• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:24
CEST 21:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Artosis Joins SC4ALL II As Our First BW Invite! BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
[Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3073 users

Making maps is freaking hard

Blogs > KatatoniK
Post a Reply
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 30 2014 13:23 GMT
#1
With TLMC being announced, I decided to try my hand at making a map, I'll admit I probably won't get far into the competition but I'm still wanting to give it my all and make some pretty neat maps (at least in my opinion)

Up until now I've never realised how much effort and hard work goes into a map, how precise you have to be and how weird Blizzard symmetry is. My map is a simple 4 player map because I suck at symmetry for anything with an odd number and given the number of times my mineral placements have meant workers getting stuck in the mineral patches upon spawning I figured, hey let's copy/paste a spawn location from an already published map so I know it's right.

Then I ended up with this:

+ Show Spoiler +
[image loading]


In my eyes that isn't even remotely symmetrical, I haven't at all changed the map symmetry throughout the creation of the map so I'm really unsure how the heck the bases turned out like that, I'm either assuming I need to jiggle around with the symmetry more to get these bases to work or just throw symmetry out of the window completely and fix the bases myself.

There is a part of me thinking of just scrapping this map and starting again though, I think it's a pretty neat idea but the no fly zones are kind of complicated to figure out exactly and if I screw that up then Protoss can just Oracle to victory and nobody wants that.

**
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 30 2014 13:55 GMT
#2
That's a 2 diagonal symmetry, with the axes being the X in the center.
Also, make sure that the mineral fields can all be equally accessed by workers, in positions 1 and 4 there is a mineral field that is blocked by other ones. Seems like you copy/pasted 2 or 3 (a good mineral line).
Also make sure reapers are not able to hop onto the cliffs.
ModeratorI am still alive, somehow
TL+ Member
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 30 2014 14:59 GMT
#3
Yeah my mineral placements are really screwing me up, for some reason my pathing is effed up too. I've got workers just magically hopping up cliffs.

Yesterday I had a fully functioning map with some flaws, today I have a buggy mess. Time to completely redo all mineral lines/no fly zones I think cause I have no clue where everything went wrong x_x
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 30 2014 16:04 GMT
#4
This is why you're given three weeks
ModeratorI am still alive, somehow
TL+ Member
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 30 2014 18:30 GMT
#5
Love the concept of having the bases in the middle and the action on the edges of the map. I hope it works out balance wise, looks like an interesting map.
When there is nothing left to lose but your dignity, it is already gone.
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 30 2014 19:38 GMT
#6
On March 31 2014 03:30 emythrel wrote:
Love the concept of having the bases in the middle and the action on the edges of the map. I hope it works out balance wise, looks like an interesting map.


Thanks! Yeah I really wanted to try out something different, most 4 player maps have the bases in the corners and edges so having the map go from the middle outwards seems like a unique way of doing things. Balance is the difficult part of this really given how close the spawns are I'm trying to not make it so quick Starport/Spire/Stargate are insta win with Mutas/Cloaked Banshee/Oracle.

That map in particular I'm probably going to scrap just because I kinda messed up on base sizes and I honestly think there are too many choke points that'd make it a pain for Zerg to play on plus I made it so expanding is almost too ambiguous.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
enord
Profile Blog Joined September 2013
France258 Posts
March 30 2014 20:42 GMT
#7
once a mapmaker
mapmaker forever
make / have a good tl .. ohhh and i want my icon back :°D
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 30 2014 21:44 GMT
#8
Pretty sure air units won't automatically path around the no fly zones, they'll just get stuck on them.

If you issue an air unit to attack a base blocked by air blockers to the north of him for instance, he won't take the long way around. He'll just fly into the blockers.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 31 2014 01:20 GMT
#9
On March 31 2014 06:44 decemberscalm wrote:
Pretty sure air units won't automatically path around the no fly zones, they'll just get stuck on them.

If you issue an air unit to attack a base blocked by air blockers to the north of him for instance, he won't take the long way around. He'll just fly into the blockers.

Yup, same is true for neutral FF's and such. It's like they aren't there/
ModeratorI am still alive, somehow
TL+ Member
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 31 2014 12:07 GMT
#10
Yeah, realised this while testing. As humorous as it is watching an overlord headbutt thin air for a few moments I can't submit a map like that, now I'm starting to see why these kind of maps have never been done before.

Back to the drawing board I guess.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 31 2014 14:27 GMT
#11
I thought of trying my hand at it, coming from absolutely zero experience I wouldn't put much hope for myself doing well at it with my first few attempts. There is so much to consider, even popping into the map editor will make you appreciate the amount of work a map maker puts into a finished map.

Question about your map, can a cannon, tank or siege unit in general hit structures placed behind the mineral line were you to spawn at 001 and 003?
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 31 2014 19:23 GMT
#12
Honestly that had slipped my mind while I was testing, if I ever return to that map in the future I'd have to look into it.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:00
#1
RotterdaM1012
IndyStarCraft 210
SteadfastSC182
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1012
IndyStarCraft 210
SteadfastSC 182
Dota 2
Gorgc17328
420jenkins367
Pyrionflax177
monkeys_forever148
Counter-Strike
FalleN 2321
fl0m1432
pashabiceps1325
x6flipin1193
Heroes of the Storm
Liquid`Hasu412
MindelVK8
Other Games
Grubby2894
FrodaN1929
Beastyqt741
UpATreeSC255
XaKoH 118
Trikslyr56
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• kabyraGe 212
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV364
Other Games
• imaqtpie1038
• Shiphtur418
Upcoming Events
Sparkling Tuna Cup
14h 37m
INu's Battles
15h 37m
Percival vs Zoun
Cure vs TBD
ByuN vs TBD
TBD vs NightMare
PiGosaur Cup
1d 4h
Replay Cast
1d 13h
Kung Fu Cup
1d 15h
Replay Cast
2 days
The PondCast
2 days
INu's Battles
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.