• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:41
CEST 01:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Live Finals Preview (RO4)0TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2
Community News
herO joins T120Artosis vs Ret Showmatch28Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update290
StarCraft 2
General
herO joins T1 Storm change is a essentially a strict buff on PTR Maestros of the Game: Live Finals Preview (RO4) SC2 5.0.15 PTR Patch Notes + Sept 22nd update SHIN's Feedback to Current PTR (9/24/2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
ASL20 General Discussion Artosis vs Ret Showmatch SC uni coach streams logging into betting site BGH Auto Balance -> http://bghmmr.eu/ StarCraft 1 Beta Test (Video)
Tourneys
[ASL20] Ro8 Day 2 [ASL20] Ro8 Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason The XBox Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Trading/Investing Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
TL Chill? More like Zero Ch…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1208 users

[?] How much do progamer practice? - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 All
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
March 27 2010 23:55 GMT
#101
On March 28 2010 08:48 lac29 wrote:
I haven't read all the comments ... but how much of those 12 hours or practice are really in-game practice and not talking to teammates/coaches/fooling around while still in the practice room?


If you read the thread, you will find out.
ModeratorGodfather
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
March 29 2010 06:42 GMT
#102
wtf is a forum veteran? i get banned for calling biff a suckup when u can clearly see the change in the tone of his post with different people
RosaParksStoleMySeat
Profile Joined December 2009
Japan926 Posts
March 29 2010 07:04 GMT
#103
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.

Hot_Bid
Profile Blog Joined October 2003
Braavos36376 Posts
March 29 2010 07:19 GMT
#104
On March 29 2010 16:04 RosaParksStoleMySeat wrote:
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.

A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 29 2010 07:34 GMT
#105
On March 29 2010 16:19 Hot_Bid wrote:
Show nested quote +
On March 29 2010 16:04 RosaParksStoleMySeat wrote:
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.

A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.



And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers
buickskylark
Profile Blog Joined February 2010
Canada664 Posts
March 29 2010 07:46 GMT
#106
On March 29 2010 16:04 RosaParksStoleMySeat wrote:
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.



i wonder if there is such a thing as a perfect game. when is practice enough? How does someone like Jaedong, or Flash, who probably wins every game, knows they're improving?
Hot_Bid
Profile Blog Joined October 2003
Braavos36376 Posts
March 29 2010 08:05 GMT
#107
On March 29 2010 16:34 Boonbag wrote:
Show nested quote +
On March 29 2010 16:19 Hot_Bid wrote:
On March 29 2010 16:04 RosaParksStoleMySeat wrote:
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.

A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.


And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers

yeah but practice to the point of instinct/second nature means less chance of choking, your hands and subconscious just do it all for you... that or excessive practice puts extra pressure on you causing you to choke

haha

@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2010-03-29 08:13:30
March 29 2010 08:13 GMT
#108
On March 29 2010 17:05 Hot_Bid wrote:
Show nested quote +
On March 29 2010 16:34 Boonbag wrote:
On March 29 2010 16:19 Hot_Bid wrote:
On March 29 2010 16:04 RosaParksStoleMySeat wrote:
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.

A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.


And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers

yeah but practice to the point of instinct/second nature means less chance of choking, your hands and subconscious just do it all for you... that or excessive practice puts extra pressure on you causing you to choke

haha



Yeah exactly. Not to add the feeling of beeing far superior to someone and because of that feeling, fucking up even more. "Wtf I'm so good and I can't show any of my skill" thought must be terrible to experience. I've seen this myself destroying a bunch of the finest players I ever met and it's depressing to see happen.

I think I remember Chojja had nerve problems, like, in the pc room, he would rape any top player several times in a row and then not even showing half the skill he had on TV.
RosaParksStoleMySeat
Profile Joined December 2009
Japan926 Posts
Last Edited: 2010-03-29 14:51:28
March 29 2010 14:50 GMT
#109
A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.


I am sure that his endurance is a vital factor in his success. Considering the fact that after a certain point practice can be a self-defeating exercise, he probably experiences less exhaustion than other players (or would if he didn't have to carry Oz).

I think that the greats hold something else though. They probably hold multiple characteristics, as Iloveoov and Boxer are two completely different yet equally successful players, but I think that some they have in common would be low anxiety and a capability to reflect for improvement. I do not believe that neither we nor they improve most in-game, but in instances where they can look back on their games and see what they can do better.

i wonder if there is such a thing as a perfect game. when is practice enough? How does someone like Jaedong, or Flash, who probably wins every game, knows they're improving?


Practice alone is never enough.

Think about it. Back in the day when I first played Unreal Tournament in single player, I practiced constantly. My aim against the computer got to ridiculous levels, and I was able to faceroll my way through even the hardest modes. When I went online to play, I got completely and utterly smashed. I could barely even get a kill off.

What was wrong with my play online? Well, I had to learn how to play against human players. My aim did not improve much in that time, but my tactics and ability to adjust my aim for their movements did. I did this by thinking about how I could have avoided that death, wondered why I couldn't kill him before he killed me, and so on. I came up with reasons. If you ask me, progamers do improve their game mechanics and game sense through practice, but do so far better through a review/reflection/discussion of key games. I can only hope that such techniques are used in the gamer house.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 29 2010 15:10 GMT
#110
On March 29 2010 17:05 Hot_Bid wrote:
Show nested quote +
On March 29 2010 16:34 Boonbag wrote:
On March 29 2010 16:19 Hot_Bid wrote:
On March 29 2010 16:04 RosaParksStoleMySeat wrote:
I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.

Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.

A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.


And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers

yeah but practice to the point of instinct/second nature means less chance of choking, your hands and subconscious just do it all for you... that or excessive practice puts extra pressure on you causing you to choke

haha


getting so good that you can choke and still win is the best way to go about it.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
17:00
Stream Rumble #4 PTR Edition
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub212
UpATreeSC 166
NeuroSwarm 152
Nathanias 123
ROOTCatZ 10
StarCraft: Brood War
Shuttle 1421
MaD[AoV]42
NaDa 21
Dota 2
monkeys_forever346
PGG 154
Counter-Strike
fl0m1224
Fnx 468
Stewie2K455
Super Smash Bros
Liquid`Ken12
Other Games
summit1g6989
Grubby3346
ToD266
C9.Mang0242
Sick146
ArmadaUGS79
Trikslyr61
XaKoH 35
Organizations
Other Games
gamesdonequick612
BasetradeTV62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 49
• Hupsaiya 40
• HeavenSC 27
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21956
Other Games
• imaqtpie1629
Upcoming Events
Maestros of the Game
12h 19m
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
18h 19m
[BSL 2025] Weekly
18h 19m
Replay Cast
1d 10h
BSL Team Wars
1d 19h
Afreeca Starleague
2 days
Soma vs BeSt
Wardi Open
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Bisu vs Larva
[ Show More ]
LiuLi Cup
4 days
OSC
4 days
The PondCast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.