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[BW] One-Hundred Completed - Page 2

Blogs > Pucca
Post a Reply
Prev 1 2 3 Next All
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 19 2013 22:51 GMT
#21
On February 20 2013 00:51 fabiano wrote:
BW is not for everyone, it's only for those who can take a challenge like a real man.


wut.

I do not approve of this.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2013-02-20 04:54:51
February 20 2013 04:54 GMT
#22
Whooooo! 100 games of BW!

Yeah, whatever. 1/5 would try to read again.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
Last Edited: 2013-02-20 06:02:26
February 20 2013 05:10 GMT
#23
On February 20 2013 03:59 Pucca wrote:
Show nested quote +
On February 20 2013 03:51 N.geNuity wrote:
i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545

if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.

Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.

Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup.

Your failure to even attempt to spell check/edit your blog is evident of that.

+ Show Spoiler +
You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas.


No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it.

Here's an example of exactly what I mean:

Problem: SCV I "a-moved" won't follow the scouting probe and kill it.
Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint.
Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth.
Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it."
My Response: Well there's something you can work on then, improve your mouse accuracy... among other things.

Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that.

By the way, the game we play is called Brood War, not briid war.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 20 2013 07:03 GMT
#24
On February 20 2013 14:10 Nagisama wrote:
Show nested quote +
On February 20 2013 03:59 Pucca wrote:
On February 20 2013 03:51 N.geNuity wrote:
i mean no offense but you consistently make blogs and stuff that seems to be some "struggle" of you with bw (UI, game, whatever), and you even said in previous blog that you wanted to only go to hots when that is released: http://www.teamliquid.net/blogs/viewblog.php?id=379545

if you constantly complain about something and don't enjoy it don't force yourself to play/commentate/whatever bw. just let it go.

Love hate relationship to ^_^ the best part of these blogs I learn on how to fix my issues.

Your blogs do not reflect any attempt at "learning on how to fix your issues". Just more complaining about how the UI/game speed/people not letting you play random/dragoons/SCVs/FS is bad map/random space pixie dust is preventing you from reaching Olympic tier on ICCup.

Your failure to even attempt to spell check/edit your blog is evident of that.

+ Show Spoiler +
You can say I'm randomly playing grammar/English police at you instead of talking about the issues at hand, but your habits in one area of life will always affect other areas.


No where in your post do you even say how you attempted to solve said problems. Instead you just say the problems are there, and it's all the game's fault. Well guess what, the exact same problems are present to everyone else who plays the game. You don't see them complaining (especially not blogging about it), or if they do, they brush it off and deal with it.

Here's an example of exactly what I mean:

Problem: SCV I "a-moved" won't follow the scouting probe and kill it.
Causes: Maybe because I pressed "a-move", and it only moved and attacked anything in the direction I clicked. Once the probe is no longer in that direction, of course it won't attack it, and head to the location. It's no longer in the way of my SCV's waypoint.
Solution: Why don't you "a-click" the probe. That way, the SCV will do whatever it takes to murder that probe, and chase it to the ends of the Earth.
Your likely Response: "But Nagisama, probes are too small to click and will take me 10 minutes to even tell my SCV to right click and attack it."
My Response: Well there's something you can work on then, improve your mouse accuracy... among other things.

Solutions on how to fix the "workers not building" problem has also been posted already, so I won't repeat that.

By the way, the game we play is called Brood War, not briid war.


When I a-move an scv chasing to attack a probe that is harassing the worker building my barracks the probe will be micro around the building to continue to harass the building scv. The SCV assigned to attack the probe bugs out on each turn. Thats my issue. If I have to spend my time learning how to deal with tht I will do that.

This blog lists out what all issues that I have come across through my 100 games which in this case was the UI IMO. What do people reply with? Logical arguments and solutions of how to fix this issues I am having.

If it pleases everyone this is what I am going to do:
~ Because I cannot defend a 3 hatch muta push nor deal with the harassing probe I'm gonna primarily focus on TvP and TvZ to start things off
~ Limit my playing as random to lesser frequency as a majority of fellow brood war'ers are telling me that it is impeding my development process
~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time
~ what makes a good terran and protoss base look like
Master Chief
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 20 2013 07:14 GMT
#25
at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time"

you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn.

i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 20 2013 07:25 GMT
#26
On February 20 2013 16:14 rauk wrote:
at this point "~ don't give even pay attention to my army to instead spend viable apm macroing so I can build one skill up at a time"

you really have to do both. especially in tvz if you don't pay attention you will walk your entire army into lurkers, plague, get swarmed and not respond, etc. learning how and when to prioritize your macro vs micro is one of the most important skills you will need to learn.

i think in order to increase your macro skill you should do isolate it from your micro by practicing macro vs computer while amoving your army around the map, but in a real game you should do your best to do both, and don't be afraid to micro away your army when you really, really need to. the trick is deciding when you need to and when you don't. 1a2a3a4a to zerg third gas? you can probably afford to not look at your army. you're trying to hit his nat predefiler timing? you probably want to queue up bio and micro your push.

I feel fine macroing against a computer because I can always hold off their attacks the issues becomes when I'm pressuring and trying to macro
Master Chief
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 20 2013 07:36 GMT
#27
that's why you have to do macro while 1a2a3a across the map in a low stress environment first
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
Last Edited: 2013-02-20 07:37:28
February 20 2013 07:36 GMT
#28
On February 20 2013 16:36 rauk wrote:
that's why you have to do macro while 1a2a3a across the map in a low stress environment first

that kills the computer... if you have 2 dozen marines and push by like 8 minutes or w/e they are just dead.
Master Chief
nekotrap
Profile Joined April 2011
130 Posts
February 20 2013 07:39 GMT
#29
If a protoss player is putting in a lot of effort and attention into microing his scouting probe and harassing, don't expect it all to be completely nullified with 2 actions a+click and be able to completely forget about it.

You need to protect your building SCV, walk your defender SCV efficiently around the rax, cut off the probe, repair the hurt scv if needed, spam right-click the probe when you are in range to attack faster and get the SCV attack speed boost, if the building SCV is going to die you might need to temporarily take it off (make sure you don't miss-click and cancel your rax) so both can hit the probe and kill it or run with mineral-walk and replace with another SCV.

While doing this, you must keep an eye on your money and supply and make sure you keep macroing correctly.
A broken carrot is more than enough for the likes of you
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 20 2013 08:04 GMT
#30
On February 20 2013 16:36 Pucca wrote:
Show nested quote +
On February 20 2013 16:36 rauk wrote:
that's why you have to do macro while 1a2a3a across the map in a low stress environment first

that kills the computer... if you have 2 dozen marines and push by like 8 minutes or w/e they are just dead.


so turn around and send them back to your base and do it again
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
Last Edited: 2013-02-20 08:05:23
February 20 2013 08:05 GMT
#31
On February 20 2013 16:36 Pucca wrote:
Show nested quote +
On February 20 2013 16:36 rauk wrote:
that's why you have to do macro while 1a2a3a across the map in a low stress environment first

that kills the computer... if you have 2 dozen marines and push by like 8 minutes or w/e they are just dead.

the weird part is this is how it works vs other people too.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2013-02-20 08:35:26
February 20 2013 08:30 GMT
#32
Honestly, there's absolutely no way you're going to improve without drilling standard openings and learning how to play reactively with these standard openings. I don't think newcomers to BW understand just how difficult it is to be top of the earlygame and just how much of an overall impact the earlygame has on the entirety of the game. Being mindful of your build, accumulating knowledge and experience of how different openings interact with different openings, scouting properly, dealing with harass without getting flustered, pressuring, and entering into the midgame without fucking up is incredibly exhausting. The first 10 minutes of almost any BW game I played in the past was probably more stressful and involved than the entirety of any SC2 game I've ever played.

Just drill standard openings until you know them off by heart. This first step will take you half the way. Seriously.

I've really only enjoyed one game from that one-hundred a ZvT on Wind and Cloud that I won. The reason? I "survived" the early game and I was able to to actually control an army around the map. It happened only happened once out of 100 games!

nvm, you have no idea what you're doing, gg.

this shit wouldn't even make sense in a sc2 context. you just want to play norush20games or some shit.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 20 2013 08:38 GMT
#33
On February 20 2013 16:03 Pucca wrote:
3 hatch muta push


This thread really, really delivers.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2013-02-20 09:25:56
February 20 2013 09:23 GMT
#34
BW is not a new game so it won't be easy for newcomers facing people with much more experience. Luckily for you there's a huge pool of knowledge that you can learn from. If you need builds, zimp's thread has everything you'll ever need to stay up to date with modern playstyles. If you need to see how good players interact with the UI, there's hours and hours of vods on snipealot's streams and on youtube.

Like everyone else has said, drop the idea of playing random. Trying to play 9 different matchups each with their own different ways of playing must be really confusing. You don't even have the mechanics yet to carry out "simple" builds so juggling that and trying to understand how each matchup is to be played is really a lot of work.

Also probably should stop wasting time posting up every game you play unless you need people to look at them.

BW is also not like SC2, you can't expect to attack a probe with a scv and kill a controlled probe. Usually players can't kill the probe either until their first marine pops up so it's nothing unusual.
t.t
SlowBullets
Profile Blog Joined December 2011
United States839 Posts
Last Edited: 2013-02-20 09:36:02
February 20 2013 09:30 GMT
#35
On February 20 2013 06:46 Sayle wrote:
Show nested quote +
On February 20 2013 02:19 Pucca wrote:
i think I know how the core of all MU.


In that screenshot, you have a forge in a PvT before you've even transferred workers to your natural. Without watching any of your other games or any of your casts, I already know that you have no understanding of that matchup. Or did BW's hard UI make you build a building at a completely nonsensical time?

[image loading]

[image loading]

pucca :D

BW AI so fucking imba
1:1 go sc2 LAN? Oh wait...
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 20 2013 09:37 GMT
#36
how does one create a game without no computer? If I practice a TvZ I get 9 pooled every game soooooo
Master Chief
SlowBullets
Profile Blog Joined December 2011
United States839 Posts
February 20 2013 09:41 GMT
#37
Create game -> create computer slot
Click start game
When countdown is going, close the computer slot.
Congratulations!
1:1 go sc2 LAN? Oh wait...
wanghis
Profile Joined July 2011
United States320 Posts
February 20 2013 19:02 GMT
#38
Do you even know what UI is? I'm pretty sure you're describing AI...
是那种想到他每天训练14个小时好辛苦就很心疼就想给他揉揉肩煲煲汤的那种爱
ymir233
Profile Blog Joined June 2010
United States8275 Posts
February 20 2013 19:44 GMT
#39
If you think defending against 3 hatch muta or 5-6 hatch hydra is hard, try defending against 7 hatch 2/2 zergling timing attack.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 20 2013 20:59 GMT
#40
On February 21 2013 04:44 ymir233 wrote:
7 hatch 2/2 zergling timing attack.


Is this a ZvZ build I haven't heard of yet?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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