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TLO vs Boxer - Game Analysis Graphic

Blogs > alteredclone
Post a Reply
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alteredclone
Profile Blog Joined October 2011
United States110 Posts
December 01 2011 04:30 GMT
#1
[image loading]


Alright. This is something I’ve been working on for far too long. It is time to release it into the wild. Be warned: THIS IS A BETA. I plan to make more for choice MLG Providence games and perhaps others if they are suggested / good. This is a chart of game 3 of this series featuring Liquid’TLO and SlayerS_BoxeR. I would like some feedback. What do you think is interesting information? What else would you like to be featured in the chart? Are there things included that don’t seem necessary or interesting? Do parts of the chart feel unreadable? Other feedback is accepted as well. Don’t be afraid to be harsh. I can take it.

****
Graphics@alteredclone
ShatterZer0
Profile Joined November 2010
United States1843 Posts
December 01 2011 04:35 GMT
#2
That is supremely cool :D
A time to live.
DrThorMD
Profile Blog Joined February 2011
Canada359 Posts
December 01 2011 04:36 GMT
#3
This is really cool. The font size for the legend could be a little bit bigger because it is hard to read atm and it woulndt screw too much with the spacing of the other things.

I especially like the upgrades tab. Thats really cool and is currently missing from the standard stats screen.
Damn your Chronoboosts!
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
December 01 2011 04:40 GMT
#4
Only confusing part was the legend for gas/minerals income. Good graphic otherwise.
Liquid'HerO fan for LIFE.
Zona
Profile Blog Joined May 2007
40426 Posts
Last Edited: 2011-12-01 05:02:04
December 01 2011 04:45 GMT
#5
This is pretty neat. Great idea and execution.

Did you mean to put something like Aircraft/Aerial Plating + Weapons instead of repeating Vehicle in the legend?

Hmm, I do think you shouldn't just tack gas on to the end of minerals, it makes it harder to compare relative gas income.

And keep the blue/Boxer's Units killed/resources destroyed on the right, like the rest of the chart.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
magusmind
Profile Blog Joined May 2008
50 Posts
December 01 2011 04:54 GMT
#6
That is pretty sick. I'd love to see more!
Agent Smith
Profile Joined August 2011
71 Posts
December 01 2011 05:01 GMT
#7
Of course Boxer PWNs!

Thanks for the graphics though
GettingIt
Profile Joined August 2011
1656 Posts
December 01 2011 05:07 GMT
#8
Thats awesome
13th Marine
Profile Joined January 2011
United States344 Posts
December 01 2011 05:32 GMT
#9
This is really sleek.
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
ETisME
Profile Blog Joined April 2011
12714 Posts
December 01 2011 05:58 GMT
#10
this is really awesome!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
papyrus
Profile Joined August 2010
Philippines716 Posts
December 01 2011 06:03 GMT
#11
Kinda tricky at first, but once you figure it out, its really nice way to compare stats. Hope seeing this one in the future
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
December 01 2011 06:19 GMT
#12
That is really damn cool. A lot of info at a glance, and a whole lot more when you look closer.
Administrator
lac29
Profile Blog Joined December 2008
United States1485 Posts
December 01 2011 06:35 GMT
#13
I assume you're a graphic designer =)?
pdd
Profile Blog Joined November 2010
Australia9933 Posts
December 01 2011 06:53 GMT
#14
This is really cool.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Urielnam
Profile Blog Joined May 2010
Israel54 Posts
December 01 2011 07:17 GMT
#15
It's been said before, the upgrade names are kinda wrong. But otherwise this is how post-game blizzard graphs should look like! Also, I don't think it's that hard to extrapolte from the game's data (for blizzard, this might be a good idea to present in the b.net forums.)

Here's some ideas on what to add:
gaining and losing tech trees:
The first time each of them builds a Barracks, the first time each of them builds a factory and the same for the starport.
also, when they lose their only barracks or only factory and lose that tech. This could give nice additional info.
I'd stick those "images" (like you did with the expos) on to a graph that shows relative supply - like you did with the kill count.

Good job!
Hope is the first step on the road to disappointment
chocolatebunny
Profile Joined September 2011
301 Posts
December 01 2011 07:17 GMT
#16
this is really impressive.
hatespam
Profile Blog Joined August 2010
Romania161 Posts
December 01 2011 08:02 GMT
#17
with dreamhack you could also put their pulse
and perhaps a rage meter, and when it's full, idra leaves, no gg
ask, and you shall have asked
cmen15
Profile Blog Joined December 2010
United States1519 Posts
December 01 2011 08:16 GMT
#18
Pretty sick way of showing match stats if you ask me <3
Greed leads to just about all losses.
Tumor
Profile Joined July 2010
Austria192 Posts
December 01 2011 08:24 GMT
#19
this chart is awesome

u need a script to do it out of a replay file
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 01 2011 08:31 GMT
#20
Really cool, though I would also like to see how much resources each player has unspent at any given point. I didn't watch that game, but I'm getting the impression Boxer was able to resupply his army quickly after the battle at 30 whereas TLO dwindled, and stockpiled minerals is one possible answer to the question why.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
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