• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:59
CET 04:59
KST 12:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2660 users

My Idea for an RTS Game

Blogs > tdotkrayz
Post a Reply
Normal
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
Last Edited: 2009-02-01 02:12:21
February 01 2009 02:03 GMT
#1
So I was really sick today (and I mean really sick as in I was in bed all day and drank nothing but water) and I had this really weird idea about making an RTS game. An RTS game you ask? Everything has already been done, you say? Well, what if there was an RTS game where you controlled armies inside the human body? Imagine how "sick" that would be! So lying in bed all day with nothing to do, I kept on thinking and thinking about the idea for this game to the point of obsession. Now, I got to the point where I can pretty much play the game in my head! (Yeah, I know, I should have found something better to do). Now, that I have this idea, I desperately desperately want to share it with the world so that someone might like it and decide to make this game someday! Without further ado, here's everything I came up with:

The game itself will have a wacky feel to it, similar to Red Alert 2, because come on, who wouldn't let out a chuckle when they're freaking controlling a white blood cell? The graphics should be similar to Warcraft 3 to go with the comic look of the game. As for the gameplay itself, there will be 3 factions: The Immune System, The Germs, and Cancer.

The immune system will pretty much consist of stuff in the human body, like white blood cells, platelets, red blood cells (which gather resources), etc. You'll build stuff out of unit production buildings called bone marrows, and you build buildings similar to how you would in command and conquer - by selecting them on a sidebar and placing them manually. The central immune system structure will be a building called the Nerve, and will function like the construction yard in C&C. They will have an ultimate unit called the Pill Fortress, a flying structure shaped like a pill capsule (as in the pills you swallow) that will be like a battlecruiser (as in it destroys everything).

The Germs, on the other hand will operate a lot like the zerg from starcraft. They'll have a worker unit called the contagion, which will build structures and gather resources. They’ll focus on pumping out a steady stream of relatively weak, but fast units. Similar to zerg, they can go a variety of different tech. The germs can get bacteria tech and make bacteria, a solid all around unit (similar to a hydralisk). They can get virus tech and make lots of zergling-like units. Once bacteria get to the later stages of the game, things will get really interesting. They’ll start getting fungi tech and parasite tech. Imagine parasite tech! Imagine a bunch of bacteria riding on a massive beast called the ringworm! Yeah, the ringworm will be the ultimate unit for the Germs (similar to the zerg ultralisk).

Cancer will look and play like nothing you ever saw before. Their basic worker will be a unit called the carcinogen, which will build both structures and UNITS!! That’s right! All cancer buildings will do nothing but enable tech and allow upgrades (similar to zerg). All of their units will be build by carcinogens! Multiple carcinogens can be assigned to a certain construction project so once you have like 20 carcinogens, you can build pretty much anything within seconds. In order to balance this mechanism so cancer players can’t just bring all their carcinogens with their army and continually reinforce, Carcinogens can only build on “mutated gound.” (similar to creep) Units and structures will only spawn on land that has been mutated. Speaking of Cancer, you’ll have access to a ton of cool units, like mutant cells that explode, and tons of other cool shit that I haven’t thought about yet. The downside of Cancer is that it’ll be a lot like Terran from starcraft in that it’ll only work if you have good micro and multitasking.

Resources will consist of blood, and a varying resource, depending on the faction. Blood will be harvested from veins and arteries that are scattered across the map and each faction will have their own resource gatherer. Red blood cells for Immune System, contagions for Germs, and carcinogens for Cancer. Blood will be just like minerals in starcraft and will be the bread and butter of your army and production buildings. Everyone will need it. I haven’t decided on what the varying resource for each faction is yet.

I haven’t decided on a good story yet. So far, there’s not really much to tell in a story besides the human body getting plagued by infections and diseases left and right and the Immune System has to scramble to deal with everything.

Yeah, I know I had waaay too much time today. Hopefully next time I get this sick, I can play this game to make me feel better faster! I imagine that stomping the Germs as Immune System will make anybody’s own immune system work harder!

I even have an expansion pack worked out. There will be a fourth faction called the nanites, a group of nanomachines created by scientists, who lose control over them.


***
inlagdsil
Profile Joined May 2008
Canada957 Posts
February 01 2009 02:09 GMT
#2
I like. It is just such a good concept!
5/5
Maybe people who do mods would be interested in this, except that completely different tilesets would be required.
There is nothing cuter than a zergling when it has just started taking crack
CompX
Profile Blog Joined October 2008
Canada216 Posts
February 01 2009 02:11 GMT
#3
the other varying resource can be oxygen(gas)?
just something that popped into my mind
man, I am tiny the stone GIANT!! ┌██┘
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 01 2009 02:11 GMT
#4
hehehehehehe, I like.
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
February 01 2009 02:12 GMT
#5
On February 01 2009 11:11 CompX wrote:
the other varying resource can be oxygen(gas)?
just something that popped into my mind


Oh yeah, that fits perfectly! Thanks.
inlagdsil
Profile Joined May 2008
Canada957 Posts
February 01 2009 02:13 GMT
#6
You can have two types of blood gathering: veins are easy to harvest from, but arteries require a special building because of the high speeds, and yield more. It would work a bit like yellow and blue minerals in SC2!
There is nothing cuter than a zergling when it has just started taking crack
Ozarugold
Profile Blog Joined February 2008
2716 Posts
February 01 2009 02:16 GMT
#7
Interesting concept. I would definitely play it if it were made~
this is my quote.
404.Delirium
Profile Joined May 2008
United States1190 Posts
February 01 2009 02:18 GMT
#8
Haha, with figures that look like those of Osmoses Jones? =D

Pretty fun idea =)
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2009-02-01 02:18:57
February 01 2009 02:18 GMT
#9
anyone remember this map? :s

http://209.85.173.132/search?q=cache:beqe-MvViTUJ:www.battleforums.com/forums/starcraft-maps-modifications/87864-starcraft-use-map-settings-map-archives-v2-updated-2-11-05-a.html disease defense starcraft&hl=en&ct=clnk&cd=1&gl=us

Scenario Name: Disease Defense Final
Author: Dark_Lwek now known as Lwek
Description: You, as a doctor, must train units to fight off 25 waves of diseases before they get to the heart. The heart can only withstand a certain amount of diseases determined by the level of difficulty you choose in the beginning of the game. You can train any units from the 3 races. You can buy spells, and heros. Stacking is allowed. There are 5 different ways diseases will enter the body. Play on a body shaped terrain. Don't let the patient die.
Hates Fun🤔
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
February 01 2009 02:26 GMT
#10
On February 01 2009 11:18 paper wrote:
anyone remember this map? :s

http://209.85.173.132/search?q=cache:beqe-MvViTUJ:www.battleforums.com/forums/starcraft-maps-modifications/87864-starcraft-use-map-settings-map-archives-v2-updated-2-11-05-a.html disease defense starcraft&hl=en&ct=clnk&cd=1&gl=us

Scenario Name: Disease Defense Final
Author: Dark_Lwek now known as Lwek
Description: You, as a doctor, must train units to fight off 25 waves of diseases before they get to the heart. The heart can only withstand a certain amount of diseases determined by the level of difficulty you choose in the beginning of the game. You can train any units from the 3 races. You can buy spells, and heros. Stacking is allowed. There are 5 different ways diseases will enter the body. Play on a body shaped terrain. Don't let the patient die.


Thank you so much! That's exactly what I wanted to play right now!!!!!!!!!!! But I can't open the file

theonemephisto
Profile Blog Joined May 2008
United States409 Posts
February 01 2009 02:26 GMT
#11
Sounds like it could be fun, but ridiculous.

You'd have to flesh out some more unit types and mechanics though. Maybe various spells (fever/inflammation for immune system, no clue for the rest), but in general more stuff.
Ideas
Profile Blog Joined April 2008
United States8159 Posts
February 01 2009 02:26 GMT
#12
rofl pretty good concept. I would like to see an entire design doc made out of this :D 5/5
Free Palestine
CompX
Profile Blog Joined October 2008
Canada216 Posts
February 01 2009 02:30 GMT
#13
it will be cool if some1 from TL can make it!!
man, I am tiny the stone GIANT!! ┌██┘
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 01 2009 02:42 GMT
#14
cancer = imba

everyone knows that cancer always wins against immune system
Writerptrk
armed_
Profile Joined November 2008
Canada443 Posts
February 01 2009 02:45 GMT
#15
And here I was hoping that you'd actually have some original gameplay ideas.

Oh well. ;/
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
February 01 2009 02:46 GMT
#16
On February 01 2009 11:42 ArvickHero wrote:
cancer = imba

everyone knows that cancer always wins against immune system


Not when you're young
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 01 2009 02:48 GMT
#17
Psht... until chemotherapy comes around, then it's pretty even.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 01 2009 02:48 GMT
#18
THERE IS A GAME LIKE THIS

and on the top of that, it's a starcraft clone!
And all is illuminated.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 01 2009 02:49 GMT
#19
PM physician.
Do you really want chat rooms?
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
February 01 2009 02:56 GMT
#20
This is a really cool idea. I think you might have trouble finind enough relevent and instantly recognizable units for Cancer, though. If that fails you could always make the third "race" Prescription Drugs. I know they aren't organic, but whatever. That would work well in creating conflict with both Germs and The Immune System (hey, it's possible to poision people and/or overdose on something). You'd also have a race with a more solid, tech oriented feel that relies of fewer, more powerful units (Protoss-y).

But on that note, I think you need to move past all of these comparisons with the sc races and try think up more mechanics and flavors that are TRULY original.
koreakool
Profile Joined January 2008
United States334 Posts
February 01 2009 02:56 GMT
#21
you should put in viruses as another race or maybe replace cancer haha
but I think that the expansion pack idea is neat
make the story somewhat like what happened to you when you thought of the idea
just a person sick in bed while inside his body a huge war is raging
Sonu
Profile Blog Joined December 2008
Canada577 Posts
February 01 2009 03:26 GMT
#22
rofl.

just make sure its not too disgusting
"I really like this wall-in, because its not a fucking wall" - DAy[9]
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
February 01 2009 03:35 GMT
#23
Smallpox hax?
Draconizard
Profile Joined October 2008
628 Posts
February 01 2009 04:25 GMT
#24
Tech to ebola; gg immune system.
Ellis
Profile Blog Joined December 2008
247 Posts
February 01 2009 05:50 GMT
#25
Aids=nuke?
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
February 01 2009 06:34 GMT
#26
intel officer: "incoming penis! no condom... EVERYONE PREPARE FOR AIDS!!! BATTLE STATIONS!!!"
frontlines operator: "sir! our immunity is becoming deficient!"
squad captain: "MAY DAY MAY DAY, call the Nerve... we're in deep shit this time"
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 01 2009 06:37 GMT
#27
Unit List for the game IMHO

Helper T-Cell: Scout Unit, can bring back enemy corpses (antigen) for resources to unlock new tech.
Cytotoxic T-Cell: Attack Unit: very effective against all targets: must be in melee range to activate.
Plasma B-Cell: Long Range Attacker: Produces antibodies, or small missiles that swarm a target and damage it (think really weak scarabs, but absolute shittons of them)
Neutrophils: Starting cell: cheap and numerous, but die fairly quickly. Able to contain small infections effectively. Can be trained, or can be sent in through inflammatory response spell:
Inflammatory Response: Activated at the nerve: Sends a chemical signal to a target area on the map instantaneously, giving a small passive boost to all immune units in the area and a small debuff to all enemy units in the area. Also spawns neutrophils that head directly to the area. there is a cooldown.
Granulocytes: Engulf an enemy target and break it down to receive antigens (which can be spent on more units)
Megakaryocyte: Is able to wall off a blood passage to clot it, preventing enemy movement until the wall is destroyed.
Macrophages: Giant, massive, immune tanks that attack multiple targets at once and can destroy them fairly quickly. However, they are slow, and do splash damage to friendly and foe units. This can be very bad in large battles.
LAK Cell: Not very effective against small targets (read: bacteria) but when unlocked is absolutely devastating to cancer cells, one-hitting most weaker cancer types and doing bonus damage to buildings.
Symptom Spam: Signal is sent to patient, resulting in (after two minutes or so) unlocking of external treatments.
Antibiotics/Antifungals/Antivirals: The bane of the bacteria. Viruses, fungi, and the like are immune from each type that does not target them. However, these drugs, though expensive, do heavy damage.
Chemotherapy: Massive ray shocks the system, dealing heavy damage to all units in an area.
Adrenaline: Increases all immune cell movement and decreases build time.
Surgery: Destroys and renders impassable a certain small area. May cause spontaneous infection near area.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Xstatic
Profile Blog Joined August 2008
United States765 Posts
February 01 2009 09:55 GMT
#28
Go patent this shit before someone else steals it.
Snow - Protoss the way it was meant to be, one mindgame at a time ^^
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
February 01 2009 13:56 GMT
#29
OMG Caller are you a biology major? Thanks for all the information man! Now just make one for germs and cancer and we're good to go
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 01 2009 17:53 GMT
#30
Germs/Pathogens:
Bonus resource is plasmids, which are left behind after a bacteria/virus/fungi is destroyed. Collecting plasmids with any germ unit would add them to your count for tech and special bacteria.
Bacteria Tech:
Bonus: All bacteria duplicate every 30 seconds.
E.Coli: Weak attacker that releases damaging toxins on death, melee.
Tuberculosis: Melee, armored tank that is resistant to antibiotics and effective against all enemy types.
Salmonella: Ranged, weak attack but good defense. Can be upgraded to Salmonella 2.0.
Salmonella 2.0: Ranged, delivers a devastating area of effect payload to cancer cells and buildings, also regenerates quickly on cancerous growth.
Plague: Amazingly strong bacteria that does massive damage to immune structures, immune cells, and lymphoma. Can burst out of granulocytes, destroying them.
Virus Tech:
Bonus: All viruses can infect a certain type of cell and burst out of it after 40 seconds, creating three new viruses. All viruses are also melee.
Influenza: Basic virus type, relatively weak damage, cheap to produce, infects lung and throat cells. Produces plaque when released, slowing down immune and cancer units.
Hepatitis: Infects liver cells, does heavy burst damage but is pretty slow moving.
Epstein-Barr: Very hard to kill except by engulfing. Faster than most immune units. Low damage.
HIV: Virus that rapidly infects helper T-Cells and Leukemia cells, cutting off antigen gathering. Also does decent damage and has decent HP. Takes little damage from antibodies.
Adeno: An altered cold virus, this particular type infects cancer cells.
Fungal/Protist Tech: These guys are sneaky and don't need to duplicate.
Mold: Leaves a lingering presence wherever it goes, dealing damage-over-time to any unit that moves over its presence. Has no attack and relatively weak.
Malaria: Targets blood-gatherers specifically, destroying them in one hit. If one is not careful, malaria can rapidly exhaust one's blood supply.
Dysentery: Quite heavy damage dealer that is hideously vulnerable to enemy attack, but go apeshit in an area with low damage dealing enemies.
Sleeping Sickness: Nearby cells slow down rapidly to 50%, also does decent damage and defense for/against all targets.
PAM: The Fungal superweapon, when brought to a Nerve station it will immediately destroy it and all nearby cells in one hit. It will be very apparent when this is spotted, it is also relatively delicate.

Cancer:
Cancer accumulates mutations over time, so their resource count goes up slowly but steadily based on the amount of cancer cells there are. Their resource count is used mainly for boosting each variant of cancer cell and for casting spells.
Melanoma: a relatively weak cancer that spreads cancerous growth fairly quickly. Cancerous growth does damage over time to all non-cancerous units. It goes away when the cancer cells are not nearby.
Pancreatic: Disguises its identity by emitting hormones to nearby cells, making it seem like a normal pancreatic cell. Of course, it will rapidly get obvious that a pancreatic cell has no business away from the pancreas. So it can "morph" into nearby cell types. Otherwise, fairly weak cell damage and HP wise. Good for ambushing units.
Coloretric: Deals heavy damage to most units, notoriously hard to kill, but also slow as molasses and melee.
Liver: A very deadly cancer that attacks nearby enemy units in bursts. However, immediately afterwards, it is vulnerable to most attacks for a small period.
Leukemia:
Corrupted immune cell that duplicates every 30 seconds. Also quite effective against most germ types, but will lose in a battle if heavily outnumbered unless supported by other types. Benefits from inflammatory response.

Cancer Spells: All spells cost mutations.
Corrupt: Targets a cell in the cancerous growth, turning it into a cancerous cell.
Confusion: Targets a region of cells in a cancerous growth, causing them to be confused and attack each other.
Metastasize: Randomly spawns random cancer types from their respective areas (Melanoma-skin, leukemia-lymph nodes etc.)
Chemical imbalance: Destroys random enemy cells in the tumor for a period.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group B
CranKy Ducklings158
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 235
Ketroc 44
StarCraft: Brood War
Leta 162
Snow 131
Noble 34
Icarus 2
Dota 2
monkeys_forever676
febbydoto33
Counter-Strike
Coldzera 1734
taco 533
Super Smash Bros
Mew2King93
Heroes of the Storm
Khaldor95
Other Games
summit1g9281
JimRising 652
C9.Mang0473
WinterStarcraft280
FrodaN219
ViBE95
PiLiPiLi6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 107
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21936
League of Legends
• Rush599
• Lourlo473
• Stunt325
Other Games
• Scarra725
Upcoming Events
Escore
6h 2m
LiuLi Cup
7h 2m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
13h 2m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
23h 2m
RSL Revival
1d 4h
LiuLi Cup
1d 7h
uThermal 2v2 Circuit
1d 8h
RSL Revival
1d 14h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.