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Osaka27118 Posts
On March 28 2010 08:48 lac29 wrote: I haven't read all the comments ... but how much of those 12 hours or practice are really in-game practice and not talking to teammates/coaches/fooling around while still in the practice room?
If you read the thread, you will find out.
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wtf is a forum veteran? i get banned for calling biff a suckup when u can clearly see the change in the tone of his post with different people
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I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.
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Braavos36370 Posts
On March 29 2010 16:04 RosaParksStoleMySeat wrote: I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice. A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.
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On March 29 2010 16:19 Hot_Bid wrote:Show nested quote +On March 29 2010 16:04 RosaParksStoleMySeat wrote: I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice. A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.
And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers
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On March 29 2010 16:04 RosaParksStoleMySeat wrote: I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice.
i wonder if there is such a thing as a perfect game. when is practice enough? How does someone like Jaedong, or Flash, who probably wins every game, knows they're improving?
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Braavos36370 Posts
On March 29 2010 16:34 Boonbag wrote:Show nested quote +On March 29 2010 16:19 Hot_Bid wrote:On March 29 2010 16:04 RosaParksStoleMySeat wrote: I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice. A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired. And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers yeah but practice to the point of instinct/second nature means less chance of choking, your hands and subconscious just do it all for you... that or excessive practice puts extra pressure on you causing you to choke
haha
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On March 29 2010 17:05 Hot_Bid wrote:Show nested quote +On March 29 2010 16:34 Boonbag wrote:On March 29 2010 16:19 Hot_Bid wrote:On March 29 2010 16:04 RosaParksStoleMySeat wrote: I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice. A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired. And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers yeah but practice to the point of instinct/second nature means less chance of choking, your hands and subconscious just do it all for you... that or excessive practice puts extra pressure on you causing you to choke haha
Yeah exactly. Not to add the feeling of beeing far superior to someone and because of that feeling, fucking up even more. "Wtf I'm so good and I can't show any of my skill" thought must be terrible to experience. I've seen this myself destroying a bunch of the finest players I ever met and it's depressing to see happen.
I think I remember Chojja had nerve problems, like, in the pc room, he would rape any top player several times in a row and then not even showing half the skill he had on TV.
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A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired.
I am sure that his endurance is a vital factor in his success. Considering the fact that after a certain point practice can be a self-defeating exercise, he probably experiences less exhaustion than other players (or would if he didn't have to carry Oz).
I think that the greats hold something else though. They probably hold multiple characteristics, as Iloveoov and Boxer are two completely different yet equally successful players, but I think that some they have in common would be low anxiety and a capability to reflect for improvement. I do not believe that neither we nor they improve most in-game, but in instances where they can look back on their games and see what they can do better.
i wonder if there is such a thing as a perfect game. when is practice enough? How does someone like Jaedong, or Flash, who probably wins every game, knows they're improving?
Practice alone is never enough.
Think about it. Back in the day when I first played Unreal Tournament in single player, I practiced constantly. My aim against the computer got to ridiculous levels, and I was able to faceroll my way through even the hardest modes. When I went online to play, I got completely and utterly smashed. I could barely even get a kill off.
What was wrong with my play online? Well, I had to learn how to play against human players. My aim did not improve much in that time, but my tactics and ability to adjust my aim for their movements did. I did this by thinking about how I could have avoided that death, wondered why I couldn't kill him before he killed me, and so on. I came up with reasons. If you ask me, progamers do improve their game mechanics and game sense through practice, but do so far better through a review/reflection/discussion of key games. I can only hope that such techniques are used in the gamer house.
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On March 29 2010 17:05 Hot_Bid wrote:Show nested quote +On March 29 2010 16:34 Boonbag wrote:On March 29 2010 16:19 Hot_Bid wrote:On March 29 2010 16:04 RosaParksStoleMySeat wrote: I can't imagine that past a certain point the practice helps someone all that much. Sitting at a computer for 10 hours a day playing game after game is simply not helpful. Practice is important, but saying that "practice makes perfect so practicing 10 hours a day is super" is completely immature and lacks an understanding of how the human brain and body operate.
Yeah, I know I'm not a progamer and will probably be flamed and strawmanned into oblivion for what I am saying here, but saying that the best way to improve at something is by doing it constantly is completely inaccurate. In Japan and Korea, that's what students are encouraged to do, and that is where their education systems are so flawed. As said before, a lot of the time spent in the progamer house is dedicated to strategy talks and reviewing replays, although I don't doubt that the players dedicate far too much time to in-game practice. A lot of progamers have said Jaedong's consistency and skill is largely due to his ridiculous ability to practice crazy hours without stopping or getting tired. And not fucking up when beeing on tv wich seems like a curse for 80% of these labourish gamers yeah but practice to the point of instinct/second nature means less chance of choking, your hands and subconscious just do it all for you... that or excessive practice puts extra pressure on you causing you to choke haha getting so good that you can choke and still win is the best way to go about it.
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