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New OSL Map - Dreamliner - Page 8

Forum Index > BW General
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cascades
Profile Blog Joined October 2009
Singapore6122 Posts
June 14 2010 19:42 GMT
#141
Short air distance yes, but longer distance to scv line + difficulty to bounce around nat and main. I predict zerg isn't as dominant on map as expected.
HS: cascades#1595 || LoL: stoppin
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2010-06-14 20:24:20
June 14 2010 20:22 GMT
#142
that's an airplane?
did nobody else see the man with the pilgrim hat?

edit: i even drew a picture to highlight what i'm talking about.
did nobody really think that was a dude?
[image loading]
[formerly sponsored by the artist formerly known as Gene]
Disregard
Profile Blog Joined March 2007
China10252 Posts
June 14 2010 20:23 GMT
#143
On June 15 2010 05:22 redtooth wrote:
that's an airplane?
did nobody else see the man with the pilgrim hat?


I want what you're smoking.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
rredtooth
Profile Blog Joined December 2008
5459 Posts
June 14 2010 20:25 GMT
#144
On June 15 2010 05:23 Disregard wrote:
Show nested quote +
On June 15 2010 05:22 redtooth wrote:
that's an airplane?
did nobody else see the man with the pilgrim hat?


I want what you're smoking.
I PROMISE YOU IT'S THERE.
GO LOOK AT IT AGAIN.
[formerly sponsored by the artist formerly known as Gene]
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 14 2010 20:27 GMT
#145
Tilt Ride of Valkyries 45 degrees, tada new OSL map.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Rinrun
Profile Joined April 2010
Canada3509 Posts
Last Edited: 2010-06-14 20:30:02
June 14 2010 20:29 GMT
#146
@ redtooth, you sir are a genius.
I on the other hand thought of a phallic symbol due to the fact that there were two spherical objects in the corner. Well looked for one cause of the two plateaus in the corner.
(weird thought process...)
MBC/Liquid/TSM always.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-14 20:31:27
June 14 2010 20:30 GMT
#147
On June 14 2010 21:44 s.a.y wrote:
It looks quite imbalanced, 2 hatch muta everygame. Like that Battle Royal map.

Battle Royal also had the fact that it was impossible to properly cover the main and natural, given the distance. Comparatively, the main and natural on this map are very close, and the both mineral lines are reasonably defensible.

Additionally, Terran has a comparatively easier time if they can get out of the early-/mid-game.
Moderator
eshlow
Profile Joined June 2008
United States5210 Posts
June 14 2010 20:35 GMT
#148
Terran mech is gonna dominate this map so hard........ if they can survive the 2 hat mutas.

Toss is screwed.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 14 2010 20:35 GMT
#149
It actually looks like a Junkers JU 87, facing the bases with Christ The Redeemer instead of the cockpit.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
amazingoopah
Profile Joined January 2010
United States1925 Posts
June 14 2010 20:39 GMT
#150
Korean Air has been a great sponsor, but this map is so meh
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
June 14 2010 20:43 GMT
#151
omg noooooooooooooo how will zerg be able to defend their third with only 2 lurkers now :X
dhe95
Profile Blog Joined December 2008
United States1213 Posts
Last Edited: 2010-06-14 20:45:41
June 14 2010 20:45 GMT
#152
[image loading]
I think if terran can survive the early game, pushing along that line will give them 4 gas (5 if you take the island), and it seems extremely hard to backstab on this map (you basically have to go to one corner of the map, then down)

Terran doesn't even need the 3rd gas, they might just be able to take the double gas
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
June 14 2010 20:49 GMT
#153
쏘ㅑㄴ ㄱ드ㅑㅜㅇㄴ ㅡㄷ ㅁ ㅣㅐㅅ ㅐㄹ 꺙ㄷ ㅐㄹ ㅍ미ㅏㅛ갿ㄴ.
Do your best, God will do the rest.
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
June 14 2010 20:49 GMT
#154
Oops, this reminds me a lot of Ride of Valkyries.
Do your best, God will do the rest.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-06-14 20:52:36
June 14 2010 20:51 GMT
#155
some fucked up plane lol

looks more like a penis
Nony is Bonjwa
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
June 14 2010 20:54 GMT
#156
Reaver/ dt drops will destroy those foolish terran, early hydra drops destroys magnificent protoss.

I predict we see a lot of terran going for that quick wraith and huge turret line around base to defend that quick recall and lots of corsairs in P v.Z trying to micro around scourge and ovies full of defenseless hydras.
Fav Gamers: 2)Stork 5)Bisu
Shiro)Tenshi
Profile Blog Joined February 2010
China214 Posts
June 14 2010 20:54 GMT
#157
this map....
to me looks like a good map to proxy a bunch of buildings.....
lol~ interested to see the games played
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
Last Edited: 2010-06-14 20:56:53
June 14 2010 20:56 GMT
#158
But without a doubt macro game favours terran, siege tanks can be easily positioned to siege production or tech buildings during the push and it is going to be hard to back stab or flank. Seems like P and Z's only options vs. terran is to do some heavy damage with mutas or drops and/or expand all over the map.
Fav Gamers: 2)Stork 5)Bisu
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
June 14 2010 21:05 GMT
#159
On June 15 2010 05:49 jkillashark wrote:
Oops, this reminds me a lot of Ride of Valkyries.


Gratz, its a redesign of the map.
asdasdasdasdasd123123123
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
June 14 2010 21:25 GMT
#160
Yeah, this map seems more like ROV in layout, but more ike Battle Royale in the distances between the bases. =\
I like haikus and / I can not lie. You other / brothers can't deny
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