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[Contest] Imbalanced Melee Mapping: For a Beta Key - Page 3

Forum Index > BW General
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razorsuKe
Profile Blog Joined July 2008
Canada2038 Posts
May 09 2010 22:10 GMT
#41
On May 10 2010 06:20 Nightmarjoo wrote:

Ok here's my bad imbalanced map: Bridge on the River Kuwai. Took me about an hour to make, and another hour to decorate. One of my worst maps ever, but it should do the trick.
So this map is imbalanced in favour of protoss. Terran is going to have a very hard time defending the many different chokes vs dragoon aggression. Protoss can block off the many different paths with pylons and tech as they wish to. The river and bridges limit vulture movement, while protoss can zip back and forth pretty quickly across them even with a large army. If terran somehow lives to contain protoss at one choke, protoss can just leave through another. Both players have a wide variety of expos they can take in almost any order, but the islands will be particularly effective for protoss, who can pretty safely double expo there under cover of their innate map control, and go mass carrier and abuse the many chokes and cliffs.
Protoss is forced to 2gate vs zerg, but that's ok, because zerg is forced to 9pool, and 2gate usually beats 9pool. Protoss can wall off the front choke with their 2gates, forcing quick lings to take a longer path to get into protoss' base, by which time protoss will be able to fend the lings off with decent micro.
Zerg is forced to go heavy ling vs terran here, but terran can easily defend with a front wall and a bunker in back (or even in front too), and just go bat heavy 3rax and win.
[/spoiler]

Terran's gotta be able to wall off bro
EntusGalleries.com - CJ Uniform Sale
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-05-09 22:37:29
May 09 2010 22:23 GMT
#42
Terran can wall off every choke except for the wide bridges/ramps with 1 rax and 2 depot. Relooking through the rules and interpretting them literally suggests I won't get in trouble for that, but I will get in trouble for zerg not being able to make sunks with 3hatch, but I can fix that easily with a couple neutral creeps.
Ok, edited map, added neutral creep to the corner backdoor path and put a line of rocks behind it (to prevent creep from preventing terran from walling off that choke). Thus now, zergs can if they deign to, make a hatch in the front choke, and one in the other corner expo, and be able to make sunks at any of the three chokes as needed. Obviously I could make it more balanced by adding actual neutrals to block the chokes off, but that would be not quite desireable for this competition? lol
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 10 2010 00:01 GMT
#43
Hum sounds interesting, but I dot want 2 run 4 it.
Id like 2 help u judge if thats cool?
10%
Excel Excel
Profile Blog Joined February 2010
142 Posts
Last Edited: 2010-05-10 00:07:21
May 10 2010 00:07 GMT
#44
On May 10 2010 09:01 sTYleZerG-eX wrote:
Hum sounds interesting, but I dot want 2 run 4 it.
Id like 2 help u judge if thats cool?


Sure, that's fine, considering your mapping experience.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
peidongyang
Profile Joined January 2009
Canada2084 Posts
May 10 2010 00:10 GMT
#45
Island maps allowed?
the throws never bothered me anyway
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 10 2010 00:18 GMT
#46
On May 10 2010 09:10 peidongyang wrote:
Island maps allowed?


No island maps. Otherwise we have stuff like this:
[image loading]
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
natturner
Profile Blog Joined June 2008
342 Posts
May 10 2010 00:32 GMT
#47
On May 09 2010 23:29 DarkPlasmaBall wrote:
I think it's hilarious how "fuck" or "fuck you" is in every single one of these awesomely bad maps :-) That's pretty much exactly how the loser is going to gg anyway.


lol i didn't even notice it on two of them
This nigga done stole my bike.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 10 2010 01:04 GMT
#48
[image loading]
Shin King's Strife
based of an old map i made, The King's Strife. It is very terran imba and follows all your guidelines
Nada's body is South Korea's greatest weapon.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
May 10 2010 01:16 GMT
#49
oh god that is actually pretty good. i'm tempted into spending 4 hours coming up with PvT strats on this map, since ZvT is pretty much impossible.

oh wait i got one, dts
boomer hands
[Azn]Nada
Profile Joined April 2009
United States275 Posts
May 10 2010 01:35 GMT
#50
how do i get a pic of a map i made?
razorsuKe
Profile Blog Joined July 2008
Canada2038 Posts
May 10 2010 02:17 GMT
#51
On May 10 2010 10:35 [Azn]Nada wrote:
how do i get a pic of a map i made?


http://www.panschk.de/mappage/files/showfiles.php
EntusGalleries.com - CJ Uniform Sale
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
May 10 2010 02:32 GMT
#52
In all those maps with back to back mineral lines, would it be possible to offensive sunken in your own mineral line and float an overlord over the ridge?
Liquipedia
razorsuKe
Profile Blog Joined July 2008
Canada2038 Posts
May 10 2010 02:37 GMT
#53
On May 10 2010 11:32 Spazer wrote:
In all those maps with back to back mineral lines, would it be possible to offensive sunken in your own mineral line and float an overlord over the ridge?


probably, in fact they're so close together that I doubt you would even need an overlord for vision.
Here, you can try it for yourself:
http://www.panschk.de/mappage/maplist.php?wauthor=razorsuKe

I haven't even opened it in sc yet haha
EntusGalleries.com - CJ Uniform Sale
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 10 2010 20:46 GMT
#54
Out of curiosity this balanced ?
:
[image loading]
10%
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
May 10 2010 21:44 GMT
#55
always wanted to see this contest be done
brood war for life, brood war forever
prosatan
Profile Joined September 2009
Romania8902 Posts
May 10 2010 21:57 GMT
#56
Shin King's Strife looks superb!
imba terran for sure
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 10 2010 22:32 GMT
#57
On May 11 2010 05:46 sTYleZerG-eX wrote:
Out of curiosity this balanced ?
:
[image loading]


That power generator seems a bit unnecessary since it's easy to glitch through as T/P and take a free expo, and it looks like you can hold half a map as T pretty easily. I am slightly worried about some gameplay dynamics but I can't check the actual map right now.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 11 2010 00:46 GMT
#58
You can submit more than one map if you want. If I get my hands on a few spare beta keys from IRC (they'll be attached to puppet bnet accounts since I need to claim them), I can give them out as second place prizes.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
opsayo
Profile Blog Joined July 2008
591 Posts
Last Edited: 2010-05-11 01:11:14
May 11 2010 01:10 GMT
#59
i think its hilarious when members post maps they spent hours balancing people can't help but call imbalances

yet here when people purposefully create imbalanced maps everything is nicely balanced

:D
Lyriene *
Profile Blog Joined September 2009
United States346 Posts
May 11 2010 02:15 GMT
#60
I was bored and I was going to make a really imba map, but I made it "somewhat" playable.

[image loading]

(2)Vagina 1.1
-Expansion in main has 500 minerals per and 2000 gas.
-Total of 6 narrow passages to get to the opponent's side.
-The mineral stack in between the ovaries has 100 minerals. This makes 5-pool impassible through that passage
-The mineral is surrounded by high-ground tiles, so one must pay attention to it at all times
-Tanks cannot hit the other's mineral lines from their own base.
-Same with the piss towards the bottom. They cannot hit the other side.
-Top lane can be used after the minerals have been mined out.

Imbalanced aspects:
-All but one base is cliffable.
-It's almost impossible to flank when the opponent comes through the middle lining.
-Terran can snipe the gas at the natural really easily with tanks.
Translatorlolol
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