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Active: 1357 users

[Contest] Imbalanced Melee Mapping: For a Beta Key - Page 5

Forum Index > BW General
Post a Reply
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GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2010-05-12 15:07:55
May 12 2010 15:06 GMT
#81
I think that there have been many promaps that arn't going to conform to your rules that will be more imbalanced than anything that you can create with the rules. (I'm thinking battle royale, Gorky Islands, and Hall of Ballhe (I think that was the name). Also, just for fun, 815 (not that imba, but the narrow ramps made for some...interesting issues).

On May 13 2010 00:00 EsX_Raptor wrote:
Where is lastshadow?


too gosu ^^
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Excel Excel
Profile Blog Joined February 2010
142 Posts
Last Edited: 2010-05-13 17:24:20
May 13 2010 16:47 GMT
#82
UPDATE: We now have 2 Beta keys to give out. Thanks to Carnac for the generous donation!

Deadline is now May 16, 2010, 11:59:59 EDT. It will be next Monday as of the time of this post.

So far we've gotten some really good entries. P4E's entry is extremely amusing although I wonder if a 12hatch can escape the sunken rush in time.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
Impervious
Profile Blog Joined March 2009
Canada4209 Posts
Last Edited: 2010-05-15 18:58:13
May 13 2010 19:38 GMT
#83
BattleForAiurGround+ Show Spoiler +
[image loading]


I don't need a beta key, but thought I'd throw this in there. Mains have 9 mineral patches, "natural" has 8, 2nd expansion has 7, high ground expansion has 8.

It's not very pretty at the moment, but I'm no good with decorating, so, yea.....

EDIT - Tested it. From 1 entrance of the main to the other is 50 seconds. It takes about 8 seconds to get from the spawn location to the entrance, making it a total of 66 seconds from spawn location to spawn location. Note that this is real time, not game time.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
jpak
Profile Blog Joined October 2009
United States5045 Posts
May 13 2010 19:45 GMT
#84
On May 14 2010 04:38 Impervious wrote:
BattleForAiurGround+ Show Spoiler +
[image loading]


I don't need a beta key, but thought I'd throw this in there. Mains have 9 mineral patches, "natural" has 8, 2nd expansion has 7, high ground expansion has 8.

It's not very pretty at the moment, but I'm no good with decorating, so, yea.....


All I know is: mutas and guardians will have a field day here. TvZ is going to be an absolute nightmare for terran.
CJ Entusman #50! #1 클템 fan TL!
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
May 13 2010 19:57 GMT
#85
On May 14 2010 04:45 jpak wrote:
Show nested quote +
On May 14 2010 04:38 Impervious wrote:
BattleForAiurGround+ Show Spoiler +
[image loading]


I don't need a beta key, but thought I'd throw this in there. Mains have 9 mineral patches, "natural" has 8, 2nd expansion has 7, high ground expansion has 8.

It's not very pretty at the moment, but I'm no good with decorating, so, yea.....


All I know is: mutas and guardians will have a field day here. TvZ is going to be an absolute nightmare for terran.


but the high ground above the mains can be reached from the opponents base only, and ground travel distance is huge. so terran can 8rax bunker behind zergs main mineral line and gg
are you sure btw this map is matching the standards? I mean the 3 building wallin, and the 60 sec travel time.
"No, whine not! Play, or play not! There is no whine."
Impervious
Profile Blog Joined March 2009
Canada4209 Posts
Last Edited: 2010-05-13 20:12:37
May 13 2010 20:12 GMT
#86
It's a 2 building wall-in, although it wouldn't be hard to make it 3.....

And it's 96*96, so it's pretty small, the long distance between bases is actually smaller than it may appear, by ground.

On, and there are creep colonies generating creep on the ledges.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 15 2010 18:23 GMT
#87
2 days remaining!
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
Last Edited: 2010-05-15 20:19:34
May 15 2010 19:15 GMT
#88
+ Show Spoiler +
(2)Gusano

[image loading]

Download:
click here

Analysis:
- Protoss will suffer bwahaha!

Fixed version ahead

Thanks bITt.mAN!
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 15 2010 19:48 GMT
#89
On May 16 2010 04:15 EsX_Raptor wrote:
(2)Gusano
+ Show Spoiler +

[image loading]

Download:
click here

Analysis:
- Protoss will suffer bwahaha!


While I applaud your inspiration, this map needs to be more imbalanced. Mainly, there need to be more places where you can abuse your high-ground advantage as Terran:

That dead-end passage-way near the min-blocked third, make that high-ground. Also make that third cliffable by enlarging the high falt-blob behind it.

The raised 4th bases with the vertical mineral formations, make sure that zealots CANNOT run behind there when you tank drop (and seeing how bad that mineral field is laid out, you won't be able to jump a probe to make cannons either : ] )

Finally, the top right and bottom left corners are painful; dont waste the space, make island expos blocked by a neutral sunken colony, but with just enough room on the island that you can land a barracks there....

THEN, Protoss will suffer
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
Last Edited: 2010-05-15 21:02:43
May 15 2010 20:23 GMT
#90
(2)Gusano v.2

[image loading]

Download:
click here

Analysis:
- Enhanced Protoss suffering!

edit: wrong map
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 15 2010 20:47 GMT
#91
I COULD NOT RESIST THIS COMPETITION!!! I had 2 make a map 4 it
This is it:
[image loading]

Its not finished oc, long way 2 go 2 get final version going still, but It gives u a good idea of whats going on.
Map has no name either, yet...
10%
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
May 15 2010 20:48 GMT
#92
On May 09 2010 17:03 razorsuKe wrote:
Show nested quote +
On May 09 2010 16:02 doubleupgradeobbies! wrote:
why not just make a 2 player maps with main mineral lines back to back but long walk path between bases. That way terran will win as soon as they get a marine and put it in their min line shooting at yoru workers.

Edit: or protoss canon rush their own min line, not sure which tactic would win head to head (one would think canons), but either way that tactic will consistently win :D


way ahead of you


[image loading]


This map conforms to all the guidelines
ie:
- Travel distance from any given opposite side is exactly 60 seconds
- 3 Base layout
- Islands have 8 mineral chunk
- Terrans can wall


Imbalances:
- Obvious tank favor, including huge middle high wall imba where you can pretty much control all the main base's income
- Positional imbalance, depending where you and your opponent spawn, you could either get a more favorable 3rd/4th with either min/gas or double gas/no min
- Narrow passages every which way you go
- Totally fucks protoss over in tvp and zvp
- Close positions make it easy for overlord to scout race/position early on

Download:
http://www.panschk.de/mappage/maplist.php?wauthor=razorsuKe

I loled so hard. Worst map in history of BW. Hope you get your key.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Sublimis
Profile Joined May 2009
Sweden70 Posts
May 15 2010 22:27 GMT
#93
There are still people who don't have a key?
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2010-05-17 15:00:44
May 17 2010 14:53 GMT
#94
Ok so the map is called Espionage!
Here is the map:
[image loading]
And this is the link 4 the dl:
http://www.panschk.de/mappage/comments.php?mapid=4106

About the map:
- Its not the standard type of symmetry, its all done by hand.
- The temples are not stacked.
- The min blocks are 32
- Each of the mains gas is 4000, instead of the standard 5000.
- There are 11 min patches per main.
- So its almost like u have a main and nat right off the bat.

Not done yet oc, I still need some feed back.
10%
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 17 2010 20:22 GMT
#95
Triple Gas main pro

JUDGING OF MAPS HAS BEGUN. The deadline for submitting maps is midnight EDT of today. Go make some last-minute entries if you want .
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
SpiderWaffle
Profile Joined December 2008
United States125 Posts
Last Edited: 2010-05-18 23:28:54
May 17 2010 23:08 GMT
#96
[image loading]


DL link: baccon bits 1.20 unbalanced

This was one of the first maps I tried make, It was play tested and found to be really P/T favored. So I went and made it even more P/T favored.

P against Z can block the ramp with 1 gateway. P can also cannon rush the main from the 3rd, you see through the doodads but nothing can move through them. T can easily walk over and seige the natural from high ground and the AI will get messed up trying to attack the seige tanks through the blocked off mineral path. Zerg can't take their nat so early because there's a mineral patch in the way that needs to be mined out. Terran can also float CCs into the middle bases which aren't islands but are blocked off by minerals and 12 el'nogia temples.
http://students.washington.edu/blakep/SCBW/replays/
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 28 2010 03:12 GMT
#97
Hope this is not dead....
Alot has change as u can probably see by comparing with the old image above
Because I got a hell of an update 4 u :
[image loading]
Its not 100% done yet, I still have 2 finish minor little things and details on the map, have 2 add some doodads, test all the neutrals, and test the map.
So 1 or 2 updates are still 2 come.
What u think?
^^
10%
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
May 28 2010 03:32 GMT
#98
[image loading]
Waiting to Panic by Psychotemplar
me and him played this a lot - it really can actually be quite balanced if people change their strategies, but if played standardly this map would be terribly imbalanced. This is a really fun map to play
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
SpiderWaffle
Profile Joined December 2008
United States125 Posts
June 01 2010 08:52 GMT
#99
What ever happened with this, are the maps still being judged?
http://students.washington.edu/blakep/SCBW/replays/
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
January 05 2014 19:37 GMT
#100
BUMP FOR JUSTICE

It's always fun remembering a funny thread, digging, searching through to find it, and when you do, you happen upon none other than your previous self.

Well, this thread is awesome. I know BW interest peaked right before Beta (Superoirwolf wasn't a progamer back then...), with people flooding in to try and get in the know before SC2 really showed. Now that attention is showered elsewhere, BW-cheek and silly maps are scarce.

REVIVAL PLEASE, FOR JUSTICE and lulzy maps. If people want, I'll be glad to play some of these, particularly (2)Gusano v.2. Also, what if we played mirror matchups??
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
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