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UC Berkeley Starcraft Class - Page 2

Blogs > SaRangHaE
Post a Reply
Prev 1 2 All
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
April 07 2009 00:24 GMT
#21
I thought he was joking when he said he was a progamer
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 07 2009 00:58 GMT
#22
I was pretty much stuck on that part too
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Ideas
Profile Blog Joined April 2008
United States8166 Posts
April 07 2009 01:25 GMT
#23
link to vid?
Free Palestine
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
April 07 2009 01:50 GMT
#24
in all honesty though, it cant get nerdier than this. i mean, come on, most of their lessons can be learned in a totally free, not so time-consuming skill called common sense anyway.
Woo Jung Ho
Track
Profile Blog Joined May 2006
United States217 Posts
April 07 2009 02:42 GMT
#25
Berkeley has a pretty good team, actually. I watched them beat up on Georgia Tech two days ago. =(
Strength does not come from physical capacity. It comes from an indomitable will.
SaRangHaE
Profile Blog Joined July 2005
United States182 Posts
April 07 2009 12:39 GMT
#26
The entire point of this blog is not about Berkeley having a shitty team. I'm not fond of the idea of an actual class of math problems and theories. The instructor is making it sound like starcraft is rocket science and attending his lectures will better your understanding of the game. It's all completely bullshit. I wonder is he here on tl.net? You can waste your time applying theories and effectiveness of scouting while your opponent owns your base. What sort of theories exist in Starcraft? His 5 bases owns my 3 bases but if I hold out long enough he will fall? What is the bullshit about effectiveness of scouting? You scout because you're not the only player on the map. You scout because you don't have map hack on. You scout because you don't want your opponent to watch the replay and realize you were map hacking. Starcraft was fun during middle school and high school. But mixing it with college is STUPID. God bless those kids for actually filling a classroom. The ONLY time he'll ever go pro is the eStro house needs a toilet cleaner and he has to be foreign.
don't taze me bro
magusmind
Profile Blog Joined May 2008
50 Posts
April 08 2009 06:31 GMT
#27
On April 07 2009 21:39 SaRangHaE wrote:
The entire point of this blog is not about Berkeley having a shitty team. I'm not fond of the idea of an actual class of math problems and theories. The instructor is making it sound like starcraft is rocket science and attending his lectures will better your understanding of the game. It's all completely bullshit. I wonder is he here on tl.net? You can waste your time applying theories and effectiveness of scouting while your opponent owns your base. What sort of theories exist in Starcraft? His 5 bases owns my 3 bases but if I hold out long enough he will fall? What is the bullshit about effectiveness of scouting? You scout because you're not the only player on the map. You scout because you don't have map hack on. You scout because you don't want your opponent to watch the replay and realize you were map hacking. Starcraft was fun during middle school and high school. But mixing it with college is STUPID. God bless those kids for actually filling a classroom. The ONLY time he'll ever go pro is the eStro house needs a toilet cleaner and he has to be foreign.


I don't think the point of the class is to teach how starcraft is played on a progamer level. The point is to use math to show that the basic intuitive ideas we have about RTS games are essentially true. The target audience for that class is definitely not your average tl.net user. I mean, think about it: If Nimue is going to jump straight into stuff like proper muta harass in ZvT, or the +1 attack timing in PvZ, who's going to actually enroll and attend the class? Only people who already know all this stuff. As I understand, this is a class that uses math to understand the basic theory behind RTS games.

Also, lay off the guy. AFAIK, this is the first time something like this has been attempted. Why are you expecting so much? The Roman Empire wasn't built in a day. The Wright brothers didn't make a working plane on their first attempt. The first academic treatment of starcraft isn't going to be very polished either.

If you want to see e-sports expand as much as I do, try to be more supportive of such "experimental" endeavors. I can tell you Nimue spent a lot of effort in getting this decal together.
gzealot
Profile Blog Joined November 2008
Singapore238 Posts
April 08 2009 07:19 GMT
#28
Put it this way: Korean Pros don't need math to understand that the theories work.

However, totally new people, who cannot seem to grasp basic concepts of Real Time Strategy Games (I believe he used StarCraft as an example as it is arguably of the most polished RTS without glaring balance issues and which already has much prior analysis on it, such that math(which almost always assumes certain conditions) can be used to explain the rationale behind certain actions, building from simple concepts such as attacking to strategical movement and what not.)

It is definitely not as magusmind stated, for people like us. We watch replays, VODs, actually PLAY the game. Its for the uninitiated.
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