Cheers,
Mutaller





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Mutaller
United States928 Posts
Cheers, Mutaller ![]() ![]() ![]() ![]() ![]() | ||
HerbMon
United States441 Posts
Your post made me think of this video. If you went to iccup website during maintenance this would play on repeat. | ||
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micronesia
United States24199 Posts
I was mostly active on iCCup in its earlier days but I don't remember having much trouble with maintenance. | ||
Jubinell
314 Posts
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Xeofreestyler
Belgium6697 Posts
On August 27 2022 15:28 HerbMon wrote: www.youtube.com Your post made me think of this video. If you went to iccup website during maintenance this would play on repeat. the jazz version is still a banger And to stay on topic: Agreed! I hope SB becomes the new standard. Can't trust "blizzard" with anything anymore anyway. | ||
GeckoXp
Germany2011 Posts
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BigFan
TLADT24915 Posts
On August 29 2022 18:10 Jubinell wrote: Speaking of which, why doesn't iCcup work with Remastered? And how come Shield Battery can? If my understanding is correct, iCCup is essentially a private server for 1.16.1, hence why they provided you with the ability to download BW off the site, while SB is more of an interface that allows you to play BW through it, which is why it can record points, has its own ladder and netcode etc... | ||
tec27
United States3642 Posts
On August 29 2022 18:10 Jubinell wrote: Speaking of which, why doesn't iCcup work with Remastered? And how come Shield Battery can? ICCup is/was a slightly modified version of PvPGN, which was basically a server that emulated an official Battle.net server. To the game client code, it was connecting to an "official" server, just one that was at a different-than-normal address (thus, the setup for ICCup was just to modify your list of available servers to include that new address). The upside to that approach is that you don't have to to modify the client at all. The downside is that you have all of the same limitations that normal BNet has with regards to its features, network protocol, UI, etc. With ShieldBattery we wanted to expand the features significantly and it required a very different UI, so abandoning the idea of emulating BNet was central to its development, and we never depended on emulating those servers. Our approach was always to run our own servers and configure games programmatically (through reverse-engineered code paths), even on 1.16. With the launch of SC:R, older BNet servers were replaced with new ones, with completely different protocols, and no one has undertaken a project like PvPGN to emulate them. Thus, there is no server for ICCup to run, they would either have to build such a thing (huge task), or take a very different approach (also a huge task). With ShieldBattery, we had to put in a fair amount of work changing how we configured/launched the game, but we were able to keep using all our existing server/UI/network code. (We also have active developers that actually care about BW, which helps a bit too ![]() | ||
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