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Voice Acting in Videogames: Always Mediocre?

Blogs > Djzapz
Post a Reply
1 2 Next All
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 22 2013 01:46 GMT
#1
Hello guys!

I've been a gamer my whole life and since hitting puberty, I've found reasons to complain about everything and anything. I'm not a particularly bitchy person in "real life"' but the gaming world tends to rustle my jimmies. E3 gave me a bunch of new reasons to be angry, but something unexpected happened... I found out that I even dislike the voice acting in the vast majority of video games, especially in the ones that are meant to be "realistic".

I realized this when I watched this video (the E3 reveal of Rainbow Six: The Division)


Now, I don't know whether I'm a dumbass or I was completely drunk in the morning or whatever, but for a LONG time when watching that live on the stream, even though in retrospect it was ridiculously obvious that the other guys were players, for a while I just thought they were scripted AI and I was VERY impressed with the voice acting which sounded genuine... it sounded like they were real people.

As it turns out, they were real people. It's embarrassing, but it made me realize that even though there are games with cool sounding dialog, there are NO games with realistic voice acting that sounds like real people are with you. Now, in many cases, I would think it's cool that Samuel L. Jackson has got my back. It's "gamey" as Totalbiscuit would say... but sometimes I would like it to be a normal guy and not some guy with an incredibly cool-sounding stage 2 throat cancer thing going on.



I want to point out that I'm not actually angry about this or anything, but I do think that it would be different if actors stopped over-acting, at least for some games anyway. What do you guys think? Am I wrong? Tell me what you think!

Poll: Is the voice acting in videogames typically too "gamey"?

No, it's not a problem (13)
 
45%

Yes definitely, always or almost always (9)
 
31%

Yes sometimes (5)
 
17%

Not really, maybe a little (2)
 
7%

29 total votes

Your vote: Is the voice acting in videogames typically too "gamey"?

(Vote): Yes definitely, always or almost always
(Vote): Yes sometimes
(Vote): Not really, maybe a little
(Vote): No, it's not a problem



*
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
Last Edited: 2013-06-22 01:50:47
June 22 2013 01:49 GMT
#2
I suggest you check out Chivalry: Medieval Warfare.

Over the top voice acting is awesome.
omnic
Profile Joined July 2010
United States188 Posts
June 22 2013 01:50 GMT
#3
I voted yes definitely but for me it's almost always. I wanted to say Abathur from HOTS was amazing but in reality his character probably wasn't that hard to voice.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 22 2013 01:53 GMT
#4
Also check out the voice acting in Bioshock Infinite and The Last of Us. Both games have great acting.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 22 2013 01:59 GMT
#5
On June 22 2013 10:53 Plansix wrote:
Also check out the voice acting in Bioshock Infinite and The Last of Us. Both games have great acting.

I played through Bioshock Infinite and although I do agree that the voice acting is good, I don't think it has the "feel" that I'm looking for. It did what it was meant to do perfectly well though.

I'll be getting The Last of Us very soon too so hopefully it's good. I'm pretty optimistic!
As for Chivalry, it's not really the kind of game I'm looking for unfortunately.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 22 2013 02:17 GMT
#6
There are a couple of question we need to ask, and a bunch of info we don't know...How involved in the process are the voice actors? If they are devoided from the actual process and brought into just read lines without context (or very little) it can easily turn into a wooden or unemotional performance. What is the intent of the direction of the piece? Part of this could also be implementation and whats going on underneath and whether the system is delivering the content appropriately (a much more subtle issue). That being said, some games have been freaking amazing in this regard, and some have been just awful but I would tend to doubt that the acting is the only deterrent here (its just the most obvious ones possibly).

For the Division, we don't know enough to really judge a whole lot, but the dialogue there is tailored to the online multiplayer aesthetic and so you are already being removed from the immediacy of the situation (also, are they real voice actors, or just random players with mics). Haven't played BI yet (will once I get my shiny new compy) so I can't really comment on that.
Administrator
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 22 2013 02:27 GMT
#7
Well I understand that some settings make it more difficult, but sometimes, notably in The Division or similar games, they could have voice actors who can, well, act like normal people.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
June 22 2013 03:13 GMT
#8
You have to consider that there's a lot more to "real" sounding voices than just "acting like a normal person". When you speak, you're not just saying line in a vacuum, you're shaping your words to suit the environment at that precise moment. Different syllables will have different emphasis, your voice will have different tones, even the words you use might change completely.

The issue with AI voices is that their lines will never match the situation perfectly, unless by complete coincidence, so they will always feel off.
Average means I'm better than half of you.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 22 2013 03:25 GMT
#9
On June 22 2013 12:13 WolfintheSheep wrote:
You have to consider that there's a lot more to "real" sounding voices than just "acting like a normal person". When you speak, you're not just saying line in a vacuum, you're shaping your words to suit the environment at that precise moment. Different syllables will have different emphasis, your voice will have different tones, even the words you use might change completely.

The issue with AI voices is that their lines will never match the situation perfectly, unless by complete coincidence, so they will always feel off.

Yeah but I'm not asking for AI that sounds like actual people although it would be nice. I don't have unrealistic expectations, but even scripted lines could be made to sound genuine if they weren't written to sound so "hollywood" all the time. Every voice actor they seem to hire is completely balls to the wall in every situation, especially in big single player FPS games.

None of your squad members sound like they're real people, they always sound like a tough-sounding guy in a studio, pouring his heart out to convey an emotion 10x more than anybody would in real life given the same situation.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 22 2013 05:13 GMT
#10
Game dialogue only sounds bad when it repeats itself, in my opinion.

"QUICK SERGEANT, GET THAT MISSILE LAUNCHER TO THE CHECKPOINT!"

Me: Okay, where is the checkpoint...?

"QUICK SERGEANT, GET THAT MISSILE LAUNCHER TO THE CHECKPOINT!"

Me: Let's look at the mini-map. Okay, it's that way.

"QUICK SERGEANT, GET THAT MISSILE LAUNCHER TO THE CHECKPOINT!"

Me: Wait, I just past it up, what the hell?

"QUICK SERGEANT, GET THAT MISSILE LAUNCHER TO THE CHECKPOINT!"

Me: SHUT THE FUCK UP.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2013-06-22 05:25:04
June 22 2013 05:24 GMT
#11
I think that some games that are set in a contemporary time period (Uncharted, AC, maybe a few others that I'm missing?) have pretty damn good voice acting (I'm thinking of both VA'ing and actual scripts while I am talking about this). As for the majority of video games (not set in the present day), well, you can't have "realistic" VA'ing as they didn't speak like we did back then/won't in the future. That said, there are many games out there with FANTASTIC VA'ing, and it's often overlooked.

Games with fantastic VA'ing (off the top of my head):

Baldur's Gate
Planescape: Torment
Some GTA games
Sacrifice
SC/BW
WC (before WoW)
Bioshock
Halo (1-3)

That said, the vast majority of games are God-awful at both VA'ing and script.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
June 22 2013 05:36 GMT
#12
On June 22 2013 12:25 Djzapz wrote:
Show nested quote +
On June 22 2013 12:13 WolfintheSheep wrote:
You have to consider that there's a lot more to "real" sounding voices than just "acting like a normal person". When you speak, you're not just saying line in a vacuum, you're shaping your words to suit the environment at that precise moment. Different syllables will have different emphasis, your voice will have different tones, even the words you use might change completely.

The issue with AI voices is that their lines will never match the situation perfectly, unless by complete coincidence, so they will always feel off.

Yeah but I'm not asking for AI that sounds like actual people although it would be nice. I don't have unrealistic expectations, but even scripted lines could be made to sound genuine if they weren't written to sound so "hollywood" all the time. Every voice actor they seem to hire is completely balls to the wall in every situation, especially in big single player FPS games.

None of your squad members sound like they're real people, they always sound like a tough-sounding guy in a studio, pouring his heart out to convey an emotion 10x more than anybody would in real life given the same situation.

That's probably just the genre of games you're playing then. Most FPS/Military games want to be non-stop action all the time.
Average means I'm better than half of you.
Demonhunter04
Profile Joined July 2011
1530 Posts
June 22 2013 06:49 GMT
#13
On June 22 2013 10:59 Djzapz wrote:
Show nested quote +
On June 22 2013 10:53 Plansix wrote:
Also check out the voice acting in Bioshock Infinite and The Last of Us. Both games have great acting.

I played through Bioshock Infinite and although I do agree that the voice acting is good, I don't think it has the "feel" that I'm looking for. It did what it was meant to do perfectly well though.

I'll be getting The Last of Us very soon too so hopefully it's good. I'm pretty optimistic!
As for Chivalry, it's not really the kind of game I'm looking for unfortunately.


The same guy voices Booker in Bioshock Infinite and Joel in The Last of Us
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
June 22 2013 07:09 GMT
#14
On June 22 2013 10:49 SnipedSoul wrote:
I suggest you check out Chivalry: Medieval Warfare.

Over the top voice acting is awesome.


Totally. The death noises in particular are noteworthy. When you kill a guy, it really sounds like you fucking killed a guy. You get everything from the guy gurgling on his own blood to the small, hopeless crying that only comes from a man who's mortally wounded and can only wait for the dark to close in at last.
I didn't know that there were people out there that could emulate dying so well.
"How are you?" "I am fine, because it is not normal to scream in pain."
Incze
Profile Blog Joined December 2011
Romania2058 Posts
June 22 2013 08:21 GMT
#15
The best voice acting I know is in Legacy of Kain (all of them). It's just incredibly awesome, especially Raziel.
Religion: Buckethead
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 22 2013 08:33 GMT
#16
Vampire the Masquerade: Bloodlines.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 22 2013 08:42 GMT
#17
I really liked Lara's voice acting in the Tomb Raider 2013 game
Aside from that one I agree with you, voice acting is never really immersive so i just play games with music in the back ground and very quiet ingame sounds
Be nice, buy wards and don't feed double buff.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
June 22 2013 13:49 GMT
#18
I have absolutely loved the voice acting in The Last of Us so far. I know it's been said already but yeah
LiquidDota Staff
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-06-22 13:55:18
June 22 2013 13:53 GMT
#19
I thought the Metro series had good voice acting
I agree there is a lot of totally mediocre acting in many games tho
Call me Marge Simpson cuz I love you homie
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2013-06-22 15:35:49
June 22 2013 15:35 GMT
#20
On June 22 2013 22:53 PassiveAce wrote:
I thought the Metro series had good voice acting
I agree there is a lot of totally mediocre acting in many games tho

The actor for Pavel was very awesome, I'll say that. It would be cool to hear some good 'Merican voice actors though ^_^.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
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