• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:48
CEST 18:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1847 users

Student Game Dev Part 24 - The End

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
July 19 2014 05:24 GMT
#1
+ Show Spoiler [Previous parts] +
Part 1- It begins
Part 2- Technical Foundation
Part 3- Game Design
Part 4- Input and Physics
Part 5- More Physics Things
Part 7- Even More Physics
Part 7- User Interface
Part 8- UI and the Editor
Part 9- Editor Progress
Part 10- Progress, and videos
Part 11- Fixing the Physics
Part 12- Unproductive
Part 13- Context menu + enemies
Part 14- Enemies and Problems
Part 15- Play testing
Part 16- Editor and Art
Part 18- Video!
Part 18- Layers and Music
Part 19- Water and Enemies
Part 20 - Score and decisions
Part 21 - Background music
Part 22 - Sound Effects
Part 23 - New Video


The End - A Post Mortem
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. This post is pretty overdue, as I finished my degree, and thus this project, a couple of months ago now. Since then, I've been distracted with shifting house, looking for a job(recently started work at Outsmart Games), taking a bit of a break, and otherwise procrastinating. I'll be doing a bit of a post mortem about the project, as it has since finished.

What went right
Overall, I am pretty happy with how the game turned out. There are still a couple of minor bugs, but those who have played the game generally seem to enjoy it. It's not as complete as I might like, due to having to cut a lot from my original plan, but for a solo project it's worked out ok. Well, apart from the art side of things, but I'll go more over that later.

The programming side of things mostly worked out how I hoped it would. Some of the code is definitely super inefficient (each individual tile is its own physics agent! ugh, so bad), but that's more down to me trying to get things done fast to meet deadlines more than anything else. And it works, which is the most important thing. Of course I encountered various bugs, other things I hadn't coded quite correctly the first time, made mistakes, but I managed to fix pretty much all of them. There's quite a lot, probably nearly all of it, that I would also like to rewrite, both to fix inefficiencies, better ways of doing things I thought of while working on it, and a few other things.

I would particularly like to rewrite the rendering to use OpenGL. Currently it's just using SDLs built in 2D rendering, which was nice and easy to setup and to use, but I don't feel like I have many options in how it anything works. I'd also like to learn OpenGL at some point anyway, so this seems like a good project for that in the future. I'd also like to replace my custom physics with Box2D. My custom code works just fine, it's a little buggy in places, but it works no problem.

Speaking of the physics, it works just fine, but is a little buggy. For me personally, the biggest success around the physics was getting it to be calculated at a fixed rate, independent of the rendering frame rate. The rest of it was fairly simple, basic rectangle/rectangle collisions, detecting which direction and adjusting position appropriately. Originally, it was being calculated at 60fps, so every 1/60th of a second the physics would be calculated. Later on in the project, when I was putting together the levels in my editor, doing things quickly by making each tile it's own physics agent finally came back to bite me in the ass and caused some performance issues with the number of tiles I had on screen in a couple of levels.

I had a couple options to fix this, either cut out some of the tiles, or lower the frequency of physics calculations. I ended up going with lowering the rate of physics calculations to 30fps as it was the fastest change, and I was pressed for time. This worked out well, but did cause some of the collision detection and response to be a bit buggy occasionally, mostly when falling. If you fall far enough, it's now more possibly that you could go through the top tile and land on the second. It's not game breaking, or that common of an occurrence from what I've seen, but it does happen occasionally.

The level editor I created work out fairly well, allowing me to put levels together infinitely faster than having to lay out co-ordinates etc by hand. It's not particularly user friendly, and has its quirks (you can place tiles with the menu open), but it worked nicely for me.

What went wrong
Probably the biggest problem I had, was the lack or art. While I had a few artists express interest in working on the game during pre-production, apart from a few pieces of concept art, one set of tiles (which I ended up not using), and a single animations, I got nothing. Looking back, I really should have either pushed the existing artists to actually create stuff, or found others more interested in doing it much earlier. I ended up getting some art off OpenGameArt.org, and one of the art tutors helped out by providing a couple of animations, although I think I'm still missing one or two. The only upshot about not getting any art is that being a programming degree, what the final game looked like was kind of irrelevant as it didn't count towards any marks. Still would have been nice to have the game look a bit better though.

The other big problem I had was time. Namely, there wasn't enough to do everything I wanted to achieve in the project by myself. To be fair, I did kind of expect this, as for one person it was a fairly large project, so it wasn't really a surprise that I did not get to do everything I wanted. I just knew that I wanted to give it a shot, so that's what I did. In the end, I had to massively cut my original plan, down from 40 levels, to 20, to 10, then down to however many I could get done, cut the enemy types down to a single one, no bosses, there isn't even really an ending.

The Game
You can download the game here! It supports Xbox 360 controllers, and other controllers might work too, I haven't tested with any others. No guarantees on performance either, on slower/older machines it might be a bit crap.

What's next?
I'm going to be looking at redesigning my blog, WordPress was great for getting it set up quickly, but I'd like to write it myself. Not for any particular reason really, I just want to do it, so I will. Once I'm settled into my new job a bit more, I'll be looking at creating some small mobile games in my spare time, and seeing what happens there. I have a few ideas, so we'll see how that goes. I'll still try to write blog posts, but they'll be far less frequent than they have been during the production of Sam the Pirate.

Keep in touch
If you're interested in following any of my future work, you can follow me on Twitter, and like the Facebook page.

*****
Peeano
Profile Blog Joined March 2009
Netherlands5298 Posts
Last Edited: 2014-07-19 18:40:25
July 19 2014 18:32 GMT
#2
Looking forward to playing. ETA 40 min.
No mention of music or sound effects.
Would you like critics? Just wondering, because you said it is now finished.

Did you play Shovel Knight yet? Seems like you would enjoy that.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5298 Posts
Last Edited: 2014-07-19 19:27:28
July 19 2014 19:23 GMT
#3
What did grade did you get?

I'm now playing and I'd say one little improvement you could/should have done, is add in controls in the main menu (at the start up of the game). The ones you listed in Readme.pdf

Edit: Attack+Jump spam to fly through the levels :D
FBH #1!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19319 Posts
July 20 2014 01:15 GMT
#4
Hey you finished! I'll check it out tomorrow. Congrats man. I felt so rewarded when I finished my first game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
July 22 2014 21:12 GMT
#5
On July 20 2014 03:32 Peeano wrote:
Looking forward to playing. ETA 40 min.
No mention of music or sound effects.
Would you like critics? Just wondering, because you said it is now finished.

Did you play Shovel Knight yet? Seems like you would enjoy that.


Hmm yeah it seems I totally forgot to talk about music/sound effects. They also went pretty well, although I ended up with more music tracks than I could use. Sure I'll take critics, feedback is good for possible future versions.

No I haven't played Shovel Knight yet, got too many games - not enough time as it is.

As for grade, I got a B+.
Please log in or register to reply.
Live Events Refresh
Next event in 7h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
UpATreeSC 1
MindelVK 1
StarCraft: Brood War
Bisu 3195
EffOrt 1707
Mini 695
Larva 636
Stork 506
actioN 378
firebathero 308
Snow 289
Hyuk 148
hero 142
[ Show more ]
Aegong 73
Barracks 71
Backho 56
sorry 35
Shine 33
JulyZerg 25
IntoTheRainbow 24
Terrorterran 24
Bale 20
ggaemo 14
SilentControl 8
Dota 2
qojqva3151
capcasts2
Counter-Strike
fl0m1605
byalli368
Other Games
FrodaN1976
Liquid`RaSZi1641
Grubby1384
B2W.Neo939
DeMusliM320
Beastyqt285
Hui .162
QueenE86
RotterdaM86
Mew2King59
Trikslyr56
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 31
• Reevou 11
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV946
League of Legends
• Nemesis3234
• TFBlade1268
Other Games
• Shiphtur226
Upcoming Events
PiGosaur Cup
7h 12m
Replay Cast
16h 12m
Afreeca Starleague
17h 12m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
18h 12m
Replay Cast
1d 7h
The PondCast
1d 17h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.