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Mindgames in GSL *spoiler* - Page 2

Blogs > iamke55
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tsuxiit
Profile Joined July 2010
1305 Posts
January 11 2012 04:21 GMT
#21
I disagreed with the game ratings TL gave for alot of these reasons. Nice writeup.
jazzyjazz
Profile Joined October 2010
941 Posts
January 11 2012 04:23 GMT
#22
Amazing analysis. I would never be able to see this if I were to watch the games live. In fact, I think most casters will never comment on this when the games are streaming live. Hope to see more of these in the future (hopefully with one example where a zerg player wins ^^)!
Eat emmmmmmmmmm
LoliSquad
Profile Joined December 2010
Norway45 Posts
January 11 2012 04:25 GMT
#23
On January 11 2012 09:26 chenchen wrote:
The second depot is actually very very late in a normal gasless 1 rax FE. As far as I understand, you want to plot down the second CC well before your second depot.


That version is more economical, however gives away what you are doing entirely and is therefore possibly inferior. Fast second depot is at the very least not rare.
-FoX
Profile Joined November 2010
United States479 Posts
January 11 2012 04:45 GMT
#24
Beautiful analysis of these games. Looking at the "Overall Recommended" polls for these games I was pretty disappointed. Seems like people only want to see macro games, refusing to acknowledge the amount of intelligence and skill it takes to fake a build while executing something that directly counters the response to the fake build. I love the way Supernova played, showing that he plays to win, not to entertain.
minilance
Profile Joined June 2011
Canada500 Posts
January 11 2012 04:46 GMT
#25
wow thanks for this, i even more enjoy the game now
Bisu, Jangbang <3
sickoota
Profile Blog Joined April 2010
Canada918 Posts
January 11 2012 04:53 GMT
#26
You can only dress up coinflipping so much, sorry. If mindgames alone can dictate 4 out of every 5 games that is not a good place for a game to be in competitively. Denying scouting and putting a bunker on the lowground isn't some revolutionary, highly intelligent play, its just praying that dumb luck will favor you based on a couple of replays you watched of your competitor and it makes for a horrid spectator experience.
I could spend a while with that smile
hyperknight
Profile Joined May 2011
294 Posts
January 11 2012 04:53 GMT
#27
amazing read. that is a great analysis of the metagame!
"you 6poll?" - aLive to IdrA on NASL Sunday Showmatch, Feb 2012
tooDARKpark
Profile Joined June 2011
United States149 Posts
January 11 2012 04:54 GMT
#28
Amazing post. Groups A and B have been some of the best SC2 I've watched in a long time, this season is going to be epic!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-01-11 04:58:32
January 11 2012 04:57 GMT
#29
Nice write-up. I slightly disagree with the ZvP analysis though - I think MC punished Leenock for going fast lair. You talk about 7 gate, and I'm sure you are talking about the later, 4 gas sentry heavy 7 gate rather than the 7 gate all-in with cut probes and no upgrades (similar to 6 gate +1 which cuts probes, and has no gas at natural, only 2 gas in total). But basically it's the same idea - Leenock saw just the 3 extra gateways being added (even made spores because he obviously sensed tech of some sort), so 'knew' it wasn't a gateway all-in but some sort of 4 gate pressure with tech or macro behind it. He went lair because he thought he was safe, and he wasn't. Can't make that lair too early or you die to gateway pressure. Against 4 gate pressure, sure you can get lair, and you don't need 100% unit production after 50-55 drones, just ~70% unit production (against 6 gate+1 or 7 gate with no gas is when you go 100% unit production). Basically, 6 gate +1 or 7 gate no gas all-ins kill you if you go lair, and 4 gate pressure or tech openings (SG/DT) it's safe to go lair.

Anyways, I was surprised how much you wrote about builds in TvP. You make this game look like BW, with how people talk about builds in that match-up. I don't feel ZvX is anywhere near as complex as you seemed to make out TvP, maybe it's just Zerg doesn't need build orders as much (maybe just about third timing and "make X% units to deal with such push"), but I definitely thought that was cool.

good job.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
DoX.)
Profile Joined December 2008
Singapore6164 Posts
January 11 2012 04:58 GMT
#30
oGs so pimp
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 11 2012 05:01 GMT
#31
On January 11 2012 13:53 sickoota wrote:
You can only dress up coinflipping so much, sorry. If mindgames alone can dictate 4 out of every 5 games that is not a good place for a game to be in competitively. Denying scouting and putting a bunker on the lowground isn't some revolutionary, highly intelligent play, its just praying that dumb luck will favor you based on a couple of replays you watched of your competitor and it makes for a horrid spectator experience.

I guess poker is just coinflips to you too.
Administrator~ Spirit will set you free ~
sickoota
Profile Blog Joined April 2010
Canada918 Posts
Last Edited: 2012-01-11 05:06:46
January 11 2012 05:06 GMT
#32
On January 11 2012 14:01 Plexa wrote:
Show nested quote +
On January 11 2012 13:53 sickoota wrote:
You can only dress up coinflipping so much, sorry. If mindgames alone can dictate 4 out of every 5 games that is not a good place for a game to be in competitively. Denying scouting and putting a bunker on the lowground isn't some revolutionary, highly intelligent play, its just praying that dumb luck will favor you based on a couple of replays you watched of your competitor and it makes for a horrid spectator experience.

I guess poker is just coinflips to you too.

I guess you can't deny that "the current trend is x, so I will assume my opponent will be preparing for x so I will do Y instead and hopefully win" is strategy of a sort, but I remain highly skeptical of the OP's claim that this is demonstrative of any sort of strategical brilliance or that spectators should be enthralled by the intelligence of these player's decisions. Isn't the fact that you can sum up each of these games in one sentence each (leenock thought MC was X because of current metagame trends but instead he Y, GG) indicative of something lacking? Compared to macro games, where the decisions would take pages and pages to explicate, there is something clearly unsatisfying about matches decided solely by BO mindgames.
I could spend a while with that smile
Rampager
Profile Joined April 2010
Australia1007 Posts
January 11 2012 05:12 GMT
#33
Great post. Thanks!
FlyingToilet
Profile Joined August 2011
United States840 Posts
January 11 2012 05:18 GMT
#34
Made me wanna get a subscription from GOM tv to watch all the code s madness! Really good read though definitely worth my time!
http://justin.tv/flyingtoilet
aristarchus
Profile Blog Joined September 2010
United States652 Posts
January 11 2012 05:21 GMT
#35
Really great post. Imagine how great it would be to have casters explaining this at the time... (Some day, I hope, when pros have retired and so forth, we'll have such casters. No one casting now can do it with any reliability.)
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2012-01-11 05:24:50
January 11 2012 05:24 GMT
#36
On January 11 2012 13:53 sickoota wrote:
You can only dress up coinflipping so much, sorry. If mindgames alone can dictate 4 out of every 5 games that is not a good place for a game to be in competitively. Denying scouting and putting a bunker on the lowground isn't some revolutionary, highly intelligent play, its just praying that dumb luck will favor you based on a couple of replays you watched of your competitor and it makes for a horrid spectator experience.

These games were coinflips because the players chose them to be. For instance, if MC had gone 1-gate FE into 3-gate robo against supernova, he should've easily won the game.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
January 11 2012 05:28 GMT
#37
This is brilliant. This is the sort of finesse that made BW such a fantastic game. I actually didn't notice it, and assumed that SuperNoVa was a cheesy run-of-the-mill Terran and that most of Group B games weren't that great.

Fantastic.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Hossinaut
Profile Joined June 2011
United States453 Posts
January 11 2012 05:32 GMT
#38
Well written! I was cognizant of the mind games at work with Supernova and MC, but not the ForGG v MC and MC v Leenock. Very interesting to read, thanks for the writeup <3
Bonkarooni
Profile Joined October 2010
United States383 Posts
January 11 2012 05:34 GMT
#39
You explained everything very well...and is absolutely horrifying for the future of sc2. This shows the vest worst side of sc2. There is no way to just play safe and reactive at the highest level. Builds counter builds in a giant cycle of mindfuckery, and the game becomes more a game of tricking one another (which is cool to a point) then it does a game of pure skill.

I actually think this is the reason Protoss cant seem to find a single "Hero" as Terran and Zerg have been able to. All of Protosses matchups are just too coinflippy and weird
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 11 2012 05:39 GMT
#40
How do people even pick up on things like this?

Any Protoss player who didn't find Supernova's smurf and look at his match history would've made the same read.


Are the sc2 pros really that into mind fucking eachother? I suppose group B was the group of death and desperate times call for desperate measures, but that's some serious dedication ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
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