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[Contest] Map Design Contest! - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 16 2010 05:01 GMT
#41
lotsa positional imba there with the different nat to nat distances
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 16 2010 08:03 GMT
#42
Couple people were sending me IM's to ask questions.

There is like 500 ways to contact me, dont be shy :D
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
January 16 2010 08:45 GMT
#43
Okay, can I submit a map, but make updates before the deadline?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
knf
Profile Joined May 2008
Sweden282 Posts
January 16 2010 10:19 GMT
#44
Excellent, Husky - that's taking initiative. Looking forward to see what creations will come out of this
I was born to fast expand!
Piste
Profile Blog Joined July 2006
6183 Posts
January 16 2010 11:51 GMT
#45
zerg invasion? map where Z>all?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-01-16 12:10:35
January 16 2010 12:10 GMT
#46
On January 16 2010 13:58 Pyrrhuloxia wrote:
I wish there was a check box for 4 player rotational symmetry, should be possible i think

Naaa, StarCraft uses isometrical terrain so you can't do rotational symmetry, just like you can't do odd-eye symmetry with a checkbox.

Edit: Making progress on my map. Finished most of the terraining, now I have to add all the ramps, the minerals and deco.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
Last Edited: 2010-01-17 23:06:57
January 16 2010 12:19 GMT
#47
...
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 16 2010 12:26 GMT
#48
On January 16 2010 21:19 frontliner2 wrote:
Dear TL Members,

THEME IS ZERG INVASION!

the map can be downloaded here ; link to map <-- a higher resolution image is also there (click on the image).

"Dare you walk the void of space? Be careful not to fall off the edges of this mining platform when fleeing an overwhelming terror. Foul aliens ravaged the settlements of the space colonists and slain countless settlers unable to defend themselves. Secure your base, the invaders may strike from any direction you leave open to attack. We mustn't fail this time!"

[image loading]


Credits for help with updating balance issues;
nov1 15:23 GMT+1: idg-haze (and others) - thanks for pointing out siege tank being able to shoot mains mineral lines. I fixed that
nov1 15:54 GMT+1: NiteKat - thanks for pointing out the nat and min only siege tank problem
nov1 15:55 GMT+1: wo0py - thank you for addressing the too little nat space issue
nov1 18:39 GMT+1: YPang - thank you for addressing the difficulty for zerg to secure and defend their 3rd gas; I've made it high terrain now with a somewhat wide ramp
nov1 18:44 GMT+1: Noobs of Wrath & Plexa - thanks for the inspiration for High Yield gas addition.
nov1 18:44 GMT+1: Nitekat - thanks for pointing out that the creep colony negates protoss FE. fixed

Husky, please inform me on whether you like the map. Thanks a lot dude you rawk

love from amsterdam Netherlandss
mail: thomas_mobster@hotmail.com



No maps you've already made. You need a new one.

http://www.panschk.de/mappage/comments.php?mapid=3902
2009, 11, 01 18:32

Kthnxbai.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 16 2010 13:32 GMT
#49
Please add a link to download a special map editor who can add neutral buildings.

Would create more participants
In the woods, there lurks..
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 16 2010 17:56 GMT
#50
Well, people who have no experience mapping with scmdraft 2 probably don't have a chance anyway.

Nonetheless, Here
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 16 2010 18:14 GMT
#51
On January 16 2010 21:19 frontliner2 wrote:

Husky, please inform me on whether you like the map. Thanks a lot dude you rawk



It is a great map, but it needs to be something made specifically for this contest as to give everyone an even playing field.

On January 16 2010 20:51 Piste wrote:
zerg invasion? map where Z>all?


No , just a map with a Zerg theme (creep, neutral buildings, anything that feels 'zergy')

On January 16 2010 17:45 lMPERVlOUS wrote:
Okay, can I submit a map, but make updates before the deadline?


Yes! You can update it as many times as you want before the deadline.
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
Last Edited: 2010-01-22 02:58:16
January 16 2010 19:01 GMT
#52
Okay, here's mine. Pic only, because I don't have it uploaded anywhere yet. At the moment, it still needs a lot of work. The theme is "Zerg Invasion",

Order 227 1.0 + Show Spoiler +
[image loading]


Order 227 1.1+ Show Spoiler +
[image loading]


Order 227 1.2+ Show Spoiler +
[image loading]
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 16 2010 20:18 GMT
#53
thats a big ass image lol
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 16 2010 21:28 GMT
#54
@IMPERVIOUS

NICE! I like the progress, and good to see someone using the Zerg Invasion theme liberally :D
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
Last Edited: 2010-01-16 23:06:20
January 16 2010 23:03 GMT
#55
I fixed a couple of things which were bugging me, and I finally got the Nydus canal sprite to work properly, so I'm using it instead. Just a minor update. I still need to check the pathfinding, as well as mining rates, and then final decorations, but it's mainly done at this point. I might move the one nat geyser to make it more positionally balanced.

The idea was to have to make a decision on which base would be the first expansion. The mineral only is easier to defend, and holds the high ground over the other gas expansion. The other expansion option is more vulnerable, but has a gas.

It should make some interesting early-micro situations, yet evolve into a macro map. Which was the idea. Expansions won't be delayed too badly, but a hatchery/nexus/cc first won't really be possible.

The centre expansion is just for show. There's nothing useful there. It's pretty much depleted (the gas already is).

Oh, I made the map picture smaller, just in case that was a problem.

And thanks!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 17 2010 00:43 GMT
#56
Looking great, I like the slight anti rush design of this one
Commentaries: youtube.com/HuskyStarcraft
Kaappp
Profile Joined January 2010
Latvia9 Posts
Last Edited: 2010-01-17 20:41:17
January 17 2010 12:37 GMT
#57
I have a question about editing the maps, well how do you make a big entrance to the high ground, for instance - destination entrance on the high ground (where the minerals are) at 7'oclock and 2'oclock ? I have tried using the scmdraft, but it dosen't work properly
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
Last Edited: 2010-01-17 23:14:09
January 17 2010 18:02 GMT
#58
(updated later)
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 17 2010 18:12 GMT
#59
The deco looks really well done, though balance could be an issue. Looks interesting for sure.
arctics86
Profile Joined December 2008
Germany797 Posts
January 17 2010 20:46 GMT
#60
hey,

here's my map fot the contest:

Name: Freezing Point
Theme: Decimated Earth

[image loading]


Donwload:
http://rapidshare.com/files/336873096/Freezing_Point.scx
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