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Since I have a fascination of the mediocre I asked myself "which maps are the worst maps ever made?". Since I haven't been around for that long, however, I never have experienced truly aweful maps.
So that's why I turn to my fellow Teamliquid:ers for help. What maps are, according to you, the worst ever made and why?
To get things started, I'll list a few that I have gathered are definately among the worst ever made:
* DMZ - This horrible map had permanent disruption webs covering large areas of it which ultimately lead to all TvZ games turning into SCV rushes.
* Demon's Forest - The center of this map caused certain units to bug out and thus caused unnessesary frustration to many players.
* Mercury - Although I haven't actually figured out why (haven't played on it yet, tbh), this map is a nightmare for any Protoss player who isn't named Reach.
* Alchemist - Not only is it bland and ugly, it's also asymetrical and a nightmare to face Zerg on due to the many directions 'lings can swarm into the main from.
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United States42694 Posts
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DMZ was the worst, it turned every game into scv rush vs. 5 pool.
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On November 23 2009 21:54 jello_biafra wrote:Battle Royal if you don't happen to play Zerg.
That was an imbalanced map but no where near the worst of all time. Games were decent on that map.
My vote goes to luna. Games were so boring on that map.
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i always hate incubus.. but its probably far away from being the worst map..
but i hated it.. + rivarly was so shitty, too. T_T
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DMZ was hilarious and they removed it before it lost its novelty
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DMZ definitely takes the cake, even being a 2v2 map and all..
Distances were so short that scv rushes were incredibly powerful (distances were quite a bit shorter on than on Blood Bath I believe) and only a handful of games even went past the 6 minute mark.Also the webs in the center didn't really work out too well - They didn't make the game any more interesting and watching two players try to micro their two armies against each other in the middle was like watching two disabled kids fight. Just a horrible, imbalanced, uninteresting map that I'm glad got removed mid-season
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Ashrigo seems pretty unplayable. There are just sooooooo many old maps to pick from. We should set up a poll once we reach a consensus on the worst 10 or so. Then host a tournament using only those maps if we want to be really sadistic.
Edit: heheh
Giant Steps
Fading Ground
Discovery
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I loved Ashrigo (Mutarushed my way to 1145 ladder back in the day if i remember correctly)
I somehow always hated two maps most of all
Jim Raynor's Memory And Neo Jungle Story
I have no idea why i hate these maps so much, just never really had fun when i was playing them 
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konadora
Singapore66163 Posts
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Germany2762 Posts
from my personal point of view it has to be monty hall... i always hated that map and i still do. i didn't like watching games on it and i hated to play it. that map was just a horrible piece of starcraft history to me.
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United States12607 Posts
In recent history, Battle Royal has to win. It was totally unwelcome in the 08-09 PL's already Zerg-happy map pool.
Demon's Forest takes the cake though…if only for that simply godawful game between Yarnc and FrOzean? there in group stages. The worst game of professional BW I have ever seen.
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DMZ or Demon's Forest
Other maps actually had good games on them, these maps are just fundamentally flawed. Plasma/Battle Royal/Monty hall is just completely undeserved. Mercury was pretty cool too besides playing PvZ (reach vs oov anyone?). can't speak for some maps like geometry but i'm pretty sure they weren't that bad, they were at least playable.
DMZ or demon's forest are just downright unplayable.
edit:alchemist would be a close third
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On November 23 2009 22:27 konadora wrote:Fuckury
i remember an EPIC game on it..
reach vs oov iirc
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DMZ is worst. Plasma had some entertaining games guys. 1 base carrier from stork?
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konadora
Singapore66163 Posts
On November 23 2009 22:53 Mykill wrote: DMZ is worst. Plasma had some entertaining games guys. 1 base carrier from stork? wasn't it much? (against Bisu)
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any blizzard map is sucks.
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konadora
Singapore66163 Posts
On November 23 2009 23:02 Piste wrote: any blizzard map is sucks. BGH?
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On November 23 2009 22:50 ZaDeX wrote: LT. PYTHON. PLASMA I love how two of the most played map ever are in your post...
My vote go for Demon's Forest.
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Yeah, LT is pretty shit. I never understood why people still continue to play that map regularly.
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just remembered paradoxxx, that map was hilarious zergs picking p/t etc but without a zerg in the game it had some entertaining games
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battle royal
because they had just taken out raid assault 2 due to the overload of zvz (short air distances) and yet they STILL decided to make a similar kind of map. an amateur player like me already knew it was a zvz map, so they probably knew as well, yet they insisted on putting in the proleague anyways.
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Hong Kong20321 Posts
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On November 23 2009 22:00 Highways wrote:That was an imbalanced map but no where near the worst of all time. Games were decent on that map. My vote goes to luna. Games were so boring on that map.
what the hell are you talking about.
There were 0 pvt's 9 tvz's and 37 zvzs....
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Although I'm z user, fuckury = worst map ever.
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I've never really hated any maps (haven't been following the scene for a while though so obv have no idea about the new maps) other than I've gotten bored of maps like Python/LT after playing hundreds of games on them and having watched so much.
I actually liked playing on DMZ/Plasma/Demon's Forest just for the entertainment value, obviously those maps weren't exactly the best for the pro scene but for a casual players they were worth a lot.
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Gorky Island.
There was no more imbalanced map for Terran!
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lol i cant believe anyone cannot remember NFZ. Stupid imba map
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Paradoxxx & Paradoxxx II were so bad that zerg players switched races when they had to play on them
On November 23 2009 23:44 Night[Mare wrote: lol i cant believe anyone cannot remember NFZ. Stupid imba map NFZ for a long time was considered the best of the island maps. you can do a lot better in naming a terrible island map considering some of the selection (paradoxxx, gorky being examples already posted)
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On November 23 2009 23:44 Night[Mare wrote: lol i cant believe anyone cannot remember NFZ. Stupid imba map
because nothing compares to battle royal.
not even paradoxxx
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konadora
Singapore66163 Posts
On November 23 2009 23:44 Night[Mare wrote: lol i cant believe anyone cannot remember NFZ. Stupid imba map some games on there were pretty epic
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I thought plasma had some very awesome games for a while. It did get stale after a while though.
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bifrost (with its p=t>z>p circle of death) and geometry (out of 84 games, only 5 games didnt feature a terran player with 47 games being TvTs. terrans lost to the other races a measily 8 times) are another two maps that received unexplainable long runs considering their lack of balance
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Tiamat look at the stats
i also sincerely loath Luna the way the map works out is aweful, it' just so unconfortable to play on, at least az Zerg, No 3rd base really, ah, dont know, but i swore to never play that map again after a number of games, it annoyed the hell out of me, lost on it a lot of games to worse opponents
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geometry
that map just sucks
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Completely forgot to mention Fantasy. I simply cannot believe a map with completely imbalanced POSITIONS made it into the OSL map-pool.
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Lost temple. I still have no fukin clue why people play that map.
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On November 23 2009 23:03 konadora wrote:BGH? especially bgh.
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konadora
Singapore66163 Posts
On November 24 2009 00:10 Geo.Rion wrote: i also sincerely loath Luna the way the map works out is aweful, it' just so unconfortable to play on, at least az Zerg, No 3rd base really, ah, dont know, but i swore to never play that map again after a number of games, it annoyed the hell out of me, lost on it a lot of games to worse opponents word
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I love how T hates Battle Royale, like T havent have enough of imba T>Zmaps. Memory is short no doubt. I will say tiamat just to remaind them.
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Germany2896 Posts
* Python aka LT in boring * Colosseum (most imba map ever) * Seongangil (short air distance long ground distance)
And Geometry is cool, stop bashing it
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NFZ and a bunch of island maps stink, satterchasm+ was silly imba but kinda fun to play anyway. Also LT rules, imbalanced as it may be it has its nostalgic value and Id rather play it any day rather than Luna or Python.
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Baa?21243 Posts
I can't believe people actually think Battle Royal was bad ROFL.
Suck it up Z had to deal with so many crappier maps...T_T
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On November 23 2009 23:40 Amber[LighT] wrote: Gorky Island.
There was no more imbalanced map for Terran!
This. If Terran went fast tankdrop on the island behind the main minerals, the game was basically over.
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On November 24 2009 00:10 Geo.Rion wrote: Tiamat look at the stats
i also sincerely loath Luna the way the map works out is aweful, it' just so unconfortable to play on, at least az Zerg, No 3rd base really, ah, dont know, but i swore to never play that map again after a number of games, it annoyed the hell out of me, lost on it a lot of games to worse opponents
I love Luna as a zerg especially when protoss fast expands. I just triple or quadruple bases and mass lings and hydras. Sauron zerg ftw.
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Russian Federation4447 Posts
On November 23 2009 23:46 SoMuchBetter wrote:Paradoxxx & Paradoxxx II were so bad that zerg players switched races when they had to play on them Show nested quote +On November 23 2009 23:44 Night[Mare wrote: lol i cant believe anyone cannot remember NFZ. Stupid imba map NFZ for a long time was considered the best of the island maps. you can do a lot better in naming a terrible island map considering some of the selection (paradoxxx, gorky being examples already posted)
Paradoxxx was the worst.
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Belgium6771 Posts
I never really liked luna & python
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On November 24 2009 01:26 Xeofreestyler wrote: No one really liked luna & python
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I'm relatively new to Starcraft, but I've played on both plasma and battle royale.. I hate them
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Blue storm / peaks ( shittiest pathfiding ever ).
Also most of the modern macro maps are ewwwwwww ( collo etc ... )
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DMZ,Blue Storm,Plasma,Battle Royal and Heartbrake Ridge.
Yeah I said it.
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The Hunters is one the worst maps ever designed by Blizzard. Completly assymetrical with a couple of spawn locations that are simply better than others.
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FYI LT is the greatest map of all time. Nothing else comes close.
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I once made a HUGE 2v2 map with starting points cross map and one GIANT bridge connecting the two bases... The rest was just space.
Does that qualify? :D
Other than that, I would say that LT is retarded. I never even play there, but especially not when i see that my opponent has chosen Terran. Tank drops on that ridge are SOOOO annoying.
I also hate Big GAY Hunters because of the numerous ridiculous positions, as well as the cliffs in the corner bases that i never fail to forget about, to my terran opponent's amusement.
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On November 24 2009 00:10 Geo.Rion wrote: Tiamat look at the stats
Look at the stats of Tiamat? There really are too few observations to draw any conclusions.
Edit: Which of course doesn't mean that it has to be balanced. I'm not saying that! ^^'
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On November 24 2009 02:12 Slugbreath wrote:Look at the stats of Tiamat? There really are too few observations to draw any conclusions. Edit: Which of course doesn't mean that it has to be balanced. I'm not saying that! ^^'
Try playing on Tiamat Zerg versus Terran. It's impossible. There is not a single good place to flank on that map.
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On November 24 2009 01:52 Sadist wrote: FYI LT is the greatest map of all time. Nothing else comes close.
Ahh, as expected of the Terran player. You must love those cliffs above natural ehh?
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On November 24 2009 02:17 lone_hydra wrote:Show nested quote +On November 24 2009 01:52 Sadist wrote: FYI LT is the greatest map of all time. Nothing else comes close. Ahh, as expected of the Terran player. You must love those cliffs above natural ehh?
ya they are great for storm drops as well as lurkers.
Not to mention impossible islands to defeat when someone has carriers or mass sunk and shit there!
The horror!
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LT fucking blows. The Terran can fucking tank the other person's fucking choke from INSIDE their base if they spawn on 2 and their opponent spawns at 12. Not to mention how it's seriously impossible to 12hatch if you spawn on 12. Completely asymmetric bases, etc. etc.
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On November 24 2009 00:36 OreoBoi wrote: Astral Balance
Agreed. Astral Balance = epic fail. No natural WTF?
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I'm gonna say Valhalla, that map is T>P>Z and i play p so pvz is ok but pvt is boooo
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On November 24 2009 01:53 Knee_of_Justice wrote: I once made a HUGE 2v2 map with starting points cross map and one GIANT bridge connecting the two bases... The rest was just space.
Does that qualify? :D
Other than that, I would say that LT is retarded. I never even play there, but especially not when i see that my opponent has chosen Terran. Tank drops on that ridge are SOOOO annoying.
I also hate Big GAY Hunters because of the numerous ridiculous positions, as well as the cliffs in the corner bases that i never fail to forget about, to my terran opponent's amusement.
Heh, I made a map similar to that but I made 4 huge bridges connecting to an island in the center using the palette tool in Starforge(to create custom terrain). The map was horrible XD!
Also, just wanted to propose the notion that it's about how bad the map is and how it was first percieved by the general public, not if there were epic games on them or if it was played to oblivion and back and you seem to not like the popularity of such a shitty map. When I speak on how bad a map is I'm talking balance issues, aesthetics, gameplay, and creativity. No bias towards your own race, either. Luna might have been the HORRIBLY standard macro map: nat outside of main, min only kind of to the right/left of your base, but, in terms of creativity, no map literally forced terran to not wall and thus created FD terrans and such. Luna cannot be considered a bad map. LT cannot be considered a bad map either because of how many versions there are, how an imbalance towards Terran lead to Z and P forcefully having to play some kind of drop game. Legendary map, so, even with the fucking shitty cliffs right above nat, it's not a bad map.
In my opinion, a map that is meant to be 2v2 has better games on it when people are actually plaing 2v2s. A map meant for 8(BGH) will not look so pretty but it gets the job done in the most simplest way. A map meant for 1v1s, like Longinus or Rush Hour 3, are good maps for competitive play because balance is taken into consideration but when a map fails at doing what it was meant to be made for, it's a truly bad map(DMZ, Demon's Forest). We need to basically search for the least played, most scorned and hated maps to date. Any other bias or confusion will lead us back to the start.
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Plasma was amazing there were so many good games on it.
Fantasy v. Stork (where Fantasy shocked Stork in the finals) Stork v. Best (Stork puts gates in the main) GGPlay v. Flash (Where GGPlay wins randomly!)
I thought it was really ingenious map with all the eggs and very small mains which forced building outside of it.
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Discovery was by far the worst map, Terran cannot lose on that map.
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On November 24 2009 02:49 SOB_Maj_Brian wrote: Plasma was amazing there were so many good games on it.
Fantasy v. Stork (where Fantasy shocked Stork in the finals) Stork v. Best (Stork puts gates in the main) GGPlay v. Flash (Where GGPlay wins randomly!)
I thought it was really ingenious map with all the eggs and very small mains which forced building outside of it.
Just because the retarded map had some retarded games on it (exciting but retarded), it does not become a good map.
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fmp? lol.
also, why is python so hated?
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Demon's forest was redone by Protoss4ever @ broodwarmaps.net (3)Demons Shiver http://www.panschk.de/mappage/comments.php?mapid=3851
many of the bugs were fixed, and the tileset was changed to ice. It may not be as visually appealing when you look at the picture, but the the forest/blind/dodge concept has been increased and pathing has been fixed by adding neutral buildings with unwalkable tiles underneath them. Also, the ice is unwalkable. I suggest you guys checccck it
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On November 23 2009 22:24 Ao_Jun wrote:I loved Ashrigo  (Mutarushed my way to 1145 ladder back in the day if i remember correctly) I somehow always hated two maps most of all Jim Raynor's Memory And Neo Jungle StoryI have no idea why i hate these maps so much, just never really had fun when i was playing them  I've always loved Jungle Story and I dont dislike JR's memory. The trick to play Jungle Story is to go very early drop (or air) strats since T can cliff your main, plus you want to expand on your cliff and prevent your opponent to do the same. Even for that day you (well atleast I did) used very different build orders compared to other "normal" maps.
Blaze was a really annoying and generally awful map.
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On November 23 2009 23:46 SoMuchBetter wrote:Paradoxxx & Paradoxxx II were so bad that zerg players switched races when they had to play on them
That's why Blaze is so bad as well. But Blaze is actually worse.
All the people complaining about LT against Terrans:
Imagine your entire base is surrounded by cliffs and there is absolutely NO FLANKING ROOM whatsoever.
Edit: Oh yeah, your nat is 1000 miles from your base and only contains a few minerals.
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United States4796 Posts
I agree with Python. Pretty murderous, that one.
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Jungle Story produced some really agressive and incredible games in the past. I think it's a great map. I remember a Hwasin vs Boxer on this map that kicked so much ass (and Hwasin actually won!?)
It's just the kind of map that got outdated by modern strategies and meta-game - players and fans wouldn't appreciate it anymore - but it did it's job very well done in the past.
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Mercury
Baekmagoji
Demons Forest
DMZ
Troy
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I always hated Hall of Valhalla as a zerg..fuck that map lol. I don't understand all the hate for LT, its a classic in my book and defending vs tanks on your cliff isn't hard lol.
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On November 24 2009 03:36 DoctorHelvetica wrote: Baekmagoji SO bad.
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On November 23 2009 21:54 jello_biafra wrote:Battle Royal if you don't happen to play Zerg.
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Labyrinth On battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft.
Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map.
And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass.
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On November 24 2009 02:23 koreasilver wrote: LT fucking blows. The Terran can fucking tank the other person's fucking choke from INSIDE their base if they spawn on 2 and their opponent spawns at 12. Not to mention how it's seriously impossible to 12hatch if you spawn on 12. Completely asymmetric bases, etc. etc.
Eh, you can 12hatch on either blizzard version of LT, but you have to 3hatch.
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On November 23 2009 23:14 Kot wrote: just remembered paradoxxx, that map was hilarious zergs picking p/t etc but without a zerg in the game it had some entertaining games
i love that map
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I love mercury!
The first Starcraft game I saw was reach vs iloveoov on mercury :<
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On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. Lol Crazy Critters spawns the best FFAs ever. I had a 2 hour one once.
Crystallis is a throwback to WC2, it's a similar map and concept to one already in WC2. I had fun xD
Labyrinth is also mad fun for FFA or RW
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On November 24 2009 03:57 789 wrote:And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass.
Ugh, I remember a similar map in WC2 as well, that was a total pain. This map wasn't used in serious play, was it? It is a good thing those critters weren't Pandabearguys (Ursadons), no one would ever win then.
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On November 24 2009 05:10 Shadowfury333 wrote:Show nested quote +On November 24 2009 03:57 789 wrote:And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. Ugh, I remember a similar map in WC2 as well, that was a total pain. This map wasn't used in serious play, was it? It is a good thing those critters weren't Pandabearguys (Ursadons), no one would ever win then. Yea there was a WC2 equal that was even more annoying imo due to the pathing on the critters.
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On November 24 2009 05:12 fanatacist wrote: Yea there was a WC2 equal that was even more annoying imo due to the pathing on the critters.
Actually, IIRC, the critters were space filling and you had a single worker. You had to kill at least 16 critters to build a town hall if you were lucky.
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Crystallis is easily the worst map ever. Labyrinth, and its big brother, Bridge To Bridge 98, make for AWESOME free for alls.
I remember once I convinced two players who were having a bo5 loser picks livestreamed to pick Bridge to Bridge 98 if he lost game 4...two reasonably well-known foreigners, too, though I can't remember who they are anymore.
If anyone remembers being in the epic 50 minute game on bridge to bridge 98 where BOTH observers got so bored they started fucking around with the players, please let me know who you are so I can apologize.
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United States10328 Posts
oh man I want to play on crazy critters now
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On November 24 2009 05:10 fanatacist wrote:Show nested quote +On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. Lol Crazy Critters spawns the best FFAs ever. I had a 2 hour one once. Crystallis is a throwback to WC2, it's a similar map and concept to one already in WC2. I had fun xD Labyrinth is also mad fun for FFA or RW
I agree these maps can be fun to play everyonce in awhile for fun. They aren't good for any sort of regular serious play though lol. Long FFAs are always fun. I can't remember the map, but I had one 5 way FFA with friends a long time ago. It ended up lasting 4 hours and ending in a 3 way draw. Basically by a series of tech choices by everyone, running the map out of money and being unable to tech switch no one was able to attack. It ended with 2 protosses and a zerg. I ended up with a decent size group of scouts, that I made to counter carrier/battle cruiser shenanigans. The other protoss had cannons and small ground force of mostly goons. I couldn't attack him because my scouts would have been toasted. He couldn't attack me because I had too many cannons. The zerg ended up with mostly just guardians, a few mutas, and a load of spore colonies left. He couldn't attack at all, because my scouts would have eaten his army up. I couldn't attack him because of the spore colonies .. and the other protoss couldn't attack him because of the guardians. Anyway, it ended up with the last hour of the game being filled posturing and refusal to give up lol. It was pretty boring at the time, but fun to look back on.
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intrigue
Washington, D.C9933 Posts
On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. hahhahahahah amazing post loved all three maps are these in bw default folders or what
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Sexyness of Blizzard is truly sexy
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On November 24 2009 05:32 789 wrote:Show nested quote +On November 24 2009 05:10 fanatacist wrote:On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. Lol Crazy Critters spawns the best FFAs ever. I had a 2 hour one once. Crystallis is a throwback to WC2, it's a similar map and concept to one already in WC2. I had fun xD Labyrinth is also mad fun for FFA or RW I agree these maps can be fun to play everyonce in awhile for fun. They aren't good for any sort of regular serious play though lol. Long FFAs are always fun. I can't remember the map, but I had one 5 way FFA with friends a long time ago. It ended up lasting 4 hours and ending in a 3 way draw. Basically by a series of tech choices by everyone, running the map out of money and being unable to tech switch no one was able to attack. It ended with 2 protosses and a zerg. I ended up with a decent size group of scouts, that I made to counter carrier/battle cruiser shenanigans. The other protoss had cannons and small ground force of mostly goons. I couldn't attack him because my scouts would have been toasted. He couldn't attack me because I had too many cannons. The zerg ended up with mostly just guardians, a few mutas, and a load of spore colonies left. He couldn't attack at all, because my scouts would have eaten his army up. I couldn't attack him because of the spore colonies .. and the other protoss couldn't attack him because of the guardians. Anyway, it ended up with the last hour of the game being filled posturing and refusal to give up lol. It was pretty boring at the time, but fun to look back on. My experience on Crazy Critters was a 5-way FFA where three players got eliminated or annoyed in the first 20 minutes. One of those players floated to the middle of the map and started turtling with turrets tanks and bunkers, once in a while trying to get to the low ground but failing. I was protoss, and the other remaining player was Zerg. We both tactically expanded where we could - he had dra lurk muta scourge guard devourer, I had scouts carriers archons zealots goons and high templar. After a long stalemate of us constantly killing each other and not gaining any ground, we both ended up pretty broke and the map was almost depleted of resources. The terran in the meantime was massing BCs with 2 vessels in the middle out of 1 Starport and eventually had 7 or 6. Him and I accidentally 2v1'd the Zerg, and he ended up getting neutralized. So now it was me, with 1 running base with low minerals, a few dragoons, 8 scouts, 3 carriers, a few archon ht and goon. I suicided my scouts to kill the last of his vessels (which were constantly EMPing) and battlecruisers. When money ran out, I had enough for dweb but not enough for corsairs. I mined the last mineral patch on the map with a shuttle and 8 probes until I got enough for a sair, with something like 20 minerals left over. My carriers all had 3-5 interceptors and no money to replace them. I used the 1 sair and 1 dweb to slowly chip away at his bunkers and tanks, storming tanks and marines as they came out. Eventually I managed to kill his turret line, dweb a group of turrets, and drop an archon and a goon on his island, and he GG'd. This was after about 40 minuets of everyone telling me I couldn't win lol.
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On November 23 2009 23:03 konadora wrote:BGH?
most over rated map of all time,I hate that map.
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On November 24 2009 05:35 intrigue wrote:Show nested quote +On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. hahhahahahah amazing post loved all three maps are these in bw default folders or what
Uh not sure, I'm at work so I can't look at it. But you can DL them from the battle.net website, I know that for sure.
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LT is a classic, why is there so much hate towards it 
As for worst map, I hate Luna the most so it gets my vote. It replaced LT as the map-that-every-fucking-person played, and it was 100x shittier and more boring than LT. Oh and it was really ugly to look at.
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On November 24 2009 05:43 fanatacist wrote:Show nested quote +On November 24 2009 05:32 789 wrote:On November 24 2009 05:10 fanatacist wrote:On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. Lol Crazy Critters spawns the best FFAs ever. I had a 2 hour one once. Crystallis is a throwback to WC2, it's a similar map and concept to one already in WC2. I had fun xD Labyrinth is also mad fun for FFA or RW I agree these maps can be fun to play everyonce in awhile for fun. They aren't good for any sort of regular serious play though lol. Long FFAs are always fun. I can't remember the map, but I had one 5 way FFA with friends a long time ago. It ended up lasting 4 hours and ending in a 3 way draw. Basically by a series of tech choices by everyone, running the map out of money and being unable to tech switch no one was able to attack. It ended with 2 protosses and a zerg. I ended up with a decent size group of scouts, that I made to counter carrier/battle cruiser shenanigans. The other protoss had cannons and small ground force of mostly goons. I couldn't attack him because my scouts would have been toasted. He couldn't attack me because I had too many cannons. The zerg ended up with mostly just guardians, a few mutas, and a load of spore colonies left. He couldn't attack at all, because my scouts would have eaten his army up. I couldn't attack him because of the spore colonies .. and the other protoss couldn't attack him because of the guardians. Anyway, it ended up with the last hour of the game being filled posturing and refusal to give up lol. It was pretty boring at the time, but fun to look back on. My experience on Crazy Critters was a 5-way FFA where three players got eliminated or annoyed in the first 20 minutes. One of those players floated to the middle of the map and started turtling with turrets tanks and bunkers, once in a while trying to get to the low ground but failing. I was protoss, and the other remaining player was Zerg. We both tactically expanded where we could - he had dra lurk muta scourge guard devourer, I had scouts carriers archons zealots goons and high templar. After a long stalemate of us constantly killing each other and not gaining any ground, we both ended up pretty broke and the map was almost depleted of resources. The terran in the meantime was massing BCs with 2 vessels in the middle out of 1 Starport and eventually had 7 or 6. Him and I accidentally 2v1'd the Zerg, and he ended up getting neutralized. So now it was me, with 1 running base with low minerals, a few dragoons, 8 scouts, 3 carriers, a few archon ht and goon. I suicided my scouts to kill the last of his vessels (which were constantly EMPing) and battlecruisers. When money ran out, I had enough for dweb but not enough for corsairs. I mined the last mineral patch on the map with a shuttle and 8 probes until I got enough for a sair, with something like 20 minerals left over. My carriers all had 3-5 interceptors and no money to replace them. I used the 1 sair and 1 dweb to slowly chip away at his bunkers and tanks, storming tanks and marines as they came out. Eventually I managed to kill his turret line, dweb a group of turrets, and drop an archon and a goon on his island, and he GG'd. This was after about 40 minuets of everyone telling me I couldn't win lol.
Lol. I wish I could go back in time and starcraft be new again. It was more fun when everyone was new, it led to more crazyness.
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the worst map ever created i think is fastest
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On November 24 2009 06:18 SaveYourSavior wrote: the worst map ever created i think is fastest quick, edit your post until someone murdered you!
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On November 24 2009 06:18 SaveYourSavior wrote: the worst map ever created i think is fastest Lol, I agree.
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On November 24 2009 02:32 FonzeXD wrote: [...]Also, just wanted to propose the notion that it's about how bad the map is and how it was first percieved by the general public, not if there were epic games on them or if it was played to oblivion and back and you seem to not like the popularity of such a shitty map. When I speak on how bad a map is I'm talking balance issues, aesthetics, gameplay, and creativity. No bias towards your own race, either. Luna might have been the HORRIBLY standard macro map: nat outside of main, min only kind of to the right/left of your base, but, in terms of creativity, no map literally forced terran to not wall and thus created FD terrans and such. Luna cannot be considered a bad map. LT cannot be considered a bad map either because of how many versions there are, how an imbalance towards Terran lead to Z and P forcefully having to play some kind of drop game. Legendary map, so, even with the fucking shitty cliffs right above nat, it's not a bad map.
In my opinion, a map that is meant to be 2v2 has better games on it when people are actually plaing 2v2s. A map meant for 8(BGH) will not look so pretty but it gets the job done in the most simplest way. A map meant for 1v1s, like Longinus or Rush Hour 3, are good maps for competitive play because balance is taken into consideration but when a map fails at doing what it was meant to be made for, it's a truly bad map(DMZ, Demon's Forest). We need to basically search for the least played, most scorned and hated maps to date. Any other bias or confusion will lead us back to the start.
Quoted for truth. A map that is truly bad must be bad because it failed at doing what it intended to do. One might dislike Python, but that does not make it a bad map.
On November 24 2009 05:35 intrigue wrote:Show nested quote +On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. hahhahahahah amazing post loved all three maps are these in bw default folders or what Actually, they were part of Blizzard's Map of the Week.
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Uhm, Fantasy? The map ofc.
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Plama and Mercury fuck them. FUCK THEM
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Baekmagoji was sexy. Quite the opposite of bad.
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On November 24 2009 06:18 SaveYourSavior wrote: the worst map ever created i think is fastest fastest has produced some of the most epic games ever! + Show Spoiler +okay no. its just a mindless macrofest. i remember the good old days, back when i thought i was good when i played on it.
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Blue storm and Peaks of Beakdu. While they offer great pro games, and I'm sure crazy amateur games, I just hate playing on them.
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On November 24 2009 09:40 hyst.eric.al wrote:Show nested quote +On November 24 2009 06:18 SaveYourSavior wrote: the worst map ever created i think is fastest fastest has produced some of the most epic games ever! + Show Spoiler +okay no. its just a mindless macrofest. i remember the good old days, back when i thought i was good when i played on it. that game that stork played on it was pretty funny 
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Neo forbidden zone, super protoss imba, where testie goes 100-0 PvT on it.
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I remember Paradoxxx being almost impossible for zvp.
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MrHoon
10183 Posts
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neo arkanoid for me, the map was ugly as hell and the games were so weird
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Fuck, I want a link to that map. I wanna try that one out.
EDIT - What's with all the hate of Paradoxxx? the original was bad, but II was pretty cool. I'm a Z and I play that map.....
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honestly heartbreak ridge is the only map i dont like playing on as of now
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On November 24 2009 05:55 789 wrote:Show nested quote +On November 24 2009 05:43 fanatacist wrote:On November 24 2009 05:32 789 wrote:On November 24 2009 05:10 fanatacist wrote:On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. Lol Crazy Critters spawns the best FFAs ever. I had a 2 hour one once. Crystallis is a throwback to WC2, it's a similar map and concept to one already in WC2. I had fun xD Labyrinth is also mad fun for FFA or RW I agree these maps can be fun to play everyonce in awhile for fun. They aren't good for any sort of regular serious play though lol. Long FFAs are always fun. I can't remember the map, but I had one 5 way FFA with friends a long time ago. It ended up lasting 4 hours and ending in a 3 way draw. Basically by a series of tech choices by everyone, running the map out of money and being unable to tech switch no one was able to attack. It ended with 2 protosses and a zerg. I ended up with a decent size group of scouts, that I made to counter carrier/battle cruiser shenanigans. The other protoss had cannons and small ground force of mostly goons. I couldn't attack him because my scouts would have been toasted. He couldn't attack me because I had too many cannons. The zerg ended up with mostly just guardians, a few mutas, and a load of spore colonies left. He couldn't attack at all, because my scouts would have eaten his army up. I couldn't attack him because of the spore colonies .. and the other protoss couldn't attack him because of the guardians. Anyway, it ended up with the last hour of the game being filled posturing and refusal to give up lol. It was pretty boring at the time, but fun to look back on. My experience on Crazy Critters was a 5-way FFA where three players got eliminated or annoyed in the first 20 minutes. One of those players floated to the middle of the map and started turtling with turrets tanks and bunkers, once in a while trying to get to the low ground but failing. I was protoss, and the other remaining player was Zerg. We both tactically expanded where we could - he had dra lurk muta scourge guard devourer, I had scouts carriers archons zealots goons and high templar. After a long stalemate of us constantly killing each other and not gaining any ground, we both ended up pretty broke and the map was almost depleted of resources. The terran in the meantime was massing BCs with 2 vessels in the middle out of 1 Starport and eventually had 7 or 6. Him and I accidentally 2v1'd the Zerg, and he ended up getting neutralized. So now it was me, with 1 running base with low minerals, a few dragoons, 8 scouts, 3 carriers, a few archon ht and goon. I suicided my scouts to kill the last of his vessels (which were constantly EMPing) and battlecruisers. When money ran out, I had enough for dweb but not enough for corsairs. I mined the last mineral patch on the map with a shuttle and 8 probes until I got enough for a sair, with something like 20 minerals left over. My carriers all had 3-5 interceptors and no money to replace them. I used the 1 sair and 1 dweb to slowly chip away at his bunkers and tanks, storming tanks and marines as they came out. Eventually I managed to kill his turret line, dweb a group of turrets, and drop an archon and a goon on his island, and he GG'd. This was after about 40 minuets of everyone telling me I couldn't win lol. Lol. I wish I could go back in time and starcraft be new again. It was more fun when everyone was new, it led to more crazyness. This happened this year lol.
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I don't think Python is the worst map of all time - though I think its highly overrated and pretty imbalanced. Battle Royal was pretty disgustingly imbalanced, but it was moderately entertaining (when not zvz...), but a pretty much fail of a map.
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On November 24 2009 15:29 Comeh wrote: I don't think Python is the worst map of all time - though I think its highly overrated and pretty imbalanced. Iccup stats show an almost perfectly even 50% for every matchup, a feat unmatched by any of the other dozen or so maps I've looked at stats for.
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On November 24 2009 15:34 3clipse wrote:Show nested quote +On November 24 2009 15:29 Comeh wrote: I don't think Python is the worst map of all time - though I think its highly overrated and pretty imbalanced. Iccup stats show an almost perfectly even 50% for every matchup, a feat unmatched by any of the other dozen or so maps I've looked at stats for. Yes, but it is very Comeh imbalanced. He can hardly win on that map.
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On November 24 2009 06:00 9287 wrote: monty hall
Agreed, this map is terribly imba, ha ha. Although not quite as bad as some of the REALLY crazy ones I've seen in this thread.
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Korea (South)11580 Posts
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LT btw all plasma haters.. It's a really good map -.-
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On November 24 2009 11:00 MrHoon wrote: heatbreak ridge Heartbreak*
shizzle... dual post sry .-.
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On November 24 2009 05:54 xDark.Carnivalx wrote:LT is a classic, why is there so much hate towards it  As for worst map, I hate Luna the most so it gets my vote. It replaced LT as the map-that-every-fucking-person played, and it was 100x shittier and more boring than LT. Oh and it was really ugly to look at. 1000% agree
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Medusa is the worst map ever. The one where you can't build in the center. I don't think I've ever seen a terran win on that map until they fixed it.
And how can anyone hate Python or Longinus? They are awesome maps. Also i think that someone said Saterchasm was bad. That map is also good.
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there were alot of awful maps created, some that I remember are Plains to Hill Vertigo Legacy of Char Black Vane Ragnarok (lol)
but of all the maps i can remember, probably the map I hated playing the most was Martian Cross
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On November 24 2009 03:57 789 wrote:LabyrinthOn battle.net listed as a "map of the week" in october of 98. These are the kind of maps we had to play on in the early days of starcraft. Also, Cyrstallis. Whoever thought that map was a good idea should be shot. Worst part is that was a Blizzard map intended to be used as a melee map. And a third, Crazy Critters. Good luck finding room to build on this map without killing dozens of critters. Some of blizzard's maps aren't half bad ... some of them are complete ass. good choices for pro maps though i think monty hall is the worst
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81 FUCKING 5
WORST MAP.......... E V E R ! ! ! !
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On November 24 2009 05:29 CaptainPlatypus wrote: I remember once I convinced two players who were having a bo5 loser picks livestreamed to pick Bridge to Bridge 98 if he lost game 4...two reasonably well-known foreigners, too, though I can't remember who they are anymore. . this map is great , more people should play it instead of hunters for big team games
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On November 24 2009 17:53 HeavOnEarth wrote: fastest
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I really don't understand those who claim Python or Luna as the worst map ever. You can dislike them ofcourse, for being boring or standarized but they're far from the worst maps ever.
Imagine if we had only one map to play on. If it was python for example, SC would still be fun to play, but if we only had DMZ or battle royal SC would be pretty shitty.
My vote is battle royal.
Also fastest is not really an option (although I really dont like the map hunters at all) since it's not even made for competitive SC as we know it...
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Netherlands4992 Posts
On November 24 2009 19:23 Cyrkulous wrote:
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On November 24 2009 19:49 StylishVODs wrote: I really don't understand those who claim Python or Luna as the worst map ever. You can dislike them ofcourse, for being boring or standarized but they're far from the worst maps ever.
Imagine if we had only one map to play on. If it was python for example, SC would still be fun to play, but if we only had DMZ or battle royal SC would be pretty shitty.
My vote is battle royal.
Also fastest is not really an option (although I really dont like the map hunters at all) since it's not even made for competitive SC as we know it...
Agree, blizzard maps shouldn't count either because none of them were even remotely suitable for competitive play
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On November 24 2009 22:02 writer22816 wrote:Show nested quote +On November 24 2009 19:49 StylishVODs wrote: I really don't understand those who claim Python or Luna as the worst map ever. You can dislike them ofcourse, for being boring or standarized but they're far from the worst maps ever.
Imagine if we had only one map to play on. If it was python for example, SC would still be fun to play, but if we only had DMZ or battle royal SC would be pretty shitty.
My vote is battle royal.
Also fastest is not really an option (although I really dont like the map hunters at all) since it's not even made for competitive SC as we know it...
Agree, blizzard maps shouldn't count either because none of them were even remotely suitable for competitive play A lot of Blizz maps were used in early tournaments, so they were apparently deemed suitable.
Also, the title is worst map not worst pro map n_n;
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Probably Demon's Forest tbh. I mean you couldn't even play on that map because of the severe glitches.
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one i did forgot, Reverse Temple was really bad... I never manage to win on this map without doing some extreme all-in
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815 was pretty bad. There are good games on it, you would argue, but, I would argue that the ramp was a fucking pointless gimmick and all games were either sair/reaver from toss or some weird cheese where zerg goes 1 base lurks and glitches them through the ramp and contains you.Terran could just lift so they loved this map.
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On November 25 2009 00:06 FaCE_1 wrote:one i did forgot, Reverse Temple was really bad... I never manage to win on this map without doing some extreme all-in just when you thought they couldn't make LT any more T biased....
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If certain older maps were played heaps today, they'd get even worse stats than battle royale..
don't criticize it just because it's modern.
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why are so many people hating on lost temple? its one of the greatest maps of all time! as for the worst, i'd vote for luna. i hate that map
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battle royale was just so rediculous, it was nearly unplayable. ive never seen a game longer than 10 mins on that map.
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When i can download a Labyrinth?
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I will honestly say Lost Temple, god that map was so Imba it wasn't even funny.
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On November 24 2009 11:52 lMPERVlOUS wrote:Fuck, I want a link to that map. I wanna try that one out. EDIT - What's with all the hate of Paradoxxx? the original was bad, but II was pretty cool. I'm a Z and I play that map.....
Gotta bring this up again - this looks like quite an interesting map for a 1v1. Where can I get a download of it (it's not in the TLPD, or if it is, I can't find it)?
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Germany1302 Posts
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I never could stand Legacy of Char personally.
I dont know how people can say LT. I think that modern map design owes a huge amount to that map. Even if it does have horrible imbalances, its been instrumental to BW's evolution IMO..
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Lost Temple, Outsider, Jim Raynors Memory
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