NOTE:Any feedback about my appearance, attire, sexuality, etc. is not welcome and will not be acknowledged.
"I should get brownie points for sticking to it and doing a number two!" Best part of the video, haha! I thought I would intro with it! My second casting practice is up, any critiques on my improvements, and how I can improve further, would be great!
I have decided to try my hand at learning to cast, better my speaking and public presentation skills, and score myself a potential job within the eSports and gaming industry, all while improving my league ranking in StarCraft II and attempting to learn high-end gameplay strategy analysis skills! (Biggest run-on sentence, ever!)
This replay is from IEM at Gamescom in Cologne, Germany (jealous!) 2012 and features Vortix (Z) vs. SuperNova (T)!
Pretty good for only your second one. I like the idea of the self analysis. Same concept used to improve in games, and it works well. I noticed definite improvements in most areas, and anything you were lacking in was basically covered in your post-game stuff.
YAY! Thanks, you guys! I'm glad to hear that I am getting somewhere! I know I have huge areas to improve upon still, but to know that I can make positive changes is a good start! ^^
I appreciate that you reduced the length of the parts before and after the game. Also, the less pronounced cleavage should at least reduce those arguments. Those points already show that you really listen to feedback, which is always a big plus.
Can't comment on the casting parts yet since i'm at work and don't have sound but i'll watch it in full when i get home.
On August 23 2012 17:50 Morfildur wrote: I appreciate that you reduced the length of the parts before and after the game. Also, the less pronounced cleavage should at least reduce those arguments. Those points already show that you really listen to feedback, which is always a big plus.
Can't comment on the casting parts yet since i'm at work and don't have sound but i'll watch it in full when i get home.
Yeah, I definitely listen to feedback, and the long part in the beginning in #1 was to trying to sum up what I was all about for people who don't know of me. It's hard to condense that a lot, I wasn't planning on rambling every video practice session, hah! From now on they should just be short notes on improvement goals I will have in mind for the cast.
I may or may not have buttoned one button more for this one. It may or may not have been intentional.
I watched from the midgame to the point where I decided the game was clearly over. For someone who just saw the thumbnail for the first vid honestly it was far better than I expected. Good voice and english quality (pretty good vocabularly for the average non professional sc2 caster) pretty good idea of what was going on in the game at least for what I expected.
For critique I'd say you need to count the nunmber of mining bases per player when the supply is pretty even. Keep track of supply is great for current strength but the economy is what ultimately wins games unless you have an unkillable deathball. It feels like you did routine supply checks which is a pretty good idea but if you check the number of mining bases it gives a good outlook as well. For example when Vortix was sieging the plantary in the 4th you could see in the minimap supernova was basically mined out in all otherbases which is why he had to put everything into defending it.
If you want to focus on being "insightful" more than a "play-by-play" I'd suggest you do that after you casted the game in a more play-by-play fashion because it's going to be a lot easier to retroactively decide where the key mistakes were and what the player who won was doing right. You have some kind of self-analysis section and I didn't watch most of it but I'm sure plenty of the fine folks here will be able to talk about that but you might want to add another section just for pure game analysis sports style where you go after the game was done and look through the replay. (but it's a lot of work, it's just a suggestion and I don't know what level of player you are that you'd want to be trying to be strategtic, and how far you intend to go with the casting)
Slayer... thanks for the insight! I'll add that to the list. I remember thinking about the mining bases and wanting to comment on them, but I think I forgot when it was appropriate. Haha.
I'm not sure what kind of caster I'd like to be. I am assuming that it will be hard for me to NOT be the play-by-play type, but I think it would be cool if I could make some sound analysis as well. I think that would break more stereotypes and be the harder job.