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New OSL Map - Dreamliner - Page 12

Forum Index > BW General
Post a Reply
Prev 1 10 11 12 13 Next All
Rio
Profile Blog Joined June 2010
Vietnam598 Posts
June 16 2010 15:45 GMT
#221
Feel bad on this map
What ever ---------------------------------------------------™
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 16 2010 15:48 GMT
#222
On June 16 2010 09:26 haitike wrote:
Show nested quote +
On June 15 2010 20:20 revy wrote:
Is it just me or does that remind anyone of scrap station?


Me too xD

[image loading]

Someone add two temples for the rock to make is more like scrap station. So...

[image loading]


User was warned for this post
BAdGer_
Profile Joined January 2010
United States80 Posts
June 16 2010 16:03 GMT
#223
I dont want to think about the balance issues this map created...
has anyone done a full analysis on this map?
besides for having the same problem as Battle Royal
tons of people have commented on the rush distances and I wonder if they are on to something...
anyhow I havnt watched any games on it so please post if something big comes up
The End Is Coming--when SCBW dies WWIII will break out--you heard it here first
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 16 2010 16:05 GMT
#224
The only ZvP on this map is great vs. best which great chose to 5 pool then slow hydra drop and precede to rape best.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2010-06-16 16:07:55
June 16 2010 16:07 GMT
#225
Article translation b/c op is late D:

+ Show Spoiler +
Korean Air Starleague season 2, new map revealed
Fly high- Dreamliner newly added.

[image loading]

New map that will be used on Korean Air OSL Season2 was announced.

Ongamenet said that 飛上-Dreamliner will be the new map for the 'Korean Air OSL Season2' which round of 36 will start on June 16.

Thus for the 'Korean Air OSL Season2' Fly high - Dreamliner will be one of the three maps used for ro36, with last seasons maps 'Eye of the Storm' and 'Grandline SE'.

Map-making team leader Kim-Jin-Tae said "Fly high-Dreamliner has charateristics of battle ground on the middle formed by its hill location which embodies airplane in high flight, and very close air distance between air bases making this fierce fighting type of map", stating that "it is hoped that depending on the game time the location of the major battleground will change, with its encouragement on dynamic use of air units making for an interesting games."

Also the new maps that will be added for ro16 is said to be announced later.

> New map 飛上 - Dreamliner (비상-드림라이너 / Fly high - Dreamliner) Introduction
* Type: High ground freefight-type map.
* People: Two players (3'o clock, 6'o clock)
* Size: 128 x 112
* Tyleset : Twilight

* Concept: Freefighting map with battleground composed of three floors and very close air distance. With change in location of major battleground depending on game time and use of air units this map will create variety type of games.

* Characteristics

- First rush route is narrow road on first floor, and spite of being short because the route is surrounded by cliff and narrow it is unsuitable for use of large armies. At the early game it will be used for scouting/pressure and at the late game it will be used for route that can be used for quick army reinforcement.

- Second rush route on the second floor is largest area on the map and is intended to be major battleground; possession of this route will be major stepping stone for map control.

- Third rush route is on the third floor, and though one need to go around quite far to take this route it is also strategical keypoint as player can strike bases placed at the outskirts.

- As listed above the significance of the battle will start to move toward 11'o clock as the game time elapses, but because of short area distance between mains and presence of two island bases later on importance of the use of transport units and air battleground on 5'o clock will also be emphasized. Thus the play that utilizes the entire map will be important.

* Extra

- 1'o clock, 7'o clock mineral count: 1000
- 5'o clock, 11'o clock islands and 2-gas bases on the middle: mineral 1000 gas 2500.
- At 5'o clock and 11'o clock island the 0 mineral is present to prevent flying of the command centers.


* rush distance: between entrance of the main (workers): 30 second
* Resources
- Base: 9M+1G (2)
- Front: 7M+1G (2)
- Mineral base on the corner: 6M (2, 1000 minerals)
- Third gas base: 7M+1G (2)
- Fourth gas base: 7M+1G (2)
- Islands: 8M+1G (2, mineral 1000 gas 2500)
- Middle: 8M+2G (1, mineral 1000 gas 2500)

Source: http://www.fomos.kr/
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 16 2010 16:14 GMT
#226
I think protoss need to devise a new standard of play specifically for this map in PVZ. watching great vs best made me cringe, zerg has so many options to choose from on this map, maybe protoss need to devise a strong 1 base play to try and take back control of the game
Writer
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
Last Edited: 2010-06-16 16:30:03
June 16 2010 16:29 GMT
#227
On June 15 2010 01:33 HeadhunteR wrote:
Xibit says "yo dawg we know you like to play in the korean air osl so we put a plane on your game so you are on a plane while you play.. "... dunno if its well balanced or not.. short air distance means more zerg air pressure.., maybe some doom drops.. or slow drops.. lol


lol called it.. + Show Spoiler +
great vs best
in The Kong line forever
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
June 16 2010 18:03 GMT
#228
the base air distances are close, but its a bit apart from mineral line to mineral line. Don't think mutas are going to be omgwtf strong. drops look strong actually.

and terran will destroy everything in a macro game.

GG flash osl champ.

(or...somehow baby)
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Cirn9
Profile Blog Joined May 2009
1117 Posts
June 16 2010 18:16 GMT
#229
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
June 16 2010 18:21 GMT
#230
copy of this map?
IMBA - International Mountain Bicycling Association.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 16 2010 18:26 GMT
#231
On June 17 2010 03:16 mikku wrote:
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break

[image loading]?
D:
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 16 2010 19:04 GMT
#232
On June 17 2010 03:26 Hesmyrr wrote:
Show nested quote +
On June 17 2010 03:16 mikku wrote:
It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break

[image loading]?
D:


I dun get it
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
June 16 2010 19:21 GMT
#233
Pretty cool looking map! Definitely reminds me of the good ol RoV
Long live BroodWar!
mmp
Profile Blog Joined April 2009
United States2130 Posts
June 16 2010 19:37 GMT
#234
I was wondering when Korean Air would get their own map. Very sexy.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Qwertify
Profile Joined September 2008
United States2531 Posts
Last Edited: 2010-06-16 20:13:18
June 16 2010 20:08 GMT
#235
On June 14 2010 14:27 jalstar wrote:
Battle Royal 2.0 GG protoss GG terran



That and why does it not actually look like a real airplane?

I mean, c'mon, it is not THAT hard to make a part of the map look like an airplane - rather than what looks like a Vienna sausage with a fork stuck through it.

That and, isn't the close air distance just a cause for pain in the -- stratagies involving early muta/drop/sair harasss etc?

I really do think that this map might just be a Battle Royal 2.0 due to the close base distances.
CJ Entusman #24
pettter
Profile Joined December 2009
Sweden1032 Posts
June 16 2010 20:36 GMT
#236
+ Show Spoiler +
On June 15 2010 11:26 pettter wrote:
I am very curious about how fast a slow hydra drop would be possible, timingwise. Say, fast gas into 2base. 3hatch hydra slowdrop with 3 ovies or so.

Oh god the pain of having called Best v Great. Granted, he lost a bunch of probes needlessly in the beginning, and was very late on gas, but still, even two sairs wouldn't have been able to stop that 3 slow-ovie drop from completely demolishing his base.


Looks like PvZ will require the toss to go one-base to even function somewhat.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
June 16 2010 20:48 GMT
#237
It looks a lot like Paranoid Android imo...
RIP eSTRO :(
Issor
Profile Blog Joined April 2010
United States870 Posts
June 16 2010 21:01 GMT
#238
@Everyone speculating on how unbalanced this map is: You have no basis for speculation. Wait for more than three games to be played on this map to start making any sort of guesses on balance.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 16 2010 21:16 GMT
#239
On June 17 2010 06:01 Issorlol wrote:
@Everyone speculating on how unbalanced this map is: You have no basis for speculation. Wait for more than three games to be played on this map to start making any sort of guesses on balance.

Not true. Our speculations are based on the how the map is shaped, rush distance, expo locations, etc. When new maps come out, even Korean progamers compare the new maps with old maps looking for similarity to apply similar builds on the new maps. We can speculate how the balance of this map is going to be, but we can not say if this map is balance or not based on few games.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
June 16 2010 21:27 GMT
#240
I think this is going to be zerg favoured. Always expand away form you opponent.
Smoke Errday!
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