• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CEST 21:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow7[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid16$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Leta's ASL Ro24 Review [ASL21] Ro16 Preview Pt1: Fresh Flow The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2256 users

Math Puzzle [num 20]

Blogs > evanthebouncy!
Post a Reply
1 2 3 4 5 6 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 13 2011 03:31 GMT
#1
This one is a classic, but can you do it?

You have 2 identical eggs, and a 100 floor building. You wish to find out the highest floor number in which the egg can be dropped without breaking.
Describe a strategy which you can precisely find that floor number in the fewest drops.


Q&A:

Q:
But, what do you mean "fewest?"
A:
I mean at the worst case. For instance, your strategy might be try fl1, then fl2, then 3 4 5... Under this strategy, the worst that can happen is the egg never breaks, i.e. it can be dropped from over 100 floors, which will take you all 100 drops to find out. So, this strategy takes 100 drops.

Q:
Does the egg crack if dropped repeatidly?
A:
No, egg is good as new as long as it don't break yet.


Again, put answers in spoilers per usual.
Collaborate, have fun!

--evan

Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
November 13 2011 03:38 GMT
#2
+ Show Spoiler +

I would assume that since you don't want to run out of eggs you would start at floor 2. If it doesn't break, go to floor 4. When you finally get a break, you go down a floor. If that egg doesn't break you are at the floor that is highest without breaking. Otherwise it's the floor underneath you.

Of course, this takes 50 drops, so it's probably suboptimal.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Smurphy
Profile Blog Joined November 2010
United States374 Posts
Last Edited: 2011-11-13 03:44:58
November 13 2011 03:41 GMT
#3
+ Show Spoiler +

1. Drop egg on Floor 3. If it doesn't break, jump to 4.
2. If it breaks, drop on floor 2. If no break - done.
3. If it broke on floor 2, done... it's floor 1.
4. Repeat step #1 on floor X + 2 where X is the floor from step #1.

**edit** I guess it is possible that the egg breaks even from floor 1, so this wouldn't work
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2011-11-13 03:44:17
November 13 2011 03:43 GMT
#4
nvm
blabberrrrr
micronesia
Profile Blog Joined July 2006
United States24768 Posts
November 13 2011 03:49 GMT
#5
+ Show Spoiler +
I'd do the first drop on 33 (1/3). If it breaks, go up from 2. If it doesn't break, go to 55 (1/3). If it breaks, go up from 34. If it doesn't break, go up to 70. If it breaks, go up from 56. If it doesn't break, go up to 80. Etc. No idea if it's ideal but I think it's decent XD
ModeratorThere are animal crackers for people and there are people crackers for animals.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-11-13 03:54:10
November 13 2011 03:50 GMT
#6
+ Show Spoiler +
Let us define a process A that averages the value of the highest known failure level, and lowest known success value. In the case of non-integer values, round up. We initially start with the assumption an egg dropped from floor 0 will not crack.

Start at the highest level, 100. Drop Egg. If success, end test. If failure, run process A. Return 50 and repeat test at 50.

If failure or success at 50, run Process A again. So if 50 was a success, you go to 75. If it was a failure you go to 25. Repeat this continuously until Process A returns the same value as the floor you are currently on. This is your maximum floor.

This should only require around 8 tries maximum. Too lazy to calculate the expected value and variance of the number of tries for a scenario where each floor has a equal probability of being the successful level. Also, if you consider the probability of success as the floor level increases to be a decreasing function (as common sense would dictate), other methodologies would be more efficient at solving this problem as the expected value would be lower. However, this methodology returns the lowest number of maximum attempts necessary.

If you don't want the assumption an egg at level 0 does not crack, then run at test there first. If it cracks, then no floor exists where the egg will not crack. This brings the maximum number of tests to run to 9, but not a big deal. Still less than 10.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
micronesia
Profile Blog Joined July 2006
United States24768 Posts
November 13 2011 03:52 GMT
#7
On November 13 2011 12:50 MoonBear wrote:
+ Show Spoiler +
Let us define a process A that averages the value of the highest known failure level, and lowest known success value. In the case of non-integer values, round up. We initially start with the assumption an egg dropped from floor 0 will not crack.

Start at the highest level, 100. Drop Egg. If success, end test. If failure, run process A. Return 50 and repeat test at 50.

If failure or success at 50, run Process A again. So if 50 was a success, you go to 75. If it was a failure you go to 25. Repeat this continuously until Process A returns the same value as the floor you are currently on. This is your maximum floor.

This should only require around 8 tries maximum. Too lazy to calculate the expected value and variance of the number of tries for a scenario where each floor has a equal probability of being the successful level.

You will need more than two eggs for this method.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Smurphy
Profile Blog Joined November 2010
United States374 Posts
November 13 2011 03:53 GMT
#8
On November 13 2011 12:50 MoonBear wrote:
+ Show Spoiler +
Let us define a process A that averages the value of the highest known failure level, and lowest known success value. In the case of non-integer values, round up. We initially start with the assumption an egg dropped from floor 0 will not crack.

Start at the highest level, 100. Drop Egg. If success, end test. If failure, run process A. Return 50 and repeat test at 50.

If failure or success at 50, run Process A again. So if 50 was a success, you go to 75. If it was a failure you go to 25. Repeat this continuously until Process A returns the same value as the floor you are currently on. This is your maximum floor.

This should only require around 8 tries maximum. Too lazy to calculate the expected value and variance of the number of tries for a scenario where each floor has a equal probability of being the successful level.

If you don't want the assumption an egg at level 0 does not crack, then run at test there first. If it cracks, then no floor exists where the egg will not crack. This brings the maximum number of tests to run to 9, but not a big deal. Still less than 10.


+ Show Spoiler +
If you drop at 50 and it breaks and then at 25 and it breaks then you start dropping scrambled eggs.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-11-13 03:55:52
November 13 2011 03:55 GMT
#9
Oh, my bad. Didn't read the question properly, lol. Need sleep. Assumed infinite eggs.

Then yah, Smurphy/Hasu's method is probably optimal.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
BajaBlood
Profile Joined August 2009
United States205 Posts
November 13 2011 03:57 GMT
#10
On November 13 2011 12:49 micronesia wrote:
+ Show Spoiler +
I'd do the first drop on 33 (1/3). If it breaks, go up from 2. If it doesn't break, go to 55 (1/3). If it breaks, go up from 34. If it doesn't break, go up to 70. If it breaks, go up from 56. If it doesn't break, go up to 80. Etc. No idea if it's ideal but I think it's decent XD


+ Show Spoiler +
I think this is the right idea, but there has to be some way to pick what the correct ratio is to minimize the number of drops needed (I'm assuming you picked 1/3 relatively arbitrarily)
Smurphy
Profile Blog Joined November 2010
United States374 Posts
November 13 2011 03:57 GMT
#11
On November 13 2011 12:55 MoonBear wrote:
Oh, my bad. Didn't read the question properly, lol. Need sleep. Assumed infinite eggs.

Then yah, Smurphy/Hasu's method is probably optimal.


Mine's the same as the one above me and mine is less effective than the one below me.
JDub
Profile Joined December 2010
United States976 Posts
November 13 2011 04:11 GMT
#12
+ Show Spoiler +
Think about it this way: let h be the highest floor you know it won't break at. Let b be the floor for which the first egg breaks. You will need to then start at h+1 and work up to (b-1) with the second egg.

So, you want to minimize the # of drops of the first egg + b-1-(h+1). Assume you employ a strategy where you pick an increment i and drop the first egg at floors I, 2i, 3i, etc. When the first egg breaks, you will then need I-1 drops (at most) for the second egg. The first egg would have to be dropped 100/I times. So, we wish to minimize 100/I + (I-1). A quick check for reasonable values (you could use calculus as well) will show 10 is the ideal increment. Drop the first egg at floors 10,20,30. First egg will be dropped at most 10 times, and second egg dropped at most 9. Notice that if the increment is 7,8,9,11,12,13, the total number of drops necessary in worst case is also 19 (I think).

Sorry, wrote this on my phone so hard to double check this math. I think 19 is the best you can do
THE_DOMINATOR
Profile Blog Joined April 2010
United States309 Posts
November 13 2011 04:14 GMT
#13
+ Show Spoiler +
you drop from 10 if it doesnt break you move up 10 (10-100max 10 drops) then once that egg breaks say at like 20 then you drop from 11 and increment by 1 (11-19, max 9) so you're max number of drops is 19
DOMINATION
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
Last Edited: 2011-11-13 04:18:02
November 13 2011 04:15 GMT
#14
Ok, stolen from Micronesia's but I think this is better:
+ Show Spoiler +
Drop from 9th floor. If breaks, start at floor 1, if not go to floor 18. If it breaks, restart at floor 10, if not go to floor 27. Then the worst case scenario is it takes you getting to the 99th floor on testing which is 18 drops, as opposed to the potential 34 from Micronesia.

Also, going to the 10th provides a worst case of 19, and dropping from the 8th is a worst case of 19 as well, so I'm pretty sure the 9 floor steps is optimal. But there may be another method that's more optimal than this.

EDIT** Un-even dropping intervals may be more optimal but I'm not sure how to calculate this (i.e., we start at 20, then move up to say like 37, then 53, etc.).
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
THE_DOMINATOR
Profile Blog Joined April 2010
United States309 Posts
Last Edited: 2011-11-13 04:18:32
November 13 2011 04:16 GMT
#15
On November 13 2011 13:15 hasuprotoss wrote:
Ok, stolen from Micronesia's but I think this is better:
+ Show Spoiler +
Drop from 9th floor. If breaks, start at floor 1, if not go to floor 18. If it breaks, restart at floor 10, if not go to floor 27. Then the worst case scenario is it takes you getting to the 99th floor on testing which is 18 drops, as opposed to the potential 34 from Micronesia.

Also, going to the 10th provides a worst case of 19, and dropping from the 8th is a worst case of 19 as well, so I'm pretty sure the 9 floor steps is optimal. But there may be another method that's more optimal than this.

too late

edit: for both of us...
DOMINATION
darunia
Profile Blog Joined May 2010
United States139 Posts
November 13 2011 04:17 GMT
#16
On November 13 2011 13:11 JDub wrote:
+ Show Spoiler +
Think about it this way: let h be the highest floor you know it won't break at. Let b be the floor for which the first egg breaks. You will need to then start at h+1 and work up to (b-1) with the second egg.

So, you want to minimize the # of drops of the first egg + b-1-(h+1). Assume you employ a strategy where you pick an increment i and drop the first egg at floors I, 2i, 3i, etc. When the first egg breaks, you will then need I-1 drops (at most) for the second egg. The first egg would have to be dropped 100/I times. So, we wish to minimize 100/I + (I-1). A quick check for reasonable values (you could use calculus as well) will show 10 is the ideal increment. Drop the first egg at floors 10,20,30. First egg will be dropped at most 10 times, and second egg dropped at most 9. Notice that if the increment is 7,8,9,11,12,13, the total number of drops necessary in worst case is also 19 (I think).

Sorry, wrote this on my phone so hard to double check this math. I think 19 is the best you can do


Don't increments of 8, 9, 10, 11, 12, and 13 have the same worst case scenario of 19? I haven't found any better than this ^~^
If it sounds good, it is good.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2011-11-13 04:26:19
November 13 2011 04:20 GMT
#17
+ Show Spoiler +
drop your first egg at the following floors, in order. if it breaks at 1 go down to the previous one and start incrementing by 1
15
29
42
54
65
75
84
92
100
your max drops are 16. i don't think this is optimal... i tried starting at floor 14 but then you peter out at 95. i'm probably doing math wrong somewhere.
e: flamewheel is better at addition than i
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
November 13 2011 04:21 GMT
#18
Oh hmm I think I remember reading about something like this a year or so ago...

+ Show Spoiler [My thought process] +
Guess and check since I'm too dumb to prove stuff!

I'm a fan of square roots. Go with every 10 floors. Start from floor 10, and if the egg breaks check linearly up from floor 1 with egg 2. Barring a break on floor 10, go up by 10 at a time. So 10, 20, 30, 40... If egg 1 breaks, go down 9 floors from the multiple of ten you're on, and check upward with egg 2.

Maximum number of steps is 10 + 9 = 19 if the breaking floor is 99.

I dont't this is optimal. Let's see...

15 floors at a time?

15 30 45 60 75 90 100
If egg breaks on 89 then that's 6 + 14 = 20.

Hmm somewhere in between that.
What about 13?

13 26 39 52 65 78 91 100
Breaking at floor 90... 7 + 12 = 19

14 28 42 56 70 84 98 100
Breaking at floor 97 means 6 + 13 = 19 as well

I still don't think this is right. Hmm... maybe a decreasing jump size?

So 10 floors, 9 floors, 8 floors, 7 floors...

Trying with jump size initial equal to 10 is too many 'jumps'.

Maybe 15?

15 29 42 54 65 75 84 92 99 100
Breaking at floor 15 means 1 + 14 = 15
Breaking at floor 29 means 2 + 13 = 15
...
Breaking at floor 99 means 9 + 6 = 15
Breaking at floor 100 means 10

So perhaps initial jump size is max number of tries needed?

Try jump size initial equal to 14 then

14 27 39 50 60 69 77 84 90 95 99 100
@floor 14: 1 + 13 = 14
@floor 27: 2 + 12 = 14
...
@floor 99: 11+3 = 14
@floor 100: 12

Hmm so perhaps it is better to have jump size decrease to close to one when we near floor 100

13 25 36 46 55 63 70 76 81 85 88 90 91
So initial jump size of 13 fails

Seems like 14 looks nice.

+ Show Spoiler [My Solution] +
We will be jumping floors. The first jump is from ground level to floor 14, so a jump size of 14 floors. Decrease jump size by 1 floor after each jump. Therefore, from 14, jump by 13 floors to 27. From there, jump by 12 to 39... So forth and so on. When the egg breaks, start from the floor higher than the last pre-jump floor (so if egg 1 breaks on floor 39, start dropping egg 2 from floor 28). It should take a maximum number of 14 tries.

Using the decreasing jump size method, we find it should only take as many tries as the initial jump size, but only if we can reach 100 before jump size becomes zero. An initial jump size of 13 fails since you only reach 91 floors, and a jump size of 15 takes 15 tries maximum.

I'm a noob and can't do proofs though.
Writerdamn, i was two days from retirement
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2011-11-13 04:23:32
November 13 2011 04:22 GMT
#19
thinking
darunia
Profile Blog Joined May 2010
United States139 Posts
November 13 2011 04:24 GMT
#20
maths is hard
If it sounds good, it is good.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM1065
IndyStarCraft 260
SteadfastSC232
BRAT_OK 152
ZombieGrub96
EnkiAlexander 31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1065
TKL 419
IndyStarCraft 260
SteadfastSC 232
BRAT_OK 152
ProTech127
UpATreeSC 119
ZombieGrub96
Hui .46
EmSc Tv 10
StarCraft: Brood War
Calm 4207
Sea 3999
Mini 874
Britney 647
ggaemo 214
Dewaltoss 195
firebathero 142
Rock 22
Dota 2
420jenkins361
BananaSlamJamma146
capcasts61
canceldota13
Counter-Strike
fl0m5203
pashabiceps2367
adren_tv22
Heroes of the Storm
Liquid`Hasu369
Other Games
Grubby3132
summit1g2929
Liquid`RaSZi1855
FrodaN1690
qojqva998
Beastyqt692
Mlord520
C9.Mang0160
Sick126
ArmadaUGS113
QueenE89
Trikslyr60
Mew2King19
MindelVK7
Organizations
Counter-Strike
PGL132
StarCraft 2
angryscii 25
EmSc Tv 10
EmSc2Tv 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 170
• Reevou 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 17
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1218
Other Games
• Scarra1030
• imaqtpie948
• Shiphtur312
Upcoming Events
OSC
4h 31m
Afreeca Starleague
14h 31m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
14h 31m
GSL
16h 31m
PiGosaur Cup
1d 4h
CranKy Ducklings
1d 13h
Kung Fu Cup
1d 16h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.