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TvZ is a joke currently - Page 9

Blogs > LuckyFool
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Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 18 2012 09:39 GMT
#161
Yeah queen buff was definitely silly. It's like saying "well shit ffe is the only opening protoss does pvz so it's clearly op. Gotta change that...from now on you need a stargate to make photon cannons."
I don't really mind the overlord buff though, i think the less ways players have to die in silly ways (ie they miss scouting somethig), the better for the game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
June 18 2012 09:46 GMT
#162
Terrans need to adjust. Blizzard sayed "sorry you are too good with hellions we need to give the others more advantage". Pre 5 range queen you can say Terrans have a good early game and Zerg have a good lategame and 98% were fine.
Now Z have the early T3 feeling high hp long range spellcaster Queen, a midgame with 2 2 upgrades at the 12 minute mark and still T3 units which are just better.

At the moment i play some sort of 1 rax expand --> 3 fax hellions --> Mech --> hidden BC´s to max out. I´m fine with that but it sucks really hard that i have only the choise to be a league better, to scv allin or to make a gimicky build and hope that my zerg friend never scouts.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 18 2012 09:46 GMT
#163
I think blizzard will try to fix this with a revert of the queen buff, but it won't change the mu imo.
RemarK
Profile Blog Joined April 2011
United States452 Posts
June 18 2012 09:47 GMT
#164
All I know is TvZ is no longer enjoyable for me to watch at all. Used to be a great, dynamic, back and forth matchup, but now it seems as if Terrans are just frequently getting crushed. I don't think Terrans have suddenly gotten worse or that Zergs have suddenly gotten better either - Blizzard just nerfed one of the most standard openers out of existence and now Zerg are able to hold off almost every Terran all-in with 6 Queen builds.
I <3 StarCraft.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
June 18 2012 09:56 GMT
#165
Almost every ZvT I've watched recently my friend and I always see the insane creep spread at about 8 minutes and wonder if this is what blizzard had intended. Kinda reminds me of the season Nestea learned to use tumors
LiquidDota Staff
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 18 2012 10:08 GMT
#166
On June 18 2012 18:46 Snowbear wrote:
I think blizzard will try to fix this with a revert of the queen buff, but it won't change the mu imo.

I'd much rather they not nerf anything, but buff terran. It's only fair
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-06-18 10:32:11
June 18 2012 10:31 GMT
#167
The problem with TvZ
If left uncheked in the first 10 minutes, zerg will win in lategame.
Risk free builds for Zerg against Terran all ins
Great aggressive options for Zerg against Terran macro builds.

Terran has no good aggressive options anymore and no way to pressure the zerg if going for a macro builds, whilst zerg can do both. I don't mind because I just switched to Zerg after playing Terran for 1.5 years. I got bored from Terran.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2012-06-18 10:43:33
June 18 2012 10:37 GMT
#168
On June 18 2012 08:03 yeint wrote:
Steel, wouldn't a snipe un-nerf be a perfect solution? It wouldn't affect any of the other TvX matchups at all, and it would not require nerfing the Z directly.


I don't know man, Snipe was pretty strong...like blade said some maps were just unwinnable because the position for terran was too strong-can snipe with ghosts and stim marine, and can use emp to make sure you don't get fungalled. Maybe it was a map issue but unless Zerg was way, way ahead it was near impossible to win. The main problem wasn't broodlords though, it was ultras, with EMP and snipe they were useless and could just be kited all day.

Maybe a small snipe buff could be considered, but not like it was before I don't think. But I don't think thats the point, Zerg can get too far ahead early on and that's why Terran can't deal with their late game...


On June 18 2012 19:31 Recognizable wrote:
The problem with TvZ
If left uncheked in the first 10 minutes, zerg will win in lategame.
Risk free builds for Zerg against Terran all ins
Great aggressive options for Zerg against Terran macro builds.

Terran has no good aggressive options anymore and no way to pressure the zerg if going for a macro builds, whilst zerg can do both. I don't mind because I just switched to Zerg after playing Terran for 1.5 years. I got bored from Terran.


yeah, maybe a small exaggeration but that's what i mean- the old pressure builds do not work anymore, especially against the muta-less style. Terran has so many units and options however, and I don't think everything has been explored yet.
Try another route paperboy.
yeint
Profile Joined May 2011
Estonia2329 Posts
June 18 2012 11:12 GMT
#169
I honestly think fungal is far, far too strong. I don't for a minute think they will or even should make such a drastic change at this point, but definitely in HotS.

I don't know what Blizzard is thinking with the ability. It's far too high damage to also be a full duration root. Either make it a front loaded, undodgeable storm, or a somewhat longer duration no-damage root (perhaps lower energy cost for this). It should be an ability that prevents micro, not the highest DPS source in a lategame Zerg army.

Casters in general should be situational, not a swiss army knife unit that's pivotal from minute 10 to minute 60.
Not supporting teams who take robber baron money.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
June 18 2012 11:14 GMT
#170
I think if the terran goes pure bio it can be interesting for a viewer but requires the most godly of play in every single possible area of the game.

I think this game that Major played vs some Zerg on Korea two days ago, going pure bio, sums up my thoughts on TvZ

http://www.twitch.tv/sixjaxterran/b/321708081?t=15m40s
Kogan
Profile Joined May 2011
Germany84 Posts
June 18 2012 11:39 GMT
#171
On June 18 2012 07:41 Jerubaal wrote:
I'm trying to figure out why this is a featured blog. Is it because of the poster? Or because of general entertainment value?


this ! usually i really enjoy the featured blogs but this just seems silly...i mean sure the recent buffs helped zergs quite a bit but i think ur statements are to extreme...especially saying the matchup isnt worth watching anymore...TvZ has always been my favorite matchup to watch and still is. maybe even more since the patch because u dont see terran win with just hellions anymore but the game goes into the very exciting lategame more often.
galtdunn
Profile Joined March 2011
United States977 Posts
June 18 2012 11:48 GMT
#172
On June 18 2012 17:26 yeint wrote:
Show nested quote +
On June 18 2012 17:00 galtdunn wrote:
Ok so pre-patch the Queen range was 3. Post patch it's 5. The obvious solution here is to just compromise and make it 4, then the matchup will once again be perfectly balanced :D

And I really am curious to start seeing new styles out of Terrans. All I see right now is Bio/Medivac or Marine/Tank/Medivac and it is beyond boring. And truthfully unless the Terran macros and/or drops their hearts out, it's easier for the zerg to win. So Bring on the new strategies creative Terrans, I can't wait for them!


What, unlike the uber-creative Zerg compositions of Infestor+whatever?

I don't understand the complaint about marine/tank/medivac. Those are the backbone units of Terran. Mech is untenable because of how slow it is. Any other army composition is silly, gimmicky nonsense.

TvZ was by far the most liked matchup in competitive SC2 for the past year or so, once we regularly saw healthy midgames.

Marine/tank/medivac makes for micro-intensive, drop-intensive play. The more marine-heavy a style, the more tempo-based the games are. "Creative" sounds like gimmicky semi-all ins with risky tech, or passively building up to some late game miracle composition.

Mech is SO boring to watch it's not even funny.


uber-creative Zerg compositions of Infestor+whatever

What other lair tech units are effective vs Terran? Hydras? No. Roaches? No. Mutas? Not anymore. Corrupters? What?? Its like telling terran not to make tanks the core. It's their best unit.

"Creative" sounds like gimmicky semi-all ins with risky tech, or passively building up to some late game miracle composition.

So basically... no one should ever need to try new strategies. Good defense. Who wants a dynamic game anyways?

Mech is SO boring to watch it's not even funny

1. This is your opinion.
2. If it works and wins the professionals money, who gives a damn about the spectators.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
yeint
Profile Joined May 2011
Estonia2329 Posts
Last Edited: 2012-06-18 12:13:28
June 18 2012 12:13 GMT
#173
On June 18 2012 20:48 galtdunn wrote:
What other lair tech units are effective vs Terran? Hydras? No. Roaches? No. Mutas? Not anymore. Corrupters? What?? Its like telling terran not to make tanks the core. It's their best unit.


Mutas. Speed banes.

So basically... no one should ever need to try new strategies. Good defense. Who wants a dynamic game anyways?


Style is not synonymous with strategy. There are two viable styles of TvZ, bio armies (with tank support) or mech armies. Anything else, like sky terran, is untenable gimmicky nonsense. None of this is strategy.

Strategy is timing, map control and information control. There is nothing "dynamic" or strategic about constant balance changes. Obviously strategies can and should (and do) change, but two years into the game is not the time to say "hey change the entire composition, marines bore me."

2. If it works and wins the professionals money, who gives a damn about the spectators.


The only reason anyone gives them money is because spectators watch them play.

(edit: fixed tags)
Not supporting teams who take robber baron money.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 18 2012 12:30 GMT
#174
Nothing wrong with the buffs.

It just made light of a big gaping hole in the Terran race that we already knew existed since BETA.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
June 18 2012 12:30 GMT
#175
On June 18 2012 18:47 RemarK wrote:
All I know is TvZ is no longer enjoyable for me to watch at all. Used to be a great, dynamic, back and forth matchup, but now it seems as if Terrans are just frequently getting crushed. I don't think Terrans have suddenly gotten worse or that Zergs have suddenly gotten better either - Blizzard just nerfed one of the most standard openers out of existence and now Zerg are able to hold off almost every Terran all-in with 6 Queen builds.

If you are waiting till Zerg has 6 Queens then you are waiting too long. Think about openers that can hit earlier like gas before rax into reactor hellion which makes hellions arrive to z base before queens even pop out.
Also OP says that bunker rushes are harder to do but not impossible, maybe that's what we should see more in the metagame shift into macro games.
I don't believe it will ever be easy for zerg to defend against Maka rax into multiple scvs marine bunkers rush. Not many terrans think about putting first bunkers outside of vision range to cover next bunkers that are closer to the hatch in the nat.

On June 18 2012 20:12 yeint wrote:
I honestly think fungal is far, far too strong. I don't for a minute think they will or even should make such a drastic change at this point, but definitely in HotS.

I don't know what Blizzard is thinking with the ability. It's far too high damage to also be a full duration root. Either make it a front loaded, undodgeable storm, or a somewhat longer duration no-damage root (perhaps lower energy cost for this). It should be an ability that prevents micro, not the highest DPS source in a lategame Zerg army.

Casters in general should be situational, not a swiss army knife unit that's pivotal from minute 10 to minute 60.

Don't you have Ghosts to deal with Infestors? With energy upgrade 2 Ghosts can snipe 3 Infestors or cloak and kill many more or EMP and also make many more clumped Infestors useless. And that can be done just with 75 starter energy, think about not letting Ghosts to die and refill with energy for more snipes and EMPs.

I can't imagine making the game boring by changing it into a blob fest with no enjoyable spells to watch. Also consider that SC2 has already weaker spells than BW.
wwww
Narw
Profile Joined February 2011
Poland884 Posts
June 18 2012 12:31 GMT
#176
TvZ is fine, OP is a joke.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
June 18 2012 12:32 GMT
#177
On June 18 2012 21:30 sluggaslamoo wrote:
Nothing wrong with the buffs.

It just made light of a big gaping hole in the Terran race that we already knew existed since BETA.

What hole are you talking about? Terran's strength always was in early-mid game aggressive builds.
wwww
Chef
Profile Blog Joined August 2005
10810 Posts
June 18 2012 12:44 GMT
#178
How does Terran macro / late game go? I don't play SC2, but you'd think you could basically do what you do in BW, which is get 200/200 off 3 bases of mech and slowly crawl across the map never really leaving defensive positions for long and dropping like 50 mules at every new base with just a tonne of factories to rebuild whatever you lose.

Stephano's build is easy and optomized, from what I heard. Now Terran just needs an optomized equivilent to get them into the late game on even footing. Well, with heart of the swarm coming I suppose it doesn't matter for much longer.
LEGEND!! LEGEND!!
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
June 18 2012 12:51 GMT
#179
On June 18 2012 07:14 LuckyFool wrote:
I'm scared about the "finding something new" path because if anything gets found new that helps SO much to change or skew balance back in terran favor it gets nerfed.

This is what happens when you try to satisfy a bunch of whiners playing a game.
En Taro Violet
Vega62a
Profile Blog Joined December 2010
946 Posts
Last Edited: 2012-06-18 13:20:50
June 18 2012 12:53 GMT
#180
I understand terran frustrations with TvZ - I play zerg, and sometimes I'm ashamed of how little it takes me to clean up an army if they screw up, and how much +range queens help me deal with my own mistakes in the early game.

But here's the deal - I'd bet ten to one that for almost all of the Terrans posting in this thread (deference to Jinro and LuckyFool, the pro players) if you sit down and stare at a frustrating loss that makes you say "FDSDDSALJKGL ZERG OP", you'll find that your army was out of position when you lost it, you could have split your marines better, set up your tanks sooner, cleared the creep more aggressively, handled your drops better.

Terrans usually lose when they mishandle their army for a few seconds. That's incredibly frustrating, I get that - but the MU isn't a joke. As I type this I'm watching Keen vs Stephano, and I wonder how anybody could say it is.

Edit: (DH Spoiler) + Show Spoiler +
Nerchio vs BratOK game 3 - A really great example of how Terran can come back from a defecit and from zerg being on the scary infestor/bl combo by constantly dropping and saccing small groups of marines to whittle down zerg's economy. It's not a certain way to win, and I'm pretty sure Nerchio's going to win, but I don't know how someone could call this game a joke.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
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