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Riot's secret to making money - Page 2

Blogs > Zdrastochye
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Steveling
Profile Blog Joined January 2011
Greece10806 Posts
February 07 2013 13:18 GMT
#21
Riot's real secret is how nincompoop some people are for liking their business model.

Even if I liked lol I still wouldn't play it, for the simple reason that I wouldn't have access to all the heroes(inb4 someone tells me that I can have access if I grind x hours, rofl).
My dick has shrunk to the point where it looks like I have 3 balls.
lisward
Profile Blog Joined March 2011
Singapore959 Posts
February 07 2013 13:36 GMT
#22
On February 07 2013 14:47 Shaella wrote:
I'm pretty sure Riot's real secret to success is their business model

You know, making newer, stronger champions to force players into buying said new champions if they want to be competetive, and doing this every two weeks?

Its like 20$ a month, just as good as WoW subscribers

And just as effective at making people not want to leave, after all, they've already poured so much money in.

You just made all of that up...
Opinions are like phasers -- everybody ought to have one
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-02-07 15:23:02
February 07 2013 15:21 GMT
#23
A thread on someone complimenting Riot's business model as a good thing makes me want to quit video games for the rest of my life. Lol may be a great game, but their financial success with their business model is one of the worst things to ever happen to gaming. The second worst thing to ever happen is their relationship stranglehold with pro teams and tournaments.

Meanwhile Valve is providing an actually free game, making a bunch of money off of it, and is supporting tournaments without using an iron fist.
Logo
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-02-07 15:54:35
February 07 2013 15:52 GMT
#24
I'd like to point out that Guinsoo has had nothing to do with the original game in the genre. Since the original game would be Aeon of Strife and not DotA. Not to mention that nobody who knows what Guinsoo DotA is would see it as a positive thing that he's working on the game.
90 seconds doom, what the fuck.

This thread is exactly what you said it wasn't, only looking at one side of the coin praising riot to the skies.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
February 07 2013 15:57 GMT
#25
I think them missing a replay system is actually a fairly significant flaw. As Riot boasts more and more that they are eSports centric and are focusing on the competitive side of the game, they have yet to make any announcement as to putting in development time or money towards coding a replay file. Replays are essentially the best way to compare and contrast games to see what went wrong, what went right, what trends do we and the enemies do. Beyond improvement, replays are a great way to share games with your friends where you can show off your amazing Nidalee escape. People that didn't get the chance to watch a big LoL tournament that want to see how mid lane pans out and only mid lane can download the replay and focus on that sole area of the map, rather than watch a VOD with commentators watching the entire map.
Chameleons Cast No Shadows
dakalro
Profile Joined September 2010
Romania525 Posts
February 07 2013 16:39 GMT
#26
Haha. The fun part is I have never ever had bad customer support experience from Blizzard. In 16 years of playing their games.
Of course I never actually asked for outrageous stuff, done totally stupid stuff, wrote tickets while angry, insulted directly or implied their CS. I also never expected the sky from them.

If you want good responses write proper tickets, be respectful, don't demand, wait till your anger goes away, think about what you write, how you describe your issue, what you want done and if that's actually something you should be asking.
mordek
Profile Blog Joined December 2010
United States12705 Posts
February 07 2013 17:45 GMT
#27
On February 07 2013 20:05 sob3k wrote:
Show nested quote +
On February 07 2013 16:20 OptimusYale wrote:
On February 07 2013 15:47 sob3k wrote:
On February 07 2013 14:47 Shaella wrote:
I'm pretty sure Riot's real secret to success is their business model

You know, making newer, stronger champions to force players into buying said new champions if they want to be competetive, and doing this every two weeks?

Its like 20$ a month, just as good as WoW subscribers

And just as effective at making people not want to leave, after all, they've already poured so much money in.


This is totally false, aside from the fact that new champions are not released OP enough to make them must buys by any measure (if they are OP at all, there have been many weak release champs), you could, if you wanted , buy every new release playing around 20 hours a week. If you want to spend money thats purely up to you. Its certainly not a competitive advantage of any consequence.

I dont think customer service has anything to do with their success either. I doubt 95+% of the playerbase has ever interacted with it. Its just a fun take on a proven fun game design. They keep it well maintained and fresh and people like it.



What they do is rehash an older character, with slightly more powerful stats at the expense of another stat. Gangplank was an old character, so what do they do? Create miss fortune who's ulti is similar to Gangplanks only it can hit anywhere on the map (don't cruicfy me if I'm wrong, I don't play LoL). This character then appeals more to people who play that character. The player can then either grind out Battle points to buy it, or go purchase RP to get it. that's just how they roll and it's a good system. I dislike it, I would rather pay money for a game, then pay no more than get sucked in to f2p with micro transactions.


I wont crucify you but I will tell you you are hilariously wrong, not to mention the fact that Gangplank and MF are absurdly different in function and role.

Gangplank is an old sustained melee fighter who specializes in farming with a global ult which does little damage but more importantly is a good slow. Played top lane or jungle.

Miss Fortune is a slightly newer ranged attack damage carry with strong early laning and a heavy damage cone ultimate and poor escapes. Played bot lane with a support.

To say one is an update of the other because they have AOE ults is just as silly as saying Ancient Apparition is an uncreative update of Shadow Fiend or whatever.

sob3k, I noticed you totally glossed over the fact they are both pirates. cmon. how could you miss the obvious connection???
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-02-07 19:06:47
February 07 2013 18:56 GMT
#28
On February 07 2013 14:41 Zdrastochye wrote:
Let me back up and rhetorically ask you, the reader, how many times you've tried to get in contact with a customer service employee of a game to be disappointed with how your situation was handled? Nothing can be more of a kiss of death to retaining player base than a good game with a shoddy customer service reputation.


I found this part incredibly amusing. Almost every game I played has terrible support and sure it might stop a few people from continuing to play, but there are still a lot of people who will keep playing whether it be because they enjoy the game and company they met or probably because of the amount of time they invested in it. Anyway, this industry is no different than the film industry. We're treated like saps and we'll keep coming back for more. So you can pat Blizzard and Riot on the back for stepping it up in the Customer Support department all you want but at the end of the day a ridiculous amount of people will still play. I've seen all sorts of scenarios where you would question the player base yet they keep coming back for more, so I wouldn't call it the kiss of death at all. Especially if you played some of the titles I've played. One of the most recent being Nexon's handling of Dragon Nest in the North American market. One of the worst launches I've seen for a game in the history of all MMOs and they're still having all sorts of tech/support issues.

On February 07 2013 22:18 Steveling wrote:
Riot's real secret is how nincompoop some people are for liking their business model.


You know that pretty much applies to everyone who plays games. Just saying. If you play a lot of games. I'm sure there have been many times where you say to yourself, "Why the heck did I pay for this piece of trash?"
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
February 07 2013 19:11 GMT
#29
On February 07 2013 15:36 FlaShFTW wrote:
Riot's secret is making the most expensive, free game in the world.

why is most expensive? they have such a great marketing technique in LoL which allows them to make a ton of money. this is different from the other games like maple, wow, diablo, etc. these said games FORCE people to buy items with money to get good at the game. this obviously detracts popularity, though they are all still very popular games.

LoL comes out stronger, however, because you dont need to buy anything in order to become a good player. everything you need can be obtained just from playing the game, thus adding to the addiction level of the game (play more = progress more and get more). and as you progress, you naturally want to progress faster (getting champions faster, skins to make you look cool, etc). This is a natural flow from beginning, middle, and end, where end is the beginning of the "expensive" part of LoL.

however, people like me who are smart will understand the true concepts of LoL and take it as it was meant to be, a free to play game. I have never spent a penny on LoL yet, and never will. why? its a free game for a reason, the extras are just bonus. but people fall into riot's trap of buying RP from the addiction that was mentioned from before.

if you read this, and are buying skins or rp from riot, stop. waste of money that could be spent on more useful things. think about it. do skins make you play better?


Riot made a game that I enjoy playing, I support them in return for some neat pixels because of how much fun I've gotten out of the game.

And although the rune page bundle is far from required, it's made the game much more enjoyable.

And to the people pointing out the flaws of riot tournaments, you're right to criticize them, however i can't think of any organization that runs tournaments with a flawless record. Although the eagle thing was funny for awhile.
Crispy Bacon craving overload.
kierpanda
Profile Blog Joined May 2011
United States757 Posts
February 07 2013 19:37 GMT
#30
I will say Riot spends more money than any company on their eSports campaign. Not sure if that is necessarily good or bad, but we'll find out.
I cook things! :3 | Twitter: @kierpanda | www.eatgamelive.com
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 07 2013 19:52 GMT
#31
On February 08 2013 02:45 mordek wrote:
Show nested quote +
On February 07 2013 20:05 sob3k wrote:
On February 07 2013 16:20 OptimusYale wrote:
On February 07 2013 15:47 sob3k wrote:
On February 07 2013 14:47 Shaella wrote:
I'm pretty sure Riot's real secret to success is their business model

You know, making newer, stronger champions to force players into buying said new champions if they want to be competetive, and doing this every two weeks?

Its like 20$ a month, just as good as WoW subscribers

And just as effective at making people not want to leave, after all, they've already poured so much money in.


This is totally false, aside from the fact that new champions are not released OP enough to make them must buys by any measure (if they are OP at all, there have been many weak release champs), you could, if you wanted , buy every new release playing around 20 hours a week. If you want to spend money thats purely up to you. Its certainly not a competitive advantage of any consequence.

I dont think customer service has anything to do with their success either. I doubt 95+% of the playerbase has ever interacted with it. Its just a fun take on a proven fun game design. They keep it well maintained and fresh and people like it.



What they do is rehash an older character, with slightly more powerful stats at the expense of another stat. Gangplank was an old character, so what do they do? Create miss fortune who's ulti is similar to Gangplanks only it can hit anywhere on the map (don't cruicfy me if I'm wrong, I don't play LoL). This character then appeals more to people who play that character. The player can then either grind out Battle points to buy it, or go purchase RP to get it. that's just how they roll and it's a good system. I dislike it, I would rather pay money for a game, then pay no more than get sucked in to f2p with micro transactions.


I wont crucify you but I will tell you you are hilariously wrong, not to mention the fact that Gangplank and MF are absurdly different in function and role.

Gangplank is an old sustained melee fighter who specializes in farming with a global ult which does little damage but more importantly is a good slow. Played top lane or jungle.

Miss Fortune is a slightly newer ranged attack damage carry with strong early laning and a heavy damage cone ultimate and poor escapes. Played bot lane with a support.

To say one is an update of the other because they have AOE ults is just as silly as saying Ancient Apparition is an uncreative update of Shadow Fiend or whatever.

sob3k, I noticed you totally glossed over the fact they are both pirates. cmon. how could you miss the obvious connection???



Actually, missfortune hates pirates and gangplank is her lore rival.
Which is also why they have the same theme around their abilities.
mordek
Profile Blog Joined December 2010
United States12705 Posts
February 07 2013 19:58 GMT
#32
On February 08 2013 04:52 LaNague wrote:
Show nested quote +
On February 08 2013 02:45 mordek wrote:
On February 07 2013 20:05 sob3k wrote:
On February 07 2013 16:20 OptimusYale wrote:
On February 07 2013 15:47 sob3k wrote:
On February 07 2013 14:47 Shaella wrote:
I'm pretty sure Riot's real secret to success is their business model

You know, making newer, stronger champions to force players into buying said new champions if they want to be competetive, and doing this every two weeks?

Its like 20$ a month, just as good as WoW subscribers

And just as effective at making people not want to leave, after all, they've already poured so much money in.


This is totally false, aside from the fact that new champions are not released OP enough to make them must buys by any measure (if they are OP at all, there have been many weak release champs), you could, if you wanted , buy every new release playing around 20 hours a week. If you want to spend money thats purely up to you. Its certainly not a competitive advantage of any consequence.

I dont think customer service has anything to do with their success either. I doubt 95+% of the playerbase has ever interacted with it. Its just a fun take on a proven fun game design. They keep it well maintained and fresh and people like it.



What they do is rehash an older character, with slightly more powerful stats at the expense of another stat. Gangplank was an old character, so what do they do? Create miss fortune who's ulti is similar to Gangplanks only it can hit anywhere on the map (don't cruicfy me if I'm wrong, I don't play LoL). This character then appeals more to people who play that character. The player can then either grind out Battle points to buy it, or go purchase RP to get it. that's just how they roll and it's a good system. I dislike it, I would rather pay money for a game, then pay no more than get sucked in to f2p with micro transactions.


I wont crucify you but I will tell you you are hilariously wrong, not to mention the fact that Gangplank and MF are absurdly different in function and role.

Gangplank is an old sustained melee fighter who specializes in farming with a global ult which does little damage but more importantly is a good slow. Played top lane or jungle.

Miss Fortune is a slightly newer ranged attack damage carry with strong early laning and a heavy damage cone ultimate and poor escapes. Played bot lane with a support.

To say one is an update of the other because they have AOE ults is just as silly as saying Ancient Apparition is an uncreative update of Shadow Fiend or whatever.

sob3k, I noticed you totally glossed over the fact they are both pirates. cmon. how could you miss the obvious connection???



Actually, missfortune hates pirates and gangplank is her lore rival.
Which is also why they have the same theme around their abilities.

Well I guess that's technically correct. I was merely making a jest about what probably led our uninformed friend sob3k was responding to astray
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
February 07 2013 20:43 GMT
#33
I don't know how, but the ignorance regarding LoL in TL never ceases to amaze me.

I mean, it's another thing to not know about a game you don't play, but to post things that are completely incorrect and false on pretty much every single LoL thread? Never seen anything like it.

I wonder how long it will take before the posts ''LoL is pay2win'' ''They release OP champs to make manneh!!111'' will stop.

At any rate, never had to deal with LoL customer support, so can't comment on it. Though I'd agree with other posters that their business model is what makes them money, which they then seem to use wisely. (Apparently on customer support, but more importantly, e-sports.)
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-02-07 21:07:04
February 07 2013 21:00 GMT
#34
LoL is pay2win/grind2win though. Two completely new accounts with a person that pays and one that doesn't, the person that pays WILL have a fucking advantage untill the person that doesn't pay have grinded enough for there to no longer be an advantage. It eventually stops being pay2win, when you have enough runes and champions.

You can pay to buy champions and boost your IP gain rate which directly increases the speed at which you can buy runes with IP whilst still being equal in champions with someone that doesn't pay. So you'll have champions and runes, they'll only have champions. And having runes is most definitely an advantage that can win you the game.

I mean pay to win is defined by having paying giving you an ingame advantage. Eventually money can no longer give you an advantage, which is always a big plus.

Then there are more minor things like certain skins, that you have to pay to get, reduce the damage taken from certain abilities, but it's only like 1 damage, so it is very very minor and not really worth mentioning. I still do dislike that concept a lot though.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 07 2013 22:30 GMT
#35
You can dislike the fact that Riot encourages the grind factor for you to progress in the game. But it's certainly not pay2win. Having more champions or even tier 1 runes gives you such a negligible advantage, especially at pre level 30 games. I could teach someone to become very proficient with Annie for 450 IP and they could stomp normal games until level 30.

It's fine if you want to hate Riot's grind model. I think Valve's buy-get-all-the-heroes model is great. Riot should have that option. But if you put down RP at level 1, you get some nice skins and weak runes that don't help past level 3 in game. Hate the grind? We can agree.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 07 2013 23:47 GMT
#36
The Mac beta and Magma Chamber fiascos are the worst screwups I have ever seen in gaming, even if people don't remember them.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
February 08 2013 00:20 GMT
#37
About the grinding for champs and it being a competitive game. It's worth bearing in mind that by the time you have thoroughly learnt a champion, e.g well enough to use them in a ranked game and significantly help your team, you will easily have enough IP to buy a new champ. So for anyone playing to improve, it's not a problem.

The only real issue is if you start a new account in another region (I'd love to be able to transfer my champions/skins from my European account to my Chinese one).
It is what you read when you don't have to that determines what you will be when you can't help it.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
February 08 2013 01:18 GMT
#38
On February 08 2013 08:47 TheTenthDoc wrote:
The Mac beta and Magma Chamber fiascos are the worst screwups I have ever seen in gaming, even if people don't remember them.


Didn't magma chamber get turned into dominion? And for worst screw ups in gaming, i think diablo 3 @ release and D3 pvp would easily contend with magma chamber.
Crispy Bacon craving overload.
ihOpe
Profile Blog Joined December 2012
192 Posts
February 08 2013 02:29 GMT
#39
I would just like to comment on the Zynga bit of it all, Zynga was a company valued at 7 billion at its IPO. Despite its recent turmolt, it is still a 2 billion USD company.

Very exaggerated hyperbole
terran hots stream ---> http://www.teamliquid.net/video/streams/iheartEDM
red_
Profile Joined May 2010
United States8474 Posts
February 08 2013 04:21 GMT
#40
On February 08 2013 09:20 Tal wrote:
About the grinding for champs and it being a competitive game. It's worth bearing in mind that by the time you have thoroughly learnt a champion, e.g well enough to use them in a ranked game and significantly help your team, you will easily have enough IP to buy a new champ. So for anyone playing to improve, it's not a problem.

The only real issue is if you start a new account in another region (I'd love to be able to transfer my champions/skins from my European account to my Chinese one).


It takes you 60+ games(you won't win them all, which counters the win of the day you'll get here and there) to feel comfortable with a champ? That's how much you'll need if you want to get another 6300 after.

Don't forget you'll probably want 10s of thousands of IP worth of runes, and some rune pages to put them in(have fun playing ranked with just 2). A couple of your favorite champs just became strong/meta/fotm and put on permabanned status? Well that sucks, your champ pool could be really awful now. If you can't see how 'the grind' is extremely prohibitive for entering into the game than you are deluding yourself.

I know people play it 100% free, I'm one of them, that doesn't mean the model isn't pretty restrictive for doing so, it just means enough of us find other aspects of the game worthwhile to keep playing in spite of it. It is absolutely brutal for those people somewhere between 'casual' and 'hardcore' who can't really grind enough IP to earn what they want, but play enough to really want more(deeper champ pool, various runes to create matchup specific pages, rune pages for said setups).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
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