TeamLiquid's Travian Experience - Page 6
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NeoIllusions
United States37500 Posts
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oneofthem
Cayman Islands24199 Posts
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thedeadhaji
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39489 Posts
On January 03 2007 18:57 NeoIllusions wrote: Actually, I think the first guy to conquer a village in the NorthWest was Chinezu. The fag was conquering our TL inactive guys. Chinezu, piratuxxx and ROM were the 3 Big Gauls during the first 4-5 months. ![]() lol I had both chinezu and piratuxxx near me~~~ they were both huge fags. and multis | ||
Spike
United States1392 Posts
On January 03 2007 17:46 oneofthem wrote: The effort put into the adnoctvm war was phenomenal. They didn't know wtf hit them. adnoctvm - thats who they were. I remember many catapult attacks and Kaz's big suicide attack (did we ever figure out who supplied the defense troops? RoB?). Anyway the game needs to be... Less time intensive. Shorten, 11 months ![]() Allow for troops from one player's village to combine. | ||
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thedeadhaji
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39489 Posts
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oneofthem
Cayman Islands24199 Posts
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KwarK
United States41928 Posts
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b_unnies
3579 Posts
On January 03 2007 22:48 Spike wrote: adnoctvm - thats who they were. I remember many catapult attacks and Kaz's big suicide attack (did we ever figure out who supplied the defense troops? RoB?). Anyway the game needs to be... Less time intensive. Shorten, 11 months ![]() Allow for troops from one player's village to combine. if troops can combine together in 1 village and use them, that would make travian totally fucked(not like it already is fucked up) | ||
nitram
Canada5412 Posts
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Spike
United States1392 Posts
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oneofthem
Cayman Islands24199 Posts
On January 03 2007 23:58 nitram wrote: eh, that'll just be accounted for by making a more complicated combat system, like separate divisions or something. But the game is too simple for that. + each village upgrades its own units produced, armour + offensive power. So that makes it impossible to combine. | ||
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thedeadhaji
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39489 Posts
FIX THE FUCKING GLITCHED ASS CROP ARTIFACT DAMN IT!!!!!!!!!! | ||
SoMuchBetter
Australia10606 Posts
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intrigue
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Washington, D.C9933 Posts
On January 04 2007 04:32 SoMuchBetter wrote: its over haji, let go try telling that to a soldier back from a long war an eleven-month war haji you have made our country proud | ||
Target
Canada151 Posts
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thedeadhaji
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39489 Posts
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L!MP
Australia2067 Posts
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oneofthem
Cayman Islands24199 Posts
On January 04 2007 06:54 thedeadhaji wrote: dont worry man, i'm sure the magical land of japan will cure you of travian in no time. *lost his manhood in the war* | ||
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NeoIllusions
United States37500 Posts
~~~ Combat has a formula which I never bothered enough to look into. Just know the attack/defense units for each race and you'll be pretty safe. Roman: Early game: Leg (Off), Prae (Def) Mid game: Imp (Off), Equ Imps (raiding), Prae (Def) Late game: Imp (Off), Equ Cae (Off), Prae (Def) Gaul: Early: Phal (Off/Def) Mid game: Swords (Off), TTs (raiding), Phal (Def) Late game: Swords (Off), Hads (Off), Phal (Def) Teuton: Early: Clubs (Off/raiding) Mid: Clubs (Off/raiding), Palas (Def/raiding), Spears (Def) Late: Axes (Off), TKs (Off), Spears (Def) Off and Def are self-explanatory. "raiding" means that these units are fast and are good for raiding purposes only. Try not to attack villages with "raiding" units if there are defense. The cost of losing raiding cavalry units will set you back immensely if you lose too many. Offense is standard over all. Defense, you want to notice what tribe is attacking you and what units they could be using. If you get yourself in a good alliance, try to have an ally near you to help out with defense. If you are Roman, you use Praes to defend against attacking infantry. Praes have the best anti-infantry defense. But if someone is attacking you with cavalry, as Roman, you're rather fucked. So your options are to either dodge the attack (use up or merchant away resources so that crannies can cover the rest) or defend. Your best hope is that you have a Gaul or Teuton near by so they can reinforce you with Phal or Spears, respectively. Over time, you'll start to realize what size army can handle what size defense. But for the most part, scout regularly and use the simulator. Neo ----------------------------------------- Original Message: hey, i just started the game, playing casually, don't know if i'll actually continue or anything i have a question about the combat system, like how does it work? how does the combat simulator actually get those results... the only thing i've been able to discern so far is that attacking has a huge advantage over defending | ||
EAGER-beaver
Canada2799 Posts
On January 03 2007 23:05 Kwark wrote: This game is so slow. Makes me want to multi already. be patient, after 2 weeks I got tired of managing the non stop raids. | ||
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