Mindgames in GSL *spoiler* - Page 2
Blogs > iamke55 |
tsuxiit
1305 Posts
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jazzyjazz
941 Posts
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LoliSquad
Norway45 Posts
On January 11 2012 09:26 chenchen wrote: The second depot is actually very very late in a normal gasless 1 rax FE. As far as I understand, you want to plot down the second CC well before your second depot. That version is more economical, however gives away what you are doing entirely and is therefore possibly inferior. Fast second depot is at the very least not rare. | ||
-FoX
United States479 Posts
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minilance
Canada500 Posts
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sickoota
Canada918 Posts
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hyperknight
294 Posts
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tooDARKpark
United States149 Posts
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Belial88
United States5217 Posts
Anyways, I was surprised how much you wrote about builds in TvP. You make this game look like BW, with how people talk about builds in that match-up. I don't feel ZvX is anywhere near as complex as you seemed to make out TvP, maybe it's just Zerg doesn't need build orders as much (maybe just about third timing and "make X% units to deal with such push"), but I definitely thought that was cool. good job. | ||
DoX.)
Singapore6164 Posts
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Plexa
Aotearoa39261 Posts
On January 11 2012 13:53 sickoota wrote: You can only dress up coinflipping so much, sorry. If mindgames alone can dictate 4 out of every 5 games that is not a good place for a game to be in competitively. Denying scouting and putting a bunker on the lowground isn't some revolutionary, highly intelligent play, its just praying that dumb luck will favor you based on a couple of replays you watched of your competitor and it makes for a horrid spectator experience. I guess poker is just coinflips to you too. | ||
sickoota
Canada918 Posts
I guess you can't deny that "the current trend is x, so I will assume my opponent will be preparing for x so I will do Y instead and hopefully win" is strategy of a sort, but I remain highly skeptical of the OP's claim that this is demonstrative of any sort of strategical brilliance or that spectators should be enthralled by the intelligence of these player's decisions. Isn't the fact that you can sum up each of these games in one sentence each (leenock thought MC was X because of current metagame trends but instead he Y, GG) indicative of something lacking? Compared to macro games, where the decisions would take pages and pages to explicate, there is something clearly unsatisfying about matches decided solely by BO mindgames. | ||
Rampager
Australia1007 Posts
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FlyingToilet
United States840 Posts
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aristarchus
United States652 Posts
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Azzur
Australia6250 Posts
On January 11 2012 13:53 sickoota wrote: You can only dress up coinflipping so much, sorry. If mindgames alone can dictate 4 out of every 5 games that is not a good place for a game to be in competitively. Denying scouting and putting a bunker on the lowground isn't some revolutionary, highly intelligent play, its just praying that dumb luck will favor you based on a couple of replays you watched of your competitor and it makes for a horrid spectator experience. These games were coinflips because the players chose them to be. For instance, if MC had gone 1-gate FE into 3-gate robo against supernova, he should've easily won the game. | ||
Tortious_Tortoise
United States944 Posts
Fantastic. | ||
Hossinaut
United States453 Posts
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Bonkarooni
United States383 Posts
I actually think this is the reason Protoss cant seem to find a single "Hero" as Terran and Zerg have been able to. All of Protosses matchups are just too coinflippy and weird | ||
Blitzkrieg0
United States13132 Posts
Any Protoss player who didn't find Supernova's smurf and look at his match history would've made the same read. Are the sc2 pros really that into mind fucking eachother? I suppose group B was the group of death and desperate times call for desperate measures, but that's some serious dedication ^_^ | ||
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