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New OSL Map - Dreamliner

Forum Index > BW General
Post a Reply
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GTR
Profile Blog Joined September 2004
51447 Posts
June 14 2010 05:17 GMT
#1
A picture says a thousand words, eh?

[image loading]

+ Show Spoiler +
Translation etc. coming in a minute
Commentator
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 14 2010 05:19 GMT
#2
Oh shit, that's a plane.

THATS A PLANE!
God Bless
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 14 2010 05:19 GMT
#3
whoa that is hot LOL
Writer
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
June 14 2010 05:19 GMT
#4
5 Pool x infinity pls.
TranslatorBaa!
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
June 14 2010 05:20 GMT
#5
loooooooooooooooool sick
Forever Young
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
June 14 2010 05:21 GMT
#6
First watch this picture and then OSL sponsor... @ lol =D
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
June 14 2010 05:21 GMT
#7
rofl oh korean air
Nothing worth having comes easy.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 14 2010 05:24 GMT
#8
hahahah
Moderator<:3-/-<
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
June 14 2010 05:25 GMT
#9
Looks pretty nice, although hard to get a third.
If you are not Bisu, chances are I hate you.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 14 2010 05:27 GMT
#10
Battle Royal 2.0 GG protoss GG terran
Confuse
Profile Joined October 2009
2238 Posts
June 14 2010 05:27 GMT
#11
Those bases are kind of close (air wise... get the pun? ha . ha . ha ...)... I wonder if we're gonna see another battle royale mishap : /
If we fear what we do not understand, then why is ignorance bliss?
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
June 14 2010 05:29 GMT
#12
On June 14 2010 14:27 Confuse wrote:
Those bases are kind of close (air wise... get the pun? ha . ha . ha ...)... I wonder if we're gonna see another battle royale mishap : /

It's clearly a ploy to prove the superiority of flying over ground transportation.

That plane looks really odd. The wing's all fucked up...
Liquipedia
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 05:31 GMT
#13
Rush distances doesn't seem that bad.
Arco
Profile Joined September 2009
United States2090 Posts
June 14 2010 05:31 GMT
#14
hahaha what is going on here

it looks like those little kids who drew the progamers faces awhile back are now making sc maps
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
June 14 2010 05:31 GMT
#15
On June 14 2010 14:31 lolaloc wrote:
Rush distances doesn't seem that bad.


It's 30 seconds.
TranslatorBaa!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 14 2010 05:32 GMT
#16
On June 14 2010 14:31 Tump wrote:
hahaha what is going on here

it looks like those little kids who drew the progamers faces awhile back are now making sc maps


Seriously this map is like a fucking vuvuzela it's going to ruin the OSL by making it a ZvZ fest
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
June 14 2010 05:33 GMT
#17
Guess Flash can't do 14 cc on this map
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
June 14 2010 05:34 GMT
#18
ROFL its a fricking planee. Nice one by korea air
Lee Jaedong Fighting!
Manbear
Profile Joined August 2008
Canada306 Posts
June 14 2010 05:34 GMT
#19
For some reason I see RoV sideways... ish
G3nXsiS
Profile Joined July 2009
United States656 Posts
June 14 2010 05:35 GMT
#20
Its superman, its a bird, NO ITS A DAMMN PLANE lol. But they need to make it symetrical. Im real OCD about that.
Hope is the first step on the road to dissapointment
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 05:35 GMT
#21
On June 14 2010 14:31 Carnivorous Sheep wrote:
Show nested quote +
On June 14 2010 14:31 lolaloc wrote:
Rush distances doesn't seem that bad.


It's 30 seconds.

How fast was the rush distance in BR?
R04R
Profile Joined March 2009
United States1631 Posts
June 14 2010 05:39 GMT
#22
I don't like the 6's main mineral positioning

Interesting map overall though. I wonder how the map is split late game considering how close some bases are.
ô¿ô
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 14 2010 05:41 GMT
#23
O shi--

ARE THERE MOTHERFUCKING SNAKES ON THIS MOTHERFUCKING PLANE?

The people want to know, etc.
"I made you a zergling, but I eated it." - Defiler
Disregard
Profile Blog Joined March 2007
China10252 Posts
June 14 2010 05:41 GMT
#24
Contain by tanks @ 6 is just not fair.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
June 14 2010 05:42 GMT
#25
Dude I just saw this on FOMOS.. it's a motherfucking plane baby!! This map looks awesome from the preview, hahaha
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-06-14 05:49:28
June 14 2010 05:43 GMT
#26
Fuck yea.
okay so muta harass isnt easy on this map. notice that?
Rush distance looks small and probably is.
Symmetry sucks.
I want RoV
Ride of Pythons!
Nada's body is South Korea's greatest weapon.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 14 2010 05:43 GMT
#27
On June 14 2010 14:31 Carnivorous Sheep wrote:
Show nested quote +
On June 14 2010 14:31 lolaloc wrote:
Rush distances doesn't seem that bad.


It's 30 seconds.


I think you may be able to delay zergling rushes by building a barracks in that narrow passage..
Moderator<:3-/-<
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
June 14 2010 05:46 GMT
#28
RoV anyone?
Drium
Profile Blog Joined December 2008
United States888 Posts
June 14 2010 05:47 GMT
#29
Looks sick.
KwanROLLLLLLLED
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 05:48 GMT
#30
I missed the island expo at 5 the first time I looked at it because of the logo covering it..
Writerptrk
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 14 2010 05:51 GMT
#31
For some reason I want to play this map right now. I don't particularly like it though. Don't know why.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Sentient66
Profile Joined July 2009
United States651 Posts
June 14 2010 05:51 GMT
#32
Kinda makes me think of a Ride of Valkyries/ Blue Storm hybrid.
seNsiX.421
boesthius
Profile Blog Joined February 2008
United States11637 Posts
June 14 2010 05:52 GMT
#33
--- Nuked ---
Issor
Profile Blog Joined April 2010
United States870 Posts
June 14 2010 05:55 GMT
#34
this map looks like it will produce some awesome games. That double gas in the middle should be sweet! Any news on dimensions? It's got 13 bases so i imagine it'll be fairly large.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 05:58 GMT
#35
On June 14 2010 14:55 Issorlol wrote:
this map looks like it will produce some awesome games. That double gas in the middle should be sweet! Any news on dimensions? It's got 13 bases so i imagine it'll be fairly large.

Dimensions is probably just 128x128, like a standard map.
Writerptrk
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 14 2010 06:05 GMT
#36
LOL WHAT!

Ha ha, this map will be fun!

It would be even more hilarious if this map is actually balanced.
GTR
Profile Blog Joined September 2004
51447 Posts
June 14 2010 06:14 GMT
#37
On June 14 2010 14:58 ArvickHero wrote:
Show nested quote +
On June 14 2010 14:55 Issorlol wrote:
this map looks like it will produce some awesome games. That double gas in the middle should be sweet! Any news on dimensions? It's got 13 bases so i imagine it'll be fairly large.

Dimensions is probably just 128x128, like a standard map.


128x112
Commentator
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 14 2010 06:16 GMT
#38
The same Paranoid Android just from another corner. Never liked this map.
750/750 emotions fully stacked
zoLo
Profile Blog Joined June 2007
United States5896 Posts
June 14 2010 06:27 GMT
#39
Interesting concept for a map, and looks pretty fun to play on.
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
June 14 2010 06:29 GMT
#40
why dont they write korean air in dark tiles while they're it....what a shameless plug
Malinor
Profile Joined November 2008
Germany4727 Posts
June 14 2010 06:41 GMT
#41
That is one crazy map. Should be interesting.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
bearbuddy
Profile Blog Joined February 2009
3442 Posts
June 14 2010 06:46 GMT
#42
Wow... lol.

Will they overlay a Korean Air logo on the map like Pingles?
Epithet
Profile Blog Joined February 2010
United States840 Posts
June 14 2010 06:48 GMT
#43
Okay this actually made me laugh for once lol
YellOw, Reach, & Nal_Ra Hwaiting!!
ejac
Profile Blog Joined January 2009
United States1195 Posts
June 14 2010 06:49 GMT
#44
Will, we have a remake of RoV, which was one of the awesome maps ever. Should be interesting, the name is... interesting, coming from a airline company.
esq>n
Crimson
Profile Blog Joined June 2008
United States311 Posts
June 14 2010 06:51 GMT
#45
Looks like a flipped PA.
Issor
Profile Blog Joined April 2010
United States870 Posts
June 14 2010 06:52 GMT
#46
On June 14 2010 15:29 onewingedmoogle wrote:
why dont they write korean air in dark tiles while they're it....what a shameless plug


as if a company as big as korean air sponsoring 2 OSLs in a row, one directly following a huge betting scandal many thought would be a huge, huge, HUGE blemish on esports for years to come isn't something to be grateful for...
moopie
Profile Joined July 2009
12605 Posts
June 14 2010 06:52 GMT
#47
Hello mutas.

On June 14 2010 14:34 streamofhonour wrote:
ROFL its a fricking planee. Nice one by korea air

Looked like something else to me at first -.-
I'm going to sleep, let me get some of that carpet.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
June 14 2010 06:58 GMT
#48
3 pages and only one person has mentioned my favorite map paranoid android??
wtf ppl comparing it to bs/rov??

http://www.teamliquid.net/tlpd/korean/maps/124_Paranoid_Android
EntusGalleries.com - CJ Uniform Sale
darktreb
Profile Joined May 2007
United States3016 Posts
June 14 2010 06:58 GMT
#49
I don't think the air distance is THAT bad. It's more than Python close positions (granted close positions Python with modern 2 Hatch Muta would be ridiculous ... can you imagine getting 6 or 12 with exposed mineral line against 9 or 3 respectively?).
R04R
Profile Joined March 2009
United States1631 Posts
June 14 2010 06:59 GMT
#50
I thought it was an upside down bikini. I don't know what to make of the tail of the plane though...
ô¿ô
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
June 14 2010 07:06 GMT
#51
Yep it really remind me of Paranoid Android
Jang Yoon Chul hwaiting!
anch
Profile Blog Joined June 2006
United States5457 Posts
June 14 2010 07:12 GMT
#52
if you turn it top side up, you can see bra pieces and the bikini. (and the pubes)
OminouS
Profile Joined February 2010
Sweden1343 Posts
June 14 2010 07:16 GMT
#53
On June 14 2010 14:34 Manbear wrote:
For some reason I see RoV sideways... ish


Me to. I was just about to post it but you beat me to the punch.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
[Silverflame]
Profile Joined March 2009
Germany640 Posts
June 14 2010 07:20 GMT
#54
"Dreamliner" ... Boeing-Advertisement anyone?^^ Next map will be A380 ;D
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
InTheFade
Profile Blog Joined May 2010
United States1721 Posts
June 14 2010 07:25 GMT
#55
Probably going to replace GBR?

Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point.
... Knowmsayin'?
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 14 2010 07:27 GMT
#56
On June 14 2010 14:33 nozaro33 wrote:
Guess Flash can't do 14 cc on this map


its flash, of course he will 14cc
Hwaseung Oz fan for life. Swing out, always swing out.
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
June 14 2010 07:28 GMT
#57
On June 14 2010 14:31 Tump wrote:
hahaha what is going on here

it looks like those little kids who drew the progamers faces awhile back are now making sc maps


it was actually the progamers drawing their self-portraits... not little kids doing it LOL
stork can have my kids in his mouth any time... no homo O_O'
Waxangel
Profile Blog Joined September 2002
United States33387 Posts
Last Edited: 2010-06-14 07:31:27
June 14 2010 07:29 GMT
#58
Upon further thought, "Flight- Dreamliner" is probably a better English version
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2010-06-14 07:32:30
June 14 2010 07:31 GMT
#59
wow another rov clone

Just kidding rofl i kinda like it, tvp seems balanced enough and if you look the main ccs are pretty far from the cliff that is closest to the enemy base so idk if air to air rush distances will be that horrible for fast muta. And the plane is funny haha but its not as though they just made the map concept around the shape of a plane its more of just a cool thing added in so don't say its just a korean air gimmick.
andeh
Profile Blog Joined August 2009
United States904 Posts
June 14 2010 07:35 GMT
#60
too bad the entire plane part of the map wont matter
29 fps
Profile Blog Joined March 2008
United States5724 Posts
June 14 2010 07:38 GMT
#61
this looks like RoV but slanted....

and i sense position imbas. 3's natural gas can be tanked easier than 6's. 3's main gas can be hit easier than 6's main gas, but if the enemy gets to that point, he'll probably win anyways.
4v4 is a battle of who has the better computer.
dtnmang
Profile Joined April 2010
Vietnam752 Posts
June 14 2010 07:39 GMT
#62
Paranoid Android 2010, anybody?
KT Roflster - the lulziest team of Proleague.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
June 14 2010 07:40 GMT
#63
Really sick of the twilight tileset.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 07:44 GMT
#64
On June 14 2010 16:25 InTheFade wrote:
Probably going to replace GBR?

Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point.

I doubt it, they used it for their prelims. More likely that they'll replace Eye of the Storm since that map wasn't used for prelims.

I just really wish that they'd replace Match Point with some other map, I'm really sick of that map :\
Writerptrk
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 14 2010 07:45 GMT
#65
Positional imbalance is never really present in pro 2 player maps, which is really amazing. The testing they do is really thorough. But yeah, I think it would be better to do stacked horizontal mineral lines instead of how it is now.

That being said, I really like how the took the RoV style and ran with it. It looks like Protoss has an easy time PvT but the high ground is just so powerful that it's pretty damm even. Though the high basilica isn't as prominent as in RoV. I really like this map.
benjammin
Profile Blog Joined August 2008
United States2728 Posts
June 14 2010 08:01 GMT
#66
[image loading]

please don't tell me i'm the only one who saw it
wash uffitizi, drive me to firenze
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2010-06-14 08:03:26
June 14 2010 08:02 GMT
#67
ITS A BIGGER PARANOID ANDROID FUCK YEAH!

On June 14 2010 17:01 benjammin wrote:
+ Show Spoiler +
[image loading]


please don't tell me i'm the only one who saw it


cannot unsee :/

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Piste
Profile Blog Joined July 2006
6177 Posts
Last Edited: 2010-06-14 08:10:38
June 14 2010 08:03 GMT
#68
On June 14 2010 14:31 Tump wrote:
hahaha what is going on here

it looks like those little kids who drew the progamers faces awhile back are now making sc maps

werent those kids progamers themselves? they all were horrible drawers :

On June 14 2010 17:01 benjammin wrote:
[image loading]

please don't tell me i'm the only one who saw it

I can only see it from your drawing :D
Harem
Profile Joined November 2007
United States11390 Posts
June 14 2010 08:14 GMT
#69
On June 14 2010 16:44 ArvickHero wrote:
Show nested quote +
On June 14 2010 16:25 InTheFade wrote:
Probably going to replace GBR?

Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point.

I doubt it, they used it for their prelims. More likely that they'll replace Eye of the Storm since that map wasn't used for prelims.

I just really wish that they'd replace Match Point with some other map, I'm really sick of that map :\

Just being in the prelims doesn't mean the map gets used in the actual league itself ie when desti, hbr etc were prelims but then changed to other maps when OSL started.

Also, 8rax should be pretty ridiculous on this map like it would have been on BR had there not been geysers you could kill.
Moderator。◕‿◕。
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 14 2010 08:14 GMT
#70
dejavu..

this is almost the same of ride of valkirie lol
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
nitdkim
Profile Blog Joined March 2010
1264 Posts
June 14 2010 08:16 GMT
#71
looks like they're trying to get flash to finally win his golden mouse!
PM me if you want random korean images translated.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 09:04 GMT
#72
On June 14 2010 17:14 Harem wrote:
Show nested quote +
On June 14 2010 16:44 ArvickHero wrote:
On June 14 2010 16:25 InTheFade wrote:
Probably going to replace GBR?

Anyway, I like it! Close mains make for more exciting games. Which is why I'm tired as hell of Polaris Rhapsody and Match Point.

I doubt it, they used it for their prelims. More likely that they'll replace Eye of the Storm since that map wasn't used for prelims.

I just really wish that they'd replace Match Point with some other map, I'm really sick of that map :\

Just being in the prelims doesn't mean the map gets used in the actual league itself ie when desti, hbr etc were prelims but then changed to other maps when OSL started.

Also, 8rax should be pretty ridiculous on this map like it would have been on BR had there not been geysers you could kill.

mm you're right, looks like they're using Eye of the Storm for Ro36 instead of GBR
Writerptrk
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
June 14 2010 09:36 GMT
#73
it looks like they didnt think this one trough
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-06-14 09:57:33
June 14 2010 09:54 GMT
#74
Ahem... sir's this is definitely not a plane. Its a whale being eaten by an even bigger whale!

edit: It's what Shamu saw while eating its trainer. "Ohh those are fins, it must be a fish I am eating"
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Waxangel
Profile Blog Joined September 2002
United States33387 Posts
June 14 2010 09:55 GMT
#75
Ride of the androids, looks like
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-06-14 09:57:47
June 14 2010 09:56 GMT
#76
On June 14 2010 15:51 Crimson wrote:
Looks like a flipped PA.


didn't PA have a LOT less minerals, and 2 bridges in the middle of the map? it was 96x96.... i can see the similarities, but there are huge differences to me.
University of Kentucky Basketball #1
pilot-
Profile Joined April 2008
Germany75 Posts
June 14 2010 10:02 GMT
#77
scrap station 1998
GTR
Profile Blog Joined September 2004
51447 Posts
June 14 2010 10:02 GMT
#78
On June 14 2010 18:55 Waxangel wrote:
Ride of the androids, looks like


Paranoid Valkyrie sounds cooler.
Commentator
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
June 14 2010 10:06 GMT
#79
On June 14 2010 17:01 benjammin wrote:
[image loading]

please don't tell me i'm the only one who saw it

u really need some sleep
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
June 14 2010 10:13 GMT
#80
Damn, battle royale again :\
They just need to close those main ramps and it's gonna be ok.
dtnmang
Profile Joined April 2010
Vietnam752 Posts
June 14 2010 10:43 GMT
#81
On June 14 2010 17:01 benjammin wrote:
[image loading]

please don't tell me i'm the only one who saw it
Dicks on a Plane.
KT Roflster - the lulziest team of Proleague.
Caos2
Profile Joined November 2008
United States1728 Posts
June 14 2010 10:46 GMT
#82
Wow, unusual map layout. Let's see how it works out.
Rio
Profile Blog Joined June 2010
Vietnam598 Posts
June 14 2010 10:48 GMT
#83
lol nice map :D
What ever ---------------------------------------------------™
cognizantfire
Profile Joined March 2010
Hong Kong77 Posts
June 14 2010 11:00 GMT
#84
ROFL how appropriate with Korean Air being the sponsor...
But the wings are weird and the plane head is blunt = =
domane
Profile Blog Joined September 2009
Canada1606 Posts
June 14 2010 11:18 GMT
#85
Although I'm not a fan of the airplane design, Dreamliner looks fun. Easier on the eyes, compared to Ghost Path.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-06-14 11:39:03
June 14 2010 11:38 GMT
#86
* sorry wrong thread
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2010-06-14 11:48:16
June 14 2010 11:45 GMT
#87
damn...one of the most visually appealing maps I saw..

why does it remind me of Paranoid Android and Battle Royal?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2010-06-14 11:49:54
June 14 2010 11:48 GMT
#88
"We rotated RoV 45 degrees"....
Moderator
dtnmang
Profile Joined April 2010
Vietnam752 Posts
June 14 2010 11:55 GMT
#89
On June 14 2010 20:48 Chill wrote:
"We rotated RoV 45 degrees"....
yeah, but the major difference was that this map has extremely short air distance.
KT Roflster - the lulziest team of Proleague.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 14 2010 12:11 GMT
#90
Sooooo how do you defend your third in ZvT?
GANDHISAUCE
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 14 2010 12:17 GMT
#91
On June 14 2010 21:11 De4ngus wrote:
Sooooo how do you defend your third in ZvT?

You don't. You'll play 2 hatch muta everytime. Or 9 pool.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 12:17 GMT
#92
I am starting to think that we will have this as this season's theme song:

SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 14 2010 12:23 GMT
#93
On June 14 2010 21:17 lolaloc wrote:
I am starting to think that we will have this as this season's theme song:

+ Show Spoiler +
http://www.youtube.com/watch?v=xbIZfUlTayY

Genius.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Rio
Profile Blog Joined June 2010
Vietnam598 Posts
June 14 2010 12:24 GMT
#94
I think i can proxy everwhere on this map
What ever ---------------------------------------------------™
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
June 14 2010 12:44 GMT
#95
It looks quite imbalanced, 2 hatch muta everygame. Like that Battle Royal map.
I am not good with quotes
infecteddna
Profile Blog Joined November 2004
Slovenia243 Posts
June 14 2010 12:45 GMT
#96
Paranoid Valkyrie indeed. But I saw something else in this. Something far more disturbing than Benjamin. Imagine there is a wall going from the wingtips to each main, and the plane part is only accessible from the wingtips. Now imagine the narrow close path is blocked by two sections of destructible debris. Got it yet? If not, imagine a gold expansion at the cockpit area.
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
June 14 2010 12:50 GMT
#97
RoV pt2?
I guess it's ok since RoV was a good map, so this may work out aswell.
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
June 14 2010 12:59 GMT
#98
This map scares me..
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
Gnabgib
Profile Joined July 2009
United States381 Posts
June 14 2010 13:57 GMT
#99
Jaedong-Effort finals here we come.....
catabowl
Profile Joined November 2009
United States815 Posts
June 14 2010 14:22 GMT
#100
This looks huge Turtle Terran. You can easily defend 4 bases. :D
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
MageKirby
Profile Joined July 2009
United States535 Posts
June 14 2010 14:25 GMT
#101
They remade Ride of the Valkyrie for Korean Air? lol
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
June 14 2010 14:27 GMT
#102
Horrible horrible map.
yummy tomatoes
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2010-06-14 14:38:17
June 14 2010 14:32 GMT
#103
The lower choke passage being a choked passage makes this somewhat diff from RoV.
I doubt this will be a Z map. And it looks nothing at all like Battle Royal... nothing.

Jalstar is just... amazing. In a bad way.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
June 14 2010 14:54 GMT
#104
I bet that it is made for EffOrt.. First they had it in a huge plane container, then give a plane to EffOrt, and now a map?
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 14 2010 15:25 GMT
#105
RoV:AIRPLANE 1.0
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
June 14 2010 15:41 GMT
#106
1 hatch guardians?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
June 14 2010 15:48 GMT
#107
im so interested in watching games on this map! :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
June 14 2010 15:48 GMT
#108
I like this map quite a lot. Especially PvT looks like it would be interesting, since it's a solid macro map but not quite as constricted as say Fighting Spirit.
starleague.mit.edu
Ideas
Profile Blog Joined April 2008
United States8097 Posts
June 14 2010 16:00 GMT
#109
is it replacing barrier reef or eye of the storm?
Free Palestine
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-06-14 16:01:40
June 14 2010 16:00 GMT
#110
This map looks really fun, can't wait until we see some pro games on it! :D

Typical korean pro maps, no deco at all :l
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
June 14 2010 16:23 GMT
#111
12 pool gas + hatch super fast mutas?
Be kind whenever possible. It is always possible.
zrules
Profile Joined May 2010
United States88 Posts
Last Edited: 2010-06-14 16:27:58
June 14 2010 16:26 GMT
#112
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

Zerg v Protoss might be a bit better for Zerg, but it still seems like Protoss would have a decent time moving in (4th gas will be difficult by then cuz of Swarming Cracklings).

9 pool might be the best build in ZvZ cuz guess how long it takes for your mutas to get to the 12 hatch Zerg? Sure lings might take awhile but your tech advantage will mean that a 12 hatch zerg is just gonna lose later (heck I don't think 12 pool with do too well either). Not very long (they could go Spores, but that's still hurting their econ while letting you have a tech and potentially expo oppurtunity as well.
Common qualms are my nemesis.
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
June 14 2010 16:33 GMT
#113
Xibit says "yo dawg we know you like to play in the korean air osl so we put a plane on your game so you are on a plane while you play.. "... dunno if its well balanced or not.. short air distance means more zerg air pressure.., maybe some doom drops.. or slow drops.. lol
in The Kong line forever
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
June 14 2010 16:37 GMT
#114
2player map? YUM.
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 14 2010 16:38 GMT
#115
HOLY SHIT, A FUCKING AIRPLANE.

I don't know, mutalisk rush distance is pretty short.
Ambergris_sTarTer
Profile Blog Joined August 2007
Philippines166 Posts
June 14 2010 16:41 GMT
#116
Paranoid Android look-a-like.... lol
If there would be a proleague in the Philippines, we from Ambergris will take it!
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 14 2010 16:50 GMT
#117
Paranoid Android meets Ride of the Valkyeries?
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
FusionCutter
Profile Joined October 2004
Canada974 Posts
June 14 2010 17:18 GMT
#118
On June 14 2010 15:29 onewingedmoogle wrote:
why dont they write korean air in dark tiles while they're it....what a shameless plug


How is it shameless when they're SPONSORING the tournament?!
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 14 2010 17:24 GMT
#119
+ Show Spoiler +
On June 14 2010 17:01 benjammin wrote:
[image loading]

please don't tell me i'm the only one who saw it


What has been seen...

Cannot be unseen.

You have ruined this map for me, forever.
"I made you a zergling, but I eated it." - Defiler
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 14 2010 17:26 GMT
#120
On June 14 2010 14:34 Manbear wrote:
For some reason I see RoV sideways... ish

Same o.O
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
June 14 2010 17:28 GMT
#121
LOOOOOOOOOL
this will be the sickest map ever.
You have the power to create your own destiny.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
June 14 2010 17:29 GMT
#122
On June 15 2010 01:50 Kimaker wrote:
Paranoid Android meets Ride of the Valkyeries?


This.

I have a feeling this map can't produce good games...
Vlanitak
Profile Joined November 2009
Norway3045 Posts
June 14 2010 17:29 GMT
#123
no one else seeing Martin Luther King holding his speech in that map? oh wait nvm it's a plane
washed
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 14 2010 17:32 GMT
#124
RoV Airplane version.

Yup yup
God Bless
Piste
Profile Blog Joined July 2006
6177 Posts
June 14 2010 17:46 GMT
#125
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).
Taekwon
Profile Joined May 2010
United States8155 Posts
June 14 2010 17:54 GMT
#126
Rush. plz. I sense dis.
▲ ▲ ▲
FuRRie
Profile Joined February 2009
Belgium815 Posts
June 14 2010 17:55 GMT
#127
Wait... this map isn't hoax? :x
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
June 14 2010 17:56 GMT
#128
I have had it with these motherfucking planes on this motherfucking map!
( ・´ー・`)
Taekwon
Profile Joined May 2010
United States8155 Posts
June 14 2010 18:09 GMT
#129
Hell, I won't say it's not creative.
Maybe Korean Air will become even more eager to host OSL's after seeing this lol
▲ ▲ ▲
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
June 14 2010 18:42 GMT
#130
looks like a fucked up RoV to me :o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 14 2010 18:46 GMT
#131
This is just... odd. At least the main mineral patches dont have a back along the opposite main, so muta harass has to go all the way around.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 14 2010 18:47 GMT
#132
[image loading]

i didn't see it, that looks like one diseased cock
tobi9999
Profile Joined April 2009
United States1966 Posts
June 14 2010 18:48 GMT
#133
I don't see how it's similar to paranoid android at all besides the mains are back to back.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 14 2010 18:52 GMT
#134
Sorry I don't understand the issue. Was RoV a bad map?
:]
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 14 2010 18:56 GMT
#135
Lol a plane, no way! Korean Air must be a good sponsor...

Ground distance looks perfectly normal, I guess they put the starting positions so far from the opponent's main to balance the close air distance. Lets see how that works out..
Only possible problem is the hard third imo.

Looks like an interesting map over all, can't wait to see some nice games here.

Also it reminds me more of scrap station than RoV, have I been playing too much SC2?
haitike
Profile Joined June 2009
Spain2712 Posts
June 14 2010 19:02 GMT
#136
On June 15 2010 03:52 illu wrote:
Sorry I don't understand the issue. Was RoV a bad map?


I think that it was awesome. Better than the overrated blue storm.
asiu
Profile Joined June 2009
United States9 Posts
June 14 2010 19:16 GMT
#137
looks pretty hard for mutas to attack the scv line
polgas
Profile Blog Joined April 2010
Canada1752 Posts
June 14 2010 19:18 GMT
#138
I thought this was a joke. The tail looks really weird.. like a small plane shoved into a 747's ass.
Leee Jaee Doong
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
June 14 2010 19:35 GMT
#139
Ride of Valkyries was the shit.
ㅋㄲㅈㅁ
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
June 14 2010 19:38 GMT
#140
short air distances... thats going to be very interesting how that plays out especially with how strong muta play has been recently.
Keep the Dream Alive twitch.tv/monokerros
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
June 14 2010 19:42 GMT
#141
Short air distance yes, but longer distance to scv line + difficulty to bounce around nat and main. I predict zerg isn't as dominant on map as expected.
HS: cascades#1595 || LoL: stoppin
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2010-06-14 20:24:20
June 14 2010 20:22 GMT
#142
that's an airplane?
did nobody else see the man with the pilgrim hat?

edit: i even drew a picture to highlight what i'm talking about.
did nobody really think that was a dude?
[image loading]
[formerly sponsored by the artist formerly known as Gene]
Disregard
Profile Blog Joined March 2007
China10252 Posts
June 14 2010 20:23 GMT
#143
On June 15 2010 05:22 redtooth wrote:
that's an airplane?
did nobody else see the man with the pilgrim hat?


I want what you're smoking.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
rredtooth
Profile Blog Joined December 2008
5459 Posts
June 14 2010 20:25 GMT
#144
On June 15 2010 05:23 Disregard wrote:
Show nested quote +
On June 15 2010 05:22 redtooth wrote:
that's an airplane?
did nobody else see the man with the pilgrim hat?


I want what you're smoking.
I PROMISE YOU IT'S THERE.
GO LOOK AT IT AGAIN.
[formerly sponsored by the artist formerly known as Gene]
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 14 2010 20:27 GMT
#145
Tilt Ride of Valkyries 45 degrees, tada new OSL map.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Rinrun
Profile Joined April 2010
Canada3509 Posts
Last Edited: 2010-06-14 20:30:02
June 14 2010 20:29 GMT
#146
@ redtooth, you sir are a genius.
I on the other hand thought of a phallic symbol due to the fact that there were two spherical objects in the corner. Well looked for one cause of the two plateaus in the corner.
(weird thought process...)
MBC/Liquid/TSM always.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-14 20:31:27
June 14 2010 20:30 GMT
#147
On June 14 2010 21:44 s.a.y wrote:
It looks quite imbalanced, 2 hatch muta everygame. Like that Battle Royal map.

Battle Royal also had the fact that it was impossible to properly cover the main and natural, given the distance. Comparatively, the main and natural on this map are very close, and the both mineral lines are reasonably defensible.

Additionally, Terran has a comparatively easier time if they can get out of the early-/mid-game.
Moderator
eshlow
Profile Joined June 2008
United States5210 Posts
June 14 2010 20:35 GMT
#148
Terran mech is gonna dominate this map so hard........ if they can survive the 2 hat mutas.

Toss is screwed.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 14 2010 20:35 GMT
#149
It actually looks like a Junkers JU 87, facing the bases with Christ The Redeemer instead of the cockpit.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
amazingoopah
Profile Joined January 2010
United States1925 Posts
June 14 2010 20:39 GMT
#150
Korean Air has been a great sponsor, but this map is so meh
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
June 14 2010 20:43 GMT
#151
omg noooooooooooooo how will zerg be able to defend their third with only 2 lurkers now :X
dhe95
Profile Blog Joined December 2008
United States1213 Posts
Last Edited: 2010-06-14 20:45:41
June 14 2010 20:45 GMT
#152
[image loading]
I think if terran can survive the early game, pushing along that line will give them 4 gas (5 if you take the island), and it seems extremely hard to backstab on this map (you basically have to go to one corner of the map, then down)

Terran doesn't even need the 3rd gas, they might just be able to take the double gas
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
June 14 2010 20:49 GMT
#153
쏘ㅑㄴ ㄱ드ㅑㅜㅇㄴ ㅡㄷ ㅁ ㅣㅐㅅ ㅐㄹ 꺙ㄷ ㅐㄹ ㅍ미ㅏㅛ갿ㄴ.
Do your best, God will do the rest.
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
June 14 2010 20:49 GMT
#154
Oops, this reminds me a lot of Ride of Valkyries.
Do your best, God will do the rest.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-06-14 20:52:36
June 14 2010 20:51 GMT
#155
some fucked up plane lol

looks more like a penis
Nony is Bonjwa
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
June 14 2010 20:54 GMT
#156
Reaver/ dt drops will destroy those foolish terran, early hydra drops destroys magnificent protoss.

I predict we see a lot of terran going for that quick wraith and huge turret line around base to defend that quick recall and lots of corsairs in P v.Z trying to micro around scourge and ovies full of defenseless hydras.
Fav Gamers: 2)Stork 5)Bisu
Shiro)Tenshi
Profile Blog Joined February 2010
China214 Posts
June 14 2010 20:54 GMT
#157
this map....
to me looks like a good map to proxy a bunch of buildings.....
lol~ interested to see the games played
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
Last Edited: 2010-06-14 20:56:53
June 14 2010 20:56 GMT
#158
But without a doubt macro game favours terran, siege tanks can be easily positioned to siege production or tech buildings during the push and it is going to be hard to back stab or flank. Seems like P and Z's only options vs. terran is to do some heavy damage with mutas or drops and/or expand all over the map.
Fav Gamers: 2)Stork 5)Bisu
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
June 14 2010 21:05 GMT
#159
On June 15 2010 05:49 jkillashark wrote:
Oops, this reminds me a lot of Ride of Valkyries.


Gratz, its a redesign of the map.
asdasdasdasdasd123123123
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
June 14 2010 21:25 GMT
#160
Yeah, this map seems more like ROV in layout, but more ike Battle Royale in the distances between the bases. =\
I like haikus and / I can not lie. You other / brothers can't deny
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
June 14 2010 21:28 GMT
#161
God, I'm terrible >.<. I thought it was a dick. >.<
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Qw4z1
Profile Joined April 2008
Sweden55 Posts
June 14 2010 21:43 GMT
#162
On June 14 2010 14:17 GTR wrote:
A picture says a thousand words, eh?

[image loading]

+ Show Spoiler +
Translation etc. coming in a minute

Paranoid Android on crack.


On June 14 2010 17:01 benjammin wrote:
[image loading]

please don't tell me i'm the only one who saw it


benjammin on crack
"All these new players are really thin skinned" - IdrA
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 22:37 GMT
#163
I think Leta and Fantasy will love this map very much
Writerptrk
LuigiNMario
Profile Joined April 2010
United States456 Posts
June 14 2010 22:45 GMT
#164
MUTALISKKKKKKKKKKKKKKKKKKK.
When there's Flash there's a way.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
June 14 2010 22:58 GMT
#165
the map is fucking sick as hell but kwanro and shine are going to have a field day with ling all-ins and mutalisk shenanigans.

i am indirectly in GTR's sig!
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Ouga
Profile Joined March 2008
Finland645 Posts
June 14 2010 23:01 GMT
#166
I see nothing stating zerg favorism here. Whoever claims that, what is it you see here that I don't, just the close muta distance? Seems really simple to defend against mutas, seeing the nats mins are next to mains and you can survive with few less towers than on many other maps. If anything, it seems the cliff overlooking 3rd gas can end up being tough to defend against terran tank pushs.

Will just have to wait and see, good suiting theme at least
On_Slaught
Profile Joined August 2008
United States12190 Posts
June 14 2010 23:05 GMT
#167
Feels like a SC2 map with that exposed side of your main and the fact that most of map isn't symmetrical.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 14 2010 23:11 GMT
#168
my first impressions indicate that Protoss is going to have a slight disadvantage on this map. It's extremely hard to break a terran contain since the contain can sit on the high ground. Zerg has the upper hand in that they don't need to drone scout because of the short overlord distance. Mutas will also have an easier time. I really hope 5 o'clock has a mineral patch blocking.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
June 15 2010 00:25 GMT
#169
very nice map.. love the fact that there are numerous rush/push distance, each one longer but stronger then the one under it
Writer
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 15 2010 00:37 GMT
#170
Oh my god, do want.
Writerdamn, i was two days from retirement
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
June 15 2010 00:44 GMT
#171
Sexy map. I like it.

Looks pretty good for Zerg due to the way you pretty much have to expand away from the opponent (unless you have huge balls and take the center) but it also looks fine for Protoss against Zerg, and defense against muta harass should be quite easy --> big deal for Terran...
My strategy is to fork people.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
Last Edited: 2010-06-15 01:11:08
June 15 2010 01:09 GMT
#172
oh my god...

can you say ZERG MAP?

god, they could at least make any map with the word "dream" in it a protoss map. but noooo, they had to make it a toss killer -.-

i wanted a bisu OSL this time too T_T
boomer hands
wking
Profile Joined January 2010
China17 Posts
June 15 2010 01:27 GMT
#173
the distance is close in the air way.and the narrow road is easy to block...this map is really good for Zergs.......2 hatchery's Muta is wonderful...
FlaSh is the best!!!! This July The Triple King!!!
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
June 15 2010 01:57 GMT
#174
In TvP, seems that T having the 6 main, rather than the 3 main would be easier to defend the third... Just seems like that ~_~
twitch.tv/dizzywee
Deathfate
Profile Joined November 2008
Spain555 Posts
June 15 2010 02:03 GMT
#175
i think we will hear a lot of mutaliskuuuu

I think it isnt that bad once you reach mid game and the zerg has to take a 3rd, all of them are super dificult to defend except the mineral only which is pretty useless
Feel the power of the zerg swarm.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 15 2010 02:15 GMT
#176
On June 15 2010 11:03 Battle wrote:
i think we will hear a lot of mutaliskuuuu

I think it isnt that bad once you reach mid game and the zerg has to take a 3rd, all of them are super dificult to defend except the mineral only which is pretty useless

in before 2 base lurker drop into island expo
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
pettter
Profile Joined December 2009
Sweden1032 Posts
June 15 2010 02:26 GMT
#177
I am very curious about how fast a slow hydra drop would be possible, timingwise. Say, fast gas into 2base. 3hatch hydra slowdrop with 3 ovies or so. Because really, The layout basically begs for ridiculous air battles over the water between the mains.

Also, proxies. Notably on the highground overseeing the mineral only expos in the top right/bottom left corners.

Still, I'm kind of disappointed that it's so assymetric, even when it comes to the width of ledges, e.g. the one overseeing the closest ground path between the bases.

Oh well, looking forward to interesting games, indeed
goswser
Profile Blog Joined May 2009
United States3546 Posts
June 15 2010 02:34 GMT
#178
The bases at the top of the map probably won't be used however.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Zhang
Profile Blog Joined June 2010
United States129 Posts
Last Edited: 2010-06-15 03:04:35
June 15 2010 02:36 GMT
#179
+ Show Spoiler +


[image loading]

+


+ Show Spoiler +

[image loading]

=


+ Show Spoiler +

[image loading]

RezChi
Profile Blog Joined January 2010
Canada2368 Posts
June 15 2010 02:46 GMT
#180
Not really a plane... it think it's a upside down smile face = )
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
June 15 2010 02:55 GMT
#181
On June 15 2010 11:46 MarineHeroSamKhan wrote:
Not really a plane... it think it's a upside down smile face = )

Oh god! can not unsee!

In addition, I think it's silly that we're all this excited over a map. Yay silly!
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
Last Edited: 2010-06-15 02:59:23
June 15 2010 02:59 GMT
#182
This map is going to fucking rule for + Show Spoiler +
zergs
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 15 2010 03:00 GMT
#183
On June 14 2010 14:33 nozaro33 wrote:
Guess Flash can't do 14 cc on this map

Do you think that will stop him?
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
Last Edited: 2010-06-15 03:00:49
June 15 2010 03:00 GMT
#184
that is such a sick map!!! ^^
Its not a birdddddd
its not a planeeee
its a fucking birdplanneeeeee!
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 15 2010 03:20 GMT
#185
sweet, 9 pool into fast muta then just win
Follow me: www.twitter.com/zlasher
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 15 2010 03:23 GMT
#186
Just me or is that map a Vuvuzela.. lol
zrules
Profile Joined May 2010
United States88 Posts
June 15 2010 03:30 GMT
#187
On June 15 2010 02:46 Piste wrote:
Show nested quote +
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).
Common qualms are my nemesis.
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-06-15 03:40:25
June 15 2010 03:39 GMT
#188
On June 15 2010 12:30 zrules wrote:
Show nested quote +
On June 15 2010 02:46 Piste wrote:
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).



Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers.

Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map.
Harem
Profile Joined November 2007
United States11390 Posts
June 15 2010 03:49 GMT
#189
On June 15 2010 12:39 shalafi wrote:
Show nested quote +
On June 15 2010 12:30 zrules wrote:
On June 15 2010 02:46 Piste wrote:
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).



Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers.

Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map.

Err just 8rax, proxy or otherwise, and then follow up with factory.

Also, anyone trying to get mutas out as fast as possible will die to 2fac speed vults anyways.
Moderator。◕‿◕。
zrules
Profile Joined May 2010
United States88 Posts
Last Edited: 2010-06-15 03:55:35
June 15 2010 03:54 GMT
#190
On June 15 2010 12:39 shalafi wrote:
Show nested quote +
On June 15 2010 12:30 zrules wrote:
On June 15 2010 02:46 Piste wrote:
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).



Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers.

Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map.


It might seem like a huge must, but the problem is that a mutas even with a close flying distance can't do much when they don't have room to maneuver or the space for turrets is too large (in this case, the turret space is more to the side yes, but turrets to the side + a quick evac means trapped mutas :/). Sure the distance is close, but a terran who expects mutas is going to be preped. Now what you said about the more likely aspect of bio transition into mech is probably, well, the truth, if anything, M n M + Tanks can do a hell of alot against most anything that is thrown at them at least before Hive tech, though, it just seems like a map that really seems to limit a Zerg's potential on the map. And while it seems unlikely for a "straight up" mech build, if they sac an early tank for goliaths they will have a good shot (and with any early M n M's that they might have built/overbuilt to compensate early).
Common qualms are my nemesis.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 15 2010 04:02 GMT
#191
On June 15 2010 11:36 Zhang wrote:
+ Show Spoiler +


[image loading]

+


+ Show Spoiler +

[image loading]

=


+ Show Spoiler +

[image loading]


Ahaha, amazing first post.

Also whoever benjammin is, his picture is going into the next OSL post rofl.
Writerdamn, i was two days from retirement
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
June 15 2010 04:06 GMT
#192
LOL Nice subliminal stuff for Korean Air.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
Last Edited: 2010-06-15 04:13:16
June 15 2010 04:12 GMT
#193
Korean Air deserves its own map, glad someone made it :D
LUCK IS NO EXCUSE
Raiken
Profile Joined October 2009
Canada49 Posts
June 15 2010 04:41 GMT
#194
lol :D Plane for korean air ftw.

:/ some island expos, we might see new fast drop tech builds show up here :/
Death is something that you should embrace, instead of running away from it. Fantasy supporter :D
Rkie
Profile Blog Joined October 2009
United States1278 Posts
June 15 2010 04:43 GMT
#195
not gonna lie, this map must be pretty balanced to be put in the OSL. The last few years, the maps have been rather balanced, and i think that the map selectors have gotten better at deciding on balanced maps. i think that the multiple levels will favor Terran, the short air distance will benefit Zerg, and the longer rush distance, and easily accessible, and rather easily defensible 2nd and 3rd gases will help Protoss the most.
ibreakurface
Profile Joined June 2010
United States664 Posts
June 15 2010 04:46 GMT
#196
Look at the two mains mineral lines... Bottoms is much easier to harrass.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 15 2010 04:53 GMT
#197
The rush distance looks fine to me. It's longer than adjacent positions on python by ground or by air.

Anyway, the rush distance was only part of the reason Battle Royale was so imba. Most of the map actually looks fairly standard for a 2 player map. The narrow canyon is interesting, kind of like Hitchhiker, though it will probably be a no-mans-land past 10 minutes.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 15 2010 04:56 GMT
#198
On June 15 2010 11:46 MarineHeroSamKhan wrote:
Not really a plane... it think it's a upside down smile face = )


[image loading]
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 15 2010 08:53 GMT
#199
wow i'm really impressed that they made a map with a plane shape in symmetrical. However, it still remains to be seen if it's balanced, right? Drops seems strong on that map, and so does fast muta :O

but im a noob XD
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
stambe
Profile Joined May 2005
Bulgaria492 Posts
June 15 2010 09:19 GMT
#200
Map DL link

[url blocked]

Enjoy
Valks rulzz
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 15 2010 10:53 GMT
#201
On June 15 2010 13:56 LunarDestiny wrote:
Show nested quote +
On June 15 2010 11:46 MarineHeroSamKhan wrote:
Not really a plane... it think it's a upside down smile face = )


[image loading]

when you added the eyes, they reminded me more of boobs
revy
Profile Joined September 2009
United States1524 Posts
June 15 2010 11:20 GMT
#202
Is it just me or does that remind anyone of scrap station?
haitike
Profile Joined June 2009
Spain2712 Posts
June 16 2010 00:26 GMT
#203
On June 15 2010 20:20 revy wrote:
Is it just me or does that remind anyone of scrap station?


Me too xD

[image loading]
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 16 2010 00:36 GMT
#204
On June 16 2010 09:26 haitike wrote:
Show nested quote +
On June 15 2010 20:20 revy wrote:
Is it just me or does that remind anyone of scrap station?


Me too xD

[image loading]


you guys beat me to it lol.


so... the map makers still think after the whole Battle Royale shenanigans that putting a 2 players map with air distances is a good idea? they need to make maps to help protoss out!


pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 16 2010 00:38 GMT
#205
On June 15 2010 11:36 Zhang wrote:
+ Show Spoiler +


[image loading]

+


+ Show Spoiler +

[image loading]

=


+ Show Spoiler +

[image loading]



MOTHER FUCKING PYTHONS ON MY MOTHER FUCKING DREAMLINER

....

What? :s
"I made you a zergling, but I eated it." - Defiler
Lexpar
Profile Blog Joined March 2009
1813 Posts
June 16 2010 00:44 GMT
#206
... I this real life? What the hell... The airplane wings/nose remind me of the center of (Wiki)Double Jeopardy. So weird. Must wait till tonight to see if map is fun. :S
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
June 16 2010 01:06 GMT
#207
This map actually looks like it'd be pretty fun PvZ.
Pyeeengiiii!
https://soundcloud.com/bbols
Cow
Profile Joined May 2010
Canada1104 Posts
June 16 2010 01:07 GMT
#208
Thank you Korean Air for supporting eSports...

...and giving us a phallus, boob, smiley faced fusion of RoV and Paranoid Android.
R.I.P. Nujabes ♫
jackofclubs81
Profile Joined January 2010
United States196 Posts
June 16 2010 01:55 GMT
#209
Is it just me or does the rush distance look REALLY short?
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 16 2010 01:57 GMT
#210
lol how one wing is all messed up
skyhighftw on iccup
KingV
Profile Joined April 2009
United States97 Posts
June 16 2010 01:59 GMT
#211
Hi Paranoid Android, o how I missed you. Also looks like Scrap Station apparently.
"Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment"
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
June 16 2010 04:51 GMT
#212
GTR where's da translation lol

anyway, some map info: (typing on my itouch while watching proleague fuck yeah)

rush distance: 30 seconds (land)
1/7 o clock minerals: 1000 value
11/5 oclock and center expo: 1000 minerals 2500 gas
multiple levels of terrain makes positioning important

also, maps used in ro36 will be dreamliner, grand line SE and eye of the storm. additional maps for ro16 will be announced at a later date.
POGGERS
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 16 2010 05:12 GMT
#213
On June 16 2010 09:26 haitike wrote:
Show nested quote +
On June 15 2010 20:20 revy wrote:
Is it just me or does that remind anyone of scrap station?


Me too xD

[image loading]


forget everything i said about BR, it's Scrap Station SC1 no doubt
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
June 16 2010 08:46 GMT
#214
This map looks gay. Flash will do some SCV rushes instead of 14CC
#1 CheckPrime fan // Terrans gonna Terran
Engdrew
Profile Blog Joined January 2008
United States890 Posts
June 16 2010 09:12 GMT
#215
we get to see today's OSL on this map. lets see how it fares...
.
prosatan
Profile Joined September 2009
Romania8024 Posts
June 16 2010 09:17 GMT
#216
The map is not symetrical but it's awesome
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
-Kato-
Profile Joined June 2010
Spain1146 Posts
Last Edited: 2010-06-16 09:54:33
June 16 2010 09:53 GMT
#217
OSL spoiler

+ Show Spoiler +
(Z)great just slow dropped (P)BeSt and beat him on this map.
carebear91
Profile Joined February 2010
Singapore236 Posts
June 16 2010 15:08 GMT
#218
On June 15 2010 18:19 stambe wrote:
Map DL link

[url blocked]

Enjoy


it says that the file is unable to download..
Tekin
Profile Blog Joined April 2008
2711 Posts
June 16 2010 15:16 GMT
#219
*New DL link
http://www.mediafire.com/?jeh02wmm4de
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
zealing
Profile Blog Joined January 2009
Canada806 Posts
June 16 2010 15:27 GMT
#220
dafuck kinda map is this lmao, looks like a whale

User was temp banned for this post.
Think you got lag? It took Jesus 3 days to respawn.
Rio
Profile Blog Joined June 2010
Vietnam598 Posts
June 16 2010 15:45 GMT
#221
Feel bad on this map
What ever ---------------------------------------------------™
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 16 2010 15:48 GMT
#222
On June 16 2010 09:26 haitike wrote:
Show nested quote +
On June 15 2010 20:20 revy wrote:
Is it just me or does that remind anyone of scrap station?


Me too xD

[image loading]

Someone add two temples for the rock to make is more like scrap station. So...

[image loading]


User was warned for this post
BAdGer_
Profile Joined January 2010
United States80 Posts
June 16 2010 16:03 GMT
#223
I dont want to think about the balance issues this map created...
has anyone done a full analysis on this map?
besides for having the same problem as Battle Royal
tons of people have commented on the rush distances and I wonder if they are on to something...
anyhow I havnt watched any games on it so please post if something big comes up
The End Is Coming--when SCBW dies WWIII will break out--you heard it here first
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 16 2010 16:05 GMT
#224
The only ZvP on this map is great vs. best which great chose to 5 pool then slow hydra drop and precede to rape best.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2010-06-16 16:07:55
June 16 2010 16:07 GMT
#225
Article translation b/c op is late D:

+ Show Spoiler +
Korean Air Starleague season 2, new map revealed
Fly high- Dreamliner newly added.

[image loading]

New map that will be used on Korean Air OSL Season2 was announced.

Ongamenet said that 飛上-Dreamliner will be the new map for the 'Korean Air OSL Season2' which round of 36 will start on June 16.

Thus for the 'Korean Air OSL Season2' Fly high - Dreamliner will be one of the three maps used for ro36, with last seasons maps 'Eye of the Storm' and 'Grandline SE'.

Map-making team leader Kim-Jin-Tae said "Fly high-Dreamliner has charateristics of battle ground on the middle formed by its hill location which embodies airplane in high flight, and very close air distance between air bases making this fierce fighting type of map", stating that "it is hoped that depending on the game time the location of the major battleground will change, with its encouragement on dynamic use of air units making for an interesting games."

Also the new maps that will be added for ro16 is said to be announced later.

> New map 飛上 - Dreamliner (비상-드림라이너 / Fly high - Dreamliner) Introduction
* Type: High ground freefight-type map.
* People: Two players (3'o clock, 6'o clock)
* Size: 128 x 112
* Tyleset : Twilight

* Concept: Freefighting map with battleground composed of three floors and very close air distance. With change in location of major battleground depending on game time and use of air units this map will create variety type of games.

* Characteristics

- First rush route is narrow road on first floor, and spite of being short because the route is surrounded by cliff and narrow it is unsuitable for use of large armies. At the early game it will be used for scouting/pressure and at the late game it will be used for route that can be used for quick army reinforcement.

- Second rush route on the second floor is largest area on the map and is intended to be major battleground; possession of this route will be major stepping stone for map control.

- Third rush route is on the third floor, and though one need to go around quite far to take this route it is also strategical keypoint as player can strike bases placed at the outskirts.

- As listed above the significance of the battle will start to move toward 11'o clock as the game time elapses, but because of short area distance between mains and presence of two island bases later on importance of the use of transport units and air battleground on 5'o clock will also be emphasized. Thus the play that utilizes the entire map will be important.

* Extra

- 1'o clock, 7'o clock mineral count: 1000
- 5'o clock, 11'o clock islands and 2-gas bases on the middle: mineral 1000 gas 2500.
- At 5'o clock and 11'o clock island the 0 mineral is present to prevent flying of the command centers.


* rush distance: between entrance of the main (workers): 30 second
* Resources
- Base: 9M+1G (2)
- Front: 7M+1G (2)
- Mineral base on the corner: 6M (2, 1000 minerals)
- Third gas base: 7M+1G (2)
- Fourth gas base: 7M+1G (2)
- Islands: 8M+1G (2, mineral 1000 gas 2500)
- Middle: 8M+2G (1, mineral 1000 gas 2500)

Source: http://www.fomos.kr/
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 16 2010 16:14 GMT
#226
I think protoss need to devise a new standard of play specifically for this map in PVZ. watching great vs best made me cringe, zerg has so many options to choose from on this map, maybe protoss need to devise a strong 1 base play to try and take back control of the game
Writer
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
Last Edited: 2010-06-16 16:30:03
June 16 2010 16:29 GMT
#227
On June 15 2010 01:33 HeadhunteR wrote:
Xibit says "yo dawg we know you like to play in the korean air osl so we put a plane on your game so you are on a plane while you play.. "... dunno if its well balanced or not.. short air distance means more zerg air pressure.., maybe some doom drops.. or slow drops.. lol


lol called it.. + Show Spoiler +
great vs best
in The Kong line forever
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
June 16 2010 18:03 GMT
#228
the base air distances are close, but its a bit apart from mineral line to mineral line. Don't think mutas are going to be omgwtf strong. drops look strong actually.

and terran will destroy everything in a macro game.

GG flash osl champ.

(or...somehow baby)
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Cirn9
Profile Blog Joined May 2009
1117 Posts
June 16 2010 18:16 GMT
#229
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
June 16 2010 18:21 GMT
#230
copy of this map?
IMBA - International Mountain Bicycling Association.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 16 2010 18:26 GMT
#231
On June 17 2010 03:16 mikku wrote:
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break

[image loading]?
D:
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 16 2010 19:04 GMT
#232
On June 17 2010 03:26 Hesmyrr wrote:
Show nested quote +
On June 17 2010 03:16 mikku wrote:
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break

[image loading]?
D:


I dun get it
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
June 16 2010 19:21 GMT
#233
Pretty cool looking map! Definitely reminds me of the good ol RoV
Long live BroodWar!
mmp
Profile Blog Joined April 2009
United States2130 Posts
June 16 2010 19:37 GMT
#234
I was wondering when Korean Air would get their own map. Very sexy.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Qwertify
Profile Joined September 2008
United States2531 Posts
Last Edited: 2010-06-16 20:13:18
June 16 2010 20:08 GMT
#235
On June 14 2010 14:27 jalstar wrote:
Battle Royal 2.0 GG protoss GG terran



That and why does it not actually look like a real airplane?

I mean, c'mon, it is not THAT hard to make a part of the map look like an airplane - rather than what looks like a Vienna sausage with a fork stuck through it.

That and, isn't the close air distance just a cause for pain in the -- stratagies involving early muta/drop/sair harasss etc?

I really do think that this map might just be a Battle Royal 2.0 due to the close base distances.
CJ Entusman #24
pettter
Profile Joined December 2009
Sweden1032 Posts
June 16 2010 20:36 GMT
#236
+ Show Spoiler +
On June 15 2010 11:26 pettter wrote:
I am very curious about how fast a slow hydra drop would be possible, timingwise. Say, fast gas into 2base. 3hatch hydra slowdrop with 3 ovies or so.

Oh god the pain of having called Best v Great. Granted, he lost a bunch of probes needlessly in the beginning, and was very late on gas, but still, even two sairs wouldn't have been able to stop that 3 slow-ovie drop from completely demolishing his base.


Looks like PvZ will require the toss to go one-base to even function somewhat.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
June 16 2010 20:48 GMT
#237
It looks a lot like Paranoid Android imo...
RIP eSTRO :(
Issor
Profile Blog Joined April 2010
United States870 Posts
June 16 2010 21:01 GMT
#238
@Everyone speculating on how unbalanced this map is: You have no basis for speculation. Wait for more than three games to be played on this map to start making any sort of guesses on balance.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 16 2010 21:16 GMT
#239
On June 17 2010 06:01 Issorlol wrote:
@Everyone speculating on how unbalanced this map is: You have no basis for speculation. Wait for more than three games to be played on this map to start making any sort of guesses on balance.

Not true. Our speculations are based on the how the map is shaped, rush distance, expo locations, etc. When new maps come out, even Korean progamers compare the new maps with old maps looking for similarity to apply similar builds on the new maps. We can speculate how the balance of this map is going to be, but we can not say if this map is balance or not based on few games.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
June 16 2010 21:27 GMT
#240
I think this is going to be zerg favoured. Always expand away form you opponent.
Smoke Errday!
Melancholia
Profile Joined March 2010
United States717 Posts
Last Edited: 2010-06-16 21:43:41
June 16 2010 21:40 GMT
#241
Is it not a problem to have one main's mineral line backed up against the edge of the map and the other's just against a cliff? It seems that Muta harassing will be much easier on the bottom main.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
June 17 2010 05:52 GMT
#242
On June 17 2010 06:40 Melancholia wrote:
Is it not a problem to have one main's mineral line backed up against the edge of the map and the other's just against a cliff? It seems that Muta harassing will be much easier on the bottom main.



I hadn't noticed that at first. Now that you point it out it does look like placement could play a significant factor in the game.



On June 17 2010 06:27 tru_power22 wrote:
I think this is going to be zerg favoured. Always expand away form you opponent.


I think it would be zerg favored if the 3rd wasnt mineral only.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
snowdrift
Profile Blog Joined February 2009
France2061 Posts
Last Edited: 2010-06-17 05:55:02
June 17 2010 05:53 GMT
#243
On June 17 2010 03:26 Hesmyrr wrote:
Show nested quote +
On June 17 2010 03:16 mikku wrote:
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break

[image loading]?
D:


Dreamliner -- the Rorschach test of maps.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
June 17 2010 06:32 GMT
#244
Good map for carriers?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 17 2010 14:14 GMT
#245
Is the Nexus/Hatchery/CC at the top island supposed to be tankable? Because it is and I see no point in taking it against a Terran.
Writerptrk
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
June 23 2010 02:47 GMT
#246
Sorry for bump

I downloaded this map, yet obs version says: This scenario file is invalid

help?
ppp
InTheFade
Profile Blog Joined May 2010
United States1721 Posts
June 23 2010 02:50 GMT
#247
On June 17 2010 23:14 ArvickHero wrote:
Is the Nexus/Hatchery/CC at the top island supposed to be tankable? Because it is and I see no point in taking it against a Terran.

Yes, it is tankable (saw it in Canata vs Free).
... Knowmsayin'?
JL_GG
Profile Joined March 2010
Canada249 Posts
June 25 2010 05:13 GMT
#248
http://www.mapdori.com/bbs/zboard.php?id=free2&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=6889

download link of this map from mapdori.com
Raiznhell
Profile Joined January 2010
Canada786 Posts
June 25 2010 06:15 GMT
#249
i like it looks terran favored to the max tho cuz of the high groudn plus expansions are away from your enemy so pressure would be minimal. a guaranteed mech map lol
Cake or Death?
TheMute
Profile Blog Joined July 2009
United States458 Posts
June 25 2010 06:19 GMT
#250
This looks like an extremely fun map to watch the programmers play on.
Friends are simply people you can do/say vulgar things to.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 25 2010 06:23 GMT
#251
On June 14 2010 14:19 Carnivorous Sheep wrote:
5 Pool x infinity pls.


nah, longer than dest from the looks of it
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
June 25 2010 06:36 GMT
#252
Its a really fun map to watch,it makes people want to do crazy stuff...but well that happens with every new map i guess..
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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