New OSL Map - Dreamliner - Page 12
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Rio
Vietnam598 Posts
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LunarDestiny
United States4177 Posts
Someone add two temples for the rock to make is more like scrap station. So... ![]() User was warned for this post | ||
BAdGer_
United States80 Posts
has anyone done a full analysis on this map? besides for having the same problem as Battle Royal tons of people have commented on the rush distances and I wonder if they are on to something... anyhow I havnt watched any games on it so please post if something big comes up | ||
LunarDestiny
United States4177 Posts
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Hesmyrr
Canada5776 Posts
+ Show Spoiler + Korean Air Starleague season 2, new map revealed Fly high- Dreamliner newly added. ![]() New map that will be used on Korean Air OSL Season2 was announced. Ongamenet said that 飛上-Dreamliner will be the new map for the 'Korean Air OSL Season2' which round of 36 will start on June 16. Thus for the 'Korean Air OSL Season2' Fly high - Dreamliner will be one of the three maps used for ro36, with last seasons maps 'Eye of the Storm' and 'Grandline SE'. Map-making team leader Kim-Jin-Tae said "Fly high-Dreamliner has charateristics of battle ground on the middle formed by its hill location which embodies airplane in high flight, and very close air distance between air bases making this fierce fighting type of map", stating that "it is hoped that depending on the game time the location of the major battleground will change, with its encouragement on dynamic use of air units making for an interesting games." Also the new maps that will be added for ro16 is said to be announced later. > New map 飛上 - Dreamliner (비상-드림라이너 / Fly high - Dreamliner) Introduction * Type: High ground freefight-type map. * People: Two players (3'o clock, 6'o clock) * Size: 128 x 112 * Tyleset : Twilight * Concept: Freefighting map with battleground composed of three floors and very close air distance. With change in location of major battleground depending on game time and use of air units this map will create variety type of games. * Characteristics - First rush route is narrow road on first floor, and spite of being short because the route is surrounded by cliff and narrow it is unsuitable for use of large armies. At the early game it will be used for scouting/pressure and at the late game it will be used for route that can be used for quick army reinforcement. - Second rush route on the second floor is largest area on the map and is intended to be major battleground; possession of this route will be major stepping stone for map control. - Third rush route is on the third floor, and though one need to go around quite far to take this route it is also strategical keypoint as player can strike bases placed at the outskirts. - As listed above the significance of the battle will start to move toward 11'o clock as the game time elapses, but because of short area distance between mains and presence of two island bases later on importance of the use of transport units and air battleground on 5'o clock will also be emphasized. Thus the play that utilizes the entire map will be important. * Extra - 1'o clock, 7'o clock mineral count: 1000 - 5'o clock, 11'o clock islands and 2-gas bases on the middle: mineral 1000 gas 2500. - At 5'o clock and 11'o clock island the 0 mineral is present to prevent flying of the command centers. * rush distance: between entrance of the main (workers): 30 second * Resources - Base: 9M+1G (2) - Front: 7M+1G (2) - Mineral base on the corner: 6M (2, 1000 minerals) - Third gas base: 7M+1G (2) - Fourth gas base: 7M+1G (2) - Islands: 8M+1G (2, mineral 1000 gas 2500) - Middle: 8M+2G (1, mineral 1000 gas 2500) Source: http://www.fomos.kr/ | ||
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Kiante
Australia7069 Posts
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HeadhunteR
Argentina1258 Posts
On June 15 2010 01:33 HeadhunteR wrote: Xibit says "yo dawg we know you like to play in the korean air osl so we put a plane on your game so you are on a plane while you play.. "... dunno if its well balanced or not.. short air distance means more zerg air pressure.., maybe some doom drops.. or slow drops.. lol lol called it.. + Show Spoiler + great vs best | ||
dogabutila
United States1437 Posts
and terran will destroy everything in a macro game. GG flash osl champ. (or...somehow baby) | ||
Cirn9
1117 Posts
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ProoM
Lithuania1741 Posts
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Hesmyrr
Canada5776 Posts
On June 17 2010 03:16 mikku wrote: It kind of looks like the S.Korea submarine getting torpedoed. Thats why its starting to bend and break ![]() D: | ||
Mortician
Bulgaria2332 Posts
I dun get it | ||
HaruHaru
United States988 Posts
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mmp
United States2130 Posts
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Qwertify
United States2531 Posts
On June 14 2010 14:27 jalstar wrote: Battle Royal 2.0 GG protoss GG terran That and why does it not actually look like a real airplane? I mean, c'mon, it is not THAT hard to make a part of the map look like an airplane - rather than what looks like a Vienna sausage with a fork stuck through it. That and, isn't the close air distance just a cause for pain in the -- stratagies involving early muta/drop/sair harasss etc? I really do think that this map might just be a Battle Royal 2.0 due to the close base distances. | ||
pettter
Sweden1032 Posts
On June 15 2010 11:26 pettter wrote: I am very curious about how fast a slow hydra drop would be possible, timingwise. Say, fast gas into 2base. 3hatch hydra slowdrop with 3 ovies or so. Oh god the pain of having called Best v Great. Granted, he lost a bunch of probes needlessly in the beginning, and was very late on gas, but still, even two sairs wouldn't have been able to stop that 3 slow-ovie drop from completely demolishing his base. Looks like PvZ will require the toss to go one-base to even function somewhat. | ||
KnightOfNi
United States1508 Posts
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Issor
United States870 Posts
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LunarDestiny
United States4177 Posts
On June 17 2010 06:01 Issorlol wrote: @Everyone speculating on how unbalanced this map is: You have no basis for speculation. Wait for more than three games to be played on this map to start making any sort of guesses on balance. Not true. Our speculations are based on the how the map is shaped, rush distance, expo locations, etc. When new maps come out, even Korean progamers compare the new maps with old maps looking for similarity to apply similar builds on the new maps. We can speculate how the balance of this map is going to be, but we can not say if this map is balance or not based on few games. | ||
tru_power22
Canada385 Posts
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