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[Contest] Map Design Contest! - Page 4

Forum Index > BW General
Post a Reply
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Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2010-01-17 20:56:48
January 17 2010 20:56 GMT
#61
@ Frontliner - That map is gonna favour Terran a ton with turtling.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 17 2010 21:00 GMT
#62
rule #1 the map must follow one of these themes...

can you change it to "AT LEAST one.." or is it actually specific and has to be "ONLY one.." in either case, fix plz.
..and then I would, ya know, check em'. (Aka SpoR)
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
January 17 2010 21:11 GMT
#63
On January 18 2010 06:00 CharlieMurphy wrote:
Show nested quote +
rule #1 the map must follow one of these themes...

can you change it to "AT LEAST one.." or is it actually specific and has to be "ONLY one.." in either case, fix plz.


Actually, that popped into my head as well when I read the rules. I stuck to 1 on my submission though, just to be safe. It would be nice to know though.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kyadytim
Profile Joined March 2009
United States886 Posts
January 17 2010 21:12 GMT
#64
On January 17 2010 04:01 lMPERVlOUS wrote:
Okay, here's mine. Pic only, because I don't have it uploaded anywhere yet. At the moment, it still needs a lot of work. The theme is "Zerg Invasion",

Order 227 1.0 + Show Spoiler +
[image loading]


Order 227 1.1+ Show Spoiler +
[image loading]


Not to totally bash on you, but the format of this map makes it impossible for Zerg to 12 hatch effectively, yet at the same time, they can't easily be aggressive with pool first builds.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 17 2010 21:23 GMT
#65
I'll make some fuss about the contest on bwm to try and garner some more activity.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-01-17 21:35:31
January 17 2010 21:35 GMT
#66
On January 18 2010 06:23 Nightmarjoo wrote:
I'll make some fuss about the contest on bwm to try and garner some more activity.

NOOOOO! Don't ruin my chances T_T.

Edit: Seriously though, that would be nice.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
January 17 2010 22:18 GMT
#67
On January 18 2010 06:12 Kyadytim wrote:
Show nested quote +
On January 17 2010 04:01 lMPERVlOUS wrote:
Okay, here's mine. Pic only, because I don't have it uploaded anywhere yet. At the moment, it still needs a lot of work. The theme is "Zerg Invasion",

Order 227 1.0 + Show Spoiler +
[image loading]


Order 227 1.1+ Show Spoiler +
[image loading]


Not to totally bash on you, but the format of this map makes it impossible for Zerg to 12 hatch effectively, yet at the same time, they can't easily be aggressive with pool first builds.


True, however, it also means that the other races have time to prepare a defense at the backdoor entrance (there will be one, dependent on their choice of primary expansion). I haven't seen anything like this before, so I wanted to try it, and see how it plays out. And this gave me the excuse to actually get out and make the map.

It is still not done, and if anyone with sick deco skills wants to do their thing on it, just pm me to let me know. That is one thing I suck at.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 17 2010 22:34 GMT
#68
I'd love it if someone could give me a hand with this one problem I have been having.

Now I understand and can place neutral structures easily, however zerg building sprites do not seem to appear with creep, yet other users have managed to upload maps that include buildings such as creep colonies with surrounding creep. If somebody could reply or PM me or whatever, instructing me on how to place neutral zerg structures with creep, it would be appreciated.

Thanks,
Shawn

Shawn [the-Undermind] Williams
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 17 2010 22:38 GMT
#69
I will change it. You can follow more than one of the themes, but it needs to be AT LEAST one of them.

Updating OP now.
Commentaries: youtube.com/HuskyStarcraft
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
Last Edited: 2010-01-17 22:44:35
January 17 2010 22:43 GMT
#70
On January 18 2010 07:34 the-Undermind wrote:
I'd love it if someone could give me a hand with this one problem I have been having.

Now I understand and can place neutral structures easily, however zerg building sprites do not seem to appear with creep, yet other users have managed to upload maps that include buildings such as creep colonies with surrounding creep. If somebody could reply or PM me or whatever, instructing me on how to place neutral zerg structures with creep, it would be appreciated.


Okay, go to "sprites", then "unit sprites", then choose your sprite, set the user to "player 12 (neutral)", and then place sprites to your hearts content. Be careful with some of the sprites though - dark swarm, if not placed right, can cause the map to crash BW, for instance.

EDIT - if you're wondering about just how the photo shows the creep - then place both the sprite and the neutral building on the same spot. It will show the creep (thanks to the neutral building), and the sprite will appear in the game.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 17 2010 22:47 GMT
#71
Konadora wins
Nada's body is South Korea's greatest weapon.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-01-17 22:55:24
January 17 2010 22:55 GMT
#72
what do you mean by found temple?
er i should have edited my first post T_T
Nada's body is South Korea's greatest weapon.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 17 2010 23:33 GMT
#73
Husky,

Map name: Abahus Kymon

Zerg Invasion Theme.

I've done my best to break the map open so it would be less tight. In my opinion Zerg and Protoss now have enough room to break out either west or eastward. there are enough alternate paths exist imho. The use of neutral buildings are the embodiment of the zerg invasion theme. The mineral only 'Island' near the big bridge is accessible only for workers unless you kill the neutral Ultralisk Cavern.

I would love some praise or critique.

Here is my official entry;
[image loading]


more info here;
http://www.panschk.de/mappage/comments.php?mapid=3989

I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 17 2010 23:37 GMT
#74
can we use a map we already made but make changes to it?
Nada's body is South Korea's greatest weapon.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 17 2010 23:43 GMT
#75
@kenpachi, no, the map must be built from scratch specifically for this contest following the theme rules.
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 17 2010 23:51 GMT
#76
On January 18 2010 07:43 lMPERVlOUS wrote:
Show nested quote +
On January 18 2010 07:34 the-Undermind wrote:
I'd love it if someone could give me a hand with this one problem I have been having.

Now I understand and can place neutral structures easily, however zerg building sprites do not seem to appear with creep, yet other users have managed to upload maps that include buildings such as creep colonies with surrounding creep. If somebody could reply or PM me or whatever, instructing me on how to place neutral zerg structures with creep, it would be appreciated.


Okay, go to "sprites", then "unit sprites", then choose your sprite, set the user to "player 12 (neutral)", and then place sprites to your hearts content. Be careful with some of the sprites though - dark swarm, if not placed right, can cause the map to crash BW, for instance.

EDIT - if you're wondering about just how the photo shows the creep - then place both the sprite and the neutral building on the same spot. It will show the creep (thanks to the neutral building), and the sprite will appear in the game.



When I was testing my map, I just had sprites placed, and no creep appeared. Are you saying that if i place both a sprite and neutral unit, the creep will show?
Shawn [the-Undermind] Williams
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 18 2010 00:00 GMT
#77
All you need is a unit sprite. Creep won't appear in the map editor but it'll show up in game.
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 18 2010 00:22 GMT
#78
On January 18 2010 09:00 neobowman wrote:
All you need is a unit sprite. Creep won't appear in the map editor but it'll show up in game.


When I was testing the map (it did include unit sprites) the creep did not appear.
Shawn [the-Undermind] Williams
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 18 2010 00:46 GMT
#79
Do you have the player 12 start location in the map?
ranzo77333
Profile Joined January 2010
United States27 Posts
Last Edited: 2010-01-18 01:22:54
January 18 2010 01:09 GMT
#80
well ill try making a map idk if ill be any good at it but it sounds like it will be alot of fun and it probably be way simple in design cuz im pretty new at that and stuff but ill try my best ive always wanted to make a decimated earth
I love Dark Templars
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