• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CET 14:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1520 users

I'm Making a Game- Enemy NPC's!

Blogs > ClysmiC
Post a Reply
1 2 Next All
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-28 03:05:01
December 28 2011 02:30 GMT
#1
EDIT: Fixed shield bug and reuploaded.

Hey everyone. I'm making a 2d adventure/platformer, and blogging my progress on TL. If you haven't seen my previous blogs, check em out! Or if you don't want to read a bunch of old posts, at least read my short game summary below.

Previous Blogs
+ Show Spoiler +
1 - Prologue
2 - Beginning
3 - Description of Spells (Highly recommended that you read)


Summary
+ Show Spoiler +
You're main character is a wizard, who can use his 4 spells/abilities (fireball, shield, levitation orb, and mana-recharge) to kill enemies. All I have right now is the engine. I have yet to design any levels or draw tilesets. I'm currently working on making enemies! This is what your character looks like:
[image loading]


So last blog I promised that the next build of my game would have enemies. And it does: 4 to be exact. I've also added player and enemy hp! I'm not gonna make this blog long and wordy, I'm just gonna show you each enemy and give you a little description. As I said last blog, all images are not necessarily being animated at the same speed that they are in-game. So if anything looks too fast/slow, that's why! And a link to download the current build of the game will be at the bottom of my post.

Red Mips-
Mips are freindy NPC's that are blue or green in color and will fly around the main village. But there are also evil, red mips. These mips will shoot projectiles at you if you get too close. Beware!

[image loading][image loading]



Frogs-
Every good platformer needs frogs, right? They do exactly what you'd think they do. When you get near, or you hit them with a fireball, they hop towards you. If they hit you, you get hurt. And they were super easy to program!

[image loading][image loading]



Porcupines? (yet to be named)-
I haven't named these yet, but for now I'll call them porcupines. They roll towards you when you're near, in a sonic-esque fashion. They only take a few hits to kill, but they are invincible while they are rolling.

[image loading][image loading] <- Not my best animation... I'm gonna re-work it later.



Skeletons-
These enemies are probably not gonna show up until later in the game. They are super beefy, and have a devastating sword attack. I'm considering adding a mana-drain to their attack, but atm they don't have it.
[image loading][image loading]



Here are some other in-game visuals:

Health-
[image loading][image loading]



Enemy Death Animation-
[image loading]


And without further ado, here is the game, along with some helpful instruction.
+ Show Spoiler +
Arrows- move
Space- jump (hold to jump higher). Press and hold space again while in midair to activate levitation orb.
Z- fireball (hold up to shoot up, hold down while in the air to shoot down).
X- Shield
Control- Refill mana and hp to 100% if you are a lazy bum like me (just for testing purposes ofc).
R- Restart
T- Toggle levitation orb effect

I added a new visual effect to the levitation orb, but Idk if I wanna keep it or not. It's pretty cool, but I think it might be a bit too flashy. It starts disabled, but if you press "T" in-game, it will toggle it on/off. Please try it out both ways, and give me your feedback. Here is a poll:
+ Show Spoiler +
Poll: Should the levitation-orb have a trail-effect?

Yes (3)
 
100%

No (0)
 
0%

3 total votes

Your vote: Should the levitation-orb have a trail-effect?

(Vote): Yes
(Vote): No



There is currently no way to refill health, besides using the control cheat.

I know that last time I told you that the watermark would be gone soon. Well, for Christmas, my parents got me the full version of game maker, BUT I haven't activated it yet. So I swear that next blog, I will have the full version, which means no annoying watermark

http://www.mediafire.com/?uh6uhllbrirg1m3

NOTE: Unit speeds/health/attack strengths are not final. They're kinda arbitrary right now. Balancing won't occur until much much later on.


Feedback? Suggestions? Bugs? Let me know !!!

*****
Vilonis
Profile Joined October 2010
United States130 Posts
Last Edited: 2011-12-28 02:35:19
December 28 2011 02:34 GMT
#2
Question, is it open source? And by that I mean, could someone like me view the source code for the engine?

After downloading, it is clearly in game maker so scratch that question as retarded. I'll have feed back about the game in a sec once I play it...
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-28 02:37:53
December 28 2011 02:36 GMT
#3
On December 28 2011 11:34 Vilonis wrote:
Question, is it open source? And by that I mean, could someone like me view the source code for the engine?

After downloading, it is clearly in game maker so scratch that question as retarded. I'll have feed back about the game in a sec once I play it...

Yeah I'm getting rid of that damn water-mark soon. And if you have game-maker and want to look at the .gm81 file, shoot me a PM. My code is awfully unorganized and cryptic though =/

If I ever completely finish it though, I'll still make the game and .gm81 file free to anyone who wants to use it. Free and open-source is the only way to go
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
December 28 2011 02:48 GMT
#4
Great job so far. It's looking great. I also think the orb trail looks awesome.

By the way, Sonic is a hedgehog. ;P
Vilonis
Profile Joined October 2010
United States130 Posts
December 28 2011 02:50 GMT
#5
I agree. Okay, so I played it, and I am terrible.

Got this error when I used the shield to block a projectile form the red flying thing, as you can see here...
+ Show Spoiler +
[image loading]


As far as game play here are some suggestions. As your game isn't finished, these may be totally wrong.
It would be cool if instead of floating when you hold down jump, you could chain jump, like double jumping in Mario games, but you could do it as many times as you want and it takes mana. With how fast paced the game is, levitating seems a little slow.

Raising your shield should not take any mana to start up, but more mana to keep up. Currently, it is better to hold you shield and have it hit twice then to hold it up and absorb the first, put it down, then raise it again. The second is harder, and therefore, more skill based.

Just incase you would like to know, I died to the orange monsters that role at you more than anything else. They are freaking hard. Or maybe I'm just bad with the shield.

I think you are doing a great job so far. Keep it up and you should have a pretty cool game. When you realease the next build, PM me if you would like me to play them.
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-28 02:58:19
December 28 2011 02:53 GMT
#6
Oshi- I just changed that variable name, so that's why you got the error. I'll reupload in a sec.

And I like your idea of making shield not cost anything to start up. Or maybe I'll just make it cost like 5 mana, so you can't block things if you only have like 3 mana.

And the porcupines are pretty hard, but they're weak. Take advantage of that and try to double-shot them right away. Also, you can jump over them as they roll at you instead of trying to use your shield.

EDIT: Fixed the bug. Thanks for bringing it to my attention.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
December 28 2011 02:55 GMT
#7
I have been following this to an extent. It is really interesting to watch the development of a game. So far I haven't found anything crazy, but what do the blue and green mips do? Just look pretty? I guess something that you could do is use them as checkpoints and health/mana refillers (eg. blue refills mana/checkpoint and green refills health/checkpoint).
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 28 2011 02:57 GMT
#8
On December 28 2011 11:55 Rkie wrote:
I have been following this to an extent. It is really interesting to watch the development of a game. So far I haven't found anything crazy, but what do the blue and green mips do? Just look pretty? I guess something that you could do is use them as checkpoints and health/mana refillers (eg. blue refills mana/checkpoint and green refills health/checkpoint).

Woah that's a good idea! I was gonna have blue refill mana and green refill health, but I hadn't thought of using them as checkpoints! I like that

Yeah, I was just gonna have them fly around the main village, where there will be no enemies.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
December 28 2011 03:03 GMT
#9
Looks nice, kind of Zelda-esque. Can't wait to see what you'll do for bosses/tilesets.
Logic is Overrated
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
December 28 2011 03:08 GMT
#10
Good luck,when it's ready you better have your news feature on TL!!!Or i'll eat waxangel's hair! :>
"..it all comes thumbling down thumbling down thumblin down"
Flamingo777
Profile Joined October 2010
United States1190 Posts
December 28 2011 03:43 GMT
#11
Call porcupines Quillids! o.O
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 28 2011 03:47 GMT
#12
On December 28 2011 12:43 Flamingo777 wrote:
Call porcupines Quillids! o.O

Woah, I actually like that. I might just use that ^ ^
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2011-12-28 04:34:14
December 28 2011 04:09 GMT
#13
This game looks super awesome

edit: I find it fun using ctrl to fly around. The flight engine works really well :D
Jaedong :3
brachester
Profile Blog Joined March 2011
Australia1786 Posts
December 28 2011 04:31 GMT
#14
wow, looks interesting, what level of programming does it require to do these kind of stuff? I'm really interested in programming, especially making little fun games like these but have no idea how to start. However i'm entering uni next year in which i will choose an elective in computer science so that might be a good start?
I hate all this singing
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 28 2011 04:39 GMT
#15
On December 28 2011 13:31 brachester wrote:
wow, looks interesting, what level of programming does it require to do these kind of stuff? I'm really interested in programming, especially making little fun games like these but have no idea how to start. However i'm entering uni next year in which i will choose an elective in computer science so that might be a good start?

Yeah you definitely need to take a computer science class. And I recommend Game Maker. It's what I use, and it's super easy.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
December 28 2011 05:12 GMT
#16
so your using game maker?

hmm looks good so far. keep it up.

tempted to share my java games i made at college (a working and half smart checkers game and a keep away zombie survival game)

BTW i have an idea for a boss. you have to make the wizard fight a magician!
Forever ZeNEX.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 28 2011 05:34 GMT
#17
it you're looking to add some kind of narrative/story line in the future i would be really interested in helping you out in some way or another, because the game looks excellent atm!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
December 28 2011 05:44 GMT
#18
On December 28 2011 13:39 ClysmiC wrote:
Show nested quote +
On December 28 2011 13:31 brachester wrote:
wow, looks interesting, what level of programming does it require to do these kind of stuff? I'm really interested in programming, especially making little fun games like these but have no idea how to start. However i'm entering uni next year in which i will choose an elective in computer science so that might be a good start?

Yeah you definitely need to take a computer science class. And I recommend Game Maker. It's what I use, and it's super easy.


Introductory computer science classes almost always teach Java, although not always in the most efficient manner (not to mention writing games in Java is sort of a pain, but it's definitely doable). However, even after taking just one programming course, the concepts of programming would make it incredibly easy to get into C++ and use it with something like SDL, or move into C# and use XNA. At the stage he's at (i.e., on the cusp of beginning a CS class), Game Maker wouldn't necessarily be the best choice for him at the moment. If anything, I would recommend self-taught Java or C++, since it's more inline with what he would be doing.

I'm interested to see where this project will be going :D Would one have to download Game Maker in order to play the game?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-28 05:59:24
December 28 2011 05:56 GMT
#19
On December 28 2011 14:34 Endymion wrote:
it you're looking to add some kind of narrative/story line in the future i would be really interested in helping you out in some way or another, because the game looks excellent atm!


I have a bit of an idea for the story-line... Your classic light side/dark side story.

It's not anywhere near complete, but this is some stuff I've thought of so far.

1000 years ago some evil wizard began recruiting people and creatures and training them in dark magic, promising them eternal life. He spent 1000 years training them and building an army and now he has returned to overthrow the magic order. He has stayed alive all this time by absorbing energy from the souls of his followers. He is using dark magic and necromancy to keep his followers alive, but because he is the one sustaining them, he has complete control over them, so their lives are actually pretty wretched.

Anyway, the protagonist needs to clear certain areas/temples of the dark creatures in order to save the order.

I also want to make it so at the very beginning, the evil lord approaches you and offers you a position in his rankings. At this point you make a decision, which decides which storyline you will play through. I want the game to have two separate playable storylines with the same over-arching story, but one is from the good perspective and one from the evil perspective. I haven't designed the evil character yet, but he will have completely different spells.



On December 28 2011 13:31 brachester wrote:
At the stage he's at (i.e., on the cusp of beginning a CS class), Game Maker wouldn't necessarily be the best choice for him at the moment. If anything, I would recommend self-taught Java or C++, since it's more inline with what he would be doing.

I'm interested to see where this project will be going :D Would one have to download Game Maker in order to play the game?


I started game maker before I knew anything about programming... it's where I learned the basics. And I've only taken one semester of HS computer science, so I'm not very far ahead of where he is... or where anyone is for that matter lol.

And no, it's a stand-alone executable.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2011-12-28 06:20:31
December 28 2011 06:18 GMT
#20
I suggest adding a button to recharge mana Dragon Ball style to increase the pace of the game, since the spells take quite a lot of mana. I hate waiting around for mana to charge (reminds me of my brother playing skyrim running around while waiting for mana !@#$@$#%$@% so frustrating). Maybe make it so that you're take more damage while recharging fast to be fair. With recharging the current mana consumption rate for spells feels reasonable to me.

Otherwise, looks good! Like the animations.


On December 28 2011 14:44 Zeke50100 wrote:
I'm interested to see where this project will be going :D Would one have to download Game Maker in order to play the game?


No, Just dl it from the mediafire link
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV743
OGKoka 303
Rex114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko361
OGKoka 303
ProTech129
Rex 114
StarCraft: Brood War
Britney 49490
Calm 11221
firebathero 3605
Shuttle 707
Hyuk 569
Light 411
Stork 319
Larva 301
Snow 249
Soma 187
[ Show more ]
hero 181
Hyun 149
Leta 136
Soulkey 123
JYJ 99
ggaemo 97
ToSsGirL 78
Aegong 75
Killer 59
Sea.KH 56
Sharp 53
sorry 52
Dewaltoss 40
JulyZerg 37
Hm[arnc] 35
[sc1f]eonzerg 35
Free 31
Backho 31
Shine 29
Nal_rA 28
yabsab 23
scan(afreeca) 15
IntoTheRainbow 15
GoRush 15
910 12
SilentControl 11
Noble 9
Terrorterran 9
NotJumperer 3
Dota 2
Gorgc4461
XcaliburYe180
qojqva145
League of Legends
KnowMe41
Counter-Strike
olofmeister1593
x6flipin404
Other Games
singsing1812
Liquid`RaSZi1023
B2W.Neo1001
hiko371
crisheroes301
XaKoH 135
Fuzer 129
QueenE35
ArmadaUGS22
Organizations
Dota 2
PGL Dota 2 - Secondary Stream7331
PGL Dota 2 - Main Stream6880
Other Games
gamesdonequick865
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1639
• TFBlade625
Upcoming Events
PiGosaur Monday
10h 59m
GSL
20h 59m
WardiTV Team League
22h 59m
The PondCast
1d 20h
WardiTV Team League
1d 22h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.