[Contest] Map Design Contest! - Page 4
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Cedstick
Canada3336 Posts
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CharlieMurphy
United States22895 Posts
rule #1 the map must follow one of these themes... can you change it to "AT LEAST one.." or is it actually specific and has to be "ONLY one.." in either case, fix plz. | ||
Impervious
Canada4175 Posts
On January 18 2010 06:00 CharlieMurphy wrote: can you change it to "AT LEAST one.." or is it actually specific and has to be "ONLY one.." in either case, fix plz. Actually, that popped into my head as well when I read the rules. I stuck to 1 on my submission though, just to be safe. It would be nice to know though. | ||
Kyadytim
United States886 Posts
On January 17 2010 04:01 lMPERVlOUS wrote: Okay, here's mine. Pic only, because I don't have it uploaded anywhere yet. At the moment, it still needs a lot of work. The theme is "Zerg Invasion", Order 227 1.0 + Show Spoiler + ![]() Order 227 1.1+ Show Spoiler + ![]() Not to totally bash on you, but the format of this map makes it impossible for Zerg to 12 hatch effectively, yet at the same time, they can't easily be aggressive with pool first builds. | ||
Nightmarjoo
United States3359 Posts
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neobowman
Canada3324 Posts
On January 18 2010 06:23 Nightmarjoo wrote: I'll make some fuss about the contest on bwm to try and garner some more activity. NOOOOO! Don't ruin my chances T_T. Edit: Seriously though, that would be nice. | ||
Impervious
Canada4175 Posts
On January 18 2010 06:12 Kyadytim wrote: Not to totally bash on you, but the format of this map makes it impossible for Zerg to 12 hatch effectively, yet at the same time, they can't easily be aggressive with pool first builds. True, however, it also means that the other races have time to prepare a defense at the backdoor entrance (there will be one, dependent on their choice of primary expansion). I haven't seen anything like this before, so I wanted to try it, and see how it plays out. And this gave me the excuse to actually get out and make the map. It is still not done, and if anyone with sick deco skills wants to do their thing on it, just pm me to let me know. That is one thing I suck at..... | ||
the-Undermind
Canada106 Posts
Now I understand and can place neutral structures easily, however zerg building sprites do not seem to appear with creep, yet other users have managed to upload maps that include buildings such as creep colonies with surrounding creep. If somebody could reply or PM me or whatever, instructing me on how to place neutral zerg structures with creep, it would be appreciated. Thanks, Shawn ![]() | ||
Husky
United States3362 Posts
Updating OP now. | ||
Impervious
Canada4175 Posts
On January 18 2010 07:34 the-Undermind wrote: I'd love it if someone could give me a hand with this one problem I have been having. Now I understand and can place neutral structures easily, however zerg building sprites do not seem to appear with creep, yet other users have managed to upload maps that include buildings such as creep colonies with surrounding creep. If somebody could reply or PM me or whatever, instructing me on how to place neutral zerg structures with creep, it would be appreciated. Okay, go to "sprites", then "unit sprites", then choose your sprite, set the user to "player 12 (neutral)", and then place sprites to your hearts content. Be careful with some of the sprites though - dark swarm, if not placed right, can cause the map to crash BW, for instance. EDIT - if you're wondering about just how the photo shows the creep - then place both the sprite and the neutral building on the same spot. It will show the creep (thanks to the neutral building), and the sprite will appear in the game. | ||
Kenpachi
United States9908 Posts
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Kenpachi
United States9908 Posts
er i should have edited my first post T_T | ||
frontliner2
Netherlands844 Posts
Map name: Abahus Kymon Zerg Invasion Theme. I've done my best to break the map open so it would be less tight. In my opinion Zerg and Protoss now have enough room to break out either west or eastward. there are enough alternate paths exist imho. The use of neutral buildings are the embodiment of the zerg invasion theme. The mineral only 'Island' near the big bridge is accessible only for workers unless you kill the neutral Ultralisk Cavern. I would love some praise or critique. Here is my official entry; ![]() more info here; http://www.panschk.de/mappage/comments.php?mapid=3989 | ||
Kenpachi
United States9908 Posts
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frontliner2
Netherlands844 Posts
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the-Undermind
Canada106 Posts
On January 18 2010 07:43 lMPERVlOUS wrote: Okay, go to "sprites", then "unit sprites", then choose your sprite, set the user to "player 12 (neutral)", and then place sprites to your hearts content. Be careful with some of the sprites though - dark swarm, if not placed right, can cause the map to crash BW, for instance. EDIT - if you're wondering about just how the photo shows the creep - then place both the sprite and the neutral building on the same spot. It will show the creep (thanks to the neutral building), and the sprite will appear in the game. When I was testing my map, I just had sprites placed, and no creep appeared. Are you saying that if i place both a sprite and neutral unit, the creep will show? | ||
neobowman
Canada3324 Posts
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the-Undermind
Canada106 Posts
On January 18 2010 09:00 neobowman wrote: All you need is a unit sprite. Creep won't appear in the map editor but it'll show up in game. When I was testing the map (it did include unit sprites) the creep did not appear. | ||
neobowman
Canada3324 Posts
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ranzo77333
United States27 Posts
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