Protoss can FE but it's risky
Zerg overall quite strong
| Forum Index > BW General |
|
konadora
Singapore66358 Posts
Protoss can FE but it's risky Zerg overall quite strong | ||
|
Mortician
Bulgaria2332 Posts
| ||
|
sixghost
United States2096 Posts
| ||
|
Misrah
United States1695 Posts
| ||
|
Alur
Denmark3900 Posts
On August 25 2009 18:33 Alur wrote: You're making a remake of it as a BW map aren't you? Saw it coming! Good job on the map though. | ||
|
Iplaythings
Denmark9110 Posts
| ||
|
konadora
Singapore66358 Posts
| ||
|
Nikon
Bulgaria5710 Posts
As for the watchtowers, they don't really offer that much of vision, perhaps include triggers to make them work in UMS? | ||
|
konadora
Singapore66358 Posts
On August 27 2009 00:01 Nikoner wrote: Have you thought of getting a lower layer of terrain so you could put a ramp out of the nat as well? As for the watchtowers, they don't really offer that much of vision, perhaps include triggers to make them work in UMS? That's why I tried making the map using other tilesets (twilight and jungle) but it was rather impossible to make the reverse ramps, as well as a few other issues. Yeah I'm considering implementing that feature, making this a UMS-map (if you want the watchtower feature) | ||
|
Nikon
Bulgaria5710 Posts
Entirely up to you tho. | ||
|
Mortician
Bulgaria2332 Posts
On August 26 2009 23:53 konadora wrote: Looks like the only issue is the wide ramps? I admit that as a Z, I had a much easier time because of the ramp. Either that or make the choke at the natural smaller | ||
|
konadora
Singapore66358 Posts
Players: All Players Conditions: Current Player brings at least 1 [any unit] to 'Location 0'. Actions: Give All Map Revealer owned by Neutral at 'Location 1' to Current Player. Preserve trigger. And the reverse for removing vision But doesn't seem to work =/ | ||
|
Nikon
Bulgaria5710 Posts
| ||
|
konadora
Singapore66358 Posts
| ||
|
AzureEye
United States1360 Posts
| ||
|
GoSu
Korea (South)1773 Posts
| ||
|
konadora
Singapore66358 Posts
On August 27 2009 00:57 AzureEye wrote: That map looks horribly unbalanced. Easy 3rd expo for Terran, difficult micro for Zerg due to obstacles in middle On August 26 2009 19:07 konadora wrote: Btw take note that this was a 2v2 map during Blizzcon | ||
|
Nikon
Bulgaria5710 Posts
| ||
|
konadora
Singapore66358 Posts
| ||
|
Nikon
Bulgaria5710 Posts
Conditions: Always Actions: Set "Switch 1" --- Conditions: Current player brings at least 1 [Any unit] to Location 1. Current player commands the most [Any unit] at Location 1. "Switch 1" is set. Actions: Give all Map Revealer owned by Neutral at Location 255 to Current Player. Clear "Switch 1" Set "Switch 2" Preserve trigger. --- Conditions: Current player brings at least 1 [Any unit] to Location 2. {ie, right outside the watchtower thingy} "Switch 2" is set. Actions: Give all Map Revealer owned by Current Player at Location 255 to Neutral. Clear "Switch 2" Set "Switch 1" Preserve trigger. Should allow for players to "steal" control from their opponent if they bring more units as well - not sure if that's how the watchtowers work in SC2 tho. You may also need multiple copies of some of the triggers. Edit: Oops, sorry. Edit edit: I am an idiot. Should work now. | ||
| ||
StarCraft 2 StarCraft: Brood War Super Smash Bros Other Games Organizations
StarCraft 2 • Hupsaiya StarCraft: Brood War• mYiSmile116 • HeavenSC • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s |
|
GSL
WardiTV Team League
The PondCast
WardiTV Team League
Replay Cast
Replay Cast
CranKy Ducklings
RSL Revival
WardiTV Team League
uThermal 2v2 Circuit
[ Show More ] BSL
Sparkling Tuna Cup
RSL Revival
WardiTV Team League
BSL
Replay Cast
Replay Cast
Wardi Open
Monday Night Weeklies
WardiTV Team League
|
|
|