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[Contest] Map Design Contest! - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Rickilicious
Profile Joined July 2009
United States220 Posts
January 16 2010 00:40 GMT
#21
Woot! I'll go ahead and give this a shot, even though I probably wont win
Doug Righteous
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-01-16 18:07:01
January 16 2010 01:16 GMT
#22
I made a map :O It may not look like much, but I've done it entirely in Microsoft Paint.

[image loading]

Melee
Obs
LEGEND!! LEGEND!!
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 16 2010 01:47 GMT
#23
That was fast O.o.

Looking great though! I'm heading to PDXLAN so will be checking this site a couple times a day (far less than my usual like 500).

I'll do my best to answer any questions asap though.
Commentaries: youtube.com/HuskyStarcraft
Chef
Profile Blog Joined August 2005
10810 Posts
January 16 2010 01:58 GMT
#24
It's pretty simple but conceptually I like the idea of two fairly easy to take island expos getting a player to 4 gas (although the second one's minerals would be tankable from the main).
LEGEND!! LEGEND!!
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 16 2010 02:00 GMT
#25
That map in the banner looks super T-weighted. It could never become a popular map.

GL all, I hope you guys make great maps!
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Lurker87
Profile Blog Joined October 2009
United States172 Posts
January 16 2010 02:36 GMT
#26
Heck ya. I can't wait to watch the tourney!! Also, it'd be so awesome to have a Husky community map pack :D
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2010-01-16 02:38:17
January 16 2010 02:36 GMT
#27
On January 16 2010 11:00 thunk wrote:
That map in the banner looks super T-weighted. It could never become a popular map.

GL all, I hope you guys make great maps!

The banner got changed so I dunno what map that was Now it's got lost temple on top. New banner is awesome but maybe someone could repost the old banner in a spoiler or the map that was there or something?
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 02:37 GMT
#28
On January 16 2010 10:58 Chef wrote:
It's pretty simple but conceptually I like the idea of two fairly easy to take island expos getting a player to 4 gas (although the second one's minerals would be tankable from the main).

I predict a lot of floating command centers.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 02:40 GMT
#29
On January 16 2010 09:11 HazMat wrote:
No Protoss Invasion </3

Temples are protoss buildings so that would be the toss invasion map, if you want.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 02:40 GMT
#30
On January 16 2010 09:36 konadora wrote:
no 112?

I think he means map dimension of 112.
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 16 2010 02:42 GMT
#31
On January 16 2010 11:40 Pyrrhuloxia wrote:
Show nested quote +
On January 16 2010 09:36 konadora wrote:
no 112?

I think he means map dimension of 112.


Oh... if so any dimensions below 128 x 128 are fine, you can have an odd shaped one like HBR or Desti and its np.
Commentaries: youtube.com/HuskyStarcraft
MachoKittyKat
Profile Joined January 2010
United States4 Posts
January 16 2010 02:54 GMT
#32
Does anybody know any good starcraft campaign editor tutorials for like advanced melee map making?
Chef
Profile Blog Joined August 2005
10810 Posts
January 16 2010 03:00 GMT
#33
On January 16 2010 11:36 Pyrrhuloxia wrote:
Show nested quote +
On January 16 2010 11:00 thunk wrote:
That map in the banner looks super T-weighted. It could never become a popular map.

GL all, I hope you guys make great maps!

The banner got changed so I dunno what map that was Now it's got lost temple on top. New banner is awesome but maybe someone could repost the old banner in a spoiler or the map that was there or something?

It was always Lost Temple -.- He was trying to be funny.
LEGEND!! LEGEND!!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 16 2010 03:41 GMT
#34
On January 16 2010 11:37 Pyrrhuloxia wrote:
Show nested quote +
On January 16 2010 10:58 Chef wrote:
It's pretty simple but conceptually I like the idea of two fairly easy to take island expos getting a player to 4 gas (although the second one's minerals would be tankable from the main).

I predict a lot of floating command centers.


It has minerals on the ground Ultimatum style so that you actually have to drop workers there as any race.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 03:51 GMT
#35
On January 16 2010 12:41 jalstar wrote:
Show nested quote +
On January 16 2010 11:37 Pyrrhuloxia wrote:
On January 16 2010 10:58 Chef wrote:
It's pretty simple but conceptually I like the idea of two fairly easy to take island expos getting a player to 4 gas (although the second one's minerals would be tankable from the main).

I predict a lot of floating command centers.


It has minerals on the ground Ultimatum style so that you actually have to drop workers there as any race.

It didn't when I made that post. lol.
Chef
Profile Blog Joined August 2005
10810 Posts
January 16 2010 03:56 GMT
#36
Don't listen to him, he's crazy.
LEGEND!! LEGEND!!
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 16 2010 04:17 GMT
#37
On January 16 2010 12:56 Chef wrote:
Don't listen to him, he's crazy.


So much win.
Commentaries: youtube.com/HuskyStarcraft
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 04:24 GMT
#38
On January 16 2010 12:56 Chef wrote:
Don't listen to him, he's crazy.

May I suggest Eastasia for a map name?
dyren
Profile Joined December 2009
United States260 Posts
January 16 2010 04:57 GMT
#39
Anyone got any references or tutorials for making a 3 player map and balancing it properly?
(╬ ಠ益ಠ)
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 04:58 GMT
#40
I wish there was a check box for 4 player rotational symmetry, should be possible i think
Prev 1 2 3 4 5 22 23 24 Next All
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