![[image loading]](http://fomos.kr/board/issue/1276483896_1.jpg)
+ Show Spoiler +
Translation etc. coming in a minute
Forum Index > BW General |
![]()
GTR
51447 Posts
![]() + Show Spoiler + Translation etc. coming in a minute | ||
Roffles
![]()
Pitcairn19291 Posts
THATS A PLANE! | ||
![]()
]343[
United States10328 Posts
| ||
![]()
Carnivorous Sheep
Baa?21243 Posts
| ||
sung_moon
United States10110 Posts
| ||
Welmu
Finland3295 Posts
| ||
Ursadon-n-Pals
United States928 Posts
| ||
![]()
IntoTheWow
is awesome32274 Posts
| ||
Lightwip
United States5497 Posts
| ||
jalstar
United States8198 Posts
| ||
Confuse
2238 Posts
| ||
![]()
Spazer
Canada8031 Posts
On June 14 2010 14:27 Confuse wrote: Those bases are kind of close (air wise... get the pun? ha . ha . ha ...)... I wonder if we're gonna see another battle royale mishap : / It's clearly a ploy to prove the superiority of flying over ground transportation. That plane looks really odd. The wing's all fucked up... | ||
ZenDeX
Philippines2916 Posts
| ||
Arco
United States2090 Posts
it looks like those little kids who drew the progamers faces awhile back are now making sc maps | ||
![]()
Carnivorous Sheep
Baa?21243 Posts
On June 14 2010 14:31 lolaloc wrote: Rush distances doesn't seem that bad. It's 30 seconds. | ||
jalstar
United States8198 Posts
On June 14 2010 14:31 Tump wrote: hahaha what is going on here it looks like those little kids who drew the progamers faces awhile back are now making sc maps Seriously this map is like a fucking vuvuzela it's going to ruin the OSL by making it a ZvZ fest | ||
nozaro33
Taiwan1819 Posts
| ||
Invictus
Singapore2697 Posts
| ||
Manbear
Canada306 Posts
| ||
G3nXsiS
United States656 Posts
| ||
ZenDeX
Philippines2916 Posts
On June 14 2010 14:31 Carnivorous Sheep wrote: It's 30 seconds. How fast was the rush distance in BR? | ||
R04R
United States1631 Posts
![]() Interesting map overall though. I wonder how the map is split late game considering how close some bases are. | ||
pyr0ma5ta
United States458 Posts
ARE THERE MOTHERFUCKING SNAKES ON THIS MOTHERFUCKING PLANE? The people want to know, etc. | ||
Disregard
China10252 Posts
| ||
bokchoi
Korea (South)9498 Posts
| ||
Kenpachi
United States9908 Posts
okay so muta harass isnt easy on this map. notice that? Rush distance looks small and probably is. Symmetry sucks. Ride of Pythons! | ||
![]()
IntoTheWow
is awesome32274 Posts
On June 14 2010 14:31 Carnivorous Sheep wrote: It's 30 seconds. I think you may be able to delay zergling rushes by building a barracks in that narrow passage.. | ||
CoL_DarkstaR
Germany649 Posts
| ||
Drium
United States888 Posts
| ||
![]()
ArvickHero
10387 Posts
| ||
![]()
Hyde
Australia14568 Posts
| ||
![]()
Sentient66
United States651 Posts
| ||
![]()
boesthius
United States11637 Posts
| ||
Issor
United States870 Posts
| ||
![]()
ArvickHero
10387 Posts
On June 14 2010 14:55 Issorlol wrote: this map looks like it will produce some awesome games. That double gas in the middle should be sweet! Any news on dimensions? It's got 13 bases so i imagine it'll be fairly large. Dimensions is probably just 128x128, like a standard map. | ||
dukethegold
Canada5645 Posts
Ha ha, this map will be fun! It would be even more hilarious if this map is actually balanced. | ||
![]()
GTR
51447 Posts
On June 14 2010 14:58 ArvickHero wrote: Show nested quote + On June 14 2010 14:55 Issorlol wrote: this map looks like it will produce some awesome games. That double gas in the middle should be sweet! Any news on dimensions? It's got 13 bases so i imagine it'll be fairly large. Dimensions is probably just 128x128, like a standard map. 128x112 | ||
arew
Lithuania1861 Posts
| ||
zoLo
United States5896 Posts
| ||
onewingedmoogle
Canada434 Posts
| ||
Malinor
Germany4727 Posts
| ||
bearbuddy
3442 Posts
Will they overlay a Korean Air logo on the map like Pingles? | ||
Epithet
United States840 Posts
| ||
ejac
United States1195 Posts
| ||
Crimson
United States311 Posts
| ||
Issor
United States870 Posts
On June 14 2010 15:29 onewingedmoogle wrote: why dont they write korean air in dark tiles while they're it....what a shameless plug as if a company as big as korean air sponsoring 2 OSLs in a row, one directly following a huge betting scandal many thought would be a huge, huge, HUGE blemish on esports for years to come isn't something to be grateful for... | ||
moopie
12605 Posts
On June 14 2010 14:34 streamofhonour wrote: ROFL its a fricking planee. Nice one by korea air Looked like something else to me at first -.- | ||
razorsuKe
Canada2000 Posts
wtf ppl comparing it to bs/rov?? http://www.teamliquid.net/tlpd/korean/maps/124_Paranoid_Android | ||
darktreb
United States3016 Posts
| ||
R04R
United States1631 Posts
| ||
CynanMachae
Canada1459 Posts
| ||
anch
United States5457 Posts
| ||
OminouS
Sweden1343 Posts
On June 14 2010 14:34 Manbear wrote: For some reason I see RoV sideways... ish Me to. I was just about to post it but you beat me to the punch. | ||
[Silverflame]
Germany640 Posts
| ||
InTheFade
United States1721 Posts
Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point. | ||
StorrZerg
United States13919 Posts
On June 14 2010 14:33 nozaro33 wrote: Guess Flash can't do 14 cc on this map its flash, of course he will 14cc | ||
Stuslegend
Canada168 Posts
On June 14 2010 14:31 Tump wrote: hahaha what is going on here it looks like those little kids who drew the progamers faces awhile back are now making sc maps it was actually the progamers drawing their self-portraits... not little kids doing it LOL | ||
![]()
Waxangel
United States33387 Posts
| ||
funnybananaman
United States830 Posts
Just kidding rofl i kinda like it, tvp seems balanced enough and if you look the main ccs are pretty far from the cliff that is closest to the enemy base so idk if air to air rush distances will be that horrible for fast muta. And the plane is funny haha but its not as though they just made the map concept around the shape of a plane its more of just a cool thing added in so don't say its just a korean air gimmick. | ||
andeh
United States904 Posts
| ||
29 fps
United States5724 Posts
and i sense position imbas. 3's natural gas can be tanked easier than 6's. 3's main gas can be hit easier than 6's main gas, but if the enemy gets to that point, he'll probably win anyways. | ||
dtnmang
Vietnam752 Posts
| ||
sleeepy
Canada777 Posts
| ||
![]()
ArvickHero
10387 Posts
On June 14 2010 16:25 InTheFade wrote: Probably going to replace GBR? Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point. I doubt it, they used it for their prelims. More likely that they'll replace Eye of the Storm since that map wasn't used for prelims. I just really wish that they'd replace Match Point with some other map, I'm really sick of that map :\ | ||
neobowman
Canada3324 Posts
That being said, I really like how the took the RoV style and ran with it. It looks like Protoss has an easy time PvT but the high ground is just so powerful that it's pretty damm even. Though the high basilica isn't as prominent as in RoV. I really like this map. | ||
benjammin
United States2728 Posts
![]() please don't tell me i'm the only one who saw it | ||
Mortician
Bulgaria2332 Posts
On June 14 2010 17:01 benjammin wrote: + Show Spoiler + ![]() please don't tell me i'm the only one who saw it cannot unsee :/ | ||
Piste
6177 Posts
On June 14 2010 14:31 Tump wrote: hahaha what is going on here it looks like those little kids who drew the progamers faces awhile back are now making sc maps werent those kids progamers themselves? ![]() ![]() On June 14 2010 17:01 benjammin wrote: ![]() please don't tell me i'm the only one who saw it I can only see it from your drawing :D | ||
![]()
Harem
United States11390 Posts
On June 14 2010 16:44 ArvickHero wrote: Show nested quote + On June 14 2010 16:25 InTheFade wrote: Probably going to replace GBR? Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point. I doubt it, they used it for their prelims. More likely that they'll replace Eye of the Storm since that map wasn't used for prelims. I just really wish that they'd replace Match Point with some other map, I'm really sick of that map :\ Just being in the prelims doesn't mean the map gets used in the actual league itself ie when desti, hbr etc were prelims but then changed to other maps when OSL started. Also, 8rax should be pretty ridiculous on this map like it would have been on BR had there not been geysers you could kill. | ||
LuDwig-
Italy1143 Posts
this is almost the same of ride of valkirie lol | ||
nitdkim
1264 Posts
| ||
![]()
ArvickHero
10387 Posts
On June 14 2010 17:14 Harem wrote: Show nested quote + On June 14 2010 16:44 ArvickHero wrote: On June 14 2010 16:25 InTheFade wrote: Probably going to replace GBR? Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point. I doubt it, they used it for their prelims. More likely that they'll replace Eye of the Storm since that map wasn't used for prelims. I just really wish that they'd replace Match Point with some other map, I'm really sick of that map :\ Just being in the prelims doesn't mean the map gets used in the actual league itself ie when desti, hbr etc were prelims but then changed to other maps when OSL started. Also, 8rax should be pretty ridiculous on this map like it would have been on BR had there not been geysers you could kill. mm you're right, looks like they're using Eye of the Storm for Ro36 instead of GBR ![]() | ||
oo_xerox
United States852 Posts
| ||
wishbones
Canada2600 Posts
edit: It's what Shamu saw while eating its trainer. "Ohh those are fins, it must be a fish I am eating" | ||
![]()
Waxangel
United States33387 Posts
![]() | ||
Bill Murray
United States9292 Posts
On June 14 2010 15:51 Crimson wrote: Looks like a flipped PA. didn't PA have a LOT less minerals, and 2 bridges in the middle of the map? it was 96x96.... i can see the similarities, but there are huge differences to me. | ||
pilot-
Germany75 Posts
![]() | ||
![]()
GTR
51447 Posts
On June 14 2010 18:55 Waxangel wrote: Ride of the androids, looks like ![]() Paranoid Valkyrie sounds cooler. | ||
emucxg
Finland4559 Posts
On June 14 2010 17:01 benjammin wrote: ![]() please don't tell me i'm the only one who saw it u really need some sleep | ||
ZBiR
Poland1092 Posts
They just need to close those main ramps and it's gonna be ok. | ||
dtnmang
Vietnam752 Posts
On June 14 2010 17:01 benjammin wrote: Dicks on a Plane.![]() please don't tell me i'm the only one who saw it | ||
Caos2
United States1728 Posts
| ||
Rio
Vietnam598 Posts
| ||
cognizantfire
Hong Kong77 Posts
But the wings are weird and the plane head is blunt = = | ||
domane
Canada1606 Posts
| ||
LaLuSh
Sweden2358 Posts
| ||
SilverSkyLark
Philippines8437 Posts
why does it remind me of Paranoid Android and Battle Royal? ![]() | ||
![]()
Chill
Calgary25980 Posts
| ||
dtnmang
Vietnam752 Posts
On June 14 2010 20:48 Chill wrote: yeah, but the major difference was that this map has extremely short air distance."We rotated RoV 45 degrees".... | ||
De4ngus
United States6533 Posts
| ||
SilverSkyLark
Philippines8437 Posts
On June 14 2010 21:11 De4ngus wrote: Sooooo how do you defend your third in ZvT? You don't. You'll play 2 hatch muta everytime. Or 9 pool. | ||
ZenDeX
Philippines2916 Posts
| ||
SilverSkyLark
Philippines8437 Posts
On June 14 2010 21:17 lolaloc wrote: I am starting to think that we will have this as this season's theme song: + Show Spoiler + http://www.youtube.com/watch?v=xbIZfUlTayY Genius. | ||
Rio
Vietnam598 Posts
![]() | ||
s.a.y
Croatia3840 Posts
| ||
infecteddna
Slovenia243 Posts
| ||
pred470r
Bulgaria3265 Posts
I guess it's ok since RoV was a good map, so this may work out aswell. | ||
Corrupt
Bulgaria1312 Posts
| ||
Gnabgib
United States381 Posts
| ||
catabowl
United States815 Posts
| ||
MageKirby
United States535 Posts
| ||
FreshVegetables
Finland513 Posts
| ||
SuperJongMan
Jamaica11586 Posts
I doubt this will be a Z map. And it looks nothing at all like Battle Royal... nothing. Jalstar is just... amazing. In a bad way. | ||
kaleidoscope
Singapore2887 Posts
| ||
Boundz(DarKo)
5311 Posts
| ||
Scaramanga
Australia8090 Posts
| ||
andiCR
Costa Rica2273 Posts
| ||
Muirhead
United States556 Posts
| ||
Ideas
United States8097 Posts
| ||
KinosJourney2
Sweden1811 Posts
Typical korean pro maps, no deco at all :l | ||
never_Nal
Costa Rica676 Posts
| ||
zrules
United States88 Posts
Zerg v Protoss might be a bit better for Zerg, but it still seems like Protoss would have a decent time moving in (4th gas will be difficult by then cuz of Swarming Cracklings). 9 pool might be the best build in ZvZ cuz guess how long it takes for your mutas to get to the 12 hatch Zerg? Sure lings might take awhile but your tech advantage will mean that a 12 hatch zerg is just gonna lose later (heck I don't think 12 pool with do too well either). Not very long (they could go Spores, but that's still hurting their econ while letting you have a tech and potentially expo oppurtunity as well. | ||
HeadhunteR
Argentina1258 Posts
| ||
Katsuge
Singapore7730 Posts
| ||
LunarDestiny
United States4177 Posts
I don't know, mutalisk rush distance is pretty short. | ||
Ambergris_sTarTer
Philippines166 Posts
| ||
Kimaker
United States2131 Posts
| ||
FusionCutter
Canada974 Posts
On June 14 2010 15:29 onewingedmoogle wrote: why dont they write korean air in dark tiles while they're it....what a shameless plug How is it shameless when they're SPONSORING the tournament?! | ||
pyr0ma5ta
United States458 Posts
On June 14 2010 17:01 benjammin wrote: ![]() please don't tell me i'm the only one who saw it What has been seen... Cannot be unseen. You have ruined this map for me, forever. | ||
Grobyc
Canada18410 Posts
On June 14 2010 14:34 Manbear wrote: For some reason I see RoV sideways... ish Same o.O | ||
BloodDrunK
Bangladesh2767 Posts
this will be the sickest map ever. | ||
SchOOl_VicTIm
Greece2394 Posts
On June 15 2010 01:50 Kimaker wrote: Paranoid Android meets Ride of the Valkyeries? This. I have a feeling this map can't produce good games... | ||
Vlanitak
Norway3045 Posts
| ||
Roffles
![]()
Pitcairn19291 Posts
Yup yup | ||
Piste
6177 Posts
On June 15 2010 01:26 zrules wrote: Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths... You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them. btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels). | ||
Taekwon
United States8155 Posts
| ||
FuRRie
Belgium815 Posts
| ||
prototype.
Canada4200 Posts
| ||
Taekwon
United States8155 Posts
Maybe Korean Air will become even more eager to host OSL's after seeing this lol | ||
FragKrag
United States11552 Posts
| ||
Two_DoWn
United States13684 Posts
| ||
jalstar
United States8198 Posts
![]() i didn't see it, that looks like one diseased cock | ||
tobi9999
United States1966 Posts
| ||
illu
Canada2531 Posts
| ||
stet_tcl
Greece319 Posts
Ground distance looks perfectly normal, I guess they put the starting positions so far from the opponent's main to balance the close air distance. Lets see how that works out.. Only possible problem is the hard third imo. Looks like an interesting map over all, can't wait to see some nice games here. Also it reminds me more of scrap station than RoV, have I been playing too much SC2? | ||
haitike
Spain2712 Posts
On June 15 2010 03:52 illu wrote: Sorry I don't understand the issue. Was RoV a bad map? I think that it was awesome. Better than the overrated blue storm. | ||
asiu
United States9 Posts
| ||
polgas
Canada1752 Posts
| ||
![]()
Last Romantic
United States20661 Posts
| ||
Monokeros
United States2493 Posts
| ||
cascades
Singapore6122 Posts
| ||
rredtooth
5459 Posts
did nobody else see the man with the pilgrim hat? edit: i even drew a picture to highlight what i'm talking about. did nobody really think that was a dude? ![]() | ||
Disregard
China10252 Posts
On June 15 2010 05:22 redtooth wrote: that's an airplane? did nobody else see the man with the pilgrim hat? I want what you're smoking. | ||
rredtooth
5459 Posts
On June 15 2010 05:23 Disregard wrote: I PROMISE YOU IT'S THERE.Show nested quote + On June 15 2010 05:22 redtooth wrote: that's an airplane? did nobody else see the man with the pilgrim hat? I want what you're smoking. GO LOOK AT IT AGAIN. | ||
Shikyo
Finland33997 Posts
| ||
Rinrun
Canada3509 Posts
I on the other hand thought of a phallic symbol due to the fact that there were two spherical objects in the corner. Well looked for one cause of the two plateaus in the corner. (weird thought process...) | ||
![]()
TheYango
United States47024 Posts
On June 14 2010 21:44 s.a.y wrote: It looks quite imbalanced, 2 hatch muta everygame. Like that Battle Royal map. Battle Royal also had the fact that it was impossible to properly cover the main and natural, given the distance. Comparatively, the main and natural on this map are very close, and the both mineral lines are reasonably defensible. Additionally, Terran has a comparatively easier time if they can get out of the early-/mid-game. | ||
eshlow
United States5210 Posts
Toss is screwed. | ||
ComusLoM
Norway3547 Posts
| ||
amazingoopah
United States1925 Posts
| ||
FortuneSyn
1826 Posts
| ||
dhe95
United States1213 Posts
![]() I think if terran can survive the early game, pushing along that line will give them 4 gas (5 if you take the island), and it seems extremely hard to backstab on this map (you basically have to go to one corner of the map, then down) Terran doesn't even need the 3rd gas, they might just be able to take the double gas | ||
![]()
jkillashark
United States5262 Posts
| ||
![]()
jkillashark
United States5262 Posts
| ||
Nal_rAwr
United States2611 Posts
looks more like a penis | ||
lone_hydra
Canada1460 Posts
I predict we see a lot of terran going for that quick wraith and huge turret line around base to defend that quick recall and lots of corsairs in P v.Z trying to micro around scourge and ovies full of defenseless hydras. | ||
Shiro)Tenshi
China214 Posts
to me looks like a good map to proxy a bunch of buildings..... lol~ interested to see the games played | ||
lone_hydra
Canada1460 Posts
| ||
KameZerg
Sweden1762 Posts
On June 15 2010 05:49 jkillashark wrote: Oops, this reminds me a lot of Ride of Valkyries. Gratz, its a redesign of the map. | ||
blahman3344
United States2015 Posts
| ||
MuffinDude
United States3837 Posts
| ||
Qw4z1
Sweden55 Posts
On June 14 2010 14:17 GTR wrote: A picture says a thousand words, eh? ![]() + Show Spoiler + Translation etc. coming in a minute Paranoid Android on crack. On June 14 2010 17:01 benjammin wrote: ![]() please don't tell me i'm the only one who saw it benjammin on crack | ||
![]()
ArvickHero
10387 Posts
| ||
LuigiNMario
United States456 Posts
![]() | ||
hyst.eric.al
United States2332 Posts
i am indirectly in GTR's sig! | ||
Ouga
Finland645 Posts
Will just have to wait and see, good suiting theme at least ![]() | ||
On_Slaught
United States12190 Posts
| ||
Chairman Ray
United States11903 Posts
| ||
![]()
swanized
Canada2480 Posts
| ||
![]()
flamewheel
FREEAGLELAND26781 Posts
| ||
Severedevil
United States4838 Posts
Looks pretty good for Zerg due to the way you pretty much have to expand away from the opponent (unless you have huge balls and take the center) but it also looks fine for Protoss against Zerg, and defense against muta harass should be quite easy --> big deal for Terran... | ||
seRapH
United States9756 Posts
can you say ZERG MAP? god, they could at least make any map with the word "dream" in it a protoss map. but noooo, they had to make it a toss killer -.- i wanted a bisu OSL this time too T_T | ||
wking
China17 Posts
| ||
SynC[gm]
United States3127 Posts
| ||
Deathfate
Spain555 Posts
I think it isnt that bad once you reach mid game and the zerg has to take a 3rd, all of them are super dificult to defend except the mineral only which is pretty useless | ||
Shikyo
Finland33997 Posts
On June 15 2010 11:03 Battle wrote: i think we will hear a lot of mutaliskuuuu I think it isnt that bad once you reach mid game and the zerg has to take a 3rd, all of them are super dificult to defend except the mineral only which is pretty useless in before 2 base lurker drop into island expo | ||
pettter
Sweden1032 Posts
Also, proxies. Notably on the highground overseeing the mineral only expos in the top right/bottom left corners. Still, I'm kind of disappointed that it's so assymetric, even when it comes to the width of ledges, e.g. the one overseeing the closest ground path between the bases. Oh well, looking forward to interesting games, indeed ![]() | ||
goswser
United States3546 Posts
| ||
Zhang
United States129 Posts
![]() + + Show Spoiler + ![]() = + Show Spoiler + ![]() | ||
RezChi
Canada2368 Posts
| ||
Hidden_MotiveS
Canada2562 Posts
On June 15 2010 11:46 MarineHeroSamKhan wrote: Not really a plane... it think it's a upside down smile face = ) Oh god! can not unsee! In addition, I think it's silly that we're all this excited over a map. Yay silly! | ||
Trezeguet
United States2656 Posts
zergs | ||
Trezeguet
United States2656 Posts
On June 14 2010 14:33 nozaro33 wrote: Guess Flash can't do 14 cc on this map Do you think that will stop him? | ||
Mykill
Canada3402 Posts
Its not a birdddddd its not a planeeee its a fucking birdplanneeeeee! | ||
Zlasher
United States9129 Posts
| ||
Boundz(DarKo)
5311 Posts
| ||
zrules
United States88 Posts
On June 15 2010 02:46 Piste wrote: Show nested quote + On June 15 2010 01:26 zrules wrote: Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths... You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them. btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels). Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/. Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech). | ||
shalafi
394 Posts
On June 15 2010 12:30 zrules wrote: Show nested quote + On June 15 2010 02:46 Piste wrote: On June 15 2010 01:26 zrules wrote: Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths... You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them. btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels). Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/. Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech). Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers. Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map. | ||
![]()
Harem
United States11390 Posts
On June 15 2010 12:39 shalafi wrote: Show nested quote + On June 15 2010 12:30 zrules wrote: On June 15 2010 02:46 Piste wrote: On June 15 2010 01:26 zrules wrote: Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths... You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them. btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels). Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/. Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech). Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers. Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map. Err just 8rax, proxy or otherwise, and then follow up with factory. Also, anyone trying to get mutas out as fast as possible will die to 2fac speed vults anyways. | ||
zrules
United States88 Posts
On June 15 2010 12:39 shalafi wrote: Show nested quote + On June 15 2010 12:30 zrules wrote: On June 15 2010 02:46 Piste wrote: On June 15 2010 01:26 zrules wrote: Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths... You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them. btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels). Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/. Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech). Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers. Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map. It might seem like a huge must, but the problem is that a mutas even with a close flying distance can't do much when they don't have room to maneuver or the space for turrets is too large (in this case, the turret space is more to the side yes, but turrets to the side + a quick evac means trapped mutas :/). Sure the distance is close, but a terran who expects mutas is going to be preped. Now what you said about the more likely aspect of bio transition into mech is probably, well, the truth, if anything, M n M + Tanks can do a hell of alot against most anything that is thrown at them at least before Hive tech, though, it just seems like a map that really seems to limit a Zerg's potential on the map. And while it seems unlikely for a "straight up" mech build, if they sac an early tank for goliaths they will have a good shot (and with any early M n M's that they might have built/overbuilt to compensate early). | ||
![]()
flamewheel
FREEAGLELAND26781 Posts
Ahaha, amazing first post. Also whoever benjammin is, his picture is going into the next OSL post rofl. | ||
deathgod6
United States5064 Posts
| ||
DrivE
United States2554 Posts
| ||
Raiken
Canada49 Posts
:/ some island expos, we might see new fast drop tech builds show up here :/ | ||
Rkie
United States1278 Posts
| ||
ibreakurface
United States664 Posts
| ||
LxRogue
United States1415 Posts
Anyway, the rush distance was only part of the reason Battle Royale was so imba. Most of the map actually looks fairly standard for a 2 player map. The narrow canyon is interesting, kind of like Hitchhiker, though it will probably be a no-mans-land past 10 minutes. | ||
LunarDestiny
United States4177 Posts
On June 15 2010 11:46 MarineHeroSamKhan wrote: Not really a plane... it think it's a upside down smile face = ) ![]() | ||
Jugan
United States1566 Posts
but im a noob XD | ||
stambe
Bulgaria492 Posts
[url blocked] Enjoy | ||
Trezeguet
United States2656 Posts
On June 15 2010 13:56 LunarDestiny wrote: Show nested quote + On June 15 2010 11:46 MarineHeroSamKhan wrote: Not really a plane... it think it's a upside down smile face = ) ![]() when you added the eyes, they reminded me more of boobs | ||
revy
United States1524 Posts
| ||
haitike
Spain2712 Posts
On June 15 2010 20:20 revy wrote: Is it just me or does that remind anyone of scrap station? Me too xD ![]() | ||
Shizuru~
Malaysia1676 Posts
On June 16 2010 09:26 haitike wrote: Show nested quote + On June 15 2010 20:20 revy wrote: Is it just me or does that remind anyone of scrap station? Me too xD ![]() you guys beat me to it lol. so... the map makers still think after the whole Battle Royale shenanigans that putting a 2 players map with air distances is a good idea? they need to make maps to help protoss out! | ||
pyr0ma5ta
United States458 Posts
MOTHER FUCKING PYTHONS ON MY MOTHER FUCKING DREAMLINER .... What? :s | ||
Lexpar
1813 Posts
![]() | ||
bjornkavist
Canada1235 Posts
Pyeeengiiii! | ||
Cow
Canada1104 Posts
...and giving us a phallus, boob, smiley faced fusion of RoV and Paranoid Android. | ||
jackofclubs81
United States196 Posts
| ||
FlameSworD
United States414 Posts
| ||
KingV
United States97 Posts
| ||
konadora
![]()
Singapore66161 Posts
anyway, some map info: (typing on my itouch while watching proleague fuck yeah) rush distance: 30 seconds (land) 1/7 o clock minerals: 1000 value 11/5 oclock and center expo: 1000 minerals 2500 gas multiple levels of terrain makes positioning important also, maps used in ro36 will be dreamliner, grand line SE and eye of the storm. additional maps for ro16 will be announced at a later date. | ||
jalstar
United States8198 Posts
On June 16 2010 09:26 haitike wrote: Show nested quote + On June 15 2010 20:20 revy wrote: Is it just me or does that remind anyone of scrap station? Me too xD ![]() forget everything i said about BR, it's Scrap Station SC1 no doubt | ||
Metalwing
Turkey1038 Posts
| ||
Engdrew
United States890 Posts
| ||
prosatan
Romania8024 Posts
| ||
-Kato-
Spain1146 Posts
+ Show Spoiler + | ||
carebear91
Singapore236 Posts
On June 15 2010 18:19 stambe wrote: Map DL link [url blocked] Enjoy it says that the file is unable to download.. | ||
Tekin
2711 Posts
http://www.mediafire.com/?jeh02wmm4de | ||
zealing
Canada806 Posts
User was temp banned for this post. | ||
Rio
Vietnam598 Posts
| ||
LunarDestiny
United States4177 Posts
On June 16 2010 09:26 haitike wrote: Show nested quote + On June 15 2010 20:20 revy wrote: Is it just me or does that remind anyone of scrap station? Me too xD ![]() Someone add two temples for the rock to make is more like scrap station. So... ![]() User was warned for this post | ||
BAdGer_
United States80 Posts
has anyone done a full analysis on this map? besides for having the same problem as Battle Royal tons of people have commented on the rush distances and I wonder if they are on to something... anyhow I havnt watched any games on it so please post if something big comes up | ||
LunarDestiny
United States4177 Posts
| ||
Hesmyrr
Canada5776 Posts
+ Show Spoiler + Korean Air Starleague season 2, new map revealed Fly high- Dreamliner newly added. ![]() New map that will be used on Korean Air OSL Season2 was announced. Ongamenet said that 飛上-Dreamliner will be the new map for the 'Korean Air OSL Season2' which round of 36 will start on June 16. Thus for the 'Korean Air OSL Season2' Fly high - Dreamliner will be one of the three maps used for ro36, with last seasons maps 'Eye of the Storm' and 'Grandline SE'. Map-making team leader Kim-Jin-Tae said "Fly high-Dreamliner has charateristics of battle ground on the middle formed by its hill location which embodies airplane in high flight, and very close air distance between air bases making this fierce fighting type of map", stating that "it is hoped that depending on the game time the location of the major battleground will change, with its encouragement on dynamic use of air units making for an interesting games." Also the new maps that will be added for ro16 is said to be announced later. > New map 飛上 - Dreamliner (비상-드림라이너 / Fly high - Dreamliner) Introduction * Type: High ground freefight-type map. * People: Two players (3'o clock, 6'o clock) * Size: 128 x 112 * Tyleset : Twilight * Concept: Freefighting map with battleground composed of three floors and very close air distance. With change in location of major battleground depending on game time and use of air units this map will create variety type of games. * Characteristics - First rush route is narrow road on first floor, and spite of being short because the route is surrounded by cliff and narrow it is unsuitable for use of large armies. At the early game it will be used for scouting/pressure and at the late game it will be used for route that can be used for quick army reinforcement. - Second rush route on the second floor is largest area on the map and is intended to be major battleground; possession of this route will be major stepping stone for map control. - Third rush route is on the third floor, and though one need to go around quite far to take this route it is also strategical keypoint as player can strike bases placed at the outskirts. - As listed above the significance of the battle will start to move toward 11'o clock as the game time elapses, but because of short area distance between mains and presence of two island bases later on importance of the use of transport units and air battleground on 5'o clock will also be emphasized. Thus the play that utilizes the entire map will be important. * Extra - 1'o clock, 7'o clock mineral count: 1000 - 5'o clock, 11'o clock islands and 2-gas bases on the middle: mineral 1000 gas 2500. - At 5'o clock and 11'o clock island the 0 mineral is present to prevent flying of the command centers. * rush distance: between entrance of the main (workers): 30 second * Resources - Base: 9M+1G (2) - Front: 7M+1G (2) - Mineral base on the corner: 6M (2, 1000 minerals) - Third gas base: 7M+1G (2) - Fourth gas base: 7M+1G (2) - Islands: 8M+1G (2, mineral 1000 gas 2500) - Middle: 8M+2G (1, mineral 1000 gas 2500) Source: http://www.fomos.kr/ | ||
![]()
Kiante
Australia7069 Posts
| ||
HeadhunteR
Argentina1258 Posts
On June 15 2010 01:33 HeadhunteR wrote: Xibit says "yo dawg we know you like to play in the korean air osl so we put a plane on your game so you are on a plane while you play.. "... dunno if its well balanced or not.. short air distance means more zerg air pressure.., maybe some doom drops.. or slow drops.. lol lol called it.. + Show Spoiler + great vs best | ||
dogabutila
United States1437 Posts
and terran will destroy everything in a macro game. GG flash osl champ. (or...somehow baby) | ||
Cirn9
1117 Posts
| ||
ProoM
Lithuania1741 Posts
| ||
Hesmyrr
Canada5776 Posts
On June 17 2010 03:16 mikku wrote: It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break ![]() D: | ||
Mortician
Bulgaria2332 Posts
On June 17 2010 03:26 Hesmyrr wrote: Show nested quote + On June 17 2010 03:16 mikku wrote: It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break ![]() D: I dun get it | ||
HaruHaru
United States988 Posts
| ||
mmp
United States2130 Posts
| ||
Qwertify
United States2531 Posts
On June 14 2010 14:27 jalstar wrote: Battle Royal 2.0 GG protoss GG terran That and why does it not actually look like a real airplane? I mean, c'mon, it is not THAT hard to make a part of the map look like an airplane - rather than what looks like a Vienna sausage with a fork stuck through it. That and, isn't the close air distance just a cause for pain in the -- stratagies involving early muta/drop/sair harasss etc? I really do think that this map might just be a Battle Royal 2.0 due to the close base distances. | ||
pettter
Sweden1032 Posts
On June 15 2010 11:26 pettter wrote: I am very curious about how fast a slow hydra drop would be possible, timingwise. Say, fast gas into 2base. 3hatch hydra slowdrop with 3 ovies or so. Oh god the pain of having called Best v Great. Granted, he lost a bunch of probes needlessly in the beginning, and was very late on gas, but still, even two sairs wouldn't have been able to stop that 3 slow-ovie drop from completely demolishing his base. Looks like PvZ will require the toss to go one-base to even function somewhat. | ||
KnightOfNi
United States1508 Posts
| ||
Issor
United States870 Posts
| ||
LunarDestiny
United States4177 Posts
On June 17 2010 06:01 Issorlol wrote: @Everyone speculating on how unbalanced this map is: You have no basis for speculation. Wait for more than three games to be played on this map to start making any sort of guesses on balance. Not true. Our speculations are based on the how the map is shaped, rush distance, expo locations, etc. When new maps come out, even Korean progamers compare the new maps with old maps looking for similarity to apply similar builds on the new maps. We can speculate how the balance of this map is going to be, but we can not say if this map is balance or not based on few games. | ||
tru_power22
Canada385 Posts
| ||
Melancholia
United States717 Posts
| ||
dogabutila
United States1437 Posts
On June 17 2010 06:40 Melancholia wrote: Is it not a problem to have one main's mineral line backed up against the edge of the map and the other's just against a cliff? It seems that Muta harassing will be much easier on the bottom main. I hadn't noticed that at first. Now that you point it out it does look like placement could play a significant factor in the game. On June 17 2010 06:27 tru_power22 wrote: I think this is going to be zerg favoured. Always expand away form you opponent. I think it would be zerg favored if the 3rd wasnt mineral only. | ||
![]()
snowdrift
France2061 Posts
On June 17 2010 03:26 Hesmyrr wrote: Show nested quote + On June 17 2010 03:16 mikku wrote: It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break ![]() D: Dreamliner -- the Rorschach test of maps. | ||
tomatriedes
New Zealand5356 Posts
| ||
![]()
ArvickHero
10387 Posts
| ||
supernovamaniac
United States3046 Posts
I downloaded this map, yet obs version says: This scenario file is invalid help? | ||
InTheFade
United States1721 Posts
On June 17 2010 23:14 ArvickHero wrote: Is the Nexus/Hatchery/CC at the top island supposed to be tankable? Because it is and I see no point in taking it against a Terran. Yes, it is tankable (saw it in Canata vs Free). | ||
JL_GG
Canada249 Posts
download link of this map from mapdori.com | ||
Raiznhell
Canada786 Posts
| ||
TheMute
United States458 Posts
| ||
slowmanrunning
Canada285 Posts
On June 14 2010 14:19 Carnivorous Sheep wrote: 5 Pool x infinity pls. nah, longer than dest from the looks of it | ||
![]()
BLinD-RawR
ALLEYCAT BLUES50121 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations
StarCraft 2 • davetesta49 StarCraft: Brood War• AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends Other Games |
Wardi Open
Sparkling Tuna Cup
WardiTV European League
Online Event
uThermal 2v2 Circuit
The PondCast
Replay Cast
Korean StarCraft League
CranKy Ducklings
Sparkling Tuna Cup
|
|