Also most of the modern macro maps are ewwwwwww ( collo etc ... )
Worst map of all time? - Page 4
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Boblion
France8043 Posts
Also most of the modern macro maps are ewwwwwww ( collo etc ... ) | ||
BloodDrunK
Bangladesh2767 Posts
Yeah I said it. | ||
zazen
Brazil695 Posts
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Sadist
United States7233 Posts
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Knee_of_Justice
United States388 Posts
Does that qualify? :D Other than that, I would say that LT is retarded. I never even play there, but especially not when i see that my opponent has chosen Terran. Tank drops on that ridge are SOOOO annoying. I also hate Big GAY Hunters because of the numerous ridiculous positions, as well as the cliffs in the corner bases that i never fail to forget about, to my terran opponent's amusement. | ||
Slugbreath
Sweden201 Posts
On November 24 2009 00:10 Geo.Rion wrote: Tiamat look at the stats Look at the stats of Tiamat? There really are too few observations to draw any conclusions. Edit: Which of course doesn't mean that it has to be balanced. I'm not saying that! ^^' | ||
Try
United States1293 Posts
On November 24 2009 02:12 Slugbreath wrote: Look at the stats of Tiamat? There really are too few observations to draw any conclusions. Edit: Which of course doesn't mean that it has to be balanced. I'm not saying that! ^^' Try playing on Tiamat Zerg versus Terran. It's impossible. There is not a single good place to flank on that map. | ||
lone_hydra
Canada1460 Posts
On November 24 2009 01:52 Sadist wrote: FYI LT is the greatest map of all time. Nothing else comes close. Ahh, as expected of the Terran player. You must love those cliffs above natural ehh? | ||
Sadist
United States7233 Posts
On November 24 2009 02:17 lone_hydra wrote: Ahh, as expected of the Terran player. You must love those cliffs above natural ehh? ya they are great for storm drops as well as lurkers. Not to mention impossible islands to defeat when someone has carriers or mass sunk and shit there! The horror! | ||
koreasilver
9109 Posts
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Pigsquirrel
United States615 Posts
On November 24 2009 00:36 OreoBoi wrote: Astral Balance Agreed. Astral Balance = epic fail. No natural WTF? | ||
GreEny K
Germany7312 Posts
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FonzeXD
United States220 Posts
On November 24 2009 01:53 Knee_of_Justice wrote: I once made a HUGE 2v2 map with starting points cross map and one GIANT bridge connecting the two bases... The rest was just space. Does that qualify? :D Other than that, I would say that LT is retarded. I never even play there, but especially not when i see that my opponent has chosen Terran. Tank drops on that ridge are SOOOO annoying. I also hate Big GAY Hunters because of the numerous ridiculous positions, as well as the cliffs in the corner bases that i never fail to forget about, to my terran opponent's amusement. Heh, I made a map similar to that but I made 4 huge bridges connecting to an island in the center using the palette tool in Starforge(to create custom terrain). The map was horrible XD! Also, just wanted to propose the notion that it's about how bad the map is and how it was first percieved by the general public, not if there were epic games on them or if it was played to oblivion and back and you seem to not like the popularity of such a shitty map. When I speak on how bad a map is I'm talking balance issues, aesthetics, gameplay, and creativity. No bias towards your own race, either. Luna might have been the HORRIBLY standard macro map: nat outside of main, min only kind of to the right/left of your base, but, in terms of creativity, no map literally forced terran to not wall and thus created FD terrans and such. Luna cannot be considered a bad map. LT cannot be considered a bad map either because of how many versions there are, how an imbalance towards Terran lead to Z and P forcefully having to play some kind of drop game. Legendary map, so, even with the fucking shitty cliffs right above nat, it's not a bad map. In my opinion, a map that is meant to be 2v2 has better games on it when people are actually plaing 2v2s. A map meant for 8(BGH) will not look so pretty but it gets the job done in the most simplest way. A map meant for 1v1s, like Longinus or Rush Hour 3, are good maps for competitive play because balance is taken into consideration but when a map fails at doing what it was meant to be made for, it's a truly bad map(DMZ, Demon's Forest). We need to basically search for the least played, most scorned and hated maps to date. Any other bias or confusion will lead us back to the start. | ||
asel
Germany1599 Posts
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SOB_Maj_Brian
United States522 Posts
Fantasy v. Stork (where Fantasy shocked Stork in the finals) Stork v. Best (Stork puts gates in the main) GGPlay v. Flash (Where GGPlay wins randomly!) I thought it was really ingenious map with all the eggs and very small mains which forced building outside of it. | ||
fanatacist
10319 Posts
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Velr
Switzerland10716 Posts
On November 24 2009 02:49 SOB_Maj_Brian wrote: Plasma was amazing there were so many good games on it. Fantasy v. Stork (where Fantasy shocked Stork in the finals) Stork v. Best (Stork puts gates in the main) GGPlay v. Flash (Where GGPlay wins randomly!) I thought it was really ingenious map with all the eggs and very small mains which forced building outside of it. Just because the retarded map had some retarded games on it (exciting but retarded), it does not become a good map. | ||
da_head
Canada3350 Posts
also, why is python so hated? | ||
LarJarsE
United States1378 Posts
(3)Demons Shiver http://www.panschk.de/mappage/comments.php?mapid=3851 many of the bugs were fixed, and the tileset was changed to ice. It may not be as visually appealing when you look at the picture, but the the forest/blind/dodge concept has been increased and pathing has been fixed by adding neutral buildings with unwalkable tiles underneath them. Also, the ice is unwalkable. I suggest you guys checccck it | ||
Eatme
Switzerland3919 Posts
On November 23 2009 22:24 Ao_Jun wrote: I loved Ashrigo ![]() I somehow always hated two maps most of all Jim Raynor's Memory And Neo Jungle Story I have no idea why i hate these maps so much, just never really had fun when i was playing them ![]() I've always loved Jungle Story and I dont dislike JR's memory. The trick to play Jungle Story is to go very early drop (or air) strats since T can cliff your main, plus you want to expand on your cliff and prevent your opponent to do the same. Even for that day you (well atleast I did) used very different build orders compared to other "normal" maps. Blaze was a really annoying and generally awful map. | ||
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