• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:53
CEST 21:53
KST 04:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

Damage Efficiency in Dota - Page 2

Blogs > rabidch
Post a Reply
Prev 1 2 All
spudde123
Profile Joined February 2012
4814 Posts
January 23 2016 15:27 GMT
#21
Something like calculating certain statistics right after kills is probably something even datdota could make available for every game if it is really seen as being useful. They've been extending the data available for each match as time goes on, if there is something that is actually interesting and isn't very difficult to implement one could just ask the guy running it.

Concerning the EHP changes I'm pretty sure the replay doesn't provide summary statistics for that sort of data in any way. Healing I believe you can straight up get as a summary statistic straight from the "header" or whatever you would call it of the replay. Calculating the effect for example Dazzle weave had on the game exactly would require you to extend the currently available parsers, you would have to keep track of when the weave is on through the combat log and for each tick of damage people take calculate the difference. Not impossible but it needs some work.

But item usage or swaps and whatnot seems pretty impossible to evaluate without looking at the game yourself. So hard to say how good a swap or something based on the available data automatically, it's so context specific.
Coolsnow7
Profile Joined May 2015
46 Posts
January 29 2016 18:44 GMT
#22
Really cool stuff. I just think the 1/CoT constant in the denominator is completely superfluous, since you're just indexing these values anyway - multiplying that denominator by a constant accomplishes nothing.

Bottom line though, very interesting and thanks for doing the work!
Zelun
Profile Joined May 2011
Australia41 Posts
January 31 2016 04:16 GMT
#23
I couldn't tell if the example given of an AM who didn't come one line in time resulted in a low efficiency score our not.

Are you trying to measure efficiency in terms of an absolute metric or more in relation to some optimal case for the given situation? Referring back to the AM example, the former should result in a high score while the latter should be a low score.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2016-01-31 13:45:36
January 31 2016 11:13 GMT
#24
On January 31 2016 13:16 Zelun wrote:
I couldn't tell if the example given of an AM who didn't come one line in time resulted in a low efficiency score our not.

Are you trying to measure efficiency in terms of an absolute metric or more in relation to some optimal case for the given situation? Referring back to the AM example, the former should result in a high score while the latter should be a low score.

AM would have a low efficiency score, because he was spending his time hitting creeps rather than buildings.

Absolute metric, given: hero and player "position".

to clarify: there are "optimal" cases but the metric doesnt establish what is an optimal case
LiquidDota StaffOnly a true king can play the King.
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
February 14 2016 02:09 GMT
#25
This is really cool!!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 250
SteadfastSC 113
JuggernautJason90
BRAT_OK 82
ProTech34
MindelVK 22
StarCraft: Brood War
Mini 504
ggaemo 223
firebathero 188
Zeus 63
Mong 45
Dota 2
qojqva4067
LuMiX1
League of Legends
Grubby3226
Reynor67
Counter-Strike
fl0m4869
ScreaM2375
sgares552
flusha254
Heroes of the Storm
Liquid`Hasu542
Khaldor417
Other Games
Beastyqt767
Dendi491
Trikslyr60
QueenE58
Sick30
Organizations
Other Games
gamesdonequick1918
StarCraft 2
WardiTV793
Other Games
BasetradeTV24
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH173
• printf 51
• tFFMrPink 24
• davetesta12
• iHatsuTV 11
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV524
Other Games
• imaqtpie1321
• Shiphtur257
Upcoming Events
Sparkling Tuna Cup
14h 8m
BSL20 Non-Korean Champi…
18h 8m
Bonyth vs TBD
WardiTV European League
20h 8m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 15h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.