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Blogs > Nightmarjoo
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Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2009-08-16 11:32:27
August 16 2009 11:31 GMT
#1
So 100k thread or not, I'm devoting this post to broodwarmaps.net, go figure. Most of my posts at tl since joining in October 2006 have been related to starcraft maps, be them foreign or korean. I'm just gonna take some time to point some some neat maps that've been made at Broodwarmaps.net in the past... block of time.

[image loading]

(5)Tenosomething by ProTosS4EveR
http://www.panschk.de/mappage/(5)Tenosomething(n).scm
http://www.panschk.de/mappage/(5)Tenosomething(o).scm

He usually makes maps with hard to say/pronounce/type Mexican/Aztec names, so I jokingly always call his maps by like the first 4 letters-something: so the name is just an acknowledgement of the joke.

The map was made for my recent competition whose theme was asymmetry. It's likely this map will win, seeing as how it's the only map posted so far which adequetely meets the requirements. Rather than worrying about perfect positional balance, it's focused on relative amounts of balance between any two random positions. In a free for all with five players it's not likely that the map would be fair to everyone, but in a smaller ffa, a 1v1, or even a 2v2 it should be relatively fair in most situations.

[image loading]

http://www.panschk.de/mappage/(5)Terminal Sunset(n).scm
http://www.panschk.de/mappage/(5)Terminal Sunset(o).scm
(5)Terminal Sunset by Nightmarjoo

Yeah I'm shamelessly throwing in my own map. This map was made for the final round of a mapping tournament at sc2gg.com. The tourney's host, a member of bwm as well, just borrowed my competitions rules for the final round, so I had to make this. It works as an example map for my competition, or would have if anyone had bothered to make a map.

It's named after a company which made the game Shadow Wraith, a neat 2d overhead shooter made over 9000 years ago which I played a demo of on a an old mac whose processor ran at like 66 mhz.

Same underlying concept as Tenosomething. The only rules I had in mind when making the map was that the main choke needed to be wallable by a depot over depot over rax wall (the one you can make in destination), and that the nat would be cliffable by an island expo. The main choke is wallable fine for terran at 3, but the doodads don't block the tighter part of it adequetely (for protosses who open with zlots), which I'd fix if I thought anyone would play on the map. I played a 45 minute long zvp vs a noob friend of mine, and had an ffa with some noob teammates on it. Map felt fine except that the mains are a little too big.

[image loading]

http://www.panschk.de/mappage/(4)Schizophrenia(n).scx
http://www.panschk.de/mappage/(4)Schizophrenia(o).scx
(4)Schizophrenia by Freakling

This map will win map of the month for june at bwm if he ever gets around to editing the nats to make them adequetely tight for protoss FE in pvz.

One of the few mappers experimenting with spells and mass neutral use still, Freakling came kind of out of no where to win a couple maps of the month in a row. All of his maps involve crazy ramps. Two of his maps were used in the Ironman beta key tourney here.



eh basically that's it. Activity at bwm has been particuarly slow this summer. There's basically just been one relatively decent map per month, just enough to keep things going by keeping some form of MOTM competition each month. You can see the various MOTMs by looking through the news at broodwarmaps.net. I had hoped my competition would encourage more mapping, it being loose and less strict/serious, but aside from p4ever's map above, only one person made a map, and he edited it for some reason so that it no longer follows the competition's rules -_-

edit: damn, not even close to 100k

***
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Boblion
Profile Blog Joined May 2007
France8043 Posts
August 16 2009 11:47 GMT
#2
Wow those maps are sexy.

The ramps on the last are beautiful.
fuck all those elitists brb watching streams of elite players.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
August 16 2009 13:21 GMT
#3
yea they are very nice
Treatin' fools since '87
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
August 16 2009 13:24 GMT
#4
I'm gonna play on all of these with my friends *-*
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Tooplark
Profile Joined October 2008
United States3977 Posts
August 16 2009 13:34 GMT
#5
I really like the look of Schizophrenia. All curvy and pointy and such.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
August 16 2009 14:08 GMT
#6
last map loooks very pleasing to the eyes. like how the first one is not symmetrical
Hwaseung Oz fan for life. Swing out, always swing out.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
August 16 2009 14:23 GMT
#7
Schizophrenia looks awesome! i can already see siege tanks occupying those dweb positions.
~\(。◕‿‿◕。)/~,,,,,,,,>
maga33
Profile Blog Joined December 2008
United States247 Posts
August 16 2009 18:11 GMT
#8
last map looks awesome! The ramps look very interesting.
The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.
geegee1
Profile Blog Joined April 2009
United States618 Posts
August 16 2009 18:51 GMT
#9
the first one looks like a 5 player map but i did you did it on purpose since its not symmetrical D: but the last map looks like kespa might want it in their map pool and seriously yea its that good
pew pew
tonight
Profile Blog Joined November 2006
United States11130 Posts
August 16 2009 19:29 GMT
#10
I really like that last one
if I come without a thing, then I come with all I need @tonightsend
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
August 16 2009 23:15 GMT
#11
While I must admit my SC knowledge lacks in the area of immediately analysing the intricacies for the maps when it comes to race imbalances, I must say they sure look nice. Very easy on the eye.
觀過斯知仁矣.
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