• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:42
CEST 11:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort Flash On His 2010 "God" Form, Mind Games, vs JD New season has just come in ladder BW General Discussion Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2290 users

I'm gonna win a beer if you find me sc2 replay

Blogs > beetlelisk
Post a Reply
Normal
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2012-03-12 22:42:26
March 12 2012 21:39 GMT
#1
or a VOD.

I just had an argument with my EU clan mate over Hellions in TvP.
My point is to instead of using the factory to scout, placing it next to a reactor and pump Hellions that can be used to kite Zealots. I don't mean to really sacrifice numbers of Marines and Marauders but do them as a support unit.
I think that zeals are problematic for terrans, especially in late game and with too many marauders on T side. I don't understand why Terrans don't try to experiment with Hellions as a support unit for main MMMGV force.
Zeals on charge are as fast as Hellions which means they can be kited forever!
It takes 12 Hellion shots to kill a line of zeals and 9 with pre igniter researched.

My request is for you to find me a sc2 replay or VOD of pro players with Hellions used but not a mech play and not with just Hellion drops.
We need to see Hellions used on the field, kiteing zeals with success.

*
wwww
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
March 12 2012 21:49 GMT
#2
because colsi have 9 range and most likely 99% of protoss's will get colsi in their army composition. With a hellion range of 5, you can't do much to pick off the zealots unless you catch him severely off guard, which is not a factor that you can control

They also eat up in supply later on. Having simply 10 hellions is 20 supply that you are committing to which is another very important thing to consider
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Xiron
Profile Joined August 2010
Germany1233 Posts
March 12 2012 21:50 GMT
#3
Sadly, hellions get ripped to shreds by collossi or stalkers.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 12 2012 21:50 GMT
#4
So if this VoD is found you get a beer, but what do we get?

Why not just go into YABOT and show this to him if you believe it is true?
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2012-03-12 22:23:53
March 12 2012 21:58 GMT
#5
On March 13 2012 06:49 Br3ezy wrote:
because colsi have 9 range and most likely 99% of protoss's will get colsi in their army composition. With a hellion range of 5, you can't do much to pick off the zealots unless you catch him severely off guard, which is not a factor that you can control

They also eat up in supply later on. Having simply 10 hellions is 20 supply that you are committing to which is another very important thing to consider

Yeah but when you engage you kite stuff anyways so why not add Hellions to your mix? There are also times when Vikings kill all of the Colossi and Protoss switches to pure HTs for some time.
Its easy to sacrifice the hellions for the supply after they get their shit done, not every game is a slugfest with no engagements until 200 supply.
On March 13 2012 06:50 Xiron wrote:
Sadly, hellions get ripped to shreds by collossi or stalkers.

Protoss wants to have his zeals in front, so what that Hellions lose to Stalkers if Stalkers lose really badly to bio?
What's more there is always gonna be some small hole where zeals will leak to engage and die 1 by 1 which is also good for terran.
On March 13 2012 06:50 TheToast wrote:
So if this VoD is found you get a beer, but what do we get?

Why not just go into YABOT and show this to him if you believe it is true?

You get my thanks ^^ I don't know what I can give you, beer is for 50-90 cents in Poland.
We played a game but sadly my offracing is bad (I'm a Z user) so I lost and later he decided to be a stubborn faggot and just kill me instead of letting me show him how much zeals I can kill with Hellions.
BTW YABOT is something about unit testing right?
wwww
Severus_
Profile Blog Joined October 2010
759 Posts
March 12 2012 22:04 GMT
#6
Watch old dde replays he used that strat and failed vs decent protosses by decent i mean KRs
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 12 2012 22:04 GMT
#7
It is a bit tricky to integrate hellions into TvP. Because hellions get their upgrades separate from the bio, you will need to also spend additional resources on mech upgrades or end up with relatively weak units. Furthermore, it is very important in TvP to upgrade air weapons, so that vikings can take down collosus as fast as possible before they deal too much damage. Therefore, hellion upgrades would require an additional armory or delay the crucial air weapons upgrade.
Team Slayers, Axiom-Acer and Vile forever
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
March 12 2012 22:14 GMT
#8
On March 13 2012 07:04 Severus_ wrote:
Watch old dde replays he used that strat and failed vs decent protosses by decent i mean KRs

I need games where terran wins.
On March 13 2012 07:04 Bagration wrote:
It is a bit tricky to integrate hellions into TvP. Because hellions get their upgrades separate from the bio, you will need to also spend additional resources on mech upgrades or end up with relatively weak units. Furthermore, it is very important in TvP to upgrade air weapons, so that vikings can take down collosus as fast as possible before they deal too much damage. Therefore, hellion upgrades would require an additional armory or delay the crucial air weapons upgrade.

Let's calculate: Hellions deal 8 + 6 = 14 damage and 14 + 5 = 19 damage with pre igniter.
That's 12 or 9 Hellions shots with 0 0 upgrades on both sides;
13 or 9 shots vs 1 armor zeals;
14 or 10 shots vs 2 armor zeals;
14 or 11 shots vs 3 armor zeals.

In light of this I think it is unecessary to upgrade Hellions at all since they can't be touched by zeals.
wwww
LonelyIslands
Profile Blog Joined September 2006
Canada590 Posts
March 12 2012 22:14 GMT
#9
They just dont seem worth it, but im sure you can find a rep.
My heart and my mind will carry my body when my limbs are too weak
Luepert
Profile Blog Joined June 2011
United States1933 Posts
March 12 2012 22:23 GMT
#10
Hellions vs toss. First thing that comes to mind is Jinro vs MC in gsl. But that was straight up mech so it "doesn't count" for some reason. But I'm also half remembering some bizarre 111 thing with marine hellion banshee but I really forgot who did that.
esports
Ixtlilton
Profile Blog Joined January 2012
United States67 Posts
Last Edited: 2012-03-12 23:39:56
March 12 2012 22:30 GMT
#11
Whitera played some random EU terran who supplemented his standard ground force with blue flame hellions to help with mass chargelots and won at some point. I'll see if I can find the replay and edit it in.

Edit: Spent about 20 minutes looking for it and couldn't find it, it's probably in one of his replay packs but I'm not going to look through hundreds of games to get you a beer. Sorry dude
How about a nice slice of quiche?
whistle
Profile Joined April 2010
United States141 Posts
March 12 2012 22:32 GMT
#12
You also have a problem when hellions' firing rate is much slower than that of marines or marauders... have fun kiting with two control groups of units separately, when most top NA players can't even micro solely bio optimally. As for replays... had a practice partner try this twice against me, didn't work out so well... sorry!
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2012-03-12 22:48:56
March 12 2012 22:47 GMT
#13
On March 13 2012 07:30 Ixtlilton wrote:
Whitera played some random EU terran who supplemented his standard ground force with blue flame hellions to help with mass chargelots and won at some point. I'll see if I can find the replay and edit it in.

Thanks in advance man!! ^___^
On March 13 2012 07:32 whistle wrote:
You also have a problem when hellions' firing rate is much slower than that of marines or marauders... have fun kiting with two control groups of units separately, when most top NA players can't even micro solely bio optimally. As for replays... had a practice partner try this twice against me, didn't work out so well... sorry!

I'm not sure if 2 control groups are needed, marines and marauders shoot instantly, don't have to stay still for a second like hellions so they could be all in 1 group. Question is wheter Hellions should be in front, on the back or next to the bio?
I'm thinking they should be next to it, that way they would shoot at zeals while those are in lines or a group.
At the same time Hellions wouldn't draw majority of fire when in front and would use more of the splash than while in the back.

I also need replays of pros
wwww
Eiaco
Profile Joined January 2012
170 Posts
March 12 2012 22:51 GMT
#14
Hellions are what you would describe as absolutely fucking useless in TvP.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2012-03-12 22:59:05
March 12 2012 22:58 GMT
#15
On March 13 2012 07:51 Eiaco wrote:
Hellions are what you would describe as absolutely fucking useless in TvP.

If you are close minded than sure. I sometimes hate the metagame because it absofuckinglutely closes minds of players.
It took a 60 shields buff for people to start using warp prism and they are STILL not being hit by anything that hits air.
People don't add roaches to banelings so marine splitting would be useless in ZvT. I'm sure there is more examples.
wwww
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
March 12 2012 22:59 GMT
#16
They're completely trash used with bio.

If you want them in one control group as you say, the hellions will never fire.

They can be okay as harass units but for killing chargelots, they just do not do it fast enough.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 12 2012 23:25 GMT
#17
wasnt the whole point of the HOTS change to hellions (they morph into some transformer looking thing) because they suck ass against zealot/archon mixes?
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
March 12 2012 23:30 GMT
#18
On March 13 2012 07:59 JonnyLaw wrote:
They're completely trash used with bio.

If you want them in one control group as you say, the hellions will never fire.

They can be okay as harass units but for killing chargelots, they just do not do it fast enough.

Wait I don't get your post. What do you mean by they will never fire? They are a kiting unit so I guess you are thinking in terms of a move and wait for the outcome. You dont stand still with bio, why would you with Hellions?
On March 13 2012 08:25 dAPhREAk wrote:
wasnt the whole point of the HOTS change to hellions (they morph into some transformer looking thing) because they suck ass against zealot/archon mixes?

Blizzard has shown in their video something like 5 Hellions being chased by 20 zeals and archons iirc. They weren't even kited that well. The change is for noobs who cant kite well. I guess it's going to be usefull if there is no room to kite.
wwww
.Sic.
Profile Joined February 2011
Korea (South)497 Posts
March 12 2012 23:35 GMT
#19
I know a former GM (currently very high masters) player that goes bf helions to support his bio army vs protoss. He's beaten pros on ladder.. so does that count?
Clan MvP Member | http://sc2ranks.com/kr/3273340/SicMvP
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
March 12 2012 23:41 GMT
#20
On March 13 2012 08:35 .Sic. wrote:
I know a former GM (currently very high masters) player that goes bf helions to support his bio army vs protoss. He's beaten pros on ladder.. so does that count?

Sure it does if you can get some replays from him it would be the best if it was against someone well known.
wwww
dragonborn
Profile Joined January 2012
4781 Posts
March 12 2012 23:46 GMT
#21
Socke vs dde Shoutcraft final @metapolis
Lexpar
Profile Blog Joined March 2009
1813 Posts
March 12 2012 23:50 GMT
#22
A beer!? A whole beer? Alright. I can help. I have what you're looking for- but if you want it, you gotta scratch papa's back first. I don't ask much: we'll call it a 40-60 split. Yeah- I want 40% of the beer.

"How am I gonna send 40% of a beer to you?" you're probably asking. "Easy" I say. Luckily my preferred method of alcohol consumption is rectal-tampon. Once I've seen the goods, I'll send you the rep, then you can seal those badboys in a ziplock and get them overnight to Montreal.

So this is where we stand. I can't help you unless I get a cut. Upload a picture of the beer soaked tampons (40% of a beer should be about 5), and we'll talk from there.

Not that I'm picky, but I prefer tampex.
PH
Profile Blog Joined June 2008
United States6173 Posts
March 13 2012 00:09 GMT
#23
Hellions are very difficult to control alongside a MMM bio ball. I've tried it as well, granted not at a meaningfully high level. The big issue is that they just handle very clumsily alongside your bio units. They're also extremely weak to colossi, especially since medivacs can't heal them.
Hello
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
March 13 2012 01:08 GMT
#24
There are reactor hellion openings too, but you usually switch the factory off with your rax after like 4 hellions.
~~~Liquid Fighting (SC2)~~~
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
March 13 2012 01:12 GMT
#25
On March 13 2012 07:51 Eiaco wrote:
Hellions are what you would describe as absolutely fucking useless in TvP.

It is logic like this that prevents people from innovation. Don't ever say anything is useless or bad just because people don't use it, I mean I remember when people didn't use motherships at all and now they are the ultimate end game in PvZ/PvP. I guess something similar would be how terrans never went ghost against zerg until a few months ago, but that ended up getting nerfed T_T.
~~~Liquid Fighting (SC2)~~~
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 13 2012 01:30 GMT
#26

On March 13 2012 06:49 Br3ezy wrote:
because colsi have 9 range and most likely 99% of protoss's will get colsi in their army composition. With a hellion range of 5, you can't do much to pick off the zealots unless you catch him severely off guard, which is not a factor that you can control

well they certainly dont die to colossi as fast as marines...


On March 13 2012 10:12 Yamulo wrote:
Show nested quote +
On March 13 2012 07:51 Eiaco wrote:
Hellions are what you would describe as absolutely fucking useless in TvP.

It is logic like this that prevents people from innovation. Don't ever say anything is useless or bad just because people don't use it, I mean I remember when people didn't use motherships at all and now they are the ultimate end game in PvZ/PvP. I guess something similar would be how terrans never went ghost against zerg until a few months ago, but that ended up getting nerfed T_T.


Well using mothership in PvZ was very risky with the old NP range. But overall I still agree with you.

All I know for sure is that hellions were definitely underused in PvT before the blue flame nerf... they killed zealots so ridiculously fucking fast it was just sad.


@OP I just know that TLO had a hellion + bio opening as his standard opening that he went for every TvP before he switched to Zerg. And I remember some Jinro games where he did some hellion play but I only remember his first attack, not sure about late game.
beep boop
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 13 2012 01:32 GMT
#27
On March 13 2012 08:25 dAPhREAk wrote:
wasnt the whole point of the HOTS change to hellions (they morph into some transformer looking thing) because they suck ass against zealot/archon mixes?


I think the reason was that people dont like kiting. This way terran can be lazy like protoss.
beep boop
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
March 13 2012 02:29 GMT
#28
Would you consider Warden to be a pro? He made extensive use of blue flame hellions in a terran bio mech army iirc.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
March 13 2012 03:14 GMT
#29
Your friend is right - if helions can be used in the way you suggested, then we would be seeing it in pro play.

ONE replay of helions kiting zealots doesn't prove anything - it's more than likely there were many failures behind it.
celious
Profile Joined September 2009
United States195 Posts
March 13 2012 04:20 GMT
#30
There are many problems with hellions in TvP in the way that you suggested. Zealot charge will just destroy hellions their dps is too low and it takes to many of them to actually be effective its more efficient to get more MMM. Hellions wont benefit from bio upgrades and zealots are too spread out after charging to be used as a support unit.

They're good for sniping units that are out of position such as templar and sentries but ghosts can do this as well its just not worth the minerals. Also good for mineral line harass but good players will be able to defend it quite easily.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
March 13 2012 04:24 GMT
#31
Speak of the devil, Jinro is on stream right now with mmm+hellions. Winning vs Masters Korean tosses.
esports
FinestHour
Profile Joined August 2010
United States18466 Posts
March 13 2012 04:36 GMT
#32
Speak of the devil, MKP just won with a match with reactor hellions against CreatorPrime. There you go
thug life.                                                       MVP/ex-
Nabes
Profile Joined November 2010
Canada1800 Posts
March 13 2012 05:51 GMT
#33
Does goody still do mech vs P? im sure he makes helions vs p.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
March 13 2012 13:34 GMT
#34
On March 13 2012 08:46 dragonborn wrote:
Socke vs dde Shoutcraft final @metapolis

Thank you! And it looks like it's not just that game, I have to watch the whole series ^_____^
On March 13 2012 08:50 Lexpar wrote:
A beer!? A whole beer? Alright. I can help. I have what you're looking for- but if you want it, you gotta scratch papa's back first. I don't ask much: we'll call it a 40-60 split. Yeah- I want 40% of the beer.

"How am I gonna send 40% of a beer to you?" you're probably asking. "Easy" I say. Luckily my preferred method of alcohol consumption is rectal-tampon. Once I've seen the goods, I'll send you the rep, then you can seal those badboys in a ziplock and get them overnight to Montreal.

So this is where we stand. I can't help you unless I get a cut. Upload a picture of the beer soaked tampons (40% of a beer should be about 5), and we'll talk from there.

Not that I'm picky, but I prefer tampex.

hahahahahahahh I tried to google "wet tampon" but I couldn't find anything except one soaked in blood x(
I guess we won't be able to trade
On March 13 2012 09:09 PH wrote:
Hellions are very difficult to control alongside a MMM bio ball. I've tried it as well, granted not at a meaningfully high level. The big issue is that they just handle very clumsily alongside your bio units. They're also extremely weak to colossi, especially since medivacs can't heal them.

There has to be a way to position them properly and the more I think about it the more I'm getting convinced that terran should aim more for late game than mid game to use hellions. As the game progresses there is more zeals in the mix and high chance of killing all colossi with vikings.
On March 13 2012 10:12 Yamulo wrote:
Show nested quote +
On March 13 2012 07:51 Eiaco wrote:
Hellions are what you would describe as absolutely fucking useless in TvP.

It is logic like this that prevents people from innovation. Don't ever say anything is useless or bad just because people don't use it, I mean I remember when people didn't use motherships at all and now they are the ultimate end game in PvZ/PvP. I guess something similar would be how terrans never went ghost against zerg until a few months ago, but that ended up getting nerfed T_T.

That's exactly my point, thank you for posting ^_____^
On March 13 2012 10:30 7mk wrote:

Show nested quote +
On March 13 2012 06:49 Br3ezy wrote:
because colsi have 9 range and most likely 99% of protoss's will get colsi in their army composition. With a hellion range of 5, you can't do much to pick off the zealots unless you catch him severely off guard, which is not a factor that you can control

well they certainly dont die to colossi as fast as marines...


Show nested quote +
On March 13 2012 10:12 Yamulo wrote:
On March 13 2012 07:51 Eiaco wrote:
Hellions are what you would describe as absolutely fucking useless in TvP.

It is logic like this that prevents people from innovation. Don't ever say anything is useless or bad just because people don't use it, I mean I remember when people didn't use motherships at all and now they are the ultimate end game in PvZ/PvP. I guess something similar would be how terrans never went ghost against zerg until a few months ago, but that ended up getting nerfed T_T.


Well using mothership in PvZ was very risky with the old NP range. But overall I still agree with you.

All I know for sure is that hellions were definitely underused in PvT before the blue flame nerf... they killed zealots so ridiculously fucking fast it was just sad.


@OP I just know that TLO had a hellion + bio opening as his standard opening that he went for every TvP before he switched to Zerg. And I remember some Jinro games where he did some hellion play but I only remember his first attack, not sure about late game.

Thank you.
On March 13 2012 11:29 Blazinghand wrote:
Would you consider Warden to be a pro? He made extensive use of blue flame hellions in a terran bio mech army iirc.

I don't know him but if he has games against more well known pros than I could use his games
On March 13 2012 13:20 celious wrote:
There are many problems with hellions in TvP in the way that you suggested. Zealot charge will just destroy hellions their dps is too low and it takes to many of them to actually be effective its more efficient to get more MMM. Hellions wont benefit from bio upgrades and zealots are too spread out after charging to be used as a support unit.

They're good for sniping units that are out of position such as templar and sentries but ghosts can do this as well its just not worth the minerals. Also good for mineral line harass but good players will be able to defend it quite easily.

The idea is you kite with Hellions, charging zeals are as fast as moving hellions which means they cant even touch hellions because they run out of charge. Yes zeals are spread out after charging and that's the another reason to kite because you force them to move in a line or a group. I already did calculation involving upgrades and I don't see much difference between 12 to 14 hellions shots to kill a bunch of zeals or 9 to 11 shots with pre igniter. Upgrades don't matter so much.
On March 13 2012 13:24 Luepert wrote:
Speak of the devil, Jinro is on stream right now with mmm+hellions. Winning vs Masters Korean tosses.

Shit my fucking internet died so I couldn't see it T_______T fml. Is he recording his games?
On March 13 2012 13:36 FinestHour wrote:
Speak of the devil, MKP just won with a match with reactor hellions against CreatorPrime. There you go

Damn can I see the game somewhere O_O?
On March 13 2012 14:51 OrangeSoda wrote:
Does goody still do mech vs P? im sure he makes helions vs p.

I read or heard somewhere he stopped going mech vs Protoss. And mech games is not what I'm looking for :/ I need standard MMMGV composition games but with Hellions.
wwww
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-03-13 15:20:03
March 13 2012 15:15 GMT
#35
On March 13 2012 06:58 beetlelisk wrote:
Show nested quote +
On March 13 2012 06:49 Br3ezy wrote:
because colsi have 9 range and most likely 99% of protoss's will get colsi in their army composition. With a hellion range of 5, you can't do much to pick off the zealots unless you catch him severely off guard, which is not a factor that you can control

They also eat up in supply later on. Having simply 10 hellions is 20 supply that you are committing to which is another very important thing to consider

Yeah but when you engage you kite stuff anyways so why not add Hellions to your mix? There are also times when Vikings kill all of the Colossi and Protoss switches to pure HTs for some time.
Its easy to sacrifice the hellions for the supply after they get their shit done, not every game is a slugfest with no engagements until 200 supply.
Show nested quote +
On March 13 2012 06:50 Xiron wrote:
Sadly, hellions get ripped to shreds by collossi or stalkers.

Protoss wants to have his zeals in front, so what that Hellions lose to Stalkers if Stalkers lose really badly to bio?
What's more there is always gonna be some small hole where zeals will leak to engage and die 1 by 1 which is also good for terran.
Show nested quote +
On March 13 2012 06:50 TheToast wrote:
So if this VoD is found you get a beer, but what do we get?

Why not just go into YABOT and show this to him if you believe it is true?

You get my thanks ^^ I don't know what I can give you, beer is for 50-90 cents in Poland.
We played a game but sadly my offracing is bad (I'm a Z user) so I lost and later he decided to be a stubborn faggot and just kill me instead of letting me show him how much zeals I can kill with Hellions.
BTW YABOT is something about unit testing right?


Go try it yourself, hellions are useless. 2 marines>>>>>>>>1 hellion. Hellions get raped by everything, especially chargelots.

It is logic like this that prevents people from innovation. Don't ever say anything is useless or bad just because people don't use it, I mean I remember when people didn't use motherships at all and now they are the ultimate end game in PvZ/PvP. I guess something similar would be how terrans never went ghost against zerg until a few months ago, but that ended up getting nerfed T_T.


It is logic like this that assumes it hasn't been tried already by Terrans. I know I have, and whilst it is effective in a way, marines/marauders are just better. THe problem is in a straight up fight when you can't kite, hellions are practically useless, they are also too flimsy and take too much damage during kiting.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2012-03-13 16:48:30
March 13 2012 16:21 GMT
#36
lol hey it's my birthday
On March 14 2012 00:15 Recognizable wrote:
Show nested quote +
On March 13 2012 06:58 beetlelisk wrote:
On March 13 2012 06:49 Br3ezy wrote:
because colsi have 9 range and most likely 99% of protoss's will get colsi in their army composition. With a hellion range of 5, you can't do much to pick off the zealots unless you catch him severely off guard, which is not a factor that you can control

They also eat up in supply later on. Having simply 10 hellions is 20 supply that you are committing to which is another very important thing to consider

Yeah but when you engage you kite stuff anyways so why not add Hellions to your mix? There are also times when Vikings kill all of the Colossi and Protoss switches to pure HTs for some time.
Its easy to sacrifice the hellions for the supply after they get their shit done, not every game is a slugfest with no engagements until 200 supply.
On March 13 2012 06:50 Xiron wrote:
Sadly, hellions get ripped to shreds by collossi or stalkers.

Protoss wants to have his zeals in front, so what that Hellions lose to Stalkers if Stalkers lose really badly to bio?
What's more there is always gonna be some small hole where zeals will leak to engage and die 1 by 1 which is also good for terran.
On March 13 2012 06:50 TheToast wrote:
So if this VoD is found you get a beer, but what do we get?

Why not just go into YABOT and show this to him if you believe it is true?

You get my thanks ^^ I don't know what I can give you, beer is for 50-90 cents in Poland.
We played a game but sadly my offracing is bad (I'm a Z user) so I lost and later he decided to be a stubborn faggot and just kill me instead of letting me show him how much zeals I can kill with Hellions.
BTW YABOT is something about unit testing right?


Go try it yourself, hellions are useless. 2 marines>>>>>>>>1 hellion. Hellions get raped by everything, especially chargelots.

Show nested quote +
It is logic like this that prevents people from innovation. Don't ever say anything is useless or bad just because people don't use it, I mean I remember when people didn't use motherships at all and now they are the ultimate end game in PvZ/PvP. I guess something similar would be how terrans never went ghost against zerg until a few months ago, but that ended up getting nerfed T_T.


It is logic like this that assumes it hasn't been tried already by Terrans. I know I have, and whilst it is effective in a way, marines/marauders are just better. THe problem is in a straight up fight when you can't kite, hellions are practically useless, they are also too flimsy and take too much damage during kiting.

LOL I did try it myslef and Hellions absolutely rape chargelots in much fewer numbers. I don't understand where are people who don't want to kite coming from. You are doing Protoss a favor and not kiteing with your bio too?
What's up with that logic?

2 people that posted before you just said they saw what I'm talking about on a pro streams and Terrans WON.
This means it hasn't been tried until now. Metagame baby, blindly do the strats with no second thought.
Hellions don't take ANY damage during kiteing.

edit: correction: charging zeals can lay exactly one hit on escaping hellions.
I just tried 86 3/3/3 zeals vs 26 0/0 blue flame hellions and 1 zeal survived. This means Hellions easily kill Zealots in 1 to 3 ratio.
wwww
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 6894
Killer 779
PianO 585
Larva 433
Pusan 384
ggaemo 364
Hyun 305
Rush 166
firebathero 155
Soma 151
[ Show more ]
Free 26
NotJumperer 22
Noble 21
NaDa 19
HiyA 15
Dota 2
XcaliburYe630
febbydoto5
League of Legends
Dendi554
JimRising 392
Counter-Strike
Stewie2K1624
olofmeister1377
Super Smash Bros
Mew2King20
Heroes of the Storm
Khaldor192
Other Games
summit1g7622
singsing1866
Happy298
SortOf118
Nina100
rGuardiaN6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH463
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1089
Upcoming Events
Sparkling Tuna Cup
19m
WardiTV Summer Champion…
1h 19m
SC Evo League
2h 19m
Chat StarLeague
6h 19m
Razz vs Julia
StRyKeR vs ZZZero
Semih vs TBD
Replay Cast
14h 19m
Afreeca Starleague
1d
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 1h
RotterdaM Event
1d 5h
Replay Cast
1d 14h
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
[ Show More ]
WardiTV Summer Champion…
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
Replay Cast
3 days
The PondCast
4 days
WardiTV Summer Champion…
4 days
Replay Cast
4 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.