• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:11
CEST 11:11
KST 18:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!0[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)33Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)118$2,500 WardiTV TL Map Contest Tournament 152
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) 5.0.15 Balance Patch Notes (Live version) The New Patch Killed Mech! Weekly Cups (Sept 29-Oct 5): MaxPax triples up Team TLMC #5: Winners Announced!
Tourneys
Tenacious Turtle Tussle Sea Duckling Open (Global, Bronze-Diamond) $2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
ASL20 General Discussion Question regarding recent ASL Bisu vs Larva game [BSL21] - How to Qualify to Each League ? BW General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
What your "aura" says about…
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

Physics Help (newb)

Blogs > FragKrag
Post a Reply
Normal
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
Last Edited: 2008-08-13 04:13:33
August 13 2008 03:46 GMT
#1
A bit of summer work that I can't figure out.

#1: a) Find the magnitude and direction of Vector R that is sum of the three vectors A, B, and C.

b) Find the magnitude and direction of the vector S=C-A-B.

Diagram:

Code:
A = Red
B = Blue
C = Green
[image loading]


2. Vectors A and B are drawn from a single point and C = A + B. If C^2 = A^2 + B^2 show that the angle between A and B is 90 degrees. If C^2 > A^2 + B^2 show that angle is greater than 90. If C^2 < A^2 + B^2 show that angle is smaller than 90.

The second one is just because I just suck at proofs ;; I tend to skip steps, and confuse myself.

*
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Pellucidity
Profile Blog Joined May 2008
Netherlands377 Posts
August 13 2008 03:50 GMT
#2
The answer is love. Love is the answer to everything.
"NO MUCH. WHY ARE YOUR SCARABS SO STUPID" - Tasteless
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 03:59:55
August 13 2008 03:50 GMT
#3
For 1, decompose the vectors into horizontal and vertical components. You can do this by multiplying their lengths by the sine(angle) and cos(angle). Then it's simple addition and subtraction.

For example, the red vector is composed of
12 * sin(37 degrees)i + 12 * cos(37 degrees)j
=7.22178028i + 9.58362612j

where i and j are unit vectors in X and Y axes, respectively.
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
Last Edited: 2008-08-13 03:56:49
August 13 2008 03:56 GMT
#4
I decomposed and got:

Ax = 9.58m
Ay = 7.22m
Bx = 11.49m
By = 9.6m
Cx = 3.0m
Cy = 5.1m

I think Cy, By, and Cx should be negative. Am I right?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
Last Edited: 2008-08-13 03:59:38
August 13 2008 03:56 GMT
#5
Basically just pick a positive direction. Up (in the y) and right (in the x) is easiest, but different problems can make other combinations easier. The important thing is that you stay consistent throughout the question. Then get the components of the vectors (A would be 12cos37 for y and 12sin37 x). Then add the components (if you go with up and right as positive, then left and down would be negative). The root of the sum of the net x component squared and the y component squared is the magnitude of R. To find the direction you create a triangle out of the net components and use trigonometry to find the angle from the horizontal or vertical, whichever you or your teacher prefers.

Second question is basically the same thing.

-edit- Beaten by two other people >_>

-edit2- yes you're right, they should be negative.
Kk.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 04:00:22
August 13 2008 03:59 GMT
#6
Oh, be careful with the sign.

To generalize, you should figure out the angle from the origin (positive X-axis is 0 degrees, and increment counter-clockwise). And then you can use cos(theta)i + sin(theta)j for every angle. But they're not expressed that way in the diagram, so you'd have to convert it first. So the blue vector would be at 320 degrees, or -40 degrees, not 40 degrees, and the red one would be 240 degrees.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 04:00 GMT
#7
On August 13 2008 12:56 FragKrag wrote:
I decomposed and got:

Ax = 9.58m
Ay = 7.22m
Bx = 11.49m
By = 9.6m
Cx = 3.0m
Cy = 5.1m

I think Cy, By, and Cx should be negative. Am I right?


yes you're right :D
then manipulate the X and Y component separately and pythag back to get the answer

O_O
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 04:03 GMT
#8
For the first part of problem 2:

If |C|^2 = |A|^2 + |B|^2, then that means the lengths are a pythagorean triplet (pretty much the definition of a pythagorean triplet). Which means they can be used to construct a right triangle. Trivial from there.

Dunno exactly how I'd approach the second and third part - I suck at proofs too.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2008-08-13 04:15:49
August 13 2008 04:12 GMT
#9
i don't understand problem 2 (i think you mistyped something as well... "If C^2 = A^2 + B^2 show that angle is greater than 90.")

C=A+B
C^2 = A^2+2AB+B^2
thus
C^2 > A^2+B^2
as long as both vectors A and B exist

and i don't understand where angles come about in this question... you just draw 2 vectors arbitrarily... then compare it with some arbitrary variable C? if C is supposed to be a vector that connects A and B, then the angle between A and B would have to be 180

EDIT: I'm a dumbass, you can ignore like all of that...
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 13 2008 04:14 GMT
#10
damn, i didnt know TL helps with homework lmao
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
Last Edited: 2008-08-13 04:15:43
August 13 2008 04:15 GMT
#11
ha, my bad. It was supposed to be C^2 > A^2 + B^2. I fixed the mistake. It's mainly about the Pythagorean theorem (I think). I just really suck at proofs.

Also: Thanks for all the help!! <3 for all
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
riotjune
Profile Blog Joined January 2008
United States3393 Posts
August 13 2008 04:19 GMT
#12
Component vectors are your friend.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 04:31 GMT
#13
Right. Express A and B in terms of component vectors. Then you have C (and |C|) in terms of A, B, and theta.

If theta is 90 degrees, then solve it out and you'll be able to show that |C|^2 exactly equals |A|^2 and |B|^2.
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
Last Edited: 2008-08-13 04:38:44
August 13 2008 04:35 GMT
#14
On August 13 2008 13:31 BottleAbuser wrote:
Right. Express A and B in terms of component vectors. Then you have C (and |C|) in terms of A, B, and theta.

If theta is 90 degrees, then solve it out and you'll be able to show that |C|^2 exactly equals |A|^2 and |B|^2.


It gives me C^2 = A^2 + B^2, and it wants me to prove that the angle difference is 90. :/

I think the C = A + B part just means it's a triangle, whereas the A, B, and C in the next part are magnitudes.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 04:50:18
August 13 2008 04:49 GMT
#15
C = A + B indicates that you can construct C by adding the vectors A and B (a la problem 1). Which means that if you turned it by 90 degrees, yes, you could construct a triangle with those vectors.

Remember, you don't know the angle theta, but if you plug in 90 degrees (for the angle offset between vectors A and B) then you find that A^2+B^2=C^2 and you're done.

(phew, should remember to use proper notation..)
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
August 13 2008 04:57 GMT
#16
I can't simply assume 90 degrees can I? It gave me A^2+B^2=C^2, not 90 degrees ;_;

I don't even understand anymore :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Zortch
Profile Blog Joined January 2008
Canada635 Posts
August 13 2008 05:06 GMT
#17
Heres the proof:
I hope you know the dot product, which I will denote with *.
% is the angle between a and b.

Consider c^2=a^2+b^2, c=1+b:
then
c^2=(a+b)^2=a^2+b^2
a^2+2(a*b)+b^2=a^2+b^2
2(a*b)=0
a*b=0 So, a and b are orthogonal.

If c^2>a^b+b^2 then similarly we get:

a*b>0
|a||b|cos(%)>0
|a| and |b| are greater than 0 so:
cos(%)>0
This means that % is in the interval (90,180).

If c^2<a^b+b^2 similarly:

a*b<0
|a||b|cos(%)<0
|a| and |b| are greater than 0 so:
cos(%)<0
This means that % is in the interval (0,90).

Hope that helps ^^

Respect is everything. ~ARchon
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:09 GMT
#18
okay so:
C=A+B
and
Ccos(thetac) = Acos(thetaa) + Bcos(thetab)
Csin(thetac) = Asin(thetaa) + Bsin(thetab)
if mAB = 90 then thetab = thetaa+90
so
Ccos(thetac) = Acos(thetaa) + Bcos(thetaa+90)
Csin(thetac) = Asin(thetaa) + Bsin(thetaa+90)
square both equations and add them together
C^2(cos^2(thetac)+sin^2(thetac)) = A^2cos^2(thetaa) + B^2cos^2(thetaa+90) + 2Acos(thetaa)Bcos(thetaa+90) + A^2sin(thetaa) + B^2sin(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90)
getting rid of cos^2+sin^2=1:
C^2 = A^2 + B^2 + 2Acos(thetaa)Bcos(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90)
and 2Acos(thetaa)Bcos(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90) = 0 because for any theta,
cos(theta)cos(theta+90) = sin(theta)sin(theta+90)
therefore, C^2=A^2+B^2 if mAB = 90

um i'll let you do the rest
this just reminded me about what horrible things summer does to your brain
god i feel so stupid now
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 05:12 GMT
#19
You could arbitrarily decide that A's direction is in line with your X axis and just use a single theta o.O but yeah that works.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:12 GMT
#20
On August 13 2008 14:06 Zortch wrote:
Heres the proof:
I hope you know the dot product, which I will denote with *.
% is the angle between a and b.

Consider c^2=a^2+b^2, c=1+b:
then
c^2=(a+b)^2=a^2+b^2
a^2+2(a*b)+b^2=a^2+b^2
2(a*b)=0
a*b=0 So, a and b are orthogonal.

If c^2>a^b+b^2 then similarly we get:

a*b>0
|a||b|cos(%)>0
|a| and |b| are greater than 0 so:
cos(%)>0
This means that % is in the interval (90,180).

If c^2<a^b+b^2 similarly:

a*b<0
|a||b|cos(%)<0
|a| and |b| are greater than 0 so:
cos(%)<0
This means that % is in the interval (0,90).

Hope that helps ^^



yeah dot product helps >_<
god i forgot all of that ... dot product, cross product i hate vectors
Zortch
Profile Blog Joined January 2008
Canada635 Posts
August 13 2008 05:13 GMT
#21
Dot product is god
Its so awesome in linear algebra ^^
Respect is everything. ~ARchon
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
August 13 2008 05:18 GMT
#22
On August 13 2008 14:13 Zortch wrote:
Dot product is god
Its so awesome in linear algebra ^^

its the basis of fourier transforms which is the basis of all technology
Do you really want chat rooms?
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:20 GMT
#23
On August 13 2008 14:13 Zortch wrote:
Dot product is god
Its so awesome in linear algebra ^^


you sure he doesn't need the proof for why if A(dot)B = 0, A and B are othogonal, though? ^^
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 05:20 GMT
#24
No. It's not. My computer does the ffts, which makes computers the basis of all technology.

Don't argue; I'm not open to reason right now.

Nuh! Uh! Ah! Quiet!
Compilers are like boyfriends, you miss a period and they go crazy on you.
Zortch
Profile Blog Joined January 2008
Canada635 Posts
August 13 2008 05:41 GMT
#25
On August 13 2008 14:20 Saracen wrote:
Show nested quote +
On August 13 2008 14:13 Zortch wrote:
Dot product is god
Its so awesome in linear algebra ^^


you sure he doesn't need the proof for why if A(dot)B = 0, A and B are othogonal, though? ^^


Mmm, its not hard to not assume that though.
If we have a*b=0 then |a||b|cos(%)=0 and since a and b are non-zero (by assumption) cos(%)=0, which implies that %=0 or 90.
Respect is everything. ~ARchon
micronesia
Profile Blog Joined July 2006
United States24707 Posts
August 13 2008 06:57 GMT
#26
Hm I find it interesting people are referring to 'decomposing' the vectors as opposed to 'resolving' them... new way of talking about it for me iirc.
ModeratorThere are animal crackers for people and there are people crackers for animals.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 07:11 GMT
#27
sry I think I used that term first here, didn't know the correct terminology.
Compilers are like boyfriends, you miss a period and they go crazy on you.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
August 13 2008 09:30 GMT
#28
What the heck has this to do with physics?
You want 20 good men, but you need a bad pussy.
micronesia
Profile Blog Joined July 2006
United States24707 Posts
August 13 2008 09:34 GMT
#29
On August 13 2008 18:30 BluzMan wrote:
What the heck has this to do with physics?

Most likely, he was assigned this work in preparation for a physics class.
ModeratorThere are animal crackers for people and there are people crackers for animals.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
Last Edited: 2008-08-13 10:50:09
August 13 2008 10:09 GMT
#30
On August 13 2008 18:30 BluzMan wrote:
What the heck has this to do with physics?


Just because it's easy compared to say calculating the cross section of a radiative association reaction doesn't mean it's not physics :/
Just as if someone is asking for help with the equation 5*x=3*y, 10*x-5*y=30. He is still asking for help with maths just as much as if he was asking for help with a forier transform.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Maenander
Profile Joined November 2002
Germany4926 Posts
August 13 2008 11:18 GMT
#31
On August 13 2008 19:09 KlaCkoN wrote:
Show nested quote +
On August 13 2008 18:30 BluzMan wrote:
What the heck has this to do with physics?


Just because it's easy compared to say calculating the cross section of a radiative association reaction doesn't mean it's not physics :/
Just as if someone is asking for help with the equation 5*x=3*y, 10*x-5*y=30. He is still asking for help with maths just as much as if he was asking for help with a forier transform.

What he meant is that it´s not physics but mathematics
XCetron
Profile Joined November 2006
5226 Posts
August 13 2008 22:31 GMT
#32
heres your answer
[image loading]
Frits
Profile Joined March 2003
11782 Posts
Last Edited: 2008-08-14 01:34:20
August 14 2008 01:30 GMT
#33
On August 13 2008 18:30 BluzMan wrote:
What the heck has this to do with physics?


This stuff is pretty standard when learning about and understanding how a force pulls on ropes etc, how vectors work etc. I had this stuff too in the lower high school classes.

Anyway just use sin/cos/tan to split the arrows into horizontal and vertical vectors and then it's just a case of substracting and drawing the remaining vector.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
August 14 2008 08:13 GMT
#34
Fourier transform is not physics as well. This thread is trivial school math.
You want 20 good men, but you need a bad pussy.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 155
StarCraft: Brood War
Sea 2317
actioN 860
Zeus 595
Killer 333
EffOrt 284
Light 214
Shinee 179
PianO 151
Tasteless 145
Leta 133
[ Show more ]
Mong 128
yabsab 109
ToSsGirL 97
Mini 61
zelot 58
hero 42
Hyun 42
ZerO 35
Sacsri 18
scan(afreeca) 13
Noble 10
HiyA 9
NotJumperer 7
Sharp 7
Dota 2
XcaliburYe521
ODPixel455
XaKoH 256
League of Legends
JimRising 460
Counter-Strike
olofmeister1212
shoxiejesuss829
Other Games
summit1g8335
singsing759
ceh9662
Happy268
Nina52
Mew2King46
trigger3
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick540
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt703
Upcoming Events
The PondCast
50m
Map Test Tournament
1h 50m
OSC
6h 50m
SKillous vs Krystianer
GgMaChine vs Demi
ArT vs Creator
INexorable vs TBD
ReBellioN vs TriGGeR
UedSoldier vs Iba
sOs vs Moja
Map Test Tournament
1d 1h
OSC
1d 3h
Korean StarCraft League
1d 17h
CranKy Ducklings
2 days
Map Test Tournament
2 days
OSC
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Map Test Tournament
3 days
OSC
3 days
IPSL
3 days
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.