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Here is the latest build of my game. It's super basic, pretty much just a sandbox. Although it has the fireball and shield spells, they really don't serve a purpose aside from testing, as there are no enemies yet lol. The only NPC's are some friendly mip's flying about, that you can't interact with in any way... yet lol.
The most fun spell to play around with is the levitation orb
http://www.mediafire.com/?i95t6d5ct64uoyi
Controls
Arrows- move
Space- jump (hold to jump higher). Press and hold space again while in midair to activate levitation orb.
Z- fireball (hold up to shoot up, hold down while in the air to shoot down).
X- Shield
Control- Refill mana to 100 if you are a lazy bum who doesn't want to wait for the mana to recharge (just for testing purposes lol).
I know there are occasionally some animation bugs, primarily when colliding with a ground object that is above you, but they're actually pretty rare. That being said, if you find anything that you think is a bug, let me know.
And sorry for the annoying water-mark. I haven't upgraded to the full version of Game Maker yet, but I'm planning on getting it pretty sooooon.
The most fun spell to play around with is the levitation orb
http://www.mediafire.com/?i95t6d5ct64uoyi
Controls
Arrows- move
Space- jump (hold to jump higher). Press and hold space again while in midair to activate levitation orb.
Z- fireball (hold up to shoot up, hold down while in the air to shoot down).
X- Shield
Control- Refill mana to 100 if you are a lazy bum who doesn't want to wait for the mana to recharge (just for testing purposes lol).
I know there are occasionally some animation bugs, primarily when colliding with a ground object that is above you, but they're actually pretty rare. That being said, if you find anything that you think is a bug, let me know.
And sorry for the annoying water-mark. I haven't upgraded to the full version of Game Maker yet, but I'm planning on getting it pretty sooooon.
First two blogs
+ Show Spoiler +
I've made a bit of progress since my last blog, but I also took 5 days off of working on the game (not because I was burned out, but because my friend wanted me to make a simple, arcadey racing game for him, so I made one in 5 days ).
If you haven't seen my other blogs, I'm basically making a magic-themed, sidescrolling platformer/adventure game. Here are some basic animations for my main sprite .They aren't all at the exact animation speed that they are at in game, so if something looks too fast/slow, use your imagination (This goes for all the images in this post):
Rightmost one is him casting a spell, if you couldn't tell.
Anyway, I've finished all of the spells that I want the main character to have (for now), and have also implemented a mana pool, and a meter at the top that displays your current mana. The player has a max of 100 mana, and regens 6 mana every second that he is not using a spell. He can also accelerate this rate by standing still while regenerating (more detail later on).
I have also added ramps into the engine, and started to work on some art for the environment and the first few NPC's.
Here is a list and description of the current spells:
1. Fireball- Ranged attack spell. The basic way to deal direct damage to enemies. Can be shot straight to the side, straight up, or straight down.
Mana Cost- 10.
Imagine this fireball flying through the air :D
2. Levitation Orb- While in mid-air, the player can press and hold space to activate the levitation orb. Not only does it stop the character from falling, but it accelerates him upward. This allows him to reach great heights, especially when used with a full mana bar.
Mana Cost- 25 to cast, 30 mana/sec to maintain.
3. Shield Orb- Press and hold x to cast a shield around the character. This shield protects him from all incoming attacks, and converts it into health for the character. Kinda like Ness's PSI magnet in SSB Melee.
One difference though, is that the shield orb will absorb melee attacks as well as ranged attacks.
Mana Cost- 15 to cast, 15 mana/sec to maintain, an undetermined amount of mana each time an attack is absorbed. This will likely vary based on the strength of the incoming attack.
He is also running, which is why his legs look silly.
4. Mana Charge- This isn't really a spell, so much as it is a passive ability. If the character stands still in one spot and does not cast any spells for 2.5 seconds, his mana will start regenerating at an accelerated rate. IIRC it will regen 30 mana/sec, but I'm not positive on that number (too lazy to check).
I have also started working on the first NPC's. They are small floating creatures called "mips". There are going to be good and bad mips, and they are going to have different abilities/attacks based on what color they are. Here is the blue mip:
Finally, just for the heck of it, this is what the mana-bar looks like. I'll probably end up changing the color of the border pixels, but this is what it looks like atm.
Whew, that was a lot. Next, I'm going to focus on adding behaviors and simple AI to the mips, and creating even more NPC's. Once I have NPC's with the ability to attack me, I will work on implementing health for the main character.
I hope you guys liked reading my blog! I tried to include as many screen-shots and animations as possible, as I personally find pixel art to be one of my favorite things in many indie games. I, myself, am certainly no pixel artist, but I'm pretty reasonably happy with how well my simple sprites have turned out.
If you have any comments, feedback, or suggestions on the development and/or details of the game, feel free to post them here or drop me a PM!
I'm out!
EDIT: Just finished the first enemy! It's an evil mip that things at you. You guys will be able to see it and (hopefully) some more enemies in my next update!
EDIT: Oh yeah, and I'm planning on upgrading to the full version of Game Maker as a Christmas present to myself. Hooray no more annoying water-mark!