• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:40
CEST 01:40
KST 08:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War565.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Repalyzer - replay analysis app for StarCraft: Rem Fantasy returning? TL Sidebar missing streams Rollback Netcode in Brood War
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10101 users

Game Balance...rant #1.

Blogs > Kuroeeah
Post a Reply
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 20 2013 23:46 GMT
#1
I.Intro

I'm not necessarily trying to voice an opinion on what I think is right or wrong but rather attempting to understand the philosophy behind how a game is balanced as well as how game developers deviate their approach on the matter which is fascinating to me to say the least. Please take my subjectivity with a grain of salt, I'm not pretending at all.

To clarify, almost every modern game either has a balance team or the thought of balance always comes into play even including single player focused games in regards to difficulty and so on. While my topic mainly concerns multiplayer games, I'm putting this out there to show how integral the word balance is to each and every game.

II. A few questions

•Does balancing a game ever get in the way of fun?
Now my immediate reply to the question was a resounding yes. Such as when player bias in terms of having whatever their preferred character, race or weapon being nerfed isn't the reason why the question is interesting to me. Now what happens when a game patch is almost universally accepted as being more balanced and fair but comes at the price of being less interesting to actually play? Now when a major balance revision changes, the game itself is played differently in correlation to that. We're in an age where the forefront of competitive games places a huge emphasis on an even playing field. I'm not sure whether Blizzard is still sticking to their philosophy but they once stated numerous times that players should feel overpowered but balanced and honestly I can see why Blizzard attempted to tackle it because feeling empowered is gratifying for some.

•Is the goal of balance always in mind?
Sometimes games become stale, we lose interest and move on to whatever else catches our attention (you know, trends). We've seen enough cases where developers in an attempt to rejuvenate player base adds a major patch out of the reason of refreshing the meta game.

III. My perspective
As a player, my favorite multiplayer games are the ones where you feel as if you could make good use on any tool given you have the skills to do so while at the same time allowing you to express a certain amount of creativity on how you're able to use said skills instead of feeling restricted by limitations on some tools over others. Skill based games that are governed purely on mechanical superiority are personally uninteresting to me because players are rewarded purely on how well their execution is.

IV. end.

That's all I can muster for now although I still have much more to say on the topic

**
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 21 2013 09:37 GMT
#2
On average, most design teams only seek to remove the most blatant, game breaking imbalances that have somehow sneaked into the release version or early stages of the game. I don't think Starcraft 2 for example ever had imbalances like these since 1 supply Roach and Rax-before-Depot were fixed.

Very few will go into the extreme nuances when there's no reliable metric, no reliable opinions, and it's borderline impossible to tell whether a change is the right thing to do, or reliably foresee the effects of the change on how the game is played. I feel that getting entangled into this kind of balance fine-tuning is only going to be counter-productive in the long run.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 21 2013 17:32 GMT
#3
Interesting blog post. Personally, I think some OP units are needed. They generate the tension in games and as long as the usefulness of the unit can be tied back to the skill of the individual then that makes its utility dependent on them which raises the skill ceiling and such. I guess reaver micro is a good example of that. There are some units in SCII that have this trait but other units can be used the same regardless of individual.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#3 - $100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 483
Hyun 138
Dota 2
monkeys_forever429
League of Legends
Doublelift4285
Other Games
summit1g12686
JimRising 446
Livibee207
KnowMe184
ViBE132
Organizations
Other Games
gamesdonequick886
BasetradeTV192
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 126
• Adnapsc2 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie963
• Scarra869
• Shiphtur598
Upcoming Events
Sparkling Tuna Cup
10h 20m
Patches Events
15h 20m
BSL Open Qualifier
19h 20m
BSL Open Qualifier
19h 20m
OSC
23h 20m
OSC
1d 12h
WardiTV Weekly
2 days
PiGosaur Cup
3 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.