• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:48
CEST 08:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou4Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? OGN to release AI-upscaled StarLeague from Feb 24 BW caster Sayle BSL Season 21 BW General Discussion
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvP Strategies and Build [I] TvZ Strategies and Builds Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Chess Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1319 users

On Tournament Design - Page 3

Blogs > itsjustatank
Post a Reply
Prev 1 2 3 4 Next All
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
Last Edited: 2012-09-20 13:51:28
September 20 2012 13:49 GMT
#41
On September 20 2012 22:22 ArcticFox wrote:
Swiss style would, again, mean that there's no games worth watching until either late Friday night, or early Saturday morning, when the 4-0 and 5-0 people start facing off against each other. And once again, when the top 32/64/128 were seeded into a bracket, there would be a couple of rounds before your big names started playing against each other again. It would almost surely end up being the best player who emerged victorious, but there would be a lot of "dead air" where nobody is watching inbetween..


This might only be a problem with the first two randomly assigned and preset rounds. Afterwards, high-high power matching begins to ensure that the top people consistently hit each other in a race to the top. Nearer the end, we get to see the break rounds, where people on the cusp of making it into elimination contention can be featured.

And only the top players make it in. If they are not big names so be it. Our community has to examine whether it is strength of play which matters or big names. Modified-Swiss procedure at least lets any player who breaks out prove their worth, unlike other tournament procedures where a lot of luck and intervention can get you a long way.
Photographer"nosotros estamos backamos" - setsuko
ArcticFox
Profile Joined February 2011
United States1092 Posts
September 20 2012 15:55 GMT
#42
On September 20 2012 22:49 itsjustatank wrote:
Show nested quote +
On September 20 2012 22:22 ArcticFox wrote:
Swiss style would, again, mean that there's no games worth watching until either late Friday night, or early Saturday morning, when the 4-0 and 5-0 people start facing off against each other. And once again, when the top 32/64/128 were seeded into a bracket, there would be a couple of rounds before your big names started playing against each other again. It would almost surely end up being the best player who emerged victorious, but there would be a lot of "dead air" where nobody is watching inbetween..


This might only be a problem with the first two randomly assigned and preset rounds. Afterwards, high-high power matching begins to ensure that the top people consistently hit each other in a race to the top. Nearer the end, we get to see the break rounds, where people on the cusp of making it into elimination contention can be featured.

And only the top players make it in. If they are not big names so be it. Our community has to examine whether it is strength of play which matters or big names. Modified-Swiss procedure at least lets any player who breaks out prove their worth, unlike other tournament procedures where a lot of luck and intervention can get you a long way.

Fair or not, the big names are what gets people to tune in and watch.

Also, I'm not sure if you've seen the inner workings of the MLG Open Bracket, which is what a full Modified-Swiss system would be, but the first round of the Open Bracket with 256 players in it takes 4 hours to get through, by rotating people in and out. Which means Round 2 of a Swiss system would *also* take another 4 hours. That means it would take the entirety of Day 1 to get through 2 rounds, meaning it would be Saturday morning before we saw our first 2-0 vs. 2-0 matches come up. Either that, or it would require MLG to double the amount of machines they have, which would double their cost (or require them to convince Alienware to pony up for twice as many PCs), and require them to find twice as much floorspace for just SC2.

Again, for fairness and making sure the best players rise to the top, I like this idea. For practicality and viewability? It would be really hard to sell.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
September 20 2012 16:10 GMT
#43
O do understand the points being made in favor of double elimination tournaments for broadcasters etc. From a competitive standpoint, I feel like the single elimination format works the best. If you win you win if you lose you lose. What's unfair about that?
Writer
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
Last Edited: 2012-09-21 00:29:37
September 21 2012 00:29 GMT
#44
On September 21 2012 00:55 ArcticFox wrote:
Show nested quote +
On September 20 2012 22:49 itsjustatank wrote:
On September 20 2012 22:22 ArcticFox wrote:
Swiss style would, again, mean that there's no games worth watching until either late Friday night, or early Saturday morning, when the 4-0 and 5-0 people start facing off against each other. And once again, when the top 32/64/128 were seeded into a bracket, there would be a couple of rounds before your big names started playing against each other again. It would almost surely end up being the best player who emerged victorious, but there would be a lot of "dead air" where nobody is watching inbetween..


This might only be a problem with the first two randomly assigned and preset rounds. Afterwards, high-high power matching begins to ensure that the top people consistently hit each other in a race to the top. Nearer the end, we get to see the break rounds, where people on the cusp of making it into elimination contention can be featured.

And only the top players make it in. If they are not big names so be it. Our community has to examine whether it is strength of play which matters or big names. Modified-Swiss procedure at least lets any player who breaks out prove their worth, unlike other tournament procedures where a lot of luck and intervention can get you a long way.

Fair or not, the big names are what gets people to tune in and watch.

Also, I'm not sure if you've seen the inner workings of the MLG Open Bracket, which is what a full Modified-Swiss system would be, but the first round of the Open Bracket with 256 players in it takes 4 hours to get through, by rotating people in and out. Which means Round 2 of a Swiss system would *also* take another 4 hours. That means it would take the entirety of Day 1 to get through 2 rounds, meaning it would be Saturday morning before we saw our first 2-0 vs. 2-0 matches come up. Either that, or it would require MLG to double the amount of machines they have, which would double their cost (or require them to convince Alienware to pony up for twice as many PCs), and require them to find twice as much floorspace for just SC2.

Again, for fairness and making sure the best players rise to the top, I like this idea. For practicality and viewability? It would be really hard to sell.


Infrastructure inefficiencies that limit even the conduction of a flawed system are the tournament organizer's problem in your example, not mine. You assume a steady state that is unchangeable. If a tournament organizer needs to have extra computers or admins to get a proper tournament procedure in place, they should do it because it isn't impossible to do especially at the scale of event you are talking about.
Photographer"nosotros estamos backamos" - setsuko
Corazon
Profile Blog Joined November 2011
United States3230 Posts
September 22 2012 20:33 GMT
#45
I'm sick of tournament organizers making lopsided groups. The MLG bracket was 3 ridiculously hard brackets and 1 really easy one.

Now in Dreamhack Grubby wins his group 3-0 and his reward for doing good in the first group stage is to be paired up with Stephano and Taeja in the 2nd group stage. That doesn't make any sense at all.
Grubby's #1 Fan
iMAniaC
Profile Joined March 2010
Norway703 Posts
Last Edited: 2012-10-07 22:04:14
October 07 2012 21:33 GMT
#46
I realise I'm obviously late to the party, but I just happened to stumble upon this blog today and I somehow find the mechanics of tournament formats intriguing, so I'll add my two cents nonetheless. More to the point, two observations:

First, with Starcraft tournaments being the way they are, with always just two players who always either win or lose, wouldn't the format in the OP basically turn into a double, triple or N-multiple elimination bracket, depending on the point of cut-off, with the only exception being that the seed from the winners' bracket to the losers' bracket are not mixed into the bracket itself (as usual), but rather played high-high (also depicted in the second image)? I've made an illustration to show it. (I'm crap at using photoshop and stuff, so I did it the old-fashioned way, sorry).
[image loading]

Second, since win and lose are the only possible outcomes of a match, there's actually a 100% predictability to the player's path up until the point where there's an odd number of players with an equal score, which shouldn't happen for a very long time, given a huge pool of initial players, and probably shouldn't happen at all before the Tabulation format is left in favour of the single-elimination playoffs. Another illustration (which also shows the point where predictability fails, in round 4 given 16 initial players and a cut-off at an equivalent of double elimination). A box equals matches and not players:
[image loading]

I don't really mean to argue either for or against the Tabulation format, I just wanted to point out how it's not that different from N-multiple elimination and also that it's not that unpredictable and can easily (if you're well-prepared, at least) be done without spreadsheets or computers. Also, with it being predictable, players can prepare their games better, although one completely loses the excitement of having the next competitors announced.

All this given that there's no finer point of it that I missed and that I analyzed this correctly, of course

Edit: Also, as long as there's 100% predictability, there's no need to wait for everyone to finish their round before moving onto the next.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
Last Edited: 2012-10-07 23:14:04
October 07 2012 23:09 GMT
#47
Your analysis ignores the crucial factor of how one gets seeded into a single- double- or n- elimination bracket matters quite heavily on how you fare in the tournament. If you already have proper seeds going into a tournament, the tournament should of course be a single-elimination tournament based on your seeds. However, if you do not have seeds going into the tournament, random assignment to an elimination bracket is unacceptable. Group stage into elimination (the current regime) and tabulation seek to remedy this problem.

On September 21 2012 01:10 swanized wrote:
O do understand the points being made in favor of double elimination tournaments for broadcasters etc. From a competitive standpoint, I feel like the single elimination format works the best. If you win you win if you lose you lose. What's unfair about that?


The above also answers this question as well. If you read the text however, I do not advocate double-elimination at all.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 06 2012 10:23 GMT
#48
I've been thinking about a good format for my sports club yearly championship (table tennis). So far, we used round-robins with knockout phases after (but a few separate tourneys (A,B,C) for different levels as skill differences are huge). So I noted a couple things I wanted to improve:
- anyone should be able to win the whole thing
- the number of rounds is limited as everything is to be played on 1 day/night
- the number of participants is unknown in advance (until the day before)
- every participant should play a 'good' number of matches, nobody wants to play 2 games and then be done
- there should be a deciding final

This thread actually gave me an idea, why don't we play a Swiss system with all the players (say 5 rounds for up to 32 players), then release the players in stages into a single-elim tournament (bottom 8 vs 8, then next 4, then another 4, etc) while the rest continue with the Swiss? You can theoretically still win after the swiss part, you always play at least 6 games, and you play mostly opponents that are near your level.
I'm most worried about the mechanics of the Swiss style tournament on the spot (having computers there is awkward) and the middle section of the Swiss result table not being very accurate. What dyou guys think about this?
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
November 06 2012 14:53 GMT
#49
On November 06 2012 19:23 aseq wrote:
I've been thinking about a good format for my sports club yearly championship (table tennis). So far, we used round-robins with knockout phases after (but a few separate tourneys (A,B,C) for different levels as skill differences are huge). So I noted a couple things I wanted to improve:
- anyone should be able to win the whole thing
- the number of rounds is limited as everything is to be played on 1 day/night
- the number of participants is unknown in advance (until the day before)
- every participant should play a 'good' number of matches, nobody wants to play 2 games and then be done
- there should be a deciding final

This thread actually gave me an idea, why don't we play a Swiss system with all the players (say 5 rounds for up to 32 players), then release the players in stages into a single-elim tournament (bottom 8 vs 8, then next 4, then another 4, etc) while the rest continue with the Swiss? You can theoretically still win after the swiss part, you always play at least 6 games, and you play mostly opponents that are near your level.
I'm most worried about the mechanics of the Swiss style tournament on the spot (having computers there is awkward) and the middle section of the Swiss result table not being very accurate. What dyou guys think about this?


Not sure why you would continue with the Swiss, except to let eliminated players have something to do after being effectively eliminated. If you are going to continue with the Swiss, then it should just be pure Swiss because that is the absolute best and most fair way to determine a winner. If you are going to use Swiss for seeding, then what I described in the OP works.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 08 2012 15:14 GMT
#50
Yup, my reasons to do it like that would be:
- The higher-ranked players need something to do while the rest play their knockout rounds. Can't have them waiting for up to 2 hours.
- I do want the knockout rounds, because I want to have a grand final at the end. Swiss systems just don't have good endings - things can even be decided before the last game. We're not world class level, so finding the best player is important, but just as important is an exciting tournament finale.

I also looked into McMahon, which seems interesting as we don't have that much time (but might raise some complaints from people). I'm not certain what you pick yet, I have plenty of time left, only I'd hoped this thread would have picked up a lot better to find more inspiration .
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
November 09 2012 05:38 GMT
#51
I don't think you understand the system. There are two parts of the system I describe here, for clarity I'm going to approach it as a two-day tournament: 1) preliminaries using a swiss system to determine seeding for 2) the next day's elimination-brackets. If you didn't make it to the elim rounds on day 2, there is nothing for you to do because you are out of the tournament.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 09 2012 14:35 GMT
#52
On November 09 2012 14:38 itsjustatank wrote:
I don't think you understand the system. There are two parts of the system I describe here, for clarity I'm going to approach it as a two-day tournament: 1) preliminaries using a swiss system to determine seeding for 2) the next day's elimination-brackets. If you didn't make it to the elim rounds on day 2, there is nothing for you to do because you are out of the tournament.


I perfectly understand that. And that's precisely why I'm looking at making some changes. As Swiss doesn't yield too great results in the middle of the pack, #9 after the Swiss (in case of 3rounds of knockout) is going to feel left out. Also, I don't want more than half of my players being done and out after half the tournament. That's why I'm proposing to extend the knockout to all the players (like the MLG, but not as long). And because of the gap in time, then get the top players to continue the Swiss.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
November 09 2012 14:43 GMT
#53
On November 09 2012 23:35 aseq wrote:
Show nested quote +
On November 09 2012 14:38 itsjustatank wrote:
I don't think you understand the system. There are two parts of the system I describe here, for clarity I'm going to approach it as a two-day tournament: 1) preliminaries using a swiss system to determine seeding for 2) the next day's elimination-brackets. If you didn't make it to the elim rounds on day 2, there is nothing for you to do because you are out of the tournament.


I perfectly understand that. And that's precisely why I'm looking at making some changes. As Swiss doesn't yield too great results in the middle of the pack, #9 after the Swiss (in case of 3rounds of knockout) is going to feel left out. Also, I don't want more than half of my players being done and out after half the tournament. That's why I'm proposing to extend the knockout to all the players (like the MLG, but not as long). And because of the gap in time, then get the top players to continue the Swiss.


You cannot fairly seed an elimination tournament in this way. People who are in the bottom and get sent to the elim bracket have less accurate placements in the tournament that they could have gained back through more rounds in swiss. Players at the top are punished by having to play fundamentally more games than people being sent to the elimination bracket early. All of this in the name of 'letting people have things to do.' It's not a fair or efficient system, it is needlessly complicated for an advantage that hasn't been articulated.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 09 2012 16:22 GMT
#54
On November 09 2012 23:43 itsjustatank wrote:
Show nested quote +
On November 09 2012 23:35 aseq wrote:
On November 09 2012 14:38 itsjustatank wrote:
I don't think you understand the system. There are two parts of the system I describe here, for clarity I'm going to approach it as a two-day tournament: 1) preliminaries using a swiss system to determine seeding for 2) the next day's elimination-brackets. If you didn't make it to the elim rounds on day 2, there is nothing for you to do because you are out of the tournament.


I perfectly understand that. And that's precisely why I'm looking at making some changes. As Swiss doesn't yield too great results in the middle of the pack, #9 after the Swiss (in case of 3rounds of knockout) is going to feel left out. Also, I don't want more than half of my players being done and out after half the tournament. That's why I'm proposing to extend the knockout to all the players (like the MLG, but not as long). And because of the gap in time, then get the top players to continue the Swiss.


You cannot fairly seed an elimination tournament in this way. People who are in the bottom and get sent to the elim bracket have less accurate placements in the tournament that they could have gained back through more rounds in swiss. Players at the top are punished by having to play fundamentally more games than people being sent to the elimination bracket early. All of this in the name of 'letting people have things to do.' It's not a fair or efficient system, it is needlessly complicated for an advantage that hasn't been articulated.


Okay. I did mean that people who stay in the Swiss play 1 round per round the people in the elimination bracket play. So they don't play more games (you play the same amount until you get kicked out in elims). Like in the MLG, people who end lower in the bracket have a long(er) way to go in the elimination part. True, it may not have any benefits finding the eventual winner, but I don't see how this would be 'less fair' than just having your Swiss into top 8 elim method.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
November 09 2012 16:26 GMT
#55
On November 10 2012 01:22 aseq wrote:
Show nested quote +
On November 09 2012 23:43 itsjustatank wrote:
On November 09 2012 23:35 aseq wrote:
On November 09 2012 14:38 itsjustatank wrote:
I don't think you understand the system. There are two parts of the system I describe here, for clarity I'm going to approach it as a two-day tournament: 1) preliminaries using a swiss system to determine seeding for 2) the next day's elimination-brackets. If you didn't make it to the elim rounds on day 2, there is nothing for you to do because you are out of the tournament.


I perfectly understand that. And that's precisely why I'm looking at making some changes. As Swiss doesn't yield too great results in the middle of the pack, #9 after the Swiss (in case of 3rounds of knockout) is going to feel left out. Also, I don't want more than half of my players being done and out after half the tournament. That's why I'm proposing to extend the knockout to all the players (like the MLG, but not as long). And because of the gap in time, then get the top players to continue the Swiss.


You cannot fairly seed an elimination tournament in this way. People who are in the bottom and get sent to the elim bracket have less accurate placements in the tournament that they could have gained back through more rounds in swiss. Players at the top are punished by having to play fundamentally more games than people being sent to the elimination bracket early. All of this in the name of 'letting people have things to do.' It's not a fair or efficient system, it is needlessly complicated for an advantage that hasn't been articulated.


Okay. I did mean that people who stay in the Swiss play 1 round per round the people in the elimination bracket play. So they don't play more games (you play the same amount until you get kicked out in elims). Like in the MLG, people who end lower in the bracket have a long(er) way to go in the elimination part. True, it may not have any benefits finding the eventual winner, but I don't see how this would be 'less fair' than just having your Swiss into top 8 elim method.


It's less fair because the system makes no sense in terms of determining the real winner of a tournament. You have people playing meaningless games and tiring themselves out in extra Swiss rounds just so 'they have something to do.'

In particular, you lose the very reason why Swiss rounds are conducted in preliminaries in the first place. Determining accurate and fair seeding prior to an elimination bracket would provide substantial benefits for the top seeded players who proved those seeds in preliminary play. You eliminate that.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 10 2012 02:04 GMT
#56
Well, I would like to know if you have any better alternatives for my tournament, then. So far you're only saying it makes no sense, but providing little reasoning.

In Swiss, ranking gets better with the amount of games you play. Since you only play people at approx your level, even cutting of half of the players and continuing will IMPROVE the ranking of the remainging players, as higher players don't have anything to do with lower players anyway. The longer you continue, the closer you're getting to a round-robin, which is ideal, but not feasible timewise. So getting them to play on in the Swiss system will get better results.

I read this part about 8 times, but I don't get what you're trying to say in your second paragraph. How am I stopping top players from getting the best seeds? I'm not. The people who stay in the Swiss for longest get the best seeds, and also have to play the fewest elimination games. That's a substantial benefit.

itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
November 10 2012 02:20 GMT
#57
You don't play people approximate to your level in your system because you arbitrarily send a group of players to the elimination bracket in the middle of Swiss play. This fundamentally changes who can hit who in further Swiss rounds and the dynamics of the games that follow. My alternative is the system I present in this blog time and time again, which is to conduct a fixed set of Swiss rounds and seed a single-elimination tournament based on performance in those rounds. I don't know why you are dead-set on adding entropy into the Swiss system just so people 'have something to do.' It tanks the benefits of using Swiss in the preliminaries in the first place. At the point where any tournament would consider using your system, it would be better off just randomly seeding a double-elimination bracket.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 11 2012 03:21 GMT
#58
Okay, your system is more fair, i'll give you that. Mind you, is isn't a big change i'm proposing. I think you're mistaken saying it's about as good as double-elim, since it's simply not that different from yours. Discrete advantages would be:

- There would be no #1 vs #64 games in the first round of elim...which are boring. My proposal gets lower skilled players to beat up on the next guy each time.
- I'm not really breaking into the Swiss system, removing players from it. I'm adding more rounds after it for the top players (yes, which are optional).
- Top players can afford a slip-up at anytime but the last 2 or 3 games, instead of 5.

So, removing the extra swiss rounds (which seem to madden you greatly ), but making the single-elim a bit skewed (adding players in multiple stages in some yet-to-be-decided manner), what would you say to that?
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
Last Edited: 2012-11-11 04:14:00
November 11 2012 04:06 GMT
#59
On November 11 2012 12:21 aseq wrote:
Okay, your system is more fair, i'll give you that. Mind you, is isn't a big change i'm proposing. I think you're mistaken saying it's about as good as double-elim, since it's simply not that different from yours.

...

- I'm not really breaking into the Swiss system, removing players from it. I'm adding more rounds after it for the top players (yes, which are optional).

...

So, removing the extra swiss rounds (which seem to madden you greatly ), but making the single-elim a bit skewed (adding players in multiple stages in some yet-to-be-decided manner), what would you say to that?


I still don't understand their function for the elimination tournament to follow. Right now it just sounds like extra showmatches to be played before elimination matches start. You yourself don't seem to particularly be able to explain how to add people to the elimination bracket in stages.

The reason why what you propose is not optimal is that someone can end up going 0-2 in the tournament's first two rounds, but fight back to 4-2 and break (assuming six rounds total). If you send them to the elimination bracket early based on that initial bad performance, you rob them of the chance to redeem themselves in later Swiss rounds. And this is made uniquely worse, because the first set of rounds for Swiss are randomly assigned. Only through a full set of Swiss rounds can we accurately determine seeding into an elimination bracket fairly.

You also lose the storyline generated when you show break rounds in the later stages of the tournament, watching people fight for a spot in the elimination bracket.

On November 11 2012 12:21 aseq wrote:
- There would be no #1 vs #64 games in the first round of elim...which are boring. My proposal gets lower skilled players to beat up on the next guy each time.


One of the departures my system takes from standard Swiss is that it does not clear the entire pool to the elimination bracket (although I guess clearing the entire field can be done using my system, if so desired). In the activity from which I am porting this procedure over, we generally clear about half of the player pool, eliminating every one else below that point from tournament contention.

In this way, top seed will not hit the absolute worst person in the tournament, but rather they will hit the lowest person to clear (who comes from the middle of the pack).

On November 11 2012 12:21 aseq wrote:
- Top players can afford a slip-up at anytime but the last 2 or 3 games, instead of 5.


Top players in the last rounds of Swiss don't really slip up. They will clear no matter what in my system. They may lose top seed, but the whole point of power matching is to determine whether players deserve to be in elimination bracket contention, and to determine where they deserve to be seeded.
Photographer"nosotros estamos backamos" - setsuko
aseq
Profile Joined January 2003
Netherlands3983 Posts
November 12 2012 13:46 GMT
#60
Okay, clear. I think I want everyone to take part in the elim too, so that's why this may not be the best idea, then. I also think that for my purposes, only a seed is too small a reward for ending on top after Swiss (esp. so when the field is very level). In many tournaments, the Swiss by itself determines the winner already. That's why I was thinking of the layered approach.

Thanks anyway for the write-up and explanation, I'll think about it some more and discuss with others.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
PianO 157
sorry 153
sSak 101
soO 27
HiyA 15
Dota 2
XaKoH 364
Counter-Strike
Stewie2K621
Coldzera 328
allub58
Super Smash Bros
Mew2King130
Other Games
summit1g8996
C9.Mang0605
Tasteless216
Trikslyr30
Organizations
Other Games
gamesdonequick810
Counter-Strike
PGL434
Other Games
BasetradeTV94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH180
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1587
• Lourlo1313
• HappyZerGling131
Upcoming Events
Wardi Open
4h 12m
Wardi Open
7h 42m
PiGosaur Monday
17h 12m
Replay Cast
1d 3h
Tenacious Turtle Tussle
1d 16h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.