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[Contest] Imbalanced Melee Mapping: For a Beta Key - Page 2

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doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1364 Posts
May 09 2010 09:25 GMT
#21
On May 09 2010 17:03 razorsuKe wrote:
Show nested quote +
On May 09 2010 16:02 doubleupgradeobbies! wrote:
why not just make a 2 player maps with main mineral lines back to back but long walk path between bases. That way terran will win as soon as they get a marine and put it in their min line shooting at yoru workers.

Edit: or protoss canon rush their own min line, not sure which tactic would win head to head (one would think canons), but either way that tactic will consistently win :D


way ahead of you


[image loading]


This map conforms to all the guidelines
ie:
- Travel distance from any given opposite side is exactly 60 seconds
- 3 Base layout
- Islands have 8 mineral chunk
- Terrans can wall


Imbalances:
- Obvious tank favor, including huge middle high wall imba where you can pretty much control all the main base's income
- Positional imbalance, depending where you and your opponent spawn, you could either get a more favorable 3rd/4th with either min/gas or double gas/no min
- Narrow passages every which way you go
- Totally fucks protoss over in tvp and zvp
- Close positions make it easy for overlord to scout race/position early on



Heh i actually meant having the main min lines REALLY back to back, as in a marine in yoru min line will be able to shoot workers in the other min line :D and 2 players so that you will always spawn in such a way that this will happen :D
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
Piste
Profile Blog Joined July 2006
6184 Posts
Last Edited: 2010-05-09 11:30:09
May 09 2010 09:36 GMT
#22
+ Show Spoiler +
On May 09 2010 17:03 razorsuKe wrote:
Show nested quote +
On May 09 2010 16:02 doubleupgradeobbies! wrote:
why not just make a 2 player maps with main mineral lines back to back but long walk path between bases. That way terran will win as soon as they get a marine and put it in their min line shooting at yoru workers.

Edit: or protoss canon rush their own min line, not sure which tactic would win head to head (one would think canons), but either way that tactic will consistently win :D


way ahead of you


[image loading]


This map conforms to all the guidelines
ie:
- Travel distance from any given opposite side is exactly 60 seconds
- 3 Base layout
- Islands have 8 mineral chunk
- Terrans can wall


Imbalances:
- Obvious tank favor, including huge middle high wall imba where you can pretty much control all the main base's income
- Positional imbalance, depending where you and your opponent spawn, you could either get a more favorable 3rd/4th with either min/gas or double gas/no min
- Narrow passages every which way you go
- Totally fucks protoss over in tvp and zvp
- Close positions make it easy for overlord to scout race/position early on




I don't think marine can shoot from main to main mineral line rofl.

edit: quote spoiloreddd
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
Last Edited: 2010-05-10 02:39:41
May 09 2010 10:32 GMT
#23
Oh, you guys want a completely unplayable map...
ok, I gave it a try:

[image loading]

- The min only/double gas base are supposed to have neutral creeps but it doesn't show up in the pic, this is to help zergs if they some how survive the terran assaults.

Download:
http://www.panschk.de/mappage/maplist.php?wauthor=razorsuKe
EntusGalleries.com - CJ Uniform Sale
Manbear
Profile Joined August 2008
Canada306 Posts
May 09 2010 10:46 GMT
#24
On May 09 2010 19:32 razorsuKe wrote:
Oh, you guys want a completely unplayable map...
ok, I gave it a try:

[image loading]

- The min only/double gas base are supposed to have neutral creeps but it doesn't show up in the pic, this is to help zergs if they some how survive the terran assaults.


I daresay that is one of the best terrible maps I have ever seen, good job sir
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 09 2010 11:23 GMT
#25
On May 09 2010 19:46 Manbear wrote:
Show nested quote +
On May 09 2010 19:32 razorsuKe wrote:
Oh, you guys want a completely unplayable map...
ok, I gave it a try:

[image loading]

- The min only/double gas base are supposed to have neutral creeps but it doesn't show up in the pic, this is to help zergs if they some how survive the terran assaults.


I daresay that is one of the best terrible maps I have ever seen, good job sir

i daresay that 5pool and then sunkens wins the game there my friend.
In the woods, there lurks..
Manbear
Profile Joined August 2008
Canada306 Posts
Last Edited: 2010-05-09 11:41:19
May 09 2010 11:28 GMT
#26
Or, if you will, A cannon rush in your own min line.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 09 2010 11:42 GMT
#27
I got alot of laughs out of that one =D
Jaedong :3
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
Last Edited: 2010-05-10 02:39:59
May 09 2010 11:51 GMT
#28
Alright, I think this is as far as it goes for being terran favored.

[image loading]

- Starts close as shit
- inside path makes your units go single file
- outside path is there for getting your units sniped even more
- if it even gets to late game, your last expo is facing your opponent's entrance.

Download:
http://www.panschk.de/mappage/maplist.php?wauthor=razorsuKe
EntusGalleries.com - CJ Uniform Sale
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
May 09 2010 12:23 GMT
#29
So I cannot put 2 bases right next to each other and have this MU?

T>P>Z
Heimatloser
Profile Joined March 2009
Germany1494 Posts
May 09 2010 12:40 GMT
#30
On May 09 2010 21:23 Shiragaku wrote:
So I cannot put 2 bases right next to each other and have this MU?

T>P>Z

scv's can't be micro'ed amirite?
All what KT currently needs is a Zerg and a second Terran
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 09 2010 13:12 GMT
#31
On May 09 2010 19:32 razorsuKe wrote:
Oh, you guys want a completely unplayable map...
ok, I gave it a try:

[image loading]

- The min only/double gas base are supposed to have neutral creeps but it doesn't show up in the pic, this is to help zergs if they some how survive the terran assaults.


LMAO
8/4/12 never forget, never forgive.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
May 09 2010 13:54 GMT
#32
--- Nuked ---
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 09 2010 14:01 GMT
#33
On May 09 2010 13:23 Empyrean wrote:
On what criteria will the maps be judged? Are we trying to imbalance a certain race or only certain match ups? Is there going to be a rubric?


Creativity, effort, magnitude of imbalance, playability, conformity with a "standard" map (the further it deviates from a standard map in terms of basic layout, the fewer points it scores in this category. Battle Royale and pretty much most of the entries so far would score poorly in this category, for instance.), and a few other, less significant, factors.

Mainly, the map MUST be as "standard" as possible while introducing an element of significant imbalance. You want people to be able to say "Wow this is a P/T/Z map" without thinking "wow the bases suck", "wow how the hell do I move my army through this damn ramp", or "wtf there's no way I can play any games on this even on mirror MUs".

You can imbalance it for a certain race, certain strategy, or a few certain matchups to make it rock/paper/scissors. No positional imbalances.

On May 09 2010 13:35 mmp wrote:
Sounds like fun, but why should someone wait weeks for a chance at winning when they can get one today (by a preorder if not by some quicker TL means).

Also, interest in these things wanes faster than you'd expect.

You really should shorten the contest duration and declare a date by which the winner will be announced, lest you repeat Husky's folly.


Will there be objections if I shorten the deadline to May 16, 11:59:59 EDT? I was thinking that good melee maps would take a long time to make. I realize that the contest prize might be a little small, but it's more of an effort to see what the minds of TL can come up with .

On May 09 2010 17:56 Nightmarjoo wrote:
scmdraft file -> save image, then edit the image in an image editor to resize it to something reasonable (such as 768x768 pixels (for a 128x128 map)) and save as a .jpg.

Show nested quote +
On May 09 2010 17:56 razorsuKe wrote:
On May 09 2010 17:16 Nightmarjoo wrote:
I dunno, your example is more of an example of a bad map rather than an "imbalanced" map. This is a weird competition in how it's judged. The better mapper or the better player, the guy who understands balance best, might not win even if he uses all of his knowledge to create an imbalanced map, because you might decide the map that was made aimlessly happens to be more imbalanced. That being said, I'll give it a shot. bwm had a competition like this a long time ago, results were interesting: http://www.panschk.de/mappage/competition/showcomp.php?compid=14


well if the design passes the guidelines and everything is acceptable, then I can go out of my way to make it more visually appealing.

I meant op's map.


I know, I know ><. Just wanted to show how an entry would be formatted/submitted.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 09 2010 14:07 GMT
#34
I want to play on the maps with pics but they don't have a downlaod link =( please make a requirement to have a download link in your post along with a pic of the map/ a link to the map on broodwarmaps.com
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
DarkPlasmaBall
Profile Blog Joined March 2010
United States46719 Posts
May 09 2010 14:29 GMT
#35
I think it's hilarious how "fuck" or "fuck you" is in every single one of these awesomely bad maps :-) That's pretty much exactly how the loser is going to gg anyway.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
guii
Profile Joined December 2009
Brazil31 Posts
May 09 2010 14:52 GMT
#36
This would be fun in SC2, Planetary Fortress would make a huge frag with those close crystals! XD
Sky.Technique
Profile Joined March 2010
United States271 Posts
Last Edited: 2010-05-09 14:54:23
May 09 2010 14:52 GMT
#37
hmm, most imba map i know of is Faio :D

+ Show Spoiler +
just kidding marjoo
iCCup account: 20_E.Reed play me :)
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
May 09 2010 17:21 GMT
#38
On May 09 2010 23:07 3FFA wrote:
I want to play on the maps with pics but they don't have a downlaod link =( please make a requirement to have a download link in your post along with a pic of the map/ a link to the map on broodwarmaps.com


LOLLLLL

I just put these maps up for show, I had no idea anyone would ever want to play on them.

Well here you go:

http://www.panschk.de/mappage/maplist.php?wauthor=razorsuKe

EntusGalleries.com - CJ Uniform Sale
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
May 09 2010 19:55 GMT
#39
On May 10 2010 02:21 razorsuKe wrote:
Show nested quote +
On May 09 2010 23:07 3FFA wrote:
I want to play on the maps with pics but they don't have a downlaod link =( please make a requirement to have a download link in your post along with a pic of the map/ a link to the map on broodwarmaps.com


LOLLLLL

I just put these maps up for show, I had no idea anyone would ever want to play on them.

Well here you go:

http://www.panschk.de/mappage/maplist.php?wauthor=razorsuKe


Id play a few of these maps.

I also don't think terran would dominate those back to back mineral maps as hard as everyone thinks. I would do a 7pool sunk rush and block off his mining/marine harass while either eco or lings.

Anyone wish to throw down on any maps, PM me.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-05-09 21:26:57
May 09 2010 21:20 GMT
#40
Ok so, here's the most imbalanced map I could think of making:
[image loading]
http://www.teamliquid.net/tlpd/maps/download/171/(4)Katrina SE.scx
http://www.teamliquid.net/tlpd/maps/download/171/(4)Katrina SE(Ob).scx

The many cliffs and tight chokes and free gas makes protoss very strong against zerg and terran. The same things allow terran mech to be very strong against zerg.

+ Show Spoiler [j-_-k] +
[image loading]
http://www.panschk.de/mappage/(2)Bridge on the River Kuwai(n).scm
http://www.panschk.de/mappage/(2)Bridge on the River Kuwai(o).scm

Ok here's my bad imbalanced map: Bridge on the River Kuwai. Took me about an hour to make, and another hour to decorate. One of my worst maps ever, but it should do the trick.
So this map is imbalanced in favour of protoss. Terran is going to have a very hard time defending the many different chokes vs dragoon aggression. Protoss can block off the many different paths with pylons and tech as they wish to. The river and bridges limit vulture movement, while protoss can zip back and forth pretty quickly across them even with a large army. If terran somehow lives to contain protoss at one choke, protoss can just leave through another. Both players have a wide variety of expos they can take in almost any order, but the islands will be particularly effective for protoss, who can pretty safely double expo there under cover of their innate map control, and go mass carrier and abuse the many chokes and cliffs.
Protoss is forced to 2gate vs zerg, but that's ok, because zerg is forced to 9pool, and 2gate usually beats 9pool. Protoss can wall off the front choke with their 2gates, forcing quick lings to take a longer path to get into protoss' base, by which time protoss will be able to fend the lings off with decent micro.
Zerg is forced to go heavy ling vs terran here, but terran can easily defend with a front wall and a bunker in back (or even in front too), and just go bat heavy 3rax and win.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
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