mines could stop the tanks from going offensive altogether
How Protoss can beat Flash - Page 13
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Frolossus
United States4779 Posts
mines could stop the tanks from going offensive altogether | ||
JohannesH
Finland1364 Posts
On May 18 2010 03:15 Loffeman wrote: Alwasy wanted to see a Protoss mind control a vesse and then EMP the Terran's other vessels =) feedbacjing seems easier | ||
seRapH
United States9756 Posts
On June 04 2010 09:29 Frolossus wrote: you guys keep talking about protoss + tanks after the mind control but what about vultures and mines? mines could stop the tanks from going offensive altogether have you played tvt? tanks/golis a-moved kill mines. seriously. | ||
Pliers
Canada42 Posts
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shalafi
394 Posts
On June 04 2010 09:46 majesty.k)seRapH wrote: have you played tvt? tanks/golis a-moved kill mines. seriously. Yeah, all instant-shooting units have good chances of killing mines. For example, Hydras kill them well, but they're so weak and small that a single mistake can cost you 8 hydras. | ||
iSTime
1579 Posts
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SoManyDeadLings
Canada255 Posts
Only works against people 1-2 ranks lower tho X_X Good terrans just push right before my tanks with siege roll out. | ||
ymir233
United States8275 Posts
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seRapH
United States9756 Posts
On June 04 2010 11:55 ymir233 wrote: Besides like DA mind control, would Corsair DWeb + HT work against the whole "let's shove tanks/vultures down your throat" strategy? (DWeb around your army when vultures come, on tanks when they siege) I mean, there's no point for the opponent to mass up goliaths like for carriers, and assuming that you can dodge goliaths with sairs like you do with arbiters (except faster >_____>) and attack them with goons, you should be able to shut down tanks and such pretty easily, and with DWeb you can still storm the tanks I think... the problem with sair/goon is that its difficult to transition both in and out of. the stargates don't come cheap, dweb is 125 energy, and corsairs cost 100 gas each. the sheer number of dwebs you'll need to effectively deal with the death terran push means that you'll need to start building up corsairs very early, and there'll be massive timing windows where the terran can basically destroy you every time. it's been tried, it's worked for a bit, and not anymore | ||
perfectflaw72
Canada94 Posts
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AaronEB
United States76 Posts
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endy
Switzerland8970 Posts
On June 04 2010 12:43 AaronEB wrote: I noticed that most of the top players are either Terran or Zerg. Anyone have any information about this? Top protoss players are slumping. Kal is a good player but he is a choker and will never go further than semis. Movie went to OSL finals but sucks imo. | ||
Subversive
Australia2229 Posts
Posts that I agree with: On May 13 2010 02:57 Djabanete wrote: + Show Spoiler + Last season: 1. Flash rolls all zerg players (Effort, Calm, Zero, Jaedong in BoX's, am I missing anyone?) 2. People wonder how zerg can ever defeat Flash. 3. Jaedong does it. This season: 1. Flash rolls all protoss players (all 6 dragons on kill list, Pure gets swatted) 2. People wonder how protoss can ever defeat Flash. 3. ??? Really, someone just needs to step it up, and I'm 99% sure that when they do, it won't involve mind control. On May 13 2010 02:23 Mekexi wrote: + Show Spoiler + I appreciate OP's effort, but I think there is much simplier and stronger answer: + Show Spoiler + USE THOSE RECALLS SMARTER, GODDAMN IT!! Seriously, Protoss players are like: - Recall 15-20 units into Terran main. - Kill Armory + some Vultures. - DIE. Why not...: ...Recall to defend distant bases? ...Recall Speedlots over Terran sieged army? ...Recall into enemy main -> kill Armories -> Recall back to safety? ...Recall + Stasis-at-choke combo? Few examples were already set, but I feel those techniques are criminally underused. On May 13 2010 10:30 dhe95 wrote: + Show Spoiler + If it takes flash such a long time to build up his tank count to 3-3 200/200, why are you making it seem like you won't take just as long? You have 1 cc, you need to build mass scvs in order to keep up with all the supply depot + factory production, and by then, it'll still take ages for tank ups to finish, in which you should be dead already. a couple of 0-0 tanks are just like adding some metal dragoons into your army. On May 14 2010 03:18 StylishVODs wrote: + Show Spoiler + I think toss in general needs to toss in some 2base "bulldog" play into the equation in between their 12nexuses. Flash oftens seems to get his third up regardless of seeing protoss taking a third or not lately... But he's scouting really well with vultures so I'm not sure it'll work... On May 14 2010 14:10 Scarecrow wrote: + Show Spoiler + On May 18 2010 02:39 StylishVODs wrote: + Show Spoiler + The way to consistantly beat flash is obviously to play better than him. A strategy like snow used might work a few times but remember that Flash is learning aswell. As long as you want to consistantly beat him, a strategy will not be enough. Also OP what is your current iccup rank? I'm not trying to insult you, I am just wondering because it seems this could only work at the lower levels, as SoManyDeadLings suggested. (Actually he said it only worked against opponents 2 levels or more lower than him. But same idea). | ||
avilo
United States4100 Posts
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FraCuS
United States1072 Posts
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funnybananaman
United States830 Posts
What protoss really need to stop doing is 12 nexing every game and start doing more bulldog/ fast reaver/ proxy gates/ elevator rush/ reaver and dt drop off 1 base like kal did to forgg (rofl) kind of builds. The macro cheese obviously isn't working at all so i think this is a viable course of action ![]() The real answer though is that Flash is just plain better than everyone else though, and he wont lose with any kind of regularity until someone emerges that is as good as him. People are forgetting that Better than everyone else means BETTER THAN EVERYONE ELSE!! The better player almost always beats the worse player unless he's only a little bit better. and Flash is a lot better than everyone else. | ||
Gtks
Greece135 Posts
http://www.teamliquid.net/tlpd/korean/games/41785_Much_vs_Snow/vod Snow lost a nexus the beggin but managed to save his probs in the end he won the game how ? He managed to creat the "lost into many click effect" our no 1 objective to Much by using psy storm for the probs in 2 expansions, it is very effective. He also fake an attact to the 13:00 o clock expansion and the funny was Much "eat it up" and send all of his forces there then real attact came from behind in his main base by the time to return and defent was too late, you will see Much smiling also heheh. The timed attact came at the right momend "a good time for an attact" everthing good 10nx Snow. Also in here http://v.youku.com/v_show/id_XMTc4MDI1NzMy.html you will see Snow again to using all technics and completes all the objectives i wrote above with different ways. In hear the funny part is Snow looses his main nexus but he won the game 10nx again Snow. The Drama 'queen' in here is kwanro, see my first post for details. If the Objectives are completed you have great chance to win the game always trust me. | ||
Garrl
Scotland1972 Posts
On June 04 2010 13:28 avilo wrote: Maybe dweb is the key? pretty general statement but that's certainly something no toss has tried in ages in late, late game vs flash. Dweb would be crazy, if you can get enough sairs and have the APM to split them to avoid getting 20 sairs EMP'd. Exploit the Terran mech's lack of mobillity even more. | ||
Ramsing
Canada233 Posts
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Invictus
Singapore2697 Posts
The second part of hallucination is to fake a tech switch. Notice how many tosses seem to die badly to flash when they do the transition from ground units to carriers? The Snow game vs Flash game was where i based the idea from, however Snow had managed to chalk up such a huge advantage that the switch around was feasible. He built 3( or 4-5) carriers to fake flash into thinking that carriers are coming and thus spent his resources making goliaths to have a ground army roll his army over. However, in this case, hallucination to fake a carrier switch. To trick Terrans, the toss should hide out most of his ground army and do a sort a preparation to a full carrier switch. This would definitely get the terran off guard also the hts that has no energy should stay about the front lines as tho they are goin to storm. This would waste the emps of the scv | ||
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