• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:50
CEST 00:50
KST 07:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !5Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2307 users

Fixing the Carrier: 3 Totally Reasonable Ideas

Blogs > Bibbit
Post a Reply
1 2 Next All
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 04 2011 23:28 GMT
#1
The Carrier is quite possibly the least used unit in the game. But this is not without good reason. It is slow, expensive, and very difficult to get. I have taken it upon myself, as a fan of the game, to propose several possible fixes to the unit.

The Carchon

The Protoss on the whole are all about preservation. They are the only race that actively collects and uses coupons. An example of their cheapness is how when zealots die, they are brought back to battle in the form of dragoons or immortals. When High Templar run out of energy and become useless, they combine to become Archons.

Thus, when the Carrier is useless (always) it would make sense for it to be able to merge with an Archon. The Carchon would combine the strengths of both units while avoiding their weaknesses. It would fly around at the speed of an Archon while shooting interceptors that do 25 (+10 vs Bio) damage with splash.

+ Show Spoiler +
[image loading]
+
[image loading]
=


This might sound a really tiny bit unfair but you have to keep in mind it would cost 450/550 and be very hard to mass.

Ability: Morph Into Changeling

One of the under-discussed imbalances in the game is Zerg’s ability to spawn a unit that can get some scouting info if their opponent is terrible. This could be rectified by giving the Carrier the ability to morph into a Changeling. This would provide many benefits:

1) Provide some much needed scouting - Protoss doesn’t have any cheap flying units that detect and are invisible (because that would be imbalanced) so they have a lot of difficulty scouting. This ability would allow Protoss to see what’s up.
2) Allow the Carrier to infiltrate the backlines - The Carrier would be slightly faster in Changeling mode and it wouldn’t be autotargetted. When it gets to where it wants to be, it can morph back into Carrier mode and start running show.
3) Would allow Carriers to get into Warp Prisms, increasing mobility - You could fit four Carriers into one Warp Prism. With the speed upgrade, you Carriers could be incredibly mobile. This could also increase usage of Warp Prisms.

Naturally, this Changeling wouldn’t be the normal 5 health garbage one. It would have 450 health, like the Carrier (its shields are transformed into health because its secret would otherwise be revealed by the health bars).

Ability: Spawn Nexus

Ok this is a bit of a different idea but hear me out. One of the major problems often cited for the Carrier’s inadequacies is its small penis high cost. It is hard to do anything else while producing them. Therefore I feel it would be very beneficial for them to instantly create a Nexus. This would give Protoss the ability to expand their Carrier fleet without sacrificing their economy. There are a few key reasons why this would not be imbalanced:

1) Ability would be on a cooldown. One carrier could only create one completely free Nexus every 3 minutes.
2) Carrier isn’t that fast, couldn’t attack and spawn nexus at the same time.

Still, if this was seen as imbalanced, I have prepared an alternative. Simply let workers return harvested resources to the Carrier itself. Interestingly, this would actually be more reasonable than a Planetary Fortress. A PF costs 550/150 plus the opportunity cost of not having that extra Orbital. A Carrier costs 350/250 (+100 minerals to max on interceptors) plus the opportunity cost of the Carrier not being out killing shit. Also the carrier has a lot less health than a PF, doesn’t do splash damage, and can’t be repaired. It’s not even that much faster than the stationary PF.


I think it’s important to note that I am not seeking to have more than one of these implemented. That would be imbalanced. The last thing I would to do is introduce an imbalanced unit into the game I love so much. With that in mind, I feel like any one of these changes would be completely reasonable and totally not unfair at all. Most importantly, it would make the game more fun for everyone who doesn’t play terran or zerg!

On one final note, I would like to make it clear why I would post this on TL instead of official Bnet forums. The powers that be have very adamantly said that they have no control over these things. Too adamantly in fact. My tinfoil hat tells me not to believe this.

Make it happen Hot_Bid.

****
LoKi-
Profile Joined May 2011
United States121 Posts
August 04 2011 23:36 GMT
#2
Hahaha. I love the scouting/observer jab, and "to provide some scouting if their opponent is terrible."

Props!
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 04 2011 23:37 GMT
#3
I loved it. Especially the morph into changeling ability. I can imagine 4 carriers entering a warp prism, getting sniped and me getting an instant heart attack
Remember, no matter where you go, there you are.
Interloper
Profile Joined February 2011
Sweden217 Posts
August 04 2011 23:40 GMT
#4
"It’s not even that much faster than the stationary PF." I loled...
You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter, The Scary Door.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-08-04 23:52:57
August 04 2011 23:52 GMT
#5
LOL hahaha

I came in thinking it was going to be serious, but immediately after reading I knew it would be a joke post...and right after that I thought that it was too wishy-washy (i.e. just trying to be ridiculous with Carchon wtf), but as I kept reading it got better and better AHAHA

I prefer posts that get better rather than ones that come out strong and taper off after a kickass idea. Nice.
Failure is not falling down over and over again. Failure is refusing to get back up.
Carapace
Profile Blog Joined March 2011
Netherlands128 Posts
August 04 2011 23:56 GMT
#6
Actually, the returning minerals to carrier part sounded nice, would add more depth to protoss gameplay while not being totally OP!
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-08-04 23:58:09
August 04 2011 23:57 GMT
#7
Awesome thread, had a hard time keeping my laughter contained in public. xD

EDIT: personally I'd like to see all these changes added to the carrier, that would be so lolz.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
YoureFired
Profile Blog Joined October 2009
United States822 Posts
Last Edited: 2011-08-05 00:00:58
August 05 2011 00:00 GMT
#8
Well said, sir. Although I believe that battlecruisers should have an ability that throws crewmembers from the ship, and that they then become frenzied and start clawing the eyes out of any enemies in their attempt to get back inside. To make this ability more usable, I suggest having it trigger every time the battlecruiser shoots.
ted cruz is the zodiac killer
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-08-05 00:03:34
August 05 2011 00:03 GMT
#9
We should nerf Carchons. Seriously, how are we supposed to mass them like bronze leaguers can if they cost so much gas?? Wahhhh, I WANT MORE CARCHONS.

+ Show Spoiler +
I lol'd

ModeratorI am still alive, somehow
TL+ Member
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 05 2011 00:05 GMT
#10
Interceptors should double up as flying Probes. When Carriers are idling at rally point getting massed, Interceptors should be flying about collecting resources.

Protoss mineral lines being harassed by Hellions or Baneling drops is a big problem with the game anyway, but if you can make workers that fly at least the late game will be reasonable.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 05 2011 00:10 GMT
#11
Hmm maybe interceptors should be automatically replenished and for free like in brood lords...though with the added capacity for carriers. muahaha.
Failure is not falling down over and over again. Failure is refusing to get back up.
FlaShFTW
Profile Blog Joined February 2010
United States10397 Posts
August 05 2011 00:15 GMT
#12
LOLOLOL!!!!

"small penis ERR i mean uh... high costs... yeah..." LOLOL!!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 05 2011 00:19 GMT
#13
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-08-05 00:22:15
August 05 2011 00:22 GMT
#14
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.


Haters gonna hate, unfortunately :O Screw them.

Unless you're a TL celeb, there are a ton of 1-starring cock-blockers out there
Failure is not falling down over and over again. Failure is refusing to get back up.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 05 2011 00:24 GMT
#15
On August 05 2011 09:22 Z3kk wrote:
Show nested quote +
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.


Haters gonna hate, unfortunately :O Screw them.

Unless you're a TL celeb, there are a ton of 1-starring cock-blockers out there


Heh, I just typically have better luck I guess.

*tinfoil hat back on*

I often write about BW! Maybe BW has less haters!
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
August 05 2011 01:01 GMT
#16
On August 05 2011 09:05 Talin wrote:
Interceptors should double up as flying Probes. When Carriers are idling at rally point getting massed, Interceptors should be flying about collecting resources.

Protoss mineral lines being harassed by Hellions or Baneling drops is a big problem with the game anyway, but if you can make workers that fly at least the late game will be reasonable.


Haha that is a brilliant idea.
http://www.twitch.tv/advocadosc2
instantdry
Profile Joined September 2007
Canada308 Posts
August 05 2011 01:09 GMT
#17
Cow
Profile Joined May 2010
Canada1104 Posts
August 05 2011 01:11 GMT
#18
Do not worry, I will 5 star you for this wonderful blog!
R.I.P. Nujabes ♫
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 05 2011 01:18 GMT
#19
One of the under-discussed imbalances in the game is Zerg’s ability to spawn a unit that can get some scouting info if their opponent is terrible.


Best part fo sho. Another great blog by the Bibs. 5/5 my friend. 5/5.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 05 2011 01:57 GMT
#20
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.

It is safer to give a blog 1 start than to post about how you dont like it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason64
StarCraft: Brood War
Artosis 490
NaDa 18
League of Legends
Reynor68
Super Smash Bros
PPMD69
Other Games
summit1g6066
tarik_tv5950
Doublelift2787
Liquid`RaSZi1753
shahzam503
FrodaN417
monkeys_forever222
syndereN177
ArmadaUGS103
ViBE55
Mew2King40
Organizations
Other Games
gamesdonequick2019
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 29
• Adnapsc2 16
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2144
Other Games
• Scarra750
Upcoming Events
Replay Cast
1h 10m
Escore
11h 10m
The PondCast
11h 10m
WardiTV Invitational
12h 10m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
17h 10m
Fjant vs Bly
Serral vs Shameless
OSC
23h 10m
Replay Cast
1d 1h
CranKy Ducklings
1d 11h
RSL Revival
1d 11h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 12h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
1d 16h
BSL
1d 20h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.