• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1583 users

Attack-Move Macro (chill's suggestion)

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-04-18 21:17:02
April 18 2010 20:18 GMT
#1
ok, i recently got done hearing a streem w/ chill and some other dude (sorry other dude, didn't catch ur name) and chill waz giving a macro 101 for new/ noobie sc players.

Chill threw out the idea (and sadly common fact for me) that when most players engage in a battle, they end up starring at the battle insted of doing anything useful- u know, the player attempts to micro, but ends up not microing well, or at all. So what chill suggested that sed player does, or begans doing is to focus strictly on macro for an entire serries of games by doing something that sounded extreemly crazy and impratical (aka noobish). he said do as follows:

1. Focus not on scouting at all for the entire game (assuming its a map like destination or hbr)
2. Focus on not having any idol workers
3. Builld a big ass army
4. Select the entire army and tell it to attack move to the enemy's base
5. DO NOT EVEN LOOK AT THE ATTACKING ARMY EVER AGAIN
6. Build up another big ass army
7. select the entire army and tell it to attack move to the enemy's base
8. DO NOT EVEN LOOK AT THE ATTACKING ARMY EVER AGAIN
9. Continue to do the big ass army thing all while teching, expanding, and building workers & supply as necessary

The idea behind chill's suggestion is that praticing this stategy will give new/newbish players a bare bones foundation on the importance of macro. This foundation is logically built as the player is forced to continue to do all the macro shit and build up their army insted of starring at a huge ass battle between their troops and their enemies troops. Furthere more, because the player is assuming that their big ass army is going to get eaten alive (as it should since it lacks proper micro), that player is begining to wrap their brains around the importance of hardcore macro, and constant unit production in the heat of battle.
Chill's idea sounds great, and i am happy to announce that i have just got done trying it vs the computer (gotta test it offline before i go live) and of course it worked briliantly. I found myself having 3 expands, hive tech, and like a gazillion units all while raping the comps main and expansions with only 86 fuckin apm in and 18 min game... of course the apm isn't really much to brag about (never waz -cough- -cough-) and my cazualty count waz kinda high, but eh, should't we expect that in Z v P nnewayz ?

To Chill: All in all, i would like to report sucess on the idea, but i kinda can't since i've only tried it once vs the comp. will be trying it out online soon though. ^^

To all the soon to be trools: Yea sure, we all have talked about the importance of micro and macro together, and sure a majority of players that lurk tsl have already found their own way to break their previous noobie mindsets, so plz leave the trool like remarks out of the tread. This thread is only a quick response to chill, and a nice introduction to the idea to those who might want to try it out.

Ps: i would like upload a rep of the game i just played... but I kinda don't know how, and m a lill 2 lazy 2 find out :S

Pss: if this has already been posted, sorry, didn't search yet
PoWeR OvErWhElMiNg!
opsayo
Profile Blog Joined July 2008
591 Posts
April 18 2010 20:20 GMT
#2
hotkeying ur buildings will make it easier

that way u can at least macro a little bit if you are watching the battle
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 18 2010 20:23 GMT
#3
It is great advice, there was a discussion in the other thread I'll just quote myself.

"Chill was in no way saying that scouting isn't essential he is simply trying to break the game up for new players and he's 100% right.

I have friends who are really bad and they focus all there attention on "what did he build", "how can I counter that", "what unit mix should I make" when 10 minutes into the game they only have 20 workers.

The BEST advice you can give these people is just what Chill said. Forget scouting, forget even what race he is just make LOTS of units as quickly as possible. Keep buildings depots/pylons in time, keep building workers, make sure you have enough production buildings.

If you can just keep your minerals below 500 that is enough to get out of Copper almost regardless of WHAT you actually make."
Don't hate the player - Hate the game
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 18 2010 20:24 GMT
#4
My friend has been doing this for a while now, and it's really useful. The problem is that it doesn't work too well for Terran.

For me, I am a macro-oriented player, and my problem is my micro. My practice strategy is that I never look at my base unless I'm building something. I have all my gates hotkeyed from 3-9, and I do pretty well macroing. If I ever get good, games will need a lot more focus on micro rather than macro, so it's a good habit to get into early.
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-04-18 20:27:38
April 18 2010 20:25 GMT
#5
On April 19 2010 05:20 opsayo wrote:
hotkeying ur buildings will make it easier

that way u can at least macro a little bit if you are watching the battle


_-_... worst part about it... i did hotkey my buildings T_T....

yea, i just gotta stop sucking on the mechanics, and my apm will start to go up. I did max a 222 (in that game) though, but thats still not saying much T_T
PoWeR OvErWhElMiNg!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 18 2010 20:26 GMT
#6
Jaedong disagrees, he's always microing his army. Then again he has like 400 apm
Writerptrk
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 18 2010 20:29 GMT
#7
On April 19 2010 05:24 Chairman Ray wrote:
My friend has been doing this for a while now, and it's really useful. The problem is that it doesn't work too well for Terran.

For me, I am a macro-oriented player, and my problem is my micro. My practice strategy is that I never look at my base unless I'm building something. I have all my gates hotkeyed from 3-9, and I do pretty well macroing. If I ever get good, games will need a lot more focus on micro rather than macro, so it's a good habit to get into early.

Yeah but if you're able to macro well without looking then you're already better than Copper so this advice doesn't apply to you.
It's for 100% NEW players.

I also don't see how it doesn't apply to Terran.
Don't hate the player - Hate the game
skippy2591
Profile Joined December 2009
United States46 Posts
April 18 2010 20:30 GMT
#8
On April 19 2010 05:26 ArvickHero wrote:
Jaedong disagrees, he's always microing his army. Then again he has like 400 apm


jaedong probly has more apm in one finger than i have in two hands O_o. lol
PoWeR OvErWhElMiNg!
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
April 18 2010 20:37 GMT
#9
On April 19 2010 05:29 Klive5ive wrote:
Show nested quote +
On April 19 2010 05:24 Chairman Ray wrote:
My friend has been doing this for a while now, and it's really useful. The problem is that it doesn't work too well for Terran.

For me, I am a macro-oriented player, and my problem is my micro. My practice strategy is that I never look at my base unless I'm building something. I have all my gates hotkeyed from 3-9, and I do pretty well macroing. If I ever get good, games will need a lot more focus on micro rather than macro, so it's a good habit to get into early.

Yeah but if you're able to macro well without looking then you're already better than Copper so this advice doesn't apply to you.
It's for 100% NEW players.

I also don't see how it doesn't apply to Terran.

It doesn't apply to terran because if you're playing zerg, no matter how large your mnm army is, its gonna die to 2 lurkers and swarm if you're not looking at it. and if it's vs protoss, not laying any mines or sieging tanks is auto death.
Need a Light
andeh
Profile Blog Joined August 2009
United States904 Posts
April 18 2010 20:37 GMT
#10
this works best as zerg
prosky
Profile Joined January 2007
Poland83 Posts
Last Edited: 2010-04-18 20:41:14
April 18 2010 20:40 GMT
#11
emm, why do i get the impression that first post is about BW, and then there are some posts about SC2( copper? wtf.. xD) People please check where are you posting.




Anyway back on topic. That way of learning the game might work for newbie players playing zerg, but other races require more attention at their army, since it's not so easy to remake it. But oh well, just try MAKING your hands move faster and thinking about all at once. Also find what kind of binds suits you best. For eg. i always binded hatcheries from 1 to 5-7 ( depends on time in game) and rest my army. Some people do opposite, but it's all up to you :D. It won't work on 1st , 2nd or even 100th game, but you will slowly get graps of it after few... .....hundreds of games
w00t th3 f00ck ?
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 18 2010 20:42 GMT
#12
agree with somebody above me, this is great unless you play terran T_T
Peaked at C- on ICCUP and proud of it! @Sunyveil
Wings
Profile Joined January 2010
United States999 Posts
April 18 2010 20:42 GMT
#13
On April 19 2010 05:29 Klive5ive wrote:
Show nested quote +
On April 19 2010 05:24 Chairman Ray wrote:
My friend has been doing this for a while now, and it's really useful. The problem is that it doesn't work too well for Terran.

For me, I am a macro-oriented player, and my problem is my micro. My practice strategy is that I never look at my base unless I'm building something. I have all my gates hotkeyed from 3-9, and I do pretty well macroing. If I ever get good, games will need a lot more focus on micro rather than macro, so it's a good habit to get into early.

Yeah but if you're able to macro well without looking then you're already better than Copper so this advice doesn't apply to you.
It's for 100% NEW players.

I also don't see how it doesn't apply to Terran.

As a terran... (and therefore once a noob terran)

I can easily tell you that a big terran army vs big (other) army is virtually worthless without micro. If you don't siege your tanks properly, plant your mines, stim your marines, pull M&M back from lurkers, you're GUARANTEED to epic fail against both zerg & toss.

I'd say that this strategy is perfect for noob Protoss (or for any freaking protoss, it's natural for them), and very good for noob Zerg (good for ling/ultra or a good combination of units), and pretty doomed for Terran. Only if you had a strong sense of Mech can this strategy actually get you anywhere... but noob Terran & Mech don't go well together at all.

Of course, some might say that that's not the point; the point is to teach macro, and to get a habit of getting constant production. This is somewhat true... except you won't be winning anything, and you'll be developing a potentially bad habit of not keeping track of your very fragile terran units. Pumping units like Oov is only worth it when you've got the battle micro to keep them alive. Having said that, if you're not terran, this is a fantastic strat for you.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
nik_0_0
Profile Joined March 2010
Canada82 Posts
April 18 2010 21:03 GMT
#14
Where was this aforementioned video posted? I'd love to watch it as my macro could definitely use some work, and I'd definitely like to thry this out =D
Eh?
skippy2591
Profile Joined December 2009
United States46 Posts
April 18 2010 21:16 GMT
#15
On April 19 2010 05:42 Wings wrote:
Only if you had a strong sense of Mech can this strategy actually get you anywhere... but noob Terran & Mech don't go well together at all.



XDD

but yea, i must say this in defense of the attack move macro start: Eventhough i consciencely tould myself to foucs strictly on building units and attack moving them all over the opponent, i did find myself able to manage moving lurks in positions where they needed to be put. Though the purpose of this strat is to make you macro, and it waz clearly stated that you "DON'T EVER LOOK AT THE UNITS AGAIN" Naturally players would like to see how their units are doing in the fight and skadaddle themselves over the battle for brief moments, and then strait back 2 macro.

Yes i know the literal purpose of this strat (hell, i'm the one who interperted it into the post- no i'm not bragging about that), but underneath the literal purpupose, i think the goal chill wanted us to get at was that your time would be better spent pokeing at ur macro rather than staring at ur units dying in battle. I feel that chill didn't mean stupidly send ur siege tanks strait to ur opponents base, never to siege at all, or to send ur vultures full of mines, never to plant them; thats not at all what he waz saying.

I will say this however: I do see that is what my earlier interpertation implied that "yea, u should attack move unburrowed lurkers and defilers and never use them smartly" and i'm sorry for that, but come one guyz seriously, that waz kinda common sense. o_o;
PoWeR OvErWhElMiNg!
blueblimp
Profile Joined May 2009
Canada297 Posts
April 18 2010 21:18 GMT
#16
On April 19 2010 05:42 Wings wrote:
Show nested quote +
On April 19 2010 05:29 Klive5ive wrote:
On April 19 2010 05:24 Chairman Ray wrote:
My friend has been doing this for a while now, and it's really useful. The problem is that it doesn't work too well for Terran.

For me, I am a macro-oriented player, and my problem is my micro. My practice strategy is that I never look at my base unless I'm building something. I have all my gates hotkeyed from 3-9, and I do pretty well macroing. If I ever get good, games will need a lot more focus on micro rather than macro, so it's a good habit to get into early.

Yeah but if you're able to macro well without looking then you're already better than Copper so this advice doesn't apply to you.
It's for 100% NEW players.

I also don't see how it doesn't apply to Terran.

As a terran... (and therefore once a noob terran)

I can easily tell you that a big terran army vs big (other) army is virtually worthless without micro. If you don't siege your tanks properly, plant your mines, stim your marines, pull M&M back from lurkers, you're GUARANTEED to epic fail against both zerg & toss.

I'd say that this strategy is perfect for noob Protoss (or for any freaking protoss, it's natural for them), and very good for noob Zerg (good for ling/ultra or a good combination of units), and pretty doomed for Terran. Only if you had a strong sense of Mech can this strategy actually get you anywhere... but noob Terran & Mech don't go well together at all.

Of course, some might say that that's not the point; the point is to teach macro, and to get a habit of getting constant production. This is somewhat true... except you won't be winning anything, and you'll be developing a potentially bad habit of not keeping track of your very fragile terran units. Pumping units like Oov is only worth it when you've got the battle micro to keep them alive. Having said that, if you're not terran, this is a fantastic strat for you.


I can't see this working at even D level as Zerg (if we're talking about Brood War). ZvT without micro? Only strategies I see as even possible for that is ling all-in or 2 base ultra, neither of which is good for practicing your macro.
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-04-18 21:25:06
April 18 2010 21:19 GMT
#17
On April 19 2010 06:03 nik_0_0 wrote:
Where was this aforementioned video posted? I'd love to watch it as my macro could definitely use some work, and I'd definitely like to thry this out =D


O_O; well if ur saying this in refrence to my inintial post, then yea, i kinda never promised to post a vid... and even if i did, turst me, it wouldn't help nneyone much -_-;
PoWeR OvErWhElMiNg!
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
April 18 2010 21:19 GMT
#18
dont try this in TvZ, kids, unless you want your opponent to get 40-kill lurkers
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-04-18 21:29:49
April 18 2010 21:26 GMT
#19
@hyst.eric.al

plz read 4 post above mine (yes, counting urs directly above this one)
PoWeR OvErWhElMiNg!
seRapH
Profile Blog Joined April 2009
United States9775 Posts
April 18 2010 21:42 GMT
#20
sauron zerg!

this wont work at all for terran lol, maybe for toss, and definitely for zerg (conga line of zerglings anyone?)
boomer hands
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Safe House 2
17:00
Playoffs
TriGGeR vs Cham
Astrea vs TBD
ZombieGrub562
TKL 175
EnkiAlexander 45
CosmosSc2 44
3DClanTV 41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Clem_sc2 665
ZombieGrub550
TKL 175
ProTech79
JuggernautJason44
CosmosSc2 44
Railgan 2
StarCraft: Brood War
Larva 541
Barracks 388
Light 291
Mini 270
Hyun 172
firebathero 165
PianO 153
Dewaltoss 97
Sharp 56
Mong 29
[ Show more ]
NaDa 24
scan(afreeca) 12
Dota 2
Gorgc7354
qojqva2101
Counter-Strike
fl0m2902
Stewie2K292
Heroes of the Storm
Khaldor511
Liquid`Hasu453
Other Games
Grubby1239
Skadoodle253
KnowMe180
ArmadaUGS147
ToD124
Hui .122
Pyrionflax92
ScreaM5
Organizations
Other Games
gamesdonequick2113
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 30
• Adnapsc2 12
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3017
• lizZardDota236
League of Legends
• imaqtpie2573
Other Games
• Shiphtur73
Upcoming Events
IPSL
15m
Sziky vs Havi
Artosis vs Klauso
Replay Cast
15h 15m
Monday Night Weeklies
21h 15m
WardiTV Invitational
1d 16h
WardiTV Invitational
1d 19h
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
4 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.