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Reflecting on 'Big Map' TvT - Page 2

Blogs > Failsafe
Post a Reply
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Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2012-06-04 10:00:11
June 04 2012 09:59 GMT
#21
Um, I don't know if this is a troll post or not but (someone PM me if he is lol):

Changing the UI will not change the fact that well positioned Siege Tanks will still demolish anything else. Which is the reason for dropship play, which is pretty dynamic imo.

You should probably check out some of Leta's TvTs. Less passive TvT's involving wraiths and lots of harassment.

Also large maps are good for macro games, and longer games are more entertaining. If i was baller I'd show u a graph but im not so u can just pretend.

Should also check out some of Day9's BW dailies on TvT if you don't really "get" TvT.

EDIT: Also who the hell pans the camera? Like I only scroll a little bit, but its not noticable. It's not that hard to press f2/66/77/whatever.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
June 04 2012 12:05 GMT
#22
expansive maps suck,
perhaps all tournament games
should be on blood bath
?
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 04 2012 12:36 GMT
#23
progamers dont "pan" to their pros facs. Typically a camera hotkey is set up to let them quickly jump there.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 04 2012 15:14 GMT
#24
On June 04 2012 17:34 Failsafe wrote:
ProGamerX, there is evidence. There's a lot of evidence, although of course, like you surely expect, I will claim that the evidence is hushed.

But of course it's hushed. If you're making claims about the existence of a criminal underworld or some sort of syndicated criminal organizations that exercise power over major businesses and even political decisions in a nation, you can't expect it to be headline news. If there's criminal presence or even criminal influence in the government, then international relations would probably severely hamper citizens of other nations from receiving accurate information concerning criminal activities. Even so, I think there's some documentation of criminal behavior in South Korea.

One such article is available here on Team Liquid

http://www.teamliquid.net/forum/viewmessage.php?topic_id=199670


I'd like to make some joke about this, but then again a Korean crime syndicate actually was fixing BW matches for years so. And Japan's government is a total corrupt mess but people in the US seem to think their some kind of super efficient nation of technocrats, so he actually may have some credence to that second point, suprising.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 04 2012 16:00 GMT
#25
On June 04 2012 21:05 419 wrote:
expansive maps suck,
perhaps all tournament games
should be on blood bath

Blood bath #1.
WriterXiao8~~
ninini
Profile Joined June 2010
Sweden1204 Posts
June 04 2012 16:02 GMT
#26
The ONLY reason why BW TvT is stale is because of Siege Mode. Siege Mode not only increases the damage and adds splash damage, it also increases the firing range by quite a bit. This means that you have to outnumber a siege line to take it down, but since this generally opens up holes in your own defense, it's generally not worth it. TvT is all about positioning and doing engagements that favour you.

You should take a look at TvZ. It's action packed to the max, and yet it has the same limitations. And about Zerg unit movement? The progamers rally point their hatcheries to the battlefield so that they don't have to control all units manually. Dealing with the huge unit groups is part of the challenge of zerg.
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