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An Idea For 2014. A SC2 Balance Committee - Page 2

Blogs > Clbull
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Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
December 24 2013 03:25 GMT
#21
On December 24 2013 11:30 Cheren wrote:
Fixing SC2 is a waste of time, 2014's gonna be all about Heroes of the Storm. (and Hearthstone, but less so)

Which started out as a mod for SC2.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 24 2013 04:54 GMT
#22
On December 24 2013 00:15 Shellshock wrote:
Show nested quote +
On December 23 2013 22:30 ninazerg wrote:
All you had to do was call me to arms! I'm already making preparations to implement a balance mod right away, and we just have to form a team of experts that you will pick to make the suggestions and do the beta testing. I'm going to change the mothership core so that it doesn't do damage, but shoots a laser that temporarily paralyzes units. I also heard a pretty interesting idea from someone who suggested that mutalisks should be able to merge into one large mutalisk that shoots small mutalisks. I would like to test this idea for sure. Let me know what you think, and let's get this thing started.

give every unit psionic storm. game solved. I like your ideas though. Maybe have the mutalisk shoot 1 mutalisk for every bounce it does? zerg needs more free units


I will take into consideration your suggestion to give all units psionic storms, although I think this may lead to a very frustrating metagame. Let me explain: let's say harvesters had psionic storms. Players would always have to pull one worker to watch their ramp and storm the incoming scouting harvester before it storms the home player's mineral line. Additionally, since Zerg starts with an overlord, they could use the overlord to watch the ramp, which has longer vision than a worker, allowing the Zerg to build a spawning pool, and zerglings are the fastest early game unit, which would lead to Zerg rushing to pool and using lings to storm every game.

On December 24 2013 03:27 Clbull wrote:
Show nested quote +
On December 23 2013 22:30 ninazerg wrote:
All you had to do was call me to arms! I'm already making preparations to implement a balance mod right away, and we just have to form a team of experts that you will pick to make the suggestions and do the beta testing. I'm going to change the mothership core so that it doesn't do damage, but shoots a laser that temporarily paralyzes units. I also heard a pretty interesting idea from someone who suggested that mutalisks should be able to merge into one large mutalisk that shoots small mutalisks. I would like to test this idea for sure. Let me know what you think, and let's get this thing started.


On avilo's stream last night, someone said in chat that Blizzard should buff the Carrier so that it shoots Oracles out. He read it and was like "Get the fuc.... actually, stay the fuck in my chat! You should apply for a role at Blizzard!"

That suggestion was almost but not quite as ridiculous as yours (the large mutalisk that shoots smaller mutalisks one; the MSC one was quite good but I even think that having Photon Overcharge cancel upon the death of the MSC would be a good enough change to balance it out.)


The large mutalisk is actually not my idea. Someone came up with the idea during an interview with Acer`Scarlett. I just don't want to take the idea off the table because it initially sounds outlandish, because it could introduce a fresh dynamic to the game.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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