• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CET 12:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2005 users

Student Game Dev Part 24 - The End

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
July 19 2014 05:24 GMT
#1
+ Show Spoiler [Previous parts] +
Part 1- It begins
Part 2- Technical Foundation
Part 3- Game Design
Part 4- Input and Physics
Part 5- More Physics Things
Part 7- Even More Physics
Part 7- User Interface
Part 8- UI and the Editor
Part 9- Editor Progress
Part 10- Progress, and videos
Part 11- Fixing the Physics
Part 12- Unproductive
Part 13- Context menu + enemies
Part 14- Enemies and Problems
Part 15- Play testing
Part 16- Editor and Art
Part 18- Video!
Part 18- Layers and Music
Part 19- Water and Enemies
Part 20 - Score and decisions
Part 21 - Background music
Part 22 - Sound Effects
Part 23 - New Video


The End - A Post Mortem
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. This post is pretty overdue, as I finished my degree, and thus this project, a couple of months ago now. Since then, I've been distracted with shifting house, looking for a job(recently started work at Outsmart Games), taking a bit of a break, and otherwise procrastinating. I'll be doing a bit of a post mortem about the project, as it has since finished.

What went right
Overall, I am pretty happy with how the game turned out. There are still a couple of minor bugs, but those who have played the game generally seem to enjoy it. It's not as complete as I might like, due to having to cut a lot from my original plan, but for a solo project it's worked out ok. Well, apart from the art side of things, but I'll go more over that later.

The programming side of things mostly worked out how I hoped it would. Some of the code is definitely super inefficient (each individual tile is its own physics agent! ugh, so bad), but that's more down to me trying to get things done fast to meet deadlines more than anything else. And it works, which is the most important thing. Of course I encountered various bugs, other things I hadn't coded quite correctly the first time, made mistakes, but I managed to fix pretty much all of them. There's quite a lot, probably nearly all of it, that I would also like to rewrite, both to fix inefficiencies, better ways of doing things I thought of while working on it, and a few other things.

I would particularly like to rewrite the rendering to use OpenGL. Currently it's just using SDLs built in 2D rendering, which was nice and easy to setup and to use, but I don't feel like I have many options in how it anything works. I'd also like to learn OpenGL at some point anyway, so this seems like a good project for that in the future. I'd also like to replace my custom physics with Box2D. My custom code works just fine, it's a little buggy in places, but it works no problem.

Speaking of the physics, it works just fine, but is a little buggy. For me personally, the biggest success around the physics was getting it to be calculated at a fixed rate, independent of the rendering frame rate. The rest of it was fairly simple, basic rectangle/rectangle collisions, detecting which direction and adjusting position appropriately. Originally, it was being calculated at 60fps, so every 1/60th of a second the physics would be calculated. Later on in the project, when I was putting together the levels in my editor, doing things quickly by making each tile it's own physics agent finally came back to bite me in the ass and caused some performance issues with the number of tiles I had on screen in a couple of levels.

I had a couple options to fix this, either cut out some of the tiles, or lower the frequency of physics calculations. I ended up going with lowering the rate of physics calculations to 30fps as it was the fastest change, and I was pressed for time. This worked out well, but did cause some of the collision detection and response to be a bit buggy occasionally, mostly when falling. If you fall far enough, it's now more possibly that you could go through the top tile and land on the second. It's not game breaking, or that common of an occurrence from what I've seen, but it does happen occasionally.

The level editor I created work out fairly well, allowing me to put levels together infinitely faster than having to lay out co-ordinates etc by hand. It's not particularly user friendly, and has its quirks (you can place tiles with the menu open), but it worked nicely for me.

What went wrong
Probably the biggest problem I had, was the lack or art. While I had a few artists express interest in working on the game during pre-production, apart from a few pieces of concept art, one set of tiles (which I ended up not using), and a single animations, I got nothing. Looking back, I really should have either pushed the existing artists to actually create stuff, or found others more interested in doing it much earlier. I ended up getting some art off OpenGameArt.org, and one of the art tutors helped out by providing a couple of animations, although I think I'm still missing one or two. The only upshot about not getting any art is that being a programming degree, what the final game looked like was kind of irrelevant as it didn't count towards any marks. Still would have been nice to have the game look a bit better though.

The other big problem I had was time. Namely, there wasn't enough to do everything I wanted to achieve in the project by myself. To be fair, I did kind of expect this, as for one person it was a fairly large project, so it wasn't really a surprise that I did not get to do everything I wanted. I just knew that I wanted to give it a shot, so that's what I did. In the end, I had to massively cut my original plan, down from 40 levels, to 20, to 10, then down to however many I could get done, cut the enemy types down to a single one, no bosses, there isn't even really an ending.

The Game
You can download the game here! It supports Xbox 360 controllers, and other controllers might work too, I haven't tested with any others. No guarantees on performance either, on slower/older machines it might be a bit crap.

What's next?
I'm going to be looking at redesigning my blog, WordPress was great for getting it set up quickly, but I'd like to write it myself. Not for any particular reason really, I just want to do it, so I will. Once I'm settled into my new job a bit more, I'll be looking at creating some small mobile games in my spare time, and seeing what happens there. I have a few ideas, so we'll see how that goes. I'll still try to write blog posts, but they'll be far less frequent than they have been during the production of Sam the Pirate.

Keep in touch
If you're interested in following any of my future work, you can follow me on Twitter, and like the Facebook page.

*****
Peeano
Profile Blog Joined March 2009
Netherlands5234 Posts
Last Edited: 2014-07-19 18:40:25
July 19 2014 18:32 GMT
#2
Looking forward to playing. ETA 40 min.
No mention of music or sound effects.
Would you like critics? Just wondering, because you said it is now finished.

Did you play Shovel Knight yet? Seems like you would enjoy that.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5234 Posts
Last Edited: 2014-07-19 19:27:28
July 19 2014 19:23 GMT
#3
What did grade did you get?

I'm now playing and I'd say one little improvement you could/should have done, is add in controls in the main menu (at the start up of the game). The ones you listed in Readme.pdf

Edit: Attack+Jump spam to fly through the levels :D
FBH #1!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
July 20 2014 01:15 GMT
#4
Hey you finished! I'll check it out tomorrow. Congrats man. I felt so rewarded when I finished my first game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
July 22 2014 21:12 GMT
#5
On July 20 2014 03:32 Peeano wrote:
Looking forward to playing. ETA 40 min.
No mention of music or sound effects.
Would you like critics? Just wondering, because you said it is now finished.

Did you play Shovel Knight yet? Seems like you would enjoy that.


Hmm yeah it seems I totally forgot to talk about music/sound effects. They also went pretty well, although I ended up with more music tracks than I could use. Sure I'll take critics, feedback is good for possible future versions.

No I haven't played Shovel Knight yet, got too many games - not enough time as it is.

As for grade, I got a B+.
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group D
ByuN vs SHIN
Maru vs Krystianer
Tasteless1143
IndyStarCraft 226
Rex118
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #123
Shameless vs YoungYakovLIVE!
CranKy Ducklings68
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1143
IndyStarCraft 213
Rex 108
StarCraft: Brood War
Sea 46920
Calm 14047
Horang2 2356
GuemChi 1826
Jaedong 859
BeSt 857
actioN 474
Soma 178
Last 173
EffOrt 160
[ Show more ]
Mini 154
Rush 126
Dewaltoss 98
Mind 95
ToSsGirL 84
Hm[arnc] 68
Backho 59
ZerO 56
sorry 47
JulyZerg 38
NaDa 30
Barracks 30
IntoTheRainbow 29
HiyA 26
GoRush 20
ivOry 16
SilentControl 11
ajuk12(nOOB) 7
Sea.KH 4
Dota 2
Gorgc2951
XaKoH 581
XcaliburYe124
League of Legends
JimRising 459
Counter-Strike
zeus354
byalli71
Super Smash Bros
Mew2King107
Heroes of the Storm
Khaldor277
MindelVK7
Other Games
B2W.Neo735
Fuzer 155
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream18031
Other Games
gamesdonequick800
ComeBackTV 281
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 74
• LUISG 60
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1598
Upcoming Events
WardiTV Team League
50m
Patches Events
5h 50m
BSL
8h 50m
GSL
20h 50m
Wardi Open
1d
Monday Night Weeklies
1d 5h
WardiTV Team League
2 days
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.