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SaRangHaE
United States182 Posts
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micronesia
United States24650 Posts
And no it isn't actually for college credit. | ||
janenba56
Korea (South)57 Posts
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LosingID8
CA10826 Posts
you have 12-18 units that you pay for with a flat rate. most classes are 4 units and with a regular workload, 4 classes x 4 units = 16 units. what? you have 2 units left over? why do you think people take classes like weight training, ballroom dancing, archery, etc etc? | ||
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LosingID8
CA10826 Posts
i'm sure you wouldn't have chosen it if you translated it into english, since then it would "masturbation@hotmail.com" | ||
Sprite
United States1015 Posts
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micronesia
United States24650 Posts
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Racenilatr
United States2756 Posts
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paper
13196 Posts
120 units to graduate; can't take more than a third of your units as p/np; required classes must be taken for a letter grade you either take decals for fun or if you can't get into one of your required classes and need a couple units to reach the minimum units required to be a full-time student | ||
fanatacist
10319 Posts
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R3condite
Korea (South)1541 Posts
and u TOTALLY get creds for it! | ||
Sonu
Canada577 Posts
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fanatacist
10319 Posts
On April 07 2009 05:27 Sonu wrote: its not lame. The math can get boring but who said getting pro at something doesnt have its boring sides. Besides Mimue said "you will need to have a strong math background." And its not like it is JUST lectures. Everytuesday they play with each other. Honestly I couldnt have come up with a better class than that. here I am wishing I was at UC... Uh, the | ||
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micronesia
United States24650 Posts
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Shivaz
Canada1783 Posts
On April 07 2009 06:06 micronesia wrote: Can someone give me an example of an application of math in that sc course? Use of calculus and matrix to calculate the effectiveness of armies etc. Although I realize they needed to show the rigorousness of the class, I find the calculations are jokes as the answers often are common sense. (Like focus firing the enemy units while trying to keep the damage taken spread out among your own units) | ||
dnastyx
United States2707 Posts
On April 07 2009 06:01 fanatacist wrote: Show nested quote + On April 07 2009 05:27 Sonu wrote: its not lame. The math can get boring but who said getting pro at something doesnt have its boring sides. Besides Mimue said "you will need to have a strong math background." And its not like it is JUST lectures. Everytuesday they play with each other. Honestly I couldnt have come up with a better class than that. here I am wishing I was at UC... Uh, the Completely wrong - you obviously have no idea how to apply what you saw from that one lecture you watched. As far as math goes, we do a lot of theory. Exponential rate of mining, why scouting is effective in concrete terms (Check Sirlin's summary of Lecture 8 for an idea). While most pro-gamers have a "sense" of these things, the math is really used to bring it down to a level that anyone with the background can quantify. If anything, the math really opens you up to the strategic aspects of the game and just how deep it is. It's background, though - in a way, it's just as fundamental as learning macro/micro, and really teaches you the strategy side. It's easier to tell people "get better mechanics," but Nimue has done a great job of condensing strategy into something concrete, practical, and understandable. | ||
SaRangHaE
United States182 Posts
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FragKrag
United States11550 Posts
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Chill
Calgary25977 Posts
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micronesia
United States24650 Posts
But true | ||
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