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On January 05 2007 10:06 oneofthem wrote: yeah if all tl players play again I think we can pretty much rape the entire server more completely than it has ever been done in travian history.
We were some pretty badass mother fuckers :D Such bullies too, but thats where the fun is
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thedeadhaji
39489 Posts
a travian player's worth changes a lot during the various stages of the game. Oneofthem, you didnt cover lategame, where a player's worth is defined by one of two factors. One is the brains and organization to lead coordinated offensives and defensives, a trait that is required from the alliance leader and senate members.
The other is diligence and persistence in buliding an army for months while never using it, and laying low so as not to get attacked. In s4 if you remember, Genesis knew that DeanSmith, Neo, etc had an anti-WorldWonder army since in general, their armies would show up on their attack reports fairly frequently. The value of my army was that they did not know about its existence.
It is a real pain in the ass doing the same things over and over every 6 hours for over 100 days in order to build a 100,000+ crop/hour army, maintaining it with crop, never using it to attack EVER, and at the same time never talking about even its mere existence on even your own alliance forums for fear of information leaks.
Until about 2 weeks until the final attack, only Neo knew about the army I had (and whoever he trusted enough to disclose it to) and I think I only let 4-5 people even know about it.
And it is VERY hard to ask for crop support without letting other pple know what you have that you have to feed
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United States37500 Posts
On January 05 2007 07:38 IntoTheWow wrote: edit2: Kaz first attack in our first war was awesome. I remember everyone posting battle report of armies of 500 axes. And suddenly Kaz appeared with a 2k/2.5k army or more i cant remember. hahah that guy deleted right?
With AdNoctvm? Kaz was f'ing beastly and most of our own TL guys didn't know how big his army was. He just stole the most aggessive player slot and kept it for a good 5 months.
That army was quite beastly for 2-3 into the server. :D Not to mention the rest of TL brought that village down with a shitload of catas after Kaz cleared. arch deleted about five days later.
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United States37500 Posts
On January 05 2007 08:58 garandou wrote:Show nested quote +On January 04 2007 21:41 NeoIllusions wrote: Your suggestion that players should conquer for the first time with 3 villages only, may have been a bit premature. No, it wasn't. That's what I did on s5. You need a good target and it's a bit risky, but in the end it payed off. Elite (the #1 alliance at that time) was a bit surprised to be the victim of the first conquest on the server xD It also led to a very funny 250 pally attack conducted by zerg ^^
You're an outlier though, garandou mini-diu. You had no technical allies around you for squares and sqaures. So everything within your 100x100 was a farm or conquest target. xD
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Remember when I was playing....*sigh*...We all were like "OMG RoB AND ABC ARE FIGHTING...who do we side with!??!" because RoB was famous for bsing their own alliances, and ABC had been with us forever. Turned out ABC and RoB both attacked us....and once my village got catapulted (ty for the troops anyway Leg, got there far too late sadly...dudes near me came after me before then too.) I quit. Was fun until my village got destroyed.
Congrats Neo.
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United States37500 Posts
On January 05 2007 10:06 oneofthem wrote: yeah if all tl players play again I think we can pretty much rape the entire server more completely than it has ever been done in travian history.
Well, that's because our TL guys are a shitload more competent than your average intarweb kid. I rarely had to repeat myself with TL members. It wasn't always true with non-TL members. >_>
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United States37500 Posts
On January 05 2007 14:37 thedeadhaji wrote:a travian player's worth changes a lot during the various stages of the game. Oneofthem, you didnt cover lategame, where a player's worth is defined by one of two factors. One is the brains and organization to lead coordinated offensives and defensives, a trait that is required from the alliance leader and senate members. The other is diligence and persistence in buliding an army for months while never using it, and laying low so as not to get attacked. In s4 if you remember, Genesis knew that DeanSmith, Neo, etc had an anti-WorldWonder army since in general, their armies would show up on their attack reports fairly frequently. The value of my army was that they did not know about its existence. It is a real pain in the ass doing the same things over and over every 6 hours for over 100 days in order to build a 100,000+ crop/hour army, maintaining it with crop, never using it to attack EVER, and at the same time never talking about even its mere existence on even your own alliance forums for fear of information leaks. Until about 2 weeks until the final attack, only Neo knew about the army I had (and whoever he trusted enough to disclose it to) and I think I only let 4-5 people even know about it. And it is VERY hard to ask for crop support without letting other pple know what you have that you have to feed 
oneofthem didn't cover late game because he always quits/deletes/passes account down before he reaches it. XD
But what haji says is completely true. The fact that he layed under the radar for so damn long was one of the main reasons he was able to build the largest .com army. The only point that I can think of that could give it away was that haji held the 1/2 crop artifact for over 2 months, probably even a few weeks longer than I had my 1/2 crop.
Either way, haji was the best candidate, hands down, to build to that anti-WW army. He was as active as I was and raided the most efficiently. Plus he had some of our own players to support him with crop on a semi-regular basis.
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Cayman Islands24199 Posts
On January 05 2007 15:47 NeoIllusions wrote:Show nested quote +On January 05 2007 08:58 garandou wrote:On January 04 2007 21:41 NeoIllusions wrote: Your suggestion that players should conquer for the first time with 3 villages only, may have been a bit premature. No, it wasn't. That's what I did on s5. You need a good target and it's a bit risky, but in the end it payed off. Elite (the #1 alliance at that time) was a bit surprised to be the victim of the first conquest on the server xD It also led to a very funny 250 pally attack conducted by zerg ^^ You're an outlier though, garandou mini-diu.  You had no technical allies around you for squares and sqaures. So everything within your 100x100 was a farm or conquest target. xD er no, i stole his farms alot. his area is better than mine though. I killed all the little pricks too early. I was raiding 4 hour out with around a 80 field radius at one point just to stay alive.
I dont think diu is all that, Cina is the most impressive player i've seen, while diu just seems to be aggressive and doesn't have as much of a grasp on the mathematical part of the game as some of us do. His s5 account for example would totally get obliterated by either me or garandou.
oneofthem didn't cover late game because he always quits/deletes/passes account down before he reaches it. XD
nah, i was just talking about game mechanics for growth.
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Cayman Islands24199 Posts
On January 05 2007 14:37 thedeadhaji wrote:a travian player's worth changes a lot during the various stages of the game. Oneofthem, you didnt cover lategame, where a player's worth is defined by one of two factors. One is the brains and organization to lead coordinated offensives and defensives, a trait that is required from the alliance leader and senate members. The other is diligence and persistence in buliding an army for months while never using it, and laying low so as not to get attacked. In s4 if you remember, Genesis knew that DeanSmith, Neo, etc had an anti-WorldWonder army since in general, their armies would show up on their attack reports fairly frequently. The value of my army was that they did not know about its existence. It is a real pain in the ass doing the same things over and over every 6 hours for over 100 days in order to build a 100,000+ crop/hour army, maintaining it with crop, never using it to attack EVER, and at the same time never talking about even its mere existence on even your own alliance forums for fear of information leaks. Until about 2 weeks until the final attack, only Neo knew about the army I had (and whoever he trusted enough to disclose it to) and I think I only let 4-5 people even know about it. And it is VERY hard to ask for crop support without letting other pple know what you have that you have to feed  I'm only talking about individual playing ability to grow, it was not meant as a statement of worthiness. Maybe i should have used a different word.
For late game, the leaders are everything. A competent leader wins the game with a certain cooperative players/resources, since late game initiatives are few and macro.
The adnoctvm war was really a real war for TL, pretty much everyone active participated. I remember cataing one of adnoctvm's ally's diplomat. The guy sent "please stop" like 10 times, reminded me of some poor robot dying. Before then we kinda were afraid of ranked alliances, I remember a discussion on "SOJ" when they were ranked up there and some of our more dovish members were afraid of attacking them and making too many enemies, but really their entire shit dissolved in less than a few weeks. Travian alliances are only as impressive as their leadership and core members.
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Cayman Islands24199 Posts
On January 05 2007 15:50 NeoIllusions wrote:Show nested quote +On January 05 2007 10:06 oneofthem wrote: yeah if all tl players play again I think we can pretty much rape the entire server more completely than it has ever been done in travian history. Well, that's because our TL guys are a shitload more competent than your average intarweb kid. I rarely had to repeat myself with TL members. It wasn't always true with non-TL members. >_> well yeah, TL bans most idiots. Pick your average travian kid and unleash the poor fellow on TL i doubt he'll live one day. Take conqueror15 for example, i'd like to see him take a boot to the face.
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United States37500 Posts
On January 05 2007 20:21 oneofthem wrote:Show nested quote +On January 05 2007 14:37 thedeadhaji wrote:a travian player's worth changes a lot during the various stages of the game. Oneofthem, you didnt cover lategame, where a player's worth is defined by one of two factors. One is the brains and organization to lead coordinated offensives and defensives, a trait that is required from the alliance leader and senate members. The other is diligence and persistence in buliding an army for months while never using it, and laying low so as not to get attacked. In s4 if you remember, Genesis knew that DeanSmith, Neo, etc had an anti-WorldWonder army since in general, their armies would show up on their attack reports fairly frequently. The value of my army was that they did not know about its existence. It is a real pain in the ass doing the same things over and over every 6 hours for over 100 days in order to build a 100,000+ crop/hour army, maintaining it with crop, never using it to attack EVER, and at the same time never talking about even its mere existence on even your own alliance forums for fear of information leaks. Until about 2 weeks until the final attack, only Neo knew about the army I had (and whoever he trusted enough to disclose it to) and I think I only let 4-5 people even know about it. And it is VERY hard to ask for crop support without letting other pple know what you have that you have to feed  I'm only talking about individual playing ability to grow, it was not meant as a statement of worthiness. Maybe i should have used a different word. For late game, the leaders are everything. A competent leader wins the game with a certain cooperative players/resources, since late game initiatives are few and macro. The adnoctvm war was really a real war for TL, pretty much everyone active participated. I remember cataing one of adnoctvm's ally's diplomat. The guy sent "please stop" like 10 times, reminded me of some poor robot dying. Before then we kinda were afraid of ranked alliances, I remember a discussion on "SOJ" when they were ranked up there and some of our more dovish members were afraid of attacking them and making too many enemies, but really their entire shit dissolved in less than a few weeks. Travian alliances are only as impressive as their leadership and core members.
The dove says hi. Not quite about SOJ, but about ~SL~. >_>
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Pfft, one of my farms joined SOJ for protection.
that lasted all of a week till i wrecked his ass 
edit: yea adnoctvm war was fun, it was great to read kaz's badass cleaner attacks and then waves and waves of catas after that
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Cayman Islands24199 Posts
On January 05 2007 21:46 NeoIllusions wrote:Show nested quote +On January 05 2007 20:21 oneofthem wrote:On January 05 2007 14:37 thedeadhaji wrote:a travian player's worth changes a lot during the various stages of the game. Oneofthem, you didnt cover lategame, where a player's worth is defined by one of two factors. One is the brains and organization to lead coordinated offensives and defensives, a trait that is required from the alliance leader and senate members. The other is diligence and persistence in buliding an army for months while never using it, and laying low so as not to get attacked. In s4 if you remember, Genesis knew that DeanSmith, Neo, etc had an anti-WorldWonder army since in general, their armies would show up on their attack reports fairly frequently. The value of my army was that they did not know about its existence. It is a real pain in the ass doing the same things over and over every 6 hours for over 100 days in order to build a 100,000+ crop/hour army, maintaining it with crop, never using it to attack EVER, and at the same time never talking about even its mere existence on even your own alliance forums for fear of information leaks. Until about 2 weeks until the final attack, only Neo knew about the army I had (and whoever he trusted enough to disclose it to) and I think I only let 4-5 people even know about it. And it is VERY hard to ask for crop support without letting other pple know what you have that you have to feed  I'm only talking about individual playing ability to grow, it was not meant as a statement of worthiness. Maybe i should have used a different word. For late game, the leaders are everything. A competent leader wins the game with a certain cooperative players/resources, since late game initiatives are few and macro. The adnoctvm war was really a real war for TL, pretty much everyone active participated. I remember cataing one of adnoctvm's ally's diplomat. The guy sent "please stop" like 10 times, reminded me of some poor robot dying. Before then we kinda were afraid of ranked alliances, I remember a discussion on "SOJ" when they were ranked up there and some of our more dovish members were afraid of attacking them and making too many enemies, but really their entire shit dissolved in less than a few weeks. Travian alliances are only as impressive as their leadership and core members. The dove says hi. Not quite about SOJ, but about ~SL~. >_> oh shit, SL was among the faggest alliances ever devised. I'm glad they were wiped out.
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On January 03 2007 18:59 NeoIllusions wrote:Show nested quote +On January 03 2007 18:54 Kwark wrote: I have what it takes. One of the players please PM me when the time comes. I'd be willing to teach if enough people show interest.  But so far, all the old players aren't interested in starting again. I know Darkmage (Frenchguy) is still playing Server 2 under the name "PlayerKillers". You could try registering on S2 NorthEast and talk to him. If you like the game, PM me and I'll write you up a guide.
Hi, I'm playin on server 3(the one with 3x speed), using gauls, and just started for like 30 hours I'd appreciate a guide, and please, whoever else is playing on serv 3 or 7, post here so we all know and possibly make an alliance
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On January 05 2007 09:50 oneofthem wrote: Ah I'm pretty bad at timing attacks, too many distractions plus the travian clock doesn't run right. :/ I was overly obsessed with efficiency of CP also, meaning that i tried to get as much crop per cp as possible, a mistake. Conquering early is just a trophy, like making a 2nd village asap, it doesn't necessarily translate into more growth. More on this later.
As for the villages being effective, on s5 garandou and i were both feeding a lot of troops, but he had more villages, which not only meant that he could have crop production but also resources and merchants with which to trade with other players for crop. My crop situation on s5 would be much easier to manage if I used up my cultural points as soon as i got them. Plus, later on most farms would be gone, and having to constantly find farms or make new ones makes the game much too hard to manage.
On T3 the crop problem is solved somewhat by the main village and also by crop oases. It is just that the main village takes time to build up, with a lv15 or 16 field taking up to a day or two to upgrade. (even on the 3x speed server lv16 fields took a day...although I did have a village with over 60k crop production ^_^)
Having to raid all the crop to feed army is downright horrible and takes way too much time. All the late game accounts I had a chance to manage were way easier my s5, since I just have to send crop from villages with crop to the consumption village.
Another misconception about hte game is that it is all about resources, when it is really all about time. The best strategy is not one that which makes income cheapest (troops and raids) but one which expands income the most during a set period of time. In this way building high level fields is more effective time wise for income generation than simply raiding troops. Plus, you'll be overflowing with resources when your raiding income reach a certain level (this is the "flying" stage in which all methods of production are in full boom, troops, buildings, chiefs, parties, all building) you will pretty much ignore marginal cost/income analysis in favor of net income generation. But then again some factors of production depends on your activity level and luck, so one must be careful to not rely too much on those. The general rule is this, build as much cheap cp as possible, and get villages asap. Try to get 5 or 6 chiefs ready, and by that time (shouldn't take a very long time, I think it took Cina all but a month on 3x speed T3 with a gaul) just go on conquering, your account is going to be unholy powerful compared to pretty much anyone else at that point anyways, assuming you raid diligently and smartly
So for me I measure the abilty of a travian player to do two things, kill and make money. Some players, (cina for example) value only high pop, and say the purpose of an army is to get higher pop easier, and the purpose of alliances is for bullying and protection, that's just so womanish. bleh. If you are going to invest time and energy into a game with the ability to kick someone else's ass, by all means, try to kick as much ass as possible. Running a highly offensive account is where the fun is, but late game travian doesn't allow for this.
I can only assume that you misunderstood/ did not quite get the context of that strategy. As it refers to how to grow fastest early game (while 90% of your post refer to late game) where everything is about ressources. Also noone was talking about conquering fast. The point was made that conquering is more effective than founding a 2nd or 3rd village. Yes that means supplying your growing army exclusively with raiding and merchanting (and crop from your main village). Still more effective than founding if you do the math.
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Cayman Islands24199 Posts
umm, it was definitely not more effective, since first there are very few targets around when I had 2 or 3 villages, and also I had only one or two chief. Then to conquer I'd have to use my army, which must be fed by raiding. If I have only one chief, i'll have to send 5 cleaners, which absolutely is not acceptable. Even when there are 2 or 3 villages, I was pumping TK clubs 24/7, even though making chiefs are still very expensive because of teh cost of residences. Definitely settle a few more villages before conquering, unless there is a 600 pop towne 1 or 2 squares away from your army. get at least 4 or 5 villages (shouldn't take very long to do so, by this time most players will only have their first little expansion at 100 pop) so you'll have an easier time finding targets and have the chiefs to take the village in less time. Founding a new village doesn't mean you want the resources or crop, but have one more production spot where you can hold parties.
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Do the math. You don't need a 2nd village- founding it only takes resources away from a way more profitable source of income- your army. Thus staying with your main village until there ARE these 600 pop targets is more profitable even tough more stressful too due to crop. 5 cleanerwaves is no problem at all at these close distances. (not even mentioning that you'll ofc pick some simcity player...)
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thedeadhaji
39489 Posts
sometimes the numbers dont tell the whole story.
the reason ascelon/oneofthem and other players that employed a similar playstyle couldnt conquer early was the massive crop issues that would come with commiitting their army for an extended period of time
I remember quite a few kaz attacks where other pple had to feed his army while they were on their way, and I had to do the same thing when doing my final attack. (i was actually given the speed artifact to reduce this crop burden because it was just SO bad)
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Cayman Islands24199 Posts
perhaps my time playing speed server has distorted my opinion on this, but villages are so easy to get, and CP pile up too fast to be waiting for conquering opportunities. Unless you get your villages set up very slowly, just make a new village. It isn't that big of a deal whether you conquer the same village one week earlier or later.
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thedeadhaji
39489 Posts
so what happened on the speed server? is it over?
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