• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:57
CEST 22:57
KST 05:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

Attack-Move Macro (chill's suggestion) - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-04-19 01:13:27
April 19 2010 01:12 GMT
#41
On April 19 2010 09:18 Likkzi wrote:
Show nested quote +
On April 19 2010 09:04 skippy2591 wrote:
On April 19 2010 08:40 Likkzi wrote:
To support my point some more: usually, good micro/scouting/harass saves you units you would lose if you were paying more attention to macro at the cost of things I mentioned before.

I also remember some Day[9]'s lecture about (T)Flash's TvZ, when he pointed out that Terran was very agressive, and by exchanging Marines for Mutalisks (decent micro!) he could keep macroing on lower number of Depots, thus saving some money. But trading troops =! throwing away troops, and newbies most often do the former.

In any case, this is way more complicated than it seems to be at first glance.


ok, dude, we get ur point, but the question is, do you get ours?

Hm, your point was that it's better to macro/select-units/attack-move/macro... than to watch the ensuing battle without doing anything. I agree with that: doing something useful >>> not doing anything, but you know, there are lots of useful things you can do that can't be called 'macro'.


agreed. macro without nneything else (such as micro, or minding unit compostion) will get raped almost every single time when going against other decent players. Hopefully though this would encourage newer players to not only try n do all the cute micro shit they saw their favorite progamers do, but to also mind their macro. This is what if feel is the over arching lesson that i feel Chill was intending to be taught, and i must say that from my 5-6 months of experience playing sc online, i have found this lesson the hardest to learn.

that said, OMG, my micro sucks so bad that i once lost 10 hydras to 1 dt... with an over loard just like 6 pixles out of viz radius!!! >.< (lol)

so yea, i understand that macro alone isn't the answer to winning all games ^^
PoWeR OvErWhElMiNg!
seRapH
Profile Blog Joined April 2009
United States9808 Posts
April 19 2010 01:25 GMT
#42
its really annoying how everyone's misunderstanding this.

THIS ISNT A TACTIC TO WIN GAMES

this is for practice, and practice for E/D- players at that. at that level, macro truly is everything that's important (aside from rush scenarios)
boomer hands
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 19 2010 01:35 GMT
#43
That only works for zerg tho.

Toss will send all their units into tanks/mines and suicide.

Terran? Don't get me started unseiged tanks/blind mnm charging = ^_^ ^_^ ^_^
the throws never bothered me anyway
TriniMasta
Profile Joined December 2009
United States1323 Posts
April 19 2010 01:42 GMT
#44
Run all your army into lurkers, what happened?
I have another army, Ima right into 2 lurkers again...
I have 12 tanks and 25 vultures, ima run into into protoss army unattentioned
I have 12 tanks, I will run into 8 sieged tanks and die.
This so doesn't work for any terran army
정명훈 FIGHTING!!! Play both T and P.
skippy2591
Profile Joined December 2009
United States46 Posts
April 19 2010 02:00 GMT
#45
once again i repete for those that may have over looked my earlier post

"I do question why pplz keep saying that this sucks so bad with terrin v nneything. The intent of this tread wazn't to discuss the specifics, but rather introduce the potential benefits that this strategy could build within a player. ultimately, this strategy is trying to reinforce the idea of macro, and other points are welcome, but still, i question why pplz are so determined on saying that this fails for some race in some specific circumstance."

OF course certain circumstance call for diffrent actions, the point of this start is to help newer players/noobish players to mind their macro rather than Stare at dying units. It's obvious that you don't send 50 medic/marine to a zerg expo full of lurks without any scan or any type of science vessle.. u know what, nah, i take that back. seeing as how alot of people are so bent on saying that this won't work unless you want a lurk with 40+ kills, i'll just let you guyz believe that as everyone else sees the true point that chill waz expressing in his SUGGESTION.

Remember, therez a big diffrence between making a mistake and doing somthing retaurtedly stupid; one requires nothing, and the other requires a determination to prove a point.
PoWeR OvErWhElMiNg!
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
April 19 2010 02:03 GMT
#46
On April 19 2010 06:19 hyst.eric.al wrote:
dont try this in TvZ, kids, unless you want your opponent to get 40-kill lurkers


plz tell this to fantasy
i type teamliquid into the url subconsciously... all...the...time...
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2010-04-19 05:05:00
April 19 2010 05:04 GMT
#47
On April 19 2010 11:00 skippy2591 wrote:
once again i repete for those that may have over looked my earlier post

"I do question why pplz keep saying that this sucks so bad with terrin v nneything. u know what, nah, i take that back. seeing as how alot of people are so bent on saying that this won't work unless you want a lurk with 40+ kills, i'll just let you guyz believe that as everyone else sees the true point that chill waz expressing in his SUGGESTION.

Remember, therez a big diffrence between making a mistake and doing somthing retaurtedly stupid; one requires nothing, and the other requires a determination to prove a point.


Your tag says you're from the United States, WTF.

I don't happen to think this is the best method of practice because it doesn't teach you how to macro while multitasking, which is the hard part. Macroing in and of itself is not hard.

Eventually you'll just hit a routine.

And to the person who said they'd rather spam their factories and avoid a 15 second delay than smash their opponents probe line, they've got it wrong, unless that particular timing is very necessary.
I will eat you alive
Manlot
Profile Blog Joined December 2009
Mexico111 Posts
April 19 2010 05:14 GMT
#48
I can't approve this method. For Example, in PvZ you need at least to micro some HT because, without them, you can't win unless your opponent really suck. Pr maube when you mindlessly a move against a field of lurkers. Sure mayb e you will do lots of damage but you will lose lots and lots of zealots. I don't think it is a good way to learn the game.
Navi
Profile Joined November 2009
5286 Posts
April 19 2010 05:22 GMT
#49
On April 19 2010 10:25 majesty.k)seRapH wrote:
its really annoying how everyone's misunderstanding this.

THIS ISNT A TACTIC TO WIN GAMES

this is for practice, and practice for E/D- players at that. at that level, macro truly is everything that's important (aside from rush scenarios)


lol you are not heard over the flood of people replying to posts that are replying to posts that are off topic / misconstrue the OP xD

on another note: one time when i was terran against a 3 base super hard turtling zerg (wtf o.O) i macroed mass firebats nonstop and beat defiler / lurk / ultra.

true story.
Hey! Listen!
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
Last Edited: 2010-04-19 05:26:13
April 19 2010 05:24 GMT
#50
works damn well as p.
v terran -> hugeball of lots with some goons 1a2a3a4a5a
v zerg - > hugeball of everything with like 5/6 obs 1a2a3a4a5a

it actually helped me on my macro mechanics


of course the player's a D-.
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
April 19 2010 05:30 GMT
#51
This isn't a strategy to win games. It's stripping newbs to bare bones so they build on a foundation. I thought that was inherently obvious.
Moderator
L_Master
Profile Blog Joined April 2009
United States8017 Posts
April 19 2010 05:47 GMT
#52
This isn't that complicated folks. Obviously A-Moving armies into opponents isn't designed as an actual strategy to win games. I don't even understand why were discussing what MU's this might or might not work in; it's irrelevant.

Its a training excercise for beginners to get them learning the basic fundamentals of the game. In this case macro; having decent macro is paramount, if you opponent is producing twice as much stuff as you, or even 50% as much, even if you micro like Flash you're not going to win. This excercise gets you used to keeping production constant. As both the OP and Chill stated, one of the biggest things total beginners do is sit and watch battles, sometimes do nothing, or doing micro actions that aren't helpful, or just plain overmicroing. This helps break that habit. When you get comfortable with this, then you can start thinking about some of the basic micro actions like sieging tanks, storming, laying mines, lurker burrows, etc.

It's no different than a golf instructor teaching a beginning player a fundamentally sound chipping stroke before doing any full swing stuff. It promotes a solid impact, teaches that a descending blow gets the ball in the air not scooping it or hitting up, and gets the student to lead the shaft into the ball rather than flipping at it.

No,this will not help the student break 180, no it won't guarantee him a fundamentally solid swing. It will however, establish the basics, and ingrain some of the core concepts of a proper swing. The student won't feel the need to try to lift the ball into the air, he'll have a decent initial hinge, and will be used to starting the club back on a good plane with the arms and shoulders working in sequence; in other words, he'll have a good start.

Thats what this idea is for; establishing a good way to ingrain some of the basic concepts of good StarCraft play.
EffOrt and Soulkey Hwaiting!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-04-19 06:27:34
April 19 2010 06:23 GMT
#53
On April 19 2010 08:05 Likkzi wrote:
Show nested quote +
On April 19 2010 07:45 Ian Ian Ian wrote:
I think the point of this is not to win, it's for practice and to get better.

But it won't make you better! OK, learn to macro this way. And then try to mix it with normal battle issues (harass, defending pressure, positioning, micro, scouting, reactions...). You will almost be forced to learn how to macro from the beginning. The circumstances of standard gameplay are so different from 'Attack-Move' macro games, that it's gonna make your previous practice worthless. (Sorry, maybe not worthless but dubious at least).

I'm not saying you can sometimes give up macro and be happy with it. I'm saying you have to learn what is less important in current situation, and thus, what can be postponed a little? Sure, newbies need to work on macro first. But when the alternative is, for example, control 8 Vultures to smash 20 Probes or produce one round of units without 10-15 seconds delay, 'macro choice' isn't obvious anymore.

EDIT:
This idea might be valid when played on UMS map with enemy doing nothing (no AI script). Just use the clock, make trigger that game ends once you hit 200/200 and then try to reach it within shortest span of time. You will get quite specific information how fast can you gather money and spend it.

The problem is that if you're relatively new to the game "micro" is counterproductive. If you haven't spent the time to learn how to control your vultures, you might end up getting your vultures killed prematurely, moving them when they could have gotten extra kills by sitting there and continuing to fire, or devoting more time to "micro" them than it's worth. Yeah microing your vultures could produce a better outcome, provided you micro your vultures correctly. Lots of low-level players' micro isn't good enough to produce an outcome drastically better than A-moving. Sieging in awkward positions or poor mine placement can be worse than if you didn't siege or place mines at all.

Micro isn't something you can just DO. It's something that has to be learned, and you have to devote time learning it for each unit of the race you're playing, and in some cases, the micro is different depending on which race or unit composition you're playing against. That takes a LOT of time, and at the early stage when you know little to nothing, learning macro is a much better use of one's time.
Moderator
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
April 19 2010 06:45 GMT
#54
What you gotta do is try this pure perfect macro practice while simultaneously trying to obtain 250-300 apm. That way you'll hopefully have a bunch extra hand speed and multitasking ability when you start playing normally again.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
April 19 2010 06:55 GMT
#55
This is an effective exercise to break starcraft down into parts. I think its a good practice. Works better with protoss because you literally can just drag attack move without worrying that much at those levels. I think the goal is to learn to prioritize your macro over everything else. You want your micro to be at the minimum when you're at the lower levels.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
L_Master
Profile Blog Joined April 2009
United States8017 Posts
April 19 2010 06:59 GMT
#56
What you gotta do is try this pure perfect macro practice while simultaneously trying to obtain 250-300 apm. That way you'll hopefully have a bunch extra hand speed and multitasking ability when you start playing normally again.


The whole point of the excercise though is to pretty much just watch your gates and nexii; so you wouldn't be training multitask much, as a complete beginner there is no way you have the ability to be looking at various stuff around the map and stuff keep gateways pumping.

Also, to get 300 apm you'd just have to spam 4567 over and over.
EffOrt and Soulkey Hwaiting!
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2010-04-19 07:26:46
April 19 2010 07:25 GMT
#57
Yeah I fully agree that this doesn't really help with terran because as T, you're the one who has to adapt most of the time so scouting is very important and micro is also so important in both TvP and TvZ, which is the most played matchups by terrans. TvT is just insane mechanics.

Sure it won't win you many games but its a good way to get your macro down right step by step.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
April 19 2010 07:28 GMT
#58
Yeah I fully agree that this doesn't really help with terran because as T, you're the one who has to adapt most of the time so scouting is very important and micro is also so important in both TvP and TvZ, which is the most played matchups by terrans. TvT is just insane mechanics.


I give up. People clearly just don't read the topic and following posts carefully and thoughtfully. This isn't intended to win games, or help players that already have okay mechanics. This is for people that are fairly new and gives them a basic foundation on which they can start to build a decent StarCraft game.
EffOrt and Soulkey Hwaiting!
leejas
Profile Blog Joined August 2007
United States440 Posts
April 19 2010 07:34 GMT
#59
This was the method I used earlier when I started on ICCUP. Simple logic behind it makes sense...

1) Having bad macro means you have fewer units to micro.
2) Micro is marginally effective. You cannot outmicro your way out of every situation.
3) Putting together 1 & 2, if you have WAY more stuff than your opponent, he'll crumble because of a gap in unit count.

It also makes newer players see the game as a larger picture. Macro-level games means trading and holding bases with regular production. You can make D+/C- in no time with good macro.

I want to chime in that macro includes thinking about unit selection and teching. Theres no use in throwing your units in to die.
blueblimp
Profile Joined May 2009
Canada297 Posts
April 19 2010 07:36 GMT
#60
If the idea is to play without an opponent and practice macro, I agree, that is helpful. (I've done it myself.) Pretty much the same idea as practicing a build with no opponent, which is also useful.

I thought the idea though was to focus on pure macro during games, which not only is going to lose you the games in a lot of matchups, but you aren't even going to survive long enough to get any serious macro done, so it's not even helpful as practice. That's where my post was coming from.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM416
Liquipedia
BSL
19:00
RO8 - Day 4
DragOn vs Dewalt
TerrOr vs OyAji
ZZZero.O319
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 416
JuggernautJason112
ProTech84
EmSc Tv 26
StarCraft: Brood War
Britney 30284
ZZZero.O 319
Dewaltoss 79
Zeus 57
NaDa 11
League of Legends
JimRising 420
Heroes of the Storm
Liquid`Hasu437
Other Games
summit1g6602
FrodaN4673
tarik_tv4493
Grubby3768
Liquid`RaSZi2411
gofns1271
shahzam431
KnowMe322
QueenE92
kaitlyn9
Organizations
Other Games
gamesdonequick1000
BasetradeTV75
StarCraft 2
angryscii 28
EmSc Tv 26
EmSc2Tv 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 52
• Reevou 8
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1951
• masondota2921
• lizZardDota271
Other Games
• imaqtpie1123
• WagamamaTV403
• Shiphtur212
• tFFMrPink 15
Upcoming Events
OSC
3h 3m
Universe Titan Cup
14h 3m
Rogue vs Percival
Wardi Open
15h 3m
Monday Night Weeklies
19h 3m
Replay Cast
1d 3h
Kung Fu Cup
1d 14h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.