• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:53
CEST 10:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th138Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll" On design and lattest PTR patch notes
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
How cold is too cold to be outdoors? US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5122 users

Starcraft 2 is about who can spend money better - Page 2

Blogs > pornguy
Post a Reply
Prev 1 2 All
Swift118
Profile Joined January 2012
United Kingdom335 Posts
May 06 2013 01:08 GMT
#21
Yes, sc2 is a macro based rts. Obtaining resources to spend on infrastructure and units to overwhelm your opponent is the core of the game. I have no problems accepting this personally.
pornguy
Profile Joined May 2013
13 Posts
May 06 2013 01:08 GMT
#22
On May 06 2013 10:06 heyoka wrote:
You need to elaborate before you can be condescending to other people, dude. There are tons of games that are purely about strategy, you could play chess or Axis and Allies or Civilization or XCom if you want that experience. The reason StarCraft is awesome is because while it has some elements of those games, it adds in a time component that varies gameplay by allowing for styles that are based purely on mechanics. You get guys who are really fast but not very smart (by.hero, Luxury) who can win games on brute force alone or dudes who are smart but not very fast (Boxer) who can out-smart people with unusual tactics.

If that's not for you, there is no problem with that, there are tons of games that cater to a different taste. But to say it's a flaw in StarCraft makes no sense, because you want it to be something else.


You live in this idyllic world where you cannot see the extreme short comings of the game you are playing. The sad part is that you most likely only lose because the other person out-produced you, as with the vast majority of other players who play this game.
pornguy
Profile Joined May 2013
13 Posts
Last Edited: 2013-05-06 01:11:25
May 06 2013 01:10 GMT
#23
On May 06 2013 10:08 Swift118 wrote:
Yes, sc2 is a macro based rts. Obtaining resources to spend on infrastructure and units to overwhelm your opponent is the core of the game. I have no problems accepting this personally.


I'm glad that someone accepts the reality of this game. Whether you like it or not is preference and I can't change that. But at least you are reasonable and realize that it's more about spending money than it is about strategy; which is the main point I wanted to make.

If people said "I like SC2 because it's about using your resources better and out producing your oppponent." I'd respect that. I don't respect "SC2 is not about that! It's about strategy just let me list a bunch of pro players to prove that it's also about strategy and micro!"
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
May 06 2013 01:10 GMT
#24
On May 06 2013 10:08 pornguy wrote:
Show nested quote +
On May 06 2013 10:06 heyoka wrote:
You need to elaborate before you can be condescending to other people, dude. There are tons of games that are purely about strategy, you could play chess or Axis and Allies or Civilization or XCom if you want that experience. The reason StarCraft is awesome is because while it has some elements of those games, it adds in a time component that varies gameplay by allowing for styles that are based purely on mechanics. You get guys who are really fast but not very smart (by.hero, Luxury) who can win games on brute force alone or dudes who are smart but not very fast (Boxer) who can out-smart people with unusual tactics.

If that's not for you, there is no problem with that, there are tons of games that cater to a different taste. But to say it's a flaw in StarCraft makes no sense, because you want it to be something else.


You live in this idyllic world where you cannot see the extreme short comings of the game you are playing. The sad part is that you most likely only lose because the other person out-produced you, as with the vast majority of other players who play this game.

When you have an opinion/viewpoint that 99% of the community doesn't share, you are either misguided/mistaken or you are an unappreciated genius. Which do you think is more likely?
Moderator
LoveBuzz
Profile Joined September 2010
Canada28 Posts
Last Edited: 2013-05-06 01:12:41
May 06 2013 01:11 GMT
#25
On May 06 2013 10:06 pornguy wrote:
Show nested quote +
On May 06 2013 10:03 LoveBuzz wrote:

Think about how many sports there are IRL where people with more athletic talent get a massive advantage.



There is a difference.

One is a video game and the other one is a sport. RTS's are about strategy, sports are specifically about atheletic ability. Making sure you build your depots is not really a strategic option.


I want to agree, but having played other competitive video games, there is always a mechanical skill barrier, and at low levels, that is usually what decides games, because it is so fundamental. If you can't dribble a ball properly, it doesn't matter how well you know basketball. If you can't use advanced movement in quake, you are gonna get circles run around you, even if you can time items perfectly. Don't get me started on fighting games.

Starcraft just happens to be a macro-based RTS, and if you feel that doesn't allow you to appreciate the strategic aspect of the game, I understand and would encourage you to either practice macro or try a different game.
pornguy
Profile Joined May 2013
13 Posts
Last Edited: 2013-05-06 01:18:36
May 06 2013 01:15 GMT
#26
On May 06 2013 10:10 Firebolt145 wrote:

When you have an opinion/viewpoint that 99% of the community doesn't share, you are either misguided/mistaken or you are an unappreciated genius. Which do you think is more likely?



Can you come up with a more fallacious comment?

On May 06 2013 10:11 LoveBuzz wrote:
Show nested quote +
On May 06 2013 10:06 pornguy wrote:
On May 06 2013 10:03 LoveBuzz wrote:

Think about how many sports there are IRL where people with more athletic talent get a massive advantage.



There is a difference.

One is a video game and the other one is a sport. RTS's are about strategy, sports are specifically about atheletic ability. Making sure you build your depots is not really a strategic option.


I want to agree, but having played other competitive video games, there is always a mechanical skill barrier, and at low levels, that is usually what decides games, because it is so fundamental. If you can't dribble a ball properly, it doesn't matter how well you know basketball. If you can't use advanced movement in quake, you are gonna get circles run around you, even if you can time items perfectly. Don't get me started on fighting games.

Starcraft just happens to be a macro-based RTS, and if you feel that doesn't allow you to appreciate the strategic aspect of the game, I understand and would encourage you to either practice macro or try a different game.


Dribbling and Quake movement has gameplay value. Supply, in it's current form, does not. It seems that Blizzard intentionally designed SC2 with macro in mind, even though people don't watch SC2 for the macro, but the micro. Mechanical requirements for games are fine as long as they carry a gameplay value. It's impressive to spin a soccer ball on your finger while playing a video game, but does it add any gameplay value?

That was a ramble, but the main point is that people don't care what you build or how much of it you build, it's how you use it. Same goes for spectators and players. If this point is true, then wouldn't de-emphasizing on macro and putting more emphasis on micro make the game better?
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
May 06 2013 01:18 GMT
#27
If people said "I like SC2 because it's about using your resources better and out producing your oppponent." I'd respect that. I don't respect "SC2 is not about that! It's about strategy just let me list a bunch of pro players to prove that it's also about strategy and micro!"

what? no one is saying that. it's obvious that SC2 requires both strategy and mechanics. who is arguing otherwise?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
May 06 2013 01:19 GMT
#28
On May 06 2013 10:15 pornguy wrote:
Show nested quote +
On May 06 2013 10:10 Firebolt145 wrote:

When you have an opinion/viewpoint that 99% of the community doesn't share, you are either misguided/mistaken or you are an unappreciated genius. Which do you think is more likely?



Can you come up with a more fallacious comment?

When originally reading your argument I thought you were trying to tell us we were wrong for enjoying the game the way it is because we don't understand it, and that was what I was ridiculing. After reading your latest post I now realise you're simply telling us that we misunderstand where the skill is from Starcraft, but if we like it that way, then whatever it's our choice. I have no problem with the latter, so carry on, I shall bow out of this thread ~
Moderator
pornguy
Profile Joined May 2013
13 Posts
May 06 2013 01:19 GMT
#29

what? no one is saying that. it's obvious that SC2 requires both strategy and mechanics. who is arguing otherwise?


Except the strategy part is quite minimal. That is the point we are discussing.

Reading comprehension helps you understand conversations.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
May 06 2013 01:26 GMT
#30
On May 06 2013 10:19 pornguy wrote:
Show nested quote +

what? no one is saying that. it's obvious that SC2 requires both strategy and mechanics. who is arguing otherwise?


Except the strategy part is quite minimal. That is the point we are discussing.

Reading comprehension helps you understand conversations.

and civility helps you actually have conversations. but i'll give you the benefit of the doubt that you're just having a bad day because of everyone disagreeing with you.

the strategy part is only minimal for lower leagues. it's essential at the top levels. i don't see how this is bad. it's an RTS game.
LoveBuzz
Profile Joined September 2010
Canada28 Posts
May 06 2013 01:26 GMT
#31
On May 06 2013 10:15 pornguy wrote:
Show nested quote +
On May 06 2013 10:10 Firebolt145 wrote:

When you have an opinion/viewpoint that 99% of the community doesn't share, you are either misguided/mistaken or you are an unappreciated genius. Which do you think is more likely?



Can you come up with a more fallacious comment?

Show nested quote +
On May 06 2013 10:11 LoveBuzz wrote:
On May 06 2013 10:06 pornguy wrote:
On May 06 2013 10:03 LoveBuzz wrote:

Think about how many sports there are IRL where people with more athletic talent get a massive advantage.



There is a difference.

One is a video game and the other one is a sport. RTS's are about strategy, sports are specifically about atheletic ability. Making sure you build your depots is not really a strategic option.


I want to agree, but having played other competitive video games, there is always a mechanical skill barrier, and at low levels, that is usually what decides games, because it is so fundamental. If you can't dribble a ball properly, it doesn't matter how well you know basketball. If you can't use advanced movement in quake, you are gonna get circles run around you, even if you can time items perfectly. Don't get me started on fighting games.

Starcraft just happens to be a macro-based RTS, and if you feel that doesn't allow you to appreciate the strategic aspect of the game, I understand and would encourage you to either practice macro or try a different game.


Dribbling and Quake movement has gameplay value. Supply, in it's current form, does not. It seems that Blizzard intentionally designed SC2 with macro in mind, even though people don't watch SC2 for the macro, but the micro. Mechanical requirements for games are fine as long as they carry a gameplay value. It's impressive to spin a soccer ball on your finger while playing a video game, but does it add any gameplay value?

That was a ramble, but the main point is that people don't care what you build or how much of it you build, it's how you use it. Same goes for spectators and players. If this point is true, then wouldn't de-emphasizing on macro and putting more emphasis on micro make the game better?


This sounds like a personal preference rather than a legitimate criticism. I am personally entertained watching pro players who macro particularly well. I'm not a fan of Terrans, but I do enjoy watching Flash or Innovation play TvZ, where they just keep trading units, but their cost efficiency and macro ability allows them to just run the zerg over. I would argue that it is noticeable when someone just has more stuff, and for someone to do that in a pro match, that shows a real talent.

Also, if you played WoL circa 2010, you would have seen the game before you were allowed to macro. 1-base all-ins were very common, taking a 3rd base was extremely rare, and the maps were tiny. There was a large outcry against it then and that's why so many things were changing in game (and the map pool) such that we find ourselves in the current state of the game. And maybe it was just me being a Zerg, but I really HATED defending against a million and one all-in "strategies" every game while I struggled to hold an expansion.
WalkinDead
Profile Blog Joined February 2013
88 Posts
May 06 2013 01:28 GMT
#32
its not really hard to spend money in starcraft. It's called macro. And anyone with a keyboard and a mouse is elegible to get better at it.

I have really good macro. I always keep my mins/gas low, but I only win a portion of my games because my opponents outsmart me or are better at decision making then me. Their macro might be worse, but they still win anyways
Hot_Bid
Profile Blog Joined October 2003
Braavos36400 Posts
Last Edited: 2013-05-06 04:13:39
May 06 2013 04:12 GMT
#33
It just sounds like OP wants StarCraft to be something it isn't. He thinks RTS should be more about strategy and less about the mechanical element but it's not. The core of an RTS is that it is a game played with mechanics. The mistake the OP makes is that he believes people who macro better don't deserve the win or that this kind of win shouldn't exist in a "true RTS." It's just what he believes an RTS should be and what the rest (just about everyone else) believes it is.

It's interesting, a lot of people (ie: mostly those who are bad at macro) believe that by removing some or all of the mechanical requirement of starcraft you get more strategies and that "outsmarting" your opponent will be what decides matches. In reality, the opposite is true. No competitive game or RTS can exist without a mechanical requirement of some sort, or the game devolves into copycatting the best strategy and some sort of rock paper scissors guessing game. If you can't out-execute your opponent then you can't consistently beat him. It is very difficult to out-innovate your opponents every time because in today's environment coaches, practice partners, replay analysis, etc your strategies will get analyzed and you will lose, eventually.

Added mechanical ceiling actually adds strategical options. An example would be Bisu in SC1, his DT-corsair strategy isn't new or even super innovative, but it never worked in the proscene before him because nobody could pull it off because of its so ridiculously high skill ceiling. The same is true for a lot of the openings Flash did, he was just so good at positioning and defense that he can take greedy expansions. Remove the mechanical requirements and you remove a lot of the potential innovation and strategy.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft774
Livibee 28
StarCraft: Brood War
Calm 9979
Rain 4645
Shuttle 2769
Sharp 256
ToSsGirL 103
BeSt 56
sSak 46
Hm[arnc] 20
Shinee 14
IntoTheRainbow 7
Counter-Strike
shoxiejesuss764
olofmeister359
Other Games
summit1g10142
ceh9613
Sick81
RuFF_SC221
Organizations
Other Games
gamesdonequick751
StarCraft: Brood War
UltimateBattle 93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5201
• Stunt939
Upcoming Events
The PondCast
1h 7m
Kung Fu Cup
2h 7m
uThermal 2v2 Circuit
6h 7m
Maestros of the Game
6h 37m
ByuN vs herO
Rogue vs Bunny
Replay Cast
15h 7m
Replay Cast
1d
WardiTV Spring Champion…
1d 2h
OSC
1d 4h
Maestros of the Game
1d 6h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
Grudge Match
3 days
FlaShFTW vs A.Alm
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.