• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:01
CEST 16:01
KST 23:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Any progamer "explanation" videos like this one? ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

Physics Help (newb)

Blogs > FragKrag
Post a Reply
1 2 Next All
FragKrag
Profile Blog Joined September 2007
United States11562 Posts
Last Edited: 2008-08-13 04:13:33
August 13 2008 03:46 GMT
#1
A bit of summer work that I can't figure out.

#1: a) Find the magnitude and direction of Vector R that is sum of the three vectors A, B, and C.

b) Find the magnitude and direction of the vector S=C-A-B.

Diagram:

Code:
A = Red
B = Blue
C = Green
[image loading]


2. Vectors A and B are drawn from a single point and C = A + B. If C^2 = A^2 + B^2 show that the angle between A and B is 90 degrees. If C^2 > A^2 + B^2 show that angle is greater than 90. If C^2 < A^2 + B^2 show that angle is smaller than 90.

The second one is just because I just suck at proofs ;; I tend to skip steps, and confuse myself.

*
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Pellucidity
Profile Blog Joined May 2008
Netherlands377 Posts
August 13 2008 03:50 GMT
#2
The answer is love. Love is the answer to everything.
"NO MUCH. WHY ARE YOUR SCARABS SO STUPID" - Tasteless
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 03:59:55
August 13 2008 03:50 GMT
#3
For 1, decompose the vectors into horizontal and vertical components. You can do this by multiplying their lengths by the sine(angle) and cos(angle). Then it's simple addition and subtraction.

For example, the red vector is composed of
12 * sin(37 degrees)i + 12 * cos(37 degrees)j
=7.22178028i + 9.58362612j

where i and j are unit vectors in X and Y axes, respectively.
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11562 Posts
Last Edited: 2008-08-13 03:56:49
August 13 2008 03:56 GMT
#4
I decomposed and got:

Ax = 9.58m
Ay = 7.22m
Bx = 11.49m
By = 9.6m
Cx = 3.0m
Cy = 5.1m

I think Cy, By, and Cx should be negative. Am I right?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
Last Edited: 2008-08-13 03:59:38
August 13 2008 03:56 GMT
#5
Basically just pick a positive direction. Up (in the y) and right (in the x) is easiest, but different problems can make other combinations easier. The important thing is that you stay consistent throughout the question. Then get the components of the vectors (A would be 12cos37 for y and 12sin37 x). Then add the components (if you go with up and right as positive, then left and down would be negative). The root of the sum of the net x component squared and the y component squared is the magnitude of R. To find the direction you create a triangle out of the net components and use trigonometry to find the angle from the horizontal or vertical, whichever you or your teacher prefers.

Second question is basically the same thing.

-edit- Beaten by two other people >_>

-edit2- yes you're right, they should be negative.
Kk.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 04:00:22
August 13 2008 03:59 GMT
#6
Oh, be careful with the sign.

To generalize, you should figure out the angle from the origin (positive X-axis is 0 degrees, and increment counter-clockwise). And then you can use cos(theta)i + sin(theta)j for every angle. But they're not expressed that way in the diagram, so you'd have to convert it first. So the blue vector would be at 320 degrees, or -40 degrees, not 40 degrees, and the red one would be 240 degrees.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 04:00 GMT
#7
On August 13 2008 12:56 FragKrag wrote:
I decomposed and got:

Ax = 9.58m
Ay = 7.22m
Bx = 11.49m
By = 9.6m
Cx = 3.0m
Cy = 5.1m

I think Cy, By, and Cx should be negative. Am I right?


yes you're right :D
then manipulate the X and Y component separately and pythag back to get the answer

O_O
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 04:03 GMT
#8
For the first part of problem 2:

If |C|^2 = |A|^2 + |B|^2, then that means the lengths are a pythagorean triplet (pretty much the definition of a pythagorean triplet). Which means they can be used to construct a right triangle. Trivial from there.

Dunno exactly how I'd approach the second and third part - I suck at proofs too.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2008-08-13 04:15:49
August 13 2008 04:12 GMT
#9
i don't understand problem 2 (i think you mistyped something as well... "If C^2 = A^2 + B^2 show that angle is greater than 90.")

C=A+B
C^2 = A^2+2AB+B^2
thus
C^2 > A^2+B^2
as long as both vectors A and B exist

and i don't understand where angles come about in this question... you just draw 2 vectors arbitrarily... then compare it with some arbitrary variable C? if C is supposed to be a vector that connects A and B, then the angle between A and B would have to be 180

EDIT: I'm a dumbass, you can ignore like all of that...
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 13 2008 04:14 GMT
#10
damn, i didnt know TL helps with homework lmao
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FragKrag
Profile Blog Joined September 2007
United States11562 Posts
Last Edited: 2008-08-13 04:15:43
August 13 2008 04:15 GMT
#11
ha, my bad. It was supposed to be C^2 > A^2 + B^2. I fixed the mistake. It's mainly about the Pythagorean theorem (I think). I just really suck at proofs.

Also: Thanks for all the help!! <3 for all
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
riotjune
Profile Blog Joined January 2008
United States3394 Posts
August 13 2008 04:19 GMT
#12
Component vectors are your friend.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 04:31 GMT
#13
Right. Express A and B in terms of component vectors. Then you have C (and |C|) in terms of A, B, and theta.

If theta is 90 degrees, then solve it out and you'll be able to show that |C|^2 exactly equals |A|^2 and |B|^2.
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11562 Posts
Last Edited: 2008-08-13 04:38:44
August 13 2008 04:35 GMT
#14
On August 13 2008 13:31 BottleAbuser wrote:
Right. Express A and B in terms of component vectors. Then you have C (and |C|) in terms of A, B, and theta.

If theta is 90 degrees, then solve it out and you'll be able to show that |C|^2 exactly equals |A|^2 and |B|^2.


It gives me C^2 = A^2 + B^2, and it wants me to prove that the angle difference is 90. :/

I think the C = A + B part just means it's a triangle, whereas the A, B, and C in the next part are magnitudes.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-08-13 04:50:18
August 13 2008 04:49 GMT
#15
C = A + B indicates that you can construct C by adding the vectors A and B (a la problem 1). Which means that if you turned it by 90 degrees, yes, you could construct a triangle with those vectors.

Remember, you don't know the angle theta, but if you plug in 90 degrees (for the angle offset between vectors A and B) then you find that A^2+B^2=C^2 and you're done.

(phew, should remember to use proper notation..)
Compilers are like boyfriends, you miss a period and they go crazy on you.
FragKrag
Profile Blog Joined September 2007
United States11562 Posts
August 13 2008 04:57 GMT
#16
I can't simply assume 90 degrees can I? It gave me A^2+B^2=C^2, not 90 degrees ;_;

I don't even understand anymore :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Zortch
Profile Blog Joined January 2008
Canada635 Posts
August 13 2008 05:06 GMT
#17
Heres the proof:
I hope you know the dot product, which I will denote with *.
% is the angle between a and b.

Consider c^2=a^2+b^2, c=1+b:
then
c^2=(a+b)^2=a^2+b^2
a^2+2(a*b)+b^2=a^2+b^2
2(a*b)=0
a*b=0 So, a and b are orthogonal.

If c^2>a^b+b^2 then similarly we get:

a*b>0
|a||b|cos(%)>0
|a| and |b| are greater than 0 so:
cos(%)>0
This means that % is in the interval (90,180).

If c^2<a^b+b^2 similarly:

a*b<0
|a||b|cos(%)<0
|a| and |b| are greater than 0 so:
cos(%)<0
This means that % is in the interval (0,90).

Hope that helps ^^

Respect is everything. ~ARchon
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:09 GMT
#18
okay so:
C=A+B
and
Ccos(thetac) = Acos(thetaa) + Bcos(thetab)
Csin(thetac) = Asin(thetaa) + Bsin(thetab)
if mAB = 90 then thetab = thetaa+90
so
Ccos(thetac) = Acos(thetaa) + Bcos(thetaa+90)
Csin(thetac) = Asin(thetaa) + Bsin(thetaa+90)
square both equations and add them together
C^2(cos^2(thetac)+sin^2(thetac)) = A^2cos^2(thetaa) + B^2cos^2(thetaa+90) + 2Acos(thetaa)Bcos(thetaa+90) + A^2sin(thetaa) + B^2sin(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90)
getting rid of cos^2+sin^2=1:
C^2 = A^2 + B^2 + 2Acos(thetaa)Bcos(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90)
and 2Acos(thetaa)Bcos(thetaa+90) + 2Asin(thetaa)Bsin(thetaa+90) = 0 because for any theta,
cos(theta)cos(theta+90) = sin(theta)sin(theta+90)
therefore, C^2=A^2+B^2 if mAB = 90

um i'll let you do the rest
this just reminded me about what horrible things summer does to your brain
god i feel so stupid now
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 13 2008 05:12 GMT
#19
You could arbitrarily decide that A's direction is in line with your X axis and just use a single theta o.O but yeah that works.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 13 2008 05:12 GMT
#20
On August 13 2008 14:06 Zortch wrote:
Heres the proof:
I hope you know the dot product, which I will denote with *.
% is the angle between a and b.

Consider c^2=a^2+b^2, c=1+b:
then
c^2=(a+b)^2=a^2+b^2
a^2+2(a*b)+b^2=a^2+b^2
2(a*b)=0
a*b=0 So, a and b are orthogonal.

If c^2>a^b+b^2 then similarly we get:

a*b>0
|a||b|cos(%)>0
|a| and |b| are greater than 0 so:
cos(%)>0
This means that % is in the interval (90,180).

If c^2<a^b+b^2 similarly:

a*b<0
|a||b|cos(%)<0
|a| and |b| are greater than 0 so:
cos(%)<0
This means that % is in the interval (0,90).

Hope that helps ^^



yeah dot product helps >_<
god i forgot all of that ... dot product, cross product i hate vectors
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 937
StarCraft: Brood War
Britney 70100
Calm 6963
Jaedong 3217
Sea 2341
Horang2 1336
Mini 708
Hyuk 461
Soma 453
Stork 389
BeSt 367
[ Show more ]
Larva 351
Rush 332
Light 320
Snow 317
ggaemo 283
firebathero 197
actioN 177
hero 136
Last 99
Hyun 96
Mind 95
Killer 90
ToSsGirL 85
Dewaltoss 75
Soulkey 75
Backho 71
Sharp 60
sSak 51
Movie 37
Hm[arnc] 33
[sc1f]eonzerg 27
Sacsri 27
sorry 26
soO 25
HiyA 21
scan(afreeca) 19
Shinee 18
IntoTheRainbow 16
Rock 15
Shine 7
Icarus 7
Terrorterran 3
Dota 2
Gorgc5467
qojqva1813
Counter-Strike
olofmeister1947
byalli549
Super Smash Bros
Mew2King101
Other Games
singsing1852
B2W.Neo888
hiko746
Mlord380
Lowko370
DeMusliM252
KnowMe142
Trikslyr131
Liquid`VortiX84
QueenE68
RotterdaM65
Liquid`LucifroN62
NotJumperer1
Organizations
Dota 2
PGL Dota 2 - Main Stream11963
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1856
• Nemesis1561
• TFBlade1366
Upcoming Events
Replay Cast
9h 59m
The PondCast
19h 59m
KCM Race Survival
19h 59m
WardiTV Map Contest Tou…
20h 59m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d
CranKy Ducklings
1d 9h
Escore
1d 19h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.