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New OSL Map - Dreamliner - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 11 12 13 Next All
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
June 15 2010 02:55 GMT
#181
On June 15 2010 11:46 MarineHeroSamKhan wrote:
Not really a plane... it think it's a upside down smile face = )

Oh god! can not unsee!

In addition, I think it's silly that we're all this excited over a map. Yay silly!
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
Last Edited: 2010-06-15 02:59:23
June 15 2010 02:59 GMT
#182
This map is going to fucking rule for + Show Spoiler +
zergs
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 15 2010 03:00 GMT
#183
On June 14 2010 14:33 nozaro33 wrote:
Guess Flash can't do 14 cc on this map

Do you think that will stop him?
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
Last Edited: 2010-06-15 03:00:49
June 15 2010 03:00 GMT
#184
that is such a sick map!!! ^^
Its not a birdddddd
its not a planeeee
its a fucking birdplanneeeeee!
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 15 2010 03:20 GMT
#185
sweet, 9 pool into fast muta then just win
Follow me: www.twitter.com/zlasher
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 15 2010 03:23 GMT
#186
Just me or is that map a Vuvuzela.. lol
zrules
Profile Joined May 2010
United States88 Posts
June 15 2010 03:30 GMT
#187
On June 15 2010 02:46 Piste wrote:
Show nested quote +
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).
Common qualms are my nemesis.
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-06-15 03:40:25
June 15 2010 03:39 GMT
#188
On June 15 2010 12:30 zrules wrote:
Show nested quote +
On June 15 2010 02:46 Piste wrote:
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).



Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers.

Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map.
Harem
Profile Joined November 2007
United States11390 Posts
June 15 2010 03:49 GMT
#189
On June 15 2010 12:39 shalafi wrote:
Show nested quote +
On June 15 2010 12:30 zrules wrote:
On June 15 2010 02:46 Piste wrote:
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).



Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers.

Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map.

Err just 8rax, proxy or otherwise, and then follow up with factory.

Also, anyone trying to get mutas out as fast as possible will die to 2fac speed vults anyways.
Moderator。◕‿◕。
zrules
Profile Joined May 2010
United States88 Posts
Last Edited: 2010-06-15 03:55:35
June 15 2010 03:54 GMT
#190
On June 15 2010 12:39 shalafi wrote:
Show nested quote +
On June 15 2010 12:30 zrules wrote:
On June 15 2010 02:46 Piste wrote:
On June 15 2010 01:26 zrules wrote:
Zerg will be under pressure to rush air early game, but a Terran have such an easy route to 5 mineral lines and 4 gases... just a siege line w/ Depots and turrets = no zerg push... That last choke could also be siege tank fodder (by the fourth gas)... but I don't think zerg should try air here, it's too easy for a terran to expect it and thus play a bit defensive and now, at best, you have 900 mins and gas in air units that can't do anything to turrets and goliaths...

You'r propably quite new to SC. going mutalisks is a very standard start for ZvT, thus terrans usually expects them.
btw, goliaths and turrets arent that good vs mutas without support (mtm/valkyries/vessels).


Sorry if I seemed a little "out there" in saying that... I have been around SC for about a year, but only started posting.... well recently :/.

Yes, what I was saying though is that even though it is a very likely possibility, that the tech would be, a waste of sorts as opposed to hydras unless you were going for a muta/hydra mid game. And I disagree... turrets are decently effective against mutas, and with charon booster goliaths and the huge amount of ground space to put buildings as to prevent stuck units and the large distance (comparative to python) to fly within the main before you get to the mineral line (And the fact that both mineral line have essentially zero room to maneuver behind with mutas), it just seems like a bit of a waste to go for mutas when you could immediately go for a decent ground army with hydras, and then if you want the mutas to soak up damage, get them, but otherwise, mutas don't seem to be useful for harass on this map unless they forgo scan (which seems too risky at such close positions, even if they are going mech).



Muta harass is a must in maps like this. A mid-game zerg army gets crushed by tanks. 2 tanks + some support > any amount of hydras. If they go mech, you'll be able to do a decent amount of damage with the mutas before the goliaths arrive to acceptable numbers.

Also, I don't think T will go mech in such a muta-strong map. Bio -> mech transition seems the most likely way to see mech in this map.


It might seem like a huge must, but the problem is that a mutas even with a close flying distance can't do much when they don't have room to maneuver or the space for turrets is too large (in this case, the turret space is more to the side yes, but turrets to the side + a quick evac means trapped mutas :/). Sure the distance is close, but a terran who expects mutas is going to be preped. Now what you said about the more likely aspect of bio transition into mech is probably, well, the truth, if anything, M n M + Tanks can do a hell of alot against most anything that is thrown at them at least before Hive tech, though, it just seems like a map that really seems to limit a Zerg's potential on the map. And while it seems unlikely for a "straight up" mech build, if they sac an early tank for goliaths they will have a good shot (and with any early M n M's that they might have built/overbuilt to compensate early).
Common qualms are my nemesis.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 15 2010 04:02 GMT
#191
On June 15 2010 11:36 Zhang wrote:
+ Show Spoiler +


[image loading]

+


+ Show Spoiler +

[image loading]

=


+ Show Spoiler +

[image loading]


Ahaha, amazing first post.

Also whoever benjammin is, his picture is going into the next OSL post rofl.
Writerdamn, i was two days from retirement
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
June 15 2010 04:06 GMT
#192
LOL Nice subliminal stuff for Korean Air.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
Last Edited: 2010-06-15 04:13:16
June 15 2010 04:12 GMT
#193
Korean Air deserves its own map, glad someone made it :D
LUCK IS NO EXCUSE
Raiken
Profile Joined October 2009
Canada49 Posts
June 15 2010 04:41 GMT
#194
lol :D Plane for korean air ftw.

:/ some island expos, we might see new fast drop tech builds show up here :/
Death is something that you should embrace, instead of running away from it. Fantasy supporter :D
Rkie
Profile Blog Joined October 2009
United States1278 Posts
June 15 2010 04:43 GMT
#195
not gonna lie, this map must be pretty balanced to be put in the OSL. The last few years, the maps have been rather balanced, and i think that the map selectors have gotten better at deciding on balanced maps. i think that the multiple levels will favor Terran, the short air distance will benefit Zerg, and the longer rush distance, and easily accessible, and rather easily defensible 2nd and 3rd gases will help Protoss the most.
ibreakurface
Profile Joined June 2010
United States664 Posts
June 15 2010 04:46 GMT
#196
Look at the two mains mineral lines... Bottoms is much easier to harrass.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 15 2010 04:53 GMT
#197
The rush distance looks fine to me. It's longer than adjacent positions on python by ground or by air.

Anyway, the rush distance was only part of the reason Battle Royale was so imba. Most of the map actually looks fairly standard for a 2 player map. The narrow canyon is interesting, kind of like Hitchhiker, though it will probably be a no-mans-land past 10 minutes.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 15 2010 04:56 GMT
#198
On June 15 2010 11:46 MarineHeroSamKhan wrote:
Not really a plane... it think it's a upside down smile face = )


[image loading]
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 15 2010 08:53 GMT
#199
wow i'm really impressed that they made a map with a plane shape in symmetrical. However, it still remains to be seen if it's balanced, right? Drops seems strong on that map, and so does fast muta :O

but im a noob XD
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
stambe
Profile Joined May 2005
Bulgaria492 Posts
June 15 2010 09:19 GMT
#200
Map DL link

[url blocked]

Enjoy
Valks rulzz
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