|
|
That is supremely cool :D
|
This is really cool. The font size for the legend could be a little bit bigger because it is hard to read atm and it woulndt screw too much with the spacing of the other things.
I especially like the upgrades tab. Thats really cool and is currently missing from the standard stats screen.
|
Only confusing part was the legend for gas/minerals income. Good graphic otherwise.
|
This is pretty neat. Great idea and execution.
Did you mean to put something like Aircraft/Aerial Plating + Weapons instead of repeating Vehicle in the legend?
Hmm, I do think you shouldn't just tack gas on to the end of minerals, it makes it harder to compare relative gas income.
And keep the blue/Boxer's Units killed/resources destroyed on the right, like the rest of the chart.
|
That is pretty sick. I'd love to see more!
|
Of course Boxer PWNs!
Thanks for the graphics though
|
|
|
|
Kinda tricky at first, but once you figure it out, its really nice way to compare stats. Hope seeing this one in the future
|
That is really damn cool. A lot of info at a glance, and a whole lot more when you look closer.
|
I assume you're a graphic designer =)?
|
|
It's been said before, the upgrade names are kinda wrong. But otherwise this is how post-game blizzard graphs should look like! Also, I don't think it's that hard to extrapolte from the game's data (for blizzard, this might be a good idea to present in the b.net forums.)
Here's some ideas on what to add: gaining and losing tech trees: The first time each of them builds a Barracks, the first time each of them builds a factory and the same for the starport. also, when they lose their only barracks or only factory and lose that tech. This could give nice additional info. I'd stick those "images" (like you did with the expos) on to a graph that shows relative supply - like you did with the kill count.
Good job!
|
this is really impressive.
|
with dreamhack you could also put their pulse  and perhaps a rage meter, and when it's full, idra leaves, no gg
|
Pretty sick way of showing match stats if you ask me <3
|
this chart is awesome
u need a script to do it out of a replay file
|
Really cool, though I would also like to see how much resources each player has unspent at any given point. I didn't watch that game, but I'm getting the impression Boxer was able to resupply his army quickly after the battle at 30 whereas TLO dwindled, and stockpiled minerals is one possible answer to the question why.
|
|
|
|