On January 06 2012 13:29 Clbull wrote: I have tried my hand at a variety of games on PC including mainly first person shooters, RTS games and MOBAs (a.k.a. DotA clones.) Here are a few FPS games I want to talk about in this post. I can give a long list of stuff that I hate about each game, most of which revolves around sucking at it.
My issue with FPS is the lack of skill and game/map sense required to even be remotely good at them. I lack the game sense, skill at aiming, map sense and whatnot to succeed in any FPS. This is going to be more of a rant about why I hate certain FPS games than anything. If you are going to reply with insults towards my skill level, fucking bury your hatchet as I'm already aware of this.
Then start practising your aim and get better at the core mechanics of these games or stop playing them and find a genre you can enjoy. I'm not sure why you are ranting on a public forum where you know good and well people are going to argue with you.
Quake Live:
Watch any competitive Quake Live game and you will witness two players strafe jumping masterfully like fucking madmen at 140mph.whilst utilising their expert game-sense, map control and aimbot-like twitch shooting. While I have great respect for professional QL players like Rapha, I try to enter a Duel (after much trial and error using Quake Live's godawful duel finding interface that will often put me in a game with 2 other people and me having to wait 15 mins for my turn), and every result is the same no matter how many hours I play a day of the game. Gang raped 0 - 22 or 1 - 22. I can rarely get a frag in before BAM, blown my fucking brains out with two aimbot-precise rails to the temple.
Also with Quake Live, I have to deal with the lame interface, bad optimization (since they put ads on the site and added a premium service, I've had to sit through TWO loading screens just to go Fullscreen every time I want to join a game.
If you are mad that you are bad at Quake, then get better. The interface aside, you have to actually put effort into that game to be good at it. You need to know the maps, you need to time pickups, and you need to be able to aim. In fact, if you can aim, the next game you talk about is so ridiculously easy because it takes minimal aim to even kill someone.
Call of Duty: Modern Warfare 3
I got this game as a christmas present. After about 5 hours of playing the multiplayer, I feel completely and utterly demoralised. To sum up each multiplayer experience for me:
My k:d ratio is about 1:3 - 7. For every one kill I do get, I will often die 3 - 7 times just to get it.
I find deathstreaks to be completely and utterly worthless at my current stage in the game.
Killstreaks are overpowered and absolutely fucking stupid. What a great idea, rather than give say.... the guy who's had a 7 deathstreak a helicopter as a handicap to even out the game a bit more and allow a comeback, let's give a guy who gets 7 kills in a row that fucking copter so he can rack up a double digit killstreak with absolute ease. Or worse.... let's give a guy with 25 kills in a row a fucking nuke to end the game with. I may have said in my previous post that Mario Kart is not a good e-sport or competitive game, but at least Nintendo does one thing right, and that is handicap the people in a lower position to make games a little more volatile and allow comebacks to occur. It makes me wonder how the actual fuck Black Ops made it into MLG's Pro Circuit when the game pretty much seems like "First person to get a killstreak wins."
The game is an absolute joke. You encounter a guy, draw out your SMG, unload a full clip of ammunition into his face and have to reload as a result. What does he do. Moves a little closer and BANG. INSTAGIB WITH A SHOTGUN STRAIGHT TO YOUR FACE.
Tell me, am I doing something horrifically wrong here?
Yes, you aren't playing Barebones, where those are removed.
If you hate it so much stop playing game modes with it. The CoD competitive scene does not use Killstreaks, and while I can't speak for the console scene, the PC scene rarely uses Perks, except for in Hardcore.
Some things that make you better at CoD:
1) Aiming (obviously). Lead your enemy, don't point right at them (unless they are still or moving towards/away from you).
2) Shoot, then think. Honestly, unless friendly fire is on or you don't want to give away position, shoot.
3) Look at the map a lot.
4) Learn the maps (applies to every game ever).
5) If you are surrounded by allies, likely your enemy is not there. By extension, do not look in the same area as your teammates.
6) Don't go through open areas unless you HAVE TO and hug the edges of the map. That is the safest way to play, although you will not get a lot of kills you will die less and have more oppurtunity in the end.
As for killstreaks, hide from them. Look at where the chopper is and hug a wall so that it can't look at you or go inside. Have a class for taking them out if it bothers you so much. With things like Predators, well, you either get inside or you don't and you may be the target or not. Best advice is, try not to run towards your teammates. Some things you just have to see and react to immediately and it takes time to get used to it.
Killstreaks are overpowered and absolutely fucking stupid. What a great idea, rather than give say.... the guy who's had a 7 deathstreak a helicopter as a handicap to even out the game a bit more and allow a comeback, let's give a guy who gets 7 kills in a row that fucking copter so he can rack up a double digit killstreak with absolute ease. Or worse.... let's give a guy with 25 kills in a row a fucking nuke to end the game with. I may have said in my previous post that Mario Kart is not a good e-sport or competitive game, but at least Nintendo does one thing right, and that is handicap the people in a lower position to make games a little more volatile and allow comebacks to occur. It makes me wonder how the actual fuck Black Ops made it into MLG's Pro Circuit when the game pretty much seems like "First person to get a killstreak wins."
No. YOU are absolutely fucking stupid. You think games should reward people who play badly and punish people who play well? With this kind of opinion you have absolutely no right to talk about competitive games.
If a game doesn't have a comeback mechanic the game should literally end when one player gets an advantage, rather than making the other players suffer through an insurmountable and increasingly large advantage. killstreak is the opposite of that
im not a cod fan - the opposite if anything - but you dont get the killstreak or a major advantage untill you get a couple, or only minor advantages. the game isn't as black and white as you think, and it'd be absolutely stupid if it was. you can easily trap or just twitch better then the opponent for a kill - hell, thats all cods about really, you do that untill you have a killstreak. killstreaks dont make you do more damage, they give you external advantages i believe.
in quake if you die you'll lose map control. there is a huge amount to do with map control as well as accuracy in this game. if you have map control you can pick up the items before the opponent, and be in an awesome position, for example, grenades on ztn. the opponent generally aims to set up a trap, and tries to take an advantage off that in a fight, to try even out the item advantage, and then can contest for map control.
games shouldnt be forgiving to be competitive. i loathe cod, but i must disagree with you regarding the cod statements.
I've played plenty of quake and I like it but I don't consider the crushing disadvantage losing map control gives you to be good design. It's at odds with the fact that you play 10/15 minutes no matter what. You can spend a long time playing out a game that simply isn't going to turn around.
Your explanation of killstreaks is rather incoherent so I don't understand what you're trying to say there.
edited the killstreak part, it was already comprehensible but lazily written. if you cant understand it now you probably dont understand the basic concept im trying to get across.
No, you really just are not putting any effort into conveying your point of view. I don't see the relationship between cod and quake at all in this example, except that both have a snowballing mechanic which is questionably beneficial when the game is time limited rather than kill limited. Quake's is more severe, what is your point...?
also, try play a duel on ztn, i see its your most played arena/game type. you have map control on the map, you're at a commanding lead, but traps such as hiding behind RA and etc can easily pull you back into the game, ive made plenty of comebacks on that map.
On January 06 2012 19:58 jrkirby wrote: I don't hate FPS. I'm just not very good at them, like OP. Also I don't find them very interesting, to me they reward mouse precision and reaction speed too much. I also find them to have a lack of depth.
What do I mean by lack of depth? Well, an RTS like sc2 is an impossible problem to solve optimally. We can't create an AI which even nearly competes with pro players on an even footing. With FPS games, competitive AI's are easy - aimbot for example. It doesn't require much calculation to get very good results in an FPS.
I can't agree with this. After playing 8 years of CS, I never found aim that important. I had a shitty mouse, no mousepad, even the fps was below 60 and I would never play aim maps because I sucked at them. I would outplay my opponents by gamesense, perfect map knowledge and team awarness. I would always have an idea on where each member of my team is and if they died or reported an enemy I would keep that in mind and calculate how long it could take them to reach my position by each of the possible routes. Then after a couple of rounds I would start having a feel for where each player could go/hide/position themselves based on their behaviour in previous rounds. With all this in mind I could think of the best way of coming back at the enemy, possibly avoiding being seen and needing to see them to kill them. You could often beat a team with a few cheaters in it - aimbotters and wallhackers included. Killing 10 bots with aimbot that would kill you 100% of the time they see you is the easiest thing in the world if you're any experienced.
You could be right. That was just my thoughts based off the limited experience I have with FPS. I just don't think they are fun, so I never bothered to learn this intricacies, perhaps they are deeper games than I thought.
I haven't read the replies but you realize in competitive play the killstreaks and perks typically are turned off. Honestly it's the same as any game. It's easy to learn, but hard to master.
My issue with FPS is the lack of skill and game/map sense required to even be remotely good at them.
I think you mean the *amount* rather than *lack* of skill, etc. because otherwise it seems like you're saying anybody can be good at fps without trying which is just silly.
Actually this post comes at a perfect time because lately I've been playing UT2k4 with a bunch of friends. I'm in the ideal environment to improve/learn: 1 guy, A, about my skill level another guy, B, who can 20-0 me and a third guy, C who can 20-0 B
It's perfect. The game is so much deeper than I originally thought, I've really grown to respect it. Note, I have like no aim at all, but I feel it's not as important in ut2k4 (compared to say cs), due to map/weapon/buff control, as well as positioning and effective movement playing a huge role. I guess it's fairly similar to quake in a lot of ways, although the movement is less complex (no strafe jumping, just dodge-jumps and wall dodges and stuff, which are still impossible to master for me lol)
It seems like the OP has a strange attitude towards competitive gaming.. why do you get upset when you lose? Over the past month I've played B a ton, which started off as 20-0 rapes, all day erry day. Maybe 20-1 if I got lucky with a flak or bio shot early on. And I kept playing and kept getting owned. One of the very first days we played like 6 hours and I've lost every single game and got 6 kills over 6 hours. I counted =(
But by now my game has improved so much, it's crazy. Simple results speak for themselves: my last game against B was losing with a score of only 6-8. It's not just time spent playing, leading to aim getting better (in fact I don't think my aim improved at all), but I'm actually thinking about why I'm dying, how to best take advantage of my current situation, etc. My gameplan advanced so much from my initial "get lg, stay long-range and snipe the hell out of him while timing 100, and grab a flak for short-range spam".
So much depth in this game, and I'm only scratching the surface, like only recently I memorized all the pickup sounds of weapons/ammo and immediately vastly reduced my dying/walking into shock combos because my map awareness skyrocketed as a result. Not only am I timing the 100 but the 50 and the weapons (as best I can, still ton of improvement left in the timing area), focusing on weapon deny, abusing the maps much more, and only now am I starting to use all the weapons (like link/minigun etc) as opposed long range:lg, short range:flak strategy.
man ut2k4 is so much fun, and I've never won a game against B yet
I'm kind of confused. You provide an intro saying you don't like how FPS don't need any skill or mapsense to be good at them, and then you go on a rant about how you are not good at them. It is seeming like you are just calling everyone else bad too.
You hate most FPS games because "of the lack of skill and game/map sense needed to be remotely good at them" yet in all three examples you're getting absolutely destroyed. You've failed to give a reason why you think the games take no skill, instead you give examples of people being miles ahead of you in terms of skill. All you've done is prove that your bolded point is false.
I have a decent amount of Call of Duty experience and I can tell you it's an easy game when it comes to aiming, but you have to have a certain level of map awareness. You need to know where to be and where the enemies are coming from. Killstreaks are also not allowed in MLG.
As for the killstreaks it raises the skill ceiling. Instead of everyone getting around the same amount of kills because some guy who gets raped 5 or 6 times kills the best player on the other team with a predator missile the players that are actually skilled are rewarded further. Lets put your Black Ops paragraph into Starcraft terms. Why can't bad players in Starcraft spawn with an extra three workers? Or have an emergency nuke the other player's base button when they're 2 bases behind? Because it would even out the game which isn't good for spectators. All of a sudden everyone would be equal.
I'm sorry but this thread just got under my skin a little...that's all. I love FPS'es and sure, they don't take as much practice and preperation as Starcraft, but there's a lot of FPS haters around here, not cool. Lets not forget that most FPS games are played in TEAMS and while the individual skill part of the game may be one-dimensional and "easy" do you understand how hard it is to get three other people on the same page when the games are THAT fast-paced?
it took me a year to get to D+(diamond equivalent of BW) on iccup, and about 240 games lost to this one friend i kept practising with, and 1 game won. out of the 240 or so games. hardwork man =( you'll get more enjoyment if u play with someone you know or someone who's on the same skill level as you. btw u should try tribes ascend for fps, its like quake but more team oriented, also its very fun even if you're getting owned, since the mechanics in that games are fun to execute regardless of outcome. if that still fails, go play a story based single player fps, HL/HL2 and other valve fps tends to have this feature, also there is the Deus Ex series, and the new one kicks ass especially, too bad i only played it on easiest difficulty, but thats what makes it fun i guess :D
Killstreaks are overpowered and absolutely fucking stupid. What a great idea, rather than give say.... the guy who's had a 7 deathstreak a helicopter as a handicap to even out the game a bit more and allow a comeback, let's give a guy who gets 7 kills in a row that fucking copter so he can rack up a double digit killstreak with absolute ease. Or worse.... let's give a guy with 25 kills in a row a fucking nuke to end the game with. I may have said in my previous post that Mario Kart is not a good e-sport or competitive game, but at least Nintendo does one thing right, and that is handicap the people in a lower position to make games a little more volatile and allow comebacks to occur. It makes me wonder how the actual fuck Black Ops made it into MLG's Pro Circuit when the game pretty much seems like "First person to get a killstreak wins."
No. YOU are absolutely fucking stupid. You think games should reward people who play badly and punish people who play well? With this kind of opinion you have absolutely no right to talk about competitive games.
I have to disagree. The only thing that is stupid is thinking you need free kills as a reward for playing well. If you want kills, you should have to earn them the hard way, not point your cursor at a glowing dot which results in an intsa-kill, no skill required. I actually do well at CoD, and I hated the killstreaks and refused to use any that could actually kill you.
To the OP: CoD sucks (cept for Zombies), Quake is beast-mode, UT is hit or miss.
I would advise playing some single player in the game you want to improve at (unless it is CoD). And don't be afraid to put it on grandma mode. Or try more relaxing types of games.
On January 07 2012 09:04 Cham wrote: I'm kind of confused. You provide an intro saying you don't like how FPS don't need any skill or mapsense to be good at them, and then you go on a rant about how you are not good at them. It is seeming like you are just calling everyone else bad too.
The exact feeling I was having when I first read this blog. I see that a lot of people have already addressed the fact that public matches are in no way representative of what you'd find in a competitive match, killstreaks aren't in competition, as well as many other notes. So thank goodness I don't have to go through all of that. Anyway, here's my take on things, coming from competing in console shooters previously for 5 years (including Black Ops at MLG).
It really depresses the hell out of me when I see posts like this. Shoving down these regurgitated ideas that COD is a poor, non-competitive game when the OP has no comprehension of HOW competitive COD is played. Not knowing that killstreaks are not and have never been involved in tournament settings in its entire lifetime is just a simple testament of how uneducated people are about COD. It's very frustrating. If you have such an issue about pub matches, that's fine. Don't play it or play it to the point where you can actually strafe-dropshot and aim with a level of consistency. It's not that hard - or at least it shouldn't be, once you actually learn to play. Shotguns aren't even an issue in the game when you have the game sense (soundhoring, spawn tracks, etc) and even then, the second a shotgun comes to your face you should switch to an Assault Rifle and volley positions so that you can slap him back a few more times. But I digress...
Regardless, take the 4 biggest pubstars against OpTic or Leverage (considered the top teams present in COD) and the pubstars would get obliterated. The skill gap is there, the skill is there, the challenge is there. Although it isn't nearly compared to the complexity of what you'd find in Starcraft or a PC twitch shooter, that comes with the limitations of the console hardware and the fact that COD has made millions off marketing console over PC.
To shed some honesty, I do hate playing MW3. Black Ops was a better game, competitive wise. As a former competitor, I was shocked to see how poor MW3 was going to pan out. It still has yet to impress me, even after the spawn changes and the lag fixes. But that does not mean I can't respect the game for having some credible skill. I could sit in pubs all day and get +30 every match, but I have yet to pass Losers 8 at MLG. The game requires skill - learn up.
And before I forget, OP: the fact that you admittedly suck at the game that much and you're trying to assert your point about skill just boggles the ---- out of me. Let me put it simply: Actual Competitive COD is an objective, heavily based team game. Its challenges lie in team-communication, spawn tracking, game awareness (stressing this one because it's more important in this game than most people realize), and weapon manipulation. Public games are composed of casuals trying to inflate their K/D by whatever means possible, regardless of win or loss state.
I think you need to find some people who can help you get better at a faster rate, instead of playing alone (if you are). It sounds like you haven't put very much time into these games. Being good at any game is done by the same means aka you practice a lot. It also sounds like you are very lost in the games you are playing and I mean that in the most general form. Do you know what you should be doing when you spawn in? What is your goal? Try to watch other players and learn from them.
On January 06 2012 13:29 Clbull wrote: I have tried my hand at a variety of games on PC including mainly first person shooters, RTS games and MOBAs (a.k.a. DotA clones.) Here are a few FPS games I want to talk about in this post. I can give a long list of stuff that I hate about each game, most of which revolves around sucking at it.
My issue with FPS is the lack of skill and game/map sense required to even be remotely good at them. I lack the game sense, skill at aiming, map sense and whatnot to succeed in any FPS. This is going to be more of a rant about why I hate certain FPS games than anything. If you are going to reply with insults towards my skill level, fucking bury your hatchet as I'm already aware of this.
Then start practising your aim and get better at the core mechanics of these games or stop playing them and find a genre you can enjoy. I'm not sure why you are ranting on a public forum where you know good and well people are going to argue with you.
Watch any competitive Quake Live game and you will witness two players strafe jumping masterfully like fucking madmen at 140mph.whilst utilising their expert game-sense, map control and aimbot-like twitch shooting. While I have great respect for professional QL players like Rapha, I try to enter a Duel (after much trial and error using Quake Live's godawful duel finding interface that will often put me in a game with 2 other people and me having to wait 15 mins for my turn), and every result is the same no matter how many hours I play a day of the game. Gang raped 0 - 22 or 1 - 22. I can rarely get a frag in before BAM, blown my fucking brains out with two aimbot-precise rails to the temple.
Also with Quake Live, I have to deal with the lame interface, bad optimization (since they put ads on the site and added a premium service, I've had to sit through TWO loading screens just to go Fullscreen every time I want to join a game.
If you are mad that you are bad at Quake, then get better. The interface aside, you have to actually put effort into that game to be good at it. You need to know the maps, you need to time pickups, and you need to be able to aim. In fact, if you can aim, the next game you talk about is so ridiculously easy because it takes minimal aim to even kill someone.
I got this game as a christmas present. After about 5 hours of playing the multiplayer, I feel completely and utterly demoralised. To sum up each multiplayer experience for me:
My k:d ratio is about 1:3 - 7. For every one kill I do get, I will often die 3 - 7 times just to get it.
I find deathstreaks to be completely and utterly worthless at my current stage in the game.
Killstreaks are overpowered and absolutely fucking stupid. What a great idea, rather than give say.... the guy who's had a 7 deathstreak a helicopter as a handicap to even out the game a bit more and allow a comeback, let's give a guy who gets 7 kills in a row that fucking copter so he can rack up a double digit killstreak with absolute ease. Or worse.... let's give a guy with 25 kills in a row a fucking nuke to end the game with. I may have said in my previous post that Mario Kart is not a good e-sport or competitive game, but at least Nintendo does one thing right, and that is handicap the people in a lower position to make games a little more volatile and allow comebacks to occur. It makes me wonder how the actual fuck Black Ops made it into MLG's Pro Circuit when the game pretty much seems like "First person to get a killstreak wins."
The game is an absolute joke. You encounter a guy, draw out your SMG, unload a full clip of ammunition into his face and have to reload as a result. What does he do. Moves a little closer and BANG. INSTAGIB WITH A SHOTGUN STRAIGHT TO YOUR FACE.
Tell me, am I doing something horrifically wrong here?
Yes, you aren't playing Barebones, where those are removed.
If you hate it so much stop playing game modes with it. The CoD competitive scene does not use Killstreaks, and while I can't speak for the console scene, the PC scene rarely uses Perks, except for in Hardcore.
Some things that make you better at CoD:
1) Aiming (obviously). Lead your enemy, don't point right at them (unless they are still or moving towards/away from you).
2) Shoot, then think. Honestly, unless friendly fire is on or you don't want to give away position, shoot.
3) Look at the map a lot.
4) Learn the maps (applies to every game ever).
5) If you are surrounded by allies, likely your enemy is not there. By extension, do not look in the same area as your teammates.
6) Don't go through open areas unless you HAVE TO and hug the edges of the map. That is the safest way to play, although you will not get a lot of kills you will die less and have more oppurtunity in the end.
As for killstreaks, hide from them. Look at where the chopper is and hug a wall so that it can't look at you or go inside. Have a class for taking them out if it bothers you so much. With things like Predators, well, you either get inside or you don't and you may be the target or not. Best advice is, try not to run towards your teammates. Some things you just have to see and react to immediately and it takes time to get used to it.
1) Are there any ways I can deliberately practice my aim? And what do you mean by "lead" your opponent?
2) A good point. I adopt this mentality anyway.
3) Often doesn't help unless a UAV is up, but sure.
4) True, I've been playing a lot over the last few days and I got slightly better at map sense.
On January 06 2012 13:29 Clbull wrote: I have tried my hand at a variety of games on PC including mainly first person shooters, RTS games and MOBAs (a.k.a. DotA clones.) Here are a few FPS games I want to talk about in this post. I can give a long list of stuff that I hate about each game, most of which revolves around sucking at it.
My issue with FPS is the lack of skill and game/map sense required to even be remotely good at them. I lack the game sense, skill at aiming, map sense and whatnot to succeed in any FPS. This is going to be more of a rant about why I hate certain FPS games than anything. If you are going to reply with insults towards my skill level, fucking bury your hatchet as I'm already aware of this.
Then start practising your aim and get better at the core mechanics of these games or stop playing them and find a genre you can enjoy. I'm not sure why you are ranting on a public forum where you know good and well people are going to argue with you.
Quake Live:
Watch any competitive Quake Live game and you will witness two players strafe jumping masterfully like fucking madmen at 140mph.whilst utilising their expert game-sense, map control and aimbot-like twitch shooting. While I have great respect for professional QL players like Rapha, I try to enter a Duel (after much trial and error using Quake Live's godawful duel finding interface that will often put me in a game with 2 other people and me having to wait 15 mins for my turn), and every result is the same no matter how many hours I play a day of the game. Gang raped 0 - 22 or 1 - 22. I can rarely get a frag in before BAM, blown my fucking brains out with two aimbot-precise rails to the temple.
Also with Quake Live, I have to deal with the lame interface, bad optimization (since they put ads on the site and added a premium service, I've had to sit through TWO loading screens just to go Fullscreen every time I want to join a game.
If you are mad that you are bad at Quake, then get better. The interface aside, you have to actually put effort into that game to be good at it. You need to know the maps, you need to time pickups, and you need to be able to aim. In fact, if you can aim, the next game you talk about is so ridiculously easy because it takes minimal aim to even kill someone.
Call of Duty: Modern Warfare 3
I got this game as a christmas present. After about 5 hours of playing the multiplayer, I feel completely and utterly demoralised. To sum up each multiplayer experience for me:
My k:d ratio is about 1:3 - 7. For every one kill I do get, I will often die 3 - 7 times just to get it.
I find deathstreaks to be completely and utterly worthless at my current stage in the game.
Killstreaks are overpowered and absolutely fucking stupid. What a great idea, rather than give say.... the guy who's had a 7 deathstreak a helicopter as a handicap to even out the game a bit more and allow a comeback, let's give a guy who gets 7 kills in a row that fucking copter so he can rack up a double digit killstreak with absolute ease. Or worse.... let's give a guy with 25 kills in a row a fucking nuke to end the game with. I may have said in my previous post that Mario Kart is not a good e-sport or competitive game, but at least Nintendo does one thing right, and that is handicap the people in a lower position to make games a little more volatile and allow comebacks to occur. It makes me wonder how the actual fuck Black Ops made it into MLG's Pro Circuit when the game pretty much seems like "First person to get a killstreak wins."
The game is an absolute joke. You encounter a guy, draw out your SMG, unload a full clip of ammunition into his face and have to reload as a result. What does he do. Moves a little closer and BANG. INSTAGIB WITH A SHOTGUN STRAIGHT TO YOUR FACE.
Tell me, am I doing something horrifically wrong here?
Yes, you aren't playing Barebones, where those are removed.
If you hate it so much stop playing game modes with it. The CoD competitive scene does not use Killstreaks, and while I can't speak for the console scene, the PC scene rarely uses Perks, except for in Hardcore.
Some things that make you better at CoD:
1) Aiming (obviously). Lead your enemy, don't point right at them (unless they are still or moving towards/away from you).
2) Shoot, then think. Honestly, unless friendly fire is on or you don't want to give away position, shoot.
3) Look at the map a lot.
4) Learn the maps (applies to every game ever).
5) If you are surrounded by allies, likely your enemy is not there. By extension, do not look in the same area as your teammates.
6) Don't go through open areas unless you HAVE TO and hug the edges of the map. That is the safest way to play, although you will not get a lot of kills you will die less and have more oppurtunity in the end.
As for killstreaks, hide from them. Look at where the chopper is and hug a wall so that it can't look at you or go inside. Have a class for taking them out if it bothers you so much. With things like Predators, well, you either get inside or you don't and you may be the target or not. Best advice is, try not to run towards your teammates. Some things you just have to see and react to immediately and it takes time to get used to it.
1) Are there any ways I can deliberately practice my aim? And what do you mean by "lead" your opponent?
2) A good point. I adopt this mentality anyway.
3) Often doesn't help unless a UAV is up, but sure.
4) True, I've been playing a lot over the last few days and I got slightly better at map sense.
1: You ca only improve that by repetition, IMO. Also, by "leading" he means: if the enemy is sprinting to the left, put your cross-hairs or cursor where they will be in a second (further to the left) rather than where they are right now (as in, putting your cross-hairs right on them). Think of it as throwing a baseball to someone who is sprinting. If you throw it to where they are right now, it will miss because they will have moved on. If you "lead" them, it will land in their hands right when they get to the spot that you threw it.
3. The map thing is HUGE. I know, it seems like it's not a big deal unless UAV is up, but it is. Every time someone on their team shoots, it shows up on the map. Knowing when they are shooting is actually more important than knowing direct location. It also allows you to keep track of your teammates, which in turn helps you keep track of your enemies (they will probably not be where your teammates are unless there is a firefight). It also helps you develop in-game peripheral vision, and it helps you learn the maps and their secrets.
4) Map sense, like everything else, just takes practice. Play enough and you will be able to tell before the match even starts where the most likely kills are going to be, the danger zones for both teams, where to best position yourself to protect and deal maximum damage, etc. It's different for everyone but I usually take 4-7 games on a map before I am comfortable with it, 10-15 before I feel like I have a good sense of positioning.
Play some domination in cod to learn the maps best because you'll spawn all over. I only play snd with my team. Here's an example of my skill. I'm not the best, but our team is great. Most fps are team games. Occasionally you'll have a player that will drop 30 kills every single match, but usually to spread out. Communication is key. Hell if I play in pub servers I usually turn sound off because it's useless.