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On December 17 2011 14:54 BajaBlood wrote: Cool stuff - I'll definitely be watching to see how it progresses! The sprite work is quite good, and yeah the casting animation doesn't look nearly as awkward in game as it does on infinite loop here.
Only one gameplay comment I have: because of the way the character runs down hills, he's quickly alternating between being airborne and on the ground, meaning there's a small chance that any jump command issued will be ignored. I dunno if that's something easy to fix with GameMaker or not, but just pointing it out (can be tested in the upper right corner when trying to jump from the angled ledge to the platform up there). Yeah I'm aware of that. It's supposed to ignore gravity while the character is in contact w/ the stairs, and just snap him down when he moves, as opposed to letting gravity pull him down. I HAD that working just fine, but then I changed something with the stairs and it broke it again, and I put fixing it on my to-do list... but I completely forgot about it lol. Thanks for reminding me though, it should be a quick fix.
EDIT: Fixed :D tyty (It's not a big enough bug to re-upload it though lol)
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Haha, this is sick! I could totally see myself loading this up idly and playing between matches of Starcraft or something ^^
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Sorry if you already stated this but what are you using for creating your sprites?
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gj, but yes the casting animation...LOL, same for the one with the casting animation + orange thing LOL might wanna edit that some @_@
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Wow, awesome stuff, can't wait to see more! :D
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why people always use x and z as keys for things;O german keyboard has Y and Z changed compared to the english keyboard. For people who don't know how to change the windows keyboard to english in a program pretty much don't get the experience.
I will take a look at the game later on, seems not too bad
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Why does the characters arm lose its black outline during the cast animation?
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Dang it already looks pretty fun to me and I've only seen the sprites lol.
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Well, you better finish it, I like that kind of games, GL.
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On December 17 2011 16:00 prOxi.swAMi wrote: Sorry if you already stated this but what are you using for creating your sprites? Paint.net, which is pretty much just MS paint with a few additional features. GM has a feature, where if you load a sprite that has a name like 'spriteName_stripXX' where the X's are numbers, it will divide the image into that many frames, and automatically animate them at whatever speed you set it to.
For example, the image below is called runRight_strip8. So Game Maker will automatically animate it to look like what you see in the OP.
On December 17 2011 22:13 sob3k wrote: Why does the characters arm lose its black outline during the cast animation? Idk it's supposed to give it a kind of blur effect. I'm sure I'll slightly alter all of my sprites multiple times anyway, so if I find that it looks better with the outline, than I'll change it.
On December 17 2011 21:32 LML wrote:why people always use x and z as keys for things;O german keyboard has Y and Z changed compared to the english keyboard. For people who don't know how to change the windows keyboard to english in a program pretty much don't get the experience. I will take a look at the game later on, seems not too bad
T.T I didn't know that. I use the Dvorak Keyboard anyway, but I just switch it to english in the control panel when I play games. But my ultimate goal is to either allow the player to remap the keys in a configuration.txt file or something. Or maybe I'll port the controls to support game pad input. I don't really know how to do either of those, but I know GM allows for those things and there is a pretty helpful wiki/forum, so I'll be able to figure it out. It's not high on my priority list though, but thanks for making me aware of the problem.
On December 17 2011 18:40 avilo wrote: gj, but yes the casting animation...LOL, same for the one with the casting animation + orange thing LOL might wanna edit that some @_@
I don't really have a problem with the fireball casting animation, as it looks pretty smooth in-game, and it doesn't loop, so it doesn't look like he is masturbating/spanking >.<
I agree that the shield casting sprite isn't too great. His hand covers his face kinda awkwardly... so I'll probably re-work it at some point. Luckily that sprite is just a single frame, which is easier to change than if it were 4 frames like the fireball cast.
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i want a beta key for this shit. the levitation orb seems pretty fun to use
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I just put up a blog about one of my games. I usually never read blogs, didn't know there were other gamedevs on here. BTW, I really liked your implementation of the double jump/hover. I thought it felt really natural.
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I'm not really a gamedev lol... I'm just a high-school kid with a hobby
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a tiny bug, nothing big. but not having these makes it seem so much more professional
edit: i cant seem to make the image link work, cuz im a noob soooo... heres a direct link: http://imgur.com/HuxaY
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Weird, I can only recreate that bug when I'm facing right, but not when facing left... I'll look into it.
EDIT: Fixed! Thanks for bringing the bug to my attention. Twas just a small syntax problem
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