• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:24
CET 14:24
KST 22:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1973 users

Physics Help (newb)

Blogs > FragKrag
Post a Reply
1 2 Next All
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
Last Edited: 2008-08-13 04:13:33
August 13 2008 03:46 GMT
#1
A bit of summer work that I can't figure out.

#1: a) Find the magnitude and direction of Vector R that is sum of the three vectors A, B, and C.

b) Find the magnitude and direction of the vector S=C-A-B.

Diagram:

Code:
A = Red
B = Blue
C = Green
[image loading]


2. Vectors A and B are drawn from a single point and C = A + B. If C^2 = A^2 + B^2 show that the angle between A and B is 90 degrees. If C^2 > A^2 + B^2 show that angle is greater than 90. If C^2 < A^2 + B^2 show that angle is smaller than 90.

The second one is just because I just suck at proofs ;; I tend to skip steps, and confuse myself.

*
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Pellucidity
Profile Blog Joined May 2008
Netherlands377 Posts
August 13 2008 03:50 GMT
#2
The answer is love. Love is the answer to everything.
"NO MUCH. WHY ARE YOUR SCARABS SO STUPID" - Tasteless
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 03:59:55
August 13 2008 03:50 GMT
#3
For 1, decompose the vectors into horizontal and vertical components. You can do this by multiplying their lengths by the sine(angle) and cos(angle). Then it's simple addition and subtraction.

For example, the red vector is composed of
12 * sin(37 degrees)i + 12 * cos(37 degrees)j
=7.22178028i + 9.58362612j

where i and j are unit vectors in X and Y axes, respectively.
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
Last Edited: 2008-08-13 03:56:49
August 13 2008 03:56 GMT
#4
I decomposed and got:

Ax = 9.58m
Ay = 7.22m
Bx = 11.49m
By = 9.6m
Cx = 3.0m
Cy = 5.1m

I think Cy, By, and Cx should be negative. Am I right?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
Last Edited: 2008-08-13 03:59:38
August 13 2008 03:56 GMT
#5
Basically just pick a positive direction. Up (in the y) and right (in the x) is easiest, but different problems can make other combinations easier. The important thing is that you stay consistent throughout the question. Then get the components of the vectors (A would be 12cos37 for y and 12sin37 x). Then add the components (if you go with up and right as positive, then left and down would be negative). The root of the sum of the net x component squared and the y component squared is the magnitude of R. To find the direction you create a triangle out of the net components and use trigonometry to find the angle from the horizontal or vertical, whichever you or your teacher prefers.

Second question is basically the same thing.

-edit- Beaten by two other people >_>

-edit2- yes you're right, they should be negative.
Kk.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 04:00:22
August 13 2008 03:59 GMT
#6
Oh, be careful with the sign.

To generalize, you should figure out the angle from the origin (positive X-axis is 0 degrees, and increment counter-clockwise). And then you can use cos(theta)i + sin(theta)j for every angle. But they're not expressed that way in the diagram, so you'd have to convert it first. So the blue vector would be at 320 degrees, or -40 degrees, not 40 degrees, and the red one would be 240 degrees.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 04:00 GMT
#7
On August 13 2008 12:56 FragKrag wrote:
I decomposed and got:

Ax = 9.58m
Ay = 7.22m
Bx = 11.49m
By = 9.6m
Cx = 3.0m
Cy = 5.1m

I think Cy, By, and Cx should be negative. Am I right?


yes you're right :D
then manipulate the X and Y component separately and pythag back to get the answer

O_O
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 04:03 GMT
#8
For the first part of problem 2:

If |C|^2 = |A|^2 + |B|^2, then that means the lengths are a pythagorean triplet (pretty much the definition of a pythagorean triplet). Which means they can be used to construct a right triangle. Trivial from there.

Dunno exactly how I'd approach the second and third part - I suck at proofs too.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2008-08-13 04:15:49
August 13 2008 04:12 GMT
#9
i don't understand problem 2 (i think you mistyped something as well... "If C^2 = A^2 + B^2 show that angle is greater than 90.")

C=A+B
C^2 = A^2+2AB+B^2
thus
C^2 > A^2+B^2
as long as both vectors A and B exist

and i don't understand where angles come about in this question... you just draw 2 vectors arbitrarily... then compare it with some arbitrary variable C? if C is supposed to be a vector that connects A and B, then the angle between A and B would have to be 180

EDIT: I'm a dumbass, you can ignore like all of that...
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 13 2008 04:14 GMT
#10
damn, i didnt know TL helps with homework lmao
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
Last Edited: 2008-08-13 04:15:43
August 13 2008 04:15 GMT
#11
ha, my bad. It was supposed to be C^2 > A^2 + B^2. I fixed the mistake. It's mainly about the Pythagorean theorem (I think). I just really suck at proofs.

Also: Thanks for all the help!! <3 for all
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
riotjune
Profile Blog Joined January 2008
United States3394 Posts
August 13 2008 04:19 GMT
#12
Component vectors are your friend.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 04:31 GMT
#13
Right. Express A and B in terms of component vectors. Then you have C (and |C|) in terms of A, B, and theta.

If theta is 90 degrees, then solve it out and you'll be able to show that |C|^2 exactly equals |A|^2 and |B|^2.
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
Last Edited: 2008-08-13 04:38:44
August 13 2008 04:35 GMT
#14
On August 13 2008 13:31 BottleAbuser wrote:
Right. Express A and B in terms of component vectors. Then you have C (and |C|) in terms of A, B, and theta.

If theta is 90 degrees, then solve it out and you'll be able to show that |C|^2 exactly equals |A|^2 and |B|^2.


It gives me C^2 = A^2 + B^2, and it wants me to prove that the angle difference is 90. :/

I think the C = A + B part just means it's a triangle, whereas the A, B, and C in the next part are magnitudes.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 04:50:18
August 13 2008 04:49 GMT
#15
C = A + B indicates that you can construct C by adding the vectors A and B (a la problem 1). Which means that if you turned it by 90 degrees, yes, you could construct a triangle with those vectors.

Remember, you don't know the angle theta, but if you plug in 90 degrees (for the angle offset between vectors A and B) then you find that A^2+B^2=C^2 and you're done.

(phew, should remember to use proper notation..)
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
August 13 2008 04:57 GMT
#16
I can't simply assume 90 degrees can I? It gave me A^2+B^2=C^2, not 90 degrees ;_;

I don't even understand anymore :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Zortch
Profile Blog Joined January 2008
Canada635 Posts
August 13 2008 05:06 GMT
#17
Heres the proof:
I hope you know the dot product, which I will denote with *.
% is the angle between a and b.

Consider c^2=a^2+b^2, c=1+b:
then
c^2=(a+b)^2=a^2+b^2
a^2+2(a*b)+b^2=a^2+b^2
2(a*b)=0
a*b=0 So, a and b are orthogonal.

If c^2>a^b+b^2 then similarly we get:

a*b>0
|a||b|cos(%)>0
|a| and |b| are greater than 0 so:
cos(%)>0
This means that % is in the interval (90,180).

If c^2<a^b+b^2 similarly:

a*b<0
|a||b|cos(%)<0
|a| and |b| are greater than 0 so:
cos(%)<0
This means that % is in the interval (0,90).

Hope that helps ^^

Respect is everything. ~ARchon
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:09 GMT
#18
okay so:
C=A+B
and
Ccos(thetac) = Acos(thetaa) + Bcos(thetab)
Csin(thetac) = Asin(thetaa) + Bsin(thetab)
if mAB = 90 then thetab = thetaa+90
so
Ccos(thetac) = Acos(thetaa) + Bcos(thetaa+90)
Csin(thetac) = Asin(thetaa) + Bsin(thetaa+90)
square both equations and add them together
C^2(cos^2(thetac)+sin^2(thetac)) = A^2cos^2(thetaa) + B^2cos^2(thetaa+90) + 2Acos(thetaa)Bcos(thetaa+90) + A^2sin(thetaa) + B^2sin(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90)
getting rid of cos^2+sin^2=1:
C^2 = A^2 + B^2 + 2Acos(thetaa)Bcos(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90)
and 2Acos(thetaa)Bcos(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90) = 0 because for any theta,
cos(theta)cos(theta+90) = sin(theta)sin(theta+90)
therefore, C^2=A^2+B^2 if mAB = 90

um i'll let you do the rest
this just reminded me about what horrible things summer does to your brain
god i feel so stupid now
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 05:12 GMT
#19
You could arbitrarily decide that A's direction is in line with your X axis and just use a single theta o.O but yeah that works.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:12 GMT
#20
On August 13 2008 14:06 Zortch wrote:
Heres the proof:
I hope you know the dot product, which I will denote with *.
% is the angle between a and b.

Consider c^2=a^2+b^2, c=1+b:
then
c^2=(a+b)^2=a^2+b^2
a^2+2(a*b)+b^2=a^2+b^2
2(a*b)=0
a*b=0 So, a and b are orthogonal.

If c^2>a^b+b^2 then similarly we get:

a*b>0
|a||b|cos(%)>0
|a| and |b| are greater than 0 so:
cos(%)>0
This means that % is in the interval (90,180).

If c^2<a^b+b^2 similarly:

a*b<0
|a||b|cos(%)<0
|a| and |b| are greater than 0 so:
cos(%)<0
This means that % is in the interval (0,90).

Hope that helps ^^



yeah dot product helps >_<
god i forgot all of that ... dot product, cross product i hate vectors
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #1
WardiTV696
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko355
StarCraft: Brood War
Sea 5712
actioN 4178
Calm 4013
Horang2 3503
Rain 2196
Bisu 1862
Hyuk 1118
Larva 647
BeSt 551
Soma 522
[ Show more ]
Stork 432
firebathero 365
ZerO 312
Snow 294
Mini 278
Light 275
Hyun 217
Killer 130
Pusan 128
hero 113
Rush 112
PianO 102
Barracks 86
Leta 61
ToSsGirL 58
Sharp 52
soO 45
Backho 38
Mind 37
Terrorterran 26
ajuk12(nOOB) 25
Sacsri 24
sorry 24
zelot 21
Yoon 14
Free 11
SilentControl 10
HiyA 9
Aegong 8
Bale 8
Dota 2
singsing2275
Gorgc1785
qojqva1653
XcaliburYe93
420jenkins28
League of Legends
Reynor69
Trikslyr24
Counter-Strike
olofmeister2160
oskar137
Other Games
B2W.Neo1170
crisheroes372
Fuzer 337
Pyrionflax215
hiko116
QueenE105
Mew2King90
MindelVK18
ArmadaUGS14
ZerO(Twitch)12
Organizations
StarCraft: Brood War
UltimateBattle 1770
Dota 2
PGL Dota 2 - Main Stream250
StarCraft: Brood War
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV372
• lizZardDota236
League of Legends
• Jankos1792
• Nemesis1363
Upcoming Events
PiGosaur Cup
11h 36m
Replay Cast
19h 36m
Wardi Open
22h 36m
OSC
23h 36m
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.