• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:05
CEST 17:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)4Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Code S Season 2 - RO4 & Finals Results (2025) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Echoes of Revolution and Separation Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30257 users

[H]PvT 1 gate reaver

Blogs > nAi.PrOtOsS
Post a Reply
nAi.PrOtOsS
Profile Blog Joined August 2007
Canada784 Posts
Last Edited: 2008-08-10 02:46:52
August 10 2008 02:08 GMT
#1
What would be the best follow up strategy to a failed 1 gate reaver in pvt. Failed meaning your reaver died doing minimal to no damage. Lately i have been playing safe and staying on 2 base since the terran is more then likely going to be doing some sort of 5/6 fact 110 supply push which would rape you if you got your 3rd expo at it's normal time. But I find if the terran instead take's his 3rd expo fast then its extremely hard to beat if you had gone 2 base.

Before my last 50/60 (**EDIT** Not to sound noob i just mean lately ive been trying to go 2 base, as a way to be safe) PvT's I usually went a bit low econ to be able to get my 3rd expo faster, and then i will be able to macro enough to stop the 5/6 110 push MOST of the time.

After doing a 1 gate reaver pvt and losing it doing minimal damage, what is the best thing to follow up with?



*
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 10 2008 02:10 GMT
#2
get an expo up, at least thats what id do.
Shauni
Profile Blog Joined July 2004
4077 Posts
August 10 2008 02:32 GMT
#3
double expand (one to island is fine), deny scouting and get relatively early speedlots. Try to make him siege as much as possible on his way to your base and then make a good surround attack with lots + goon. But to do this you need to cut probes and make 7-8 pretty early gates.
A safer variant is staying two base - and try to work something out with your gas surplus - stormdrops or dts or early arbiter can bring you back into the game. He usually won't move out too early if you're staying two base since you should be able to rape his army if he isn't careful and siege up defensively. But in this case, remember that you have to get your third sooner or later. You still need to get it up before he gets his third or you will only be even more behind at this point.

But this is all advice to beat someone lesser than you.
On my level (I'm at B ranks), if I die to a turret with an early reavershuttle and my opponent was going 1 fac siege exp I'm dead against 99% of the terrans. There is just no coming back against a competent terran unless you try to very very slowly catch up to him by playing safe with minimal risks and get him in lategame. So the simple advice is always best: don't lose it.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
nAi.PrOtOsS
Profile Blog Joined August 2007
Canada784 Posts
August 10 2008 02:44 GMT
#4
Well most times i don't lost it, but vs good terrans once they get a hint that you could be going reaver, then they just turret up, lay some mines and siege a tank up near there min line. Usually, i just try to pick off some supply deapot's or scv's building factories, and mostly just try to annoy him. But sometimes you do lose your reaver, and others you do almost no damage. It's a pretty risky stratagy overall since losing the reaver put's you at a huuuggee disadvantage, and the terran can just do 2 fact which counter's 1 gate reaver pretty well.
Shauni
Profile Blog Joined July 2004
4077 Posts
August 10 2008 03:22 GMT
#5
Well, the reaver(s) helps alot if he tries to push out early so doing no damage and keeping it alive is usually better than killing a few scvs yet shuttle dies. If you keep it alive, it's a lot easier to fend off his timing push when you double expo. A reaver and two zealots makes a huge difference against sieged tanks, especially if they are clumped together. I usually just pick off a tank or so when I harass with 1gate reaver and leave the rest to turret investment.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
RoC)Ninjah
Profile Blog Joined May 2008
United States238 Posts
August 10 2008 03:50 GMT
#6
From my experience, it's very map dependant. If you lose the reaver early on, it's a very big blow, so you need something to get back in the game, ie double expand. If you try to play it safe, good terrans are going to walk all over you with that advantage.

Also make note of map positions, if it's adjacent positions on python sharing and island, you're pretty much fucked, as its riskier to take island, and easier push distance. In this situation I would probably play it a bit safer, but its really neccesary that you do something to change the way the game is going. but if it's the other half of the spectrum like cross positions on othello, it's safe to assume that the terran is going to take the third free expo.

i'm a terran not a toss player, so im just stating what you'd have to do vs a competent terran. hope i helped!
Much will win a title before his hair turns grey.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 10 2008 04:57 GMT
#7
On August 10 2008 11:32 Shauni wrote:
double expand (one to island is fine), deny scouting and get relatively early speedlots. Try to make him siege as much as possible on his way to your base and then make a good surround attack with lots + goon. But to do this you need to cut probes and make 7-8 pretty early gates.
A safer variant is staying two base - and try to work something out with your gas surplus - stormdrops or dts or early arbiter can bring you back into the game. He usually won't move out too early if you're staying two base since you should be able to rape his army if he isn't careful and siege up defensively. But in this case, remember that you have to get your third sooner or later. You still need to get it up before he gets his third or you will only be even more behind at this point.

But this is all advice to beat someone lesser than you.
On my level (I'm at B ranks), if I die to a turret with an early reavershuttle and my opponent was going 1 fac siege exp I'm dead against 99% of the terrans. There is just no coming back against a competent terran unless you try to very very slowly catch up to him by playing safe with minimal risks and get him in lategame. So the simple advice is always best: don't lose it.

agreed, however, even if you try to slowly catch up, he will have more base than you and the flash build with the quick +1 hes going to eitherr mass expand and just outmacro you or contain you to death.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-08-10 06:37:32
August 10 2008 06:37 GMT
#8
On August 10 2008 13:57 Raithed wrote:
Show nested quote +
On August 10 2008 11:32 Shauni wrote:
double expand (one to island is fine), deny scouting and get relatively early speedlots. Try to make him siege as much as possible on his way to your base and then make a good surround attack with lots + goon. But to do this you need to cut probes and make 7-8 pretty early gates.
A safer variant is staying two base - and try to work something out with your gas surplus - stormdrops or dts or early arbiter can bring you back into the game. He usually won't move out too early if you're staying two base since you should be able to rape his army if he isn't careful and siege up defensively. But in this case, remember that you have to get your third sooner or later. You still need to get it up before he gets his third or you will only be even more behind at this point.

But this is all advice to beat someone lesser than you.
On my level (I'm at B ranks), if I die to a turret with an early reavershuttle and my opponent was going 1 fac siege exp mI' dead against 99% of the terrans. There is just no coming back against a competent terran unless you try to very very slowly catch up to him by playing safe with minimal risks and get him in lategame. So the simple advice is always best: don't lose it.

agreed, however, even if you try to slowly catch up, he will have more base than you and the flash build with the quick +1 hes going to eitherr mass expand and just outmacro you or contain you to death.

Which is why he said "I'm dead against 99% of the terrans. There is just no coming back against a competent terran"
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
August 10 2008 07:12 GMT
#9
You don't lose your shutle when doing something like that. Your reaver is a great investment and it plays the role of a threat, making the terran spend money on building turrets, and concentrate less on the macro and more on deflecting your shutle.

If he's alreay got turrets up, it's not necesary to tride to "trade your shutle" by trying to kill a number of SCV's knowing you'll lose it. Just search blind spots in his defense and force him to stay inside his base while macroing your shit out at home.

And I really don't see any follow up if you lose your shutle early on and didn't do enough damage to delay his push.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 12 2008 06:05 GMT
#10
On August 10 2008 16:12 FirstBorn wrote:
You don't lose your shutle when doing something like that. Your reaver is a great investment and it plays the role of a threat, making the terran spend money on building turrets, and concentrate less on the macro and more on deflecting your shutle.

If he's alreay got turrets up, it's not necesary to tride to "trade your shutle" by trying to kill a number of SCV's knowing you'll lose it. Just search blind spots in his defense and force him to stay inside his base while macroing your shit out at home.

Sort of, eBay = 125$, turret = 75$, if he gets lets say 2, then thats still <300$, fast reaver tech = 200/200 for robo fact, 150/100 for robo bay, 200 for shuttle, 200/100 for reaver. 750$/400 compared to 275$/0, is still a lose situation for you, also it defends him against DT incase you chose to do that, 275$ gives him great protection with virtually no risk, while 750$/400 is a risky thing and can fail doing minimal damage. Not saying it isn't a good idea to go fast reaver but if it fails then your high-risk investment is no longer something you can really rely on, his eBay is something almost any terran needs to get quite quickly anyway, unless they are doing some sort of rush. In other words, if it fails against a mediocre player, then you are most likely fucked unless you push some gosu shit out your ass.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko502
Harstem 327
ProTech85
RushiSC 24
StarCraft: Brood War
Calm 6069
Rain 5209
Horang2 1835
Mini 959
EffOrt 650
Stork 594
BeSt 290
GuemChi 240
PianO 191
Light 167
[ Show more ]
Rush 151
Snow 148
Hyun 121
ToSsGirL 96
Mong 91
Pusan 90
Sharp 72
JulyZerg 69
sSak 66
Sea.KH 57
actioN 45
Movie 41
Terrorterran 37
Trikslyr36
GoRush 35
soO 31
HiyA 15
Shine 15
ajuk12(nOOB) 11
zelot 2
Dota 2
Gorgc10479
qojqva1851
Fuzer 255
XcaliburYe212
syndereN191
Counter-Strike
markeloff220
edward114
Other Games
singsing1773
B2W.Neo1296
hiko1227
C9.Mang0564
crisheroes448
DeMusliM342
elazer162
ArmadaUGS134
Mew2King68
QueenE56
KnowMe39
Organizations
Dota 2
PGL Dota 2 - Main Stream20178
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2407
• WagamamaTV242
League of Legends
• Nemesis16625
• Jankos2249
• TFBlade1179
Upcoming Events
WardiTV Qualifier
55m
PiGosaur Monday
8h 55m
RSL Revival
18h 55m
herO vs sOs
Zoun vs Clem
Replay Cast
1d 8h
The PondCast
1d 18h
RSL Revival
1d 18h
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
2 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
2 days
SC Evo League
3 days
[ Show More ]
Circuito Brasileiro de…
4 days
Sparkling Tuna Cup
4 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.