• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:36
CET 01:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9722 users

Game Balance...rant #1.

Blogs > Kuroeeah
Post a Reply
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 20 2013 23:46 GMT
#1
I.Intro

I'm not necessarily trying to voice an opinion on what I think is right or wrong but rather attempting to understand the philosophy behind how a game is balanced as well as how game developers deviate their approach on the matter which is fascinating to me to say the least. Please take my subjectivity with a grain of salt, I'm not pretending at all.

To clarify, almost every modern game either has a balance team or the thought of balance always comes into play even including single player focused games in regards to difficulty and so on. While my topic mainly concerns multiplayer games, I'm putting this out there to show how integral the word balance is to each and every game.

II. A few questions

•Does balancing a game ever get in the way of fun?
Now my immediate reply to the question was a resounding yes. Such as when player bias in terms of having whatever their preferred character, race or weapon being nerfed isn't the reason why the question is interesting to me. Now what happens when a game patch is almost universally accepted as being more balanced and fair but comes at the price of being less interesting to actually play? Now when a major balance revision changes, the game itself is played differently in correlation to that. We're in an age where the forefront of competitive games places a huge emphasis on an even playing field. I'm not sure whether Blizzard is still sticking to their philosophy but they once stated numerous times that players should feel overpowered but balanced and honestly I can see why Blizzard attempted to tackle it because feeling empowered is gratifying for some.

•Is the goal of balance always in mind?
Sometimes games become stale, we lose interest and move on to whatever else catches our attention (you know, trends). We've seen enough cases where developers in an attempt to rejuvenate player base adds a major patch out of the reason of refreshing the meta game.

III. My perspective
As a player, my favorite multiplayer games are the ones where you feel as if you could make good use on any tool given you have the skills to do so while at the same time allowing you to express a certain amount of creativity on how you're able to use said skills instead of feeling restricted by limitations on some tools over others. Skill based games that are governed purely on mechanical superiority are personally uninteresting to me because players are rewarded purely on how well their execution is.

IV. end.

That's all I can muster for now although I still have much more to say on the topic

**
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 21 2013 09:37 GMT
#2
On average, most design teams only seek to remove the most blatant, game breaking imbalances that have somehow sneaked into the release version or early stages of the game. I don't think Starcraft 2 for example ever had imbalances like these since 1 supply Roach and Rax-before-Depot were fixed.

Very few will go into the extreme nuances when there's no reliable metric, no reliable opinions, and it's borderline impossible to tell whether a change is the right thing to do, or reliably foresee the effects of the change on how the game is played. I feel that getting entangled into this kind of balance fine-tuning is only going to be counter-productive in the long run.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 21 2013 17:32 GMT
#3
Interesting blog post. Personally, I think some OP units are needed. They generate the tension in games and as long as the usefulness of the unit can be tied back to the skill of the individual then that makes its utility dependent on them which raises the skill ceiling and such. I guess reaver micro is a good example of that. There are some units in SCII that have this trait but other units can be used the same regardless of individual.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL season 12 opener: HM vs ST
Freeedom74
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 39
StarCraft: Brood War
Britney 7687
Dota 2
PGG 213
League of Legends
Doublelift4873
JimRising 739
Counter-Strike
jkaem63
Other Games
gofns14930
summit1g8824
Grubby2065
Day[9].tv523
shahzam424
PiGStarcraft326
XaKoH 285
C9.Mang0283
syndereN178
Maynarde66
Fuzer 59
NeuroSwarm55
ViBE48
PPMD23
Railgan20
KnowMe15
JuggernautJason4
Organizations
Other Games
gamesdonequick512
Counter-Strike
PGL86
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 77
• RyuSc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• HerbMon 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3381
• Jankos3336
• Scarra898
Other Games
• imaqtpie613
• Day9tv523
• Shiphtur174
Upcoming Events
IntoTheTV X SOOP
10h 25m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
16h 25m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
18h 25m
IntoTheTV X SOOP
1d 10h
IPSL
1d 16h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.