• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:00
CEST 22:00
KST 05:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN!
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ BW General Discussion I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9427 users

The Warp Gate Mechanism - Page 2

Blogs > Caphe
Post a Reply
Prev 1 2 All
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
April 26 2011 08:53 GMT
#21
I don't know the best solution, but from what I've seen (especially PvP), warp gates destroy the game in so many ways. E.g. having units spawn at the same rate and location as your opponent when there isn't even an obvious defender's advantage makes for games that are too build-dependant. (this is what we see unfold in pretty much every single PvP)
Simply removing the mechanic would solve a lot of problems as I see it.
화이팅
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
April 26 2011 09:02 GMT
#22
On April 26 2011 17:53 XsebT wrote:
I don't know the best solution, but from what I've seen (especially PvP), warp gates destroy the game in so many ways. E.g. having units spawn at the same rate and location as your opponent when there isn't even an obvious defender's advantage makes for games that are too build-dependant. (this is what we see unfold in pretty much every single PvP)
Simply removing the mechanic would solve a lot of problems as I see it.


How about adding a longer cooldown when proxying stuff (warping) and like 5-10 seconds faster when just producing old school?
Even though you upgrade the gateways to warpgates, it would make sense if you could use them as gateways too. It's not too complicated IMO, just have a different hotkey for the buildings than the warpgate ability.
There, PvP is fixed and protoss slightly nerfed without drastic changes or overkills.
https://steamcommunity.com/id/*tlusernamehere*/
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 26 2011 09:08 GMT
#23
This is one of the foundation arguments of my "Why I hate SC2" rant with friends. Another is medivacs, sensor towers, and creep "bonus".

Void rays are pretty gay too. Along with the mule.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Bergys
Profile Joined September 2010
Sweden337 Posts
April 26 2011 09:55 GMT
#24
The only suggestion could work imo is the pylon-upgrade one. Only enabling warp gate for warp prism would just feel stupid and random. I'd rather remove warp gate altogether and buff gateway units so they're equally strong as the other races t1 units.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 26 2011 10:00 GMT
#25
How about the further away from the gateway the unit is warping in, the longer it takes. So if the unit that is warping in is being warped in close to the warp gate, it takes normal time. But if its being warped half way across the map, it takes twice as long (for example anyway)

The upgrading of the pylons does sort of fix the problem but maybe not. Really we would have to see all these ideas being tested on the PTR. They have the PTR, but I don't understand why they don't address some of these problems and test it out. It seems they are just trying to find a back route around the problem. Too be honest, if something doesn't work, take it out. I would much rather have a balanced game that I got to get used to, than a game that isn't balanced.

Like the Chinese guy said. The warp-gates are indeed a cool idea, but anything in game that negates travel just is too imbalanced. Maybe it wouldn't be so imbalanced if smart casting wasn't in game. Good old brood war... F3 (Camera switches to gates) Spam warp gate to location at F4. But that would make it super hard haha.
happyft
Profile Blog Joined December 2010
United States470 Posts
April 26 2011 12:10 GMT
#26
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.



I really like this! Especially if there's a material gas cost and time delay involved -- that would definitely compeltely change PvP, and make toss in general a lot more skill-based and the game overall more strategic. Scouting, denying, sniping and choosing warp-in pylons on both players ... really nice suggestion. (I guess this is kind of like how zerg upgrade overlords to overseers, except this is probably much cooler!)
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-04-26 12:45:19
April 26 2011 12:42 GMT
#27
On April 26 2011 13:56 GHOSTCLAW wrote:
Show nested quote +
On April 26 2011 13:13 Chill wrote:
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.


I really like this solution.


I'm thinking of a dark pylon type of building?


I believe the function of this (which was later renamed the Obelisk) was to increase probe movement speed slightly in the area of effect. You would place one in your mineral line in order to increase the amount of minerals mined. It ended up being overpowered, and it was replaced by chrono boost. It was something to counteract MULEs.

Edit: Looks like it did that, then it was changed to have some abilities, including shield battery, and now it's just gone.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2011 12:44 GMT
#28
On April 26 2011 21:42 Wolf wrote:
Show nested quote +
On April 26 2011 13:56 GHOSTCLAW wrote:
On April 26 2011 13:13 Chill wrote:
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.


I really like this solution.


I'm thinking of a dark pylon type of building?


I believe the function of this (which was later renamed the Obelisk) was to increase probe movement speed slightly in the area of effect. You would place one in your mineral line in order to increase the amount of minerals mined. It ended up being overpowered, and it was replaced by chrono boost. It was something to counteract MULEs.

I think if Blizzard were to embrace the idea of a "Warp-in Pylon," they already have the art assets available in the form of the Dark Pylon/Obelisk.
ㅇㅅㅌㅅ
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 26 2011 12:46 GMT
#29
On April 26 2011 21:44 eviltomahawk wrote:
Show nested quote +
On April 26 2011 21:42 Wolf wrote:
On April 26 2011 13:56 GHOSTCLAW wrote:
On April 26 2011 13:13 Chill wrote:
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.


I really like this solution.


I'm thinking of a dark pylon type of building?


I believe the function of this (which was later renamed the Obelisk) was to increase probe movement speed slightly in the area of effect. You would place one in your mineral line in order to increase the amount of minerals mined. It ended up being overpowered, and it was replaced by chrono boost. It was something to counteract MULEs.

I think if Blizzard were to embrace the idea of a "Warp-in Pylon," they already have the art assets available in the form of the Dark Pylon/Obelisk.


Yep!

[image loading]
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 26 2011 12:52 GMT
#30
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.



Holy crap, that's pretty genius.
TL+ Member
Chef
Profile Blog Joined August 2005
10810 Posts
April 26 2011 14:58 GMT
#31
So what you're saying is that you want the warp mechanic to be more like the nydus wurm. I thought they were already too similar.
LEGEND!! LEGEND!!
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
April 26 2011 15:24 GMT
#32
On April 26 2011 13:56 GHOSTCLAW wrote:
Show nested quote +
On April 26 2011 13:13 Chill wrote:
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.


I really like this solution.


I'm thinking of a dark pylon type of building?

I think you just give a Pylon an upgrade - Upgrade to Warp Pylon. It costs $100 and takes 30 seconds or something like that.

Alternatively, you give the nexus that ability and make it cost 50 energy + money + some time.
Moderator
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2011-04-26 16:28:53
April 26 2011 16:28 GMT
#33
The Warp-in pylon or the ability for a pylon to be upgraded into a warp-in pylon are very good ideas. But its still doesn't solve the fact that you still have ability to negates vast distances(in both early and late game) which is the core problem with the warp mechanism. But if Blizzard embrace this idea I think everybody will be happier and add some depth into Protoss play thus more depth to SC2 in general.

One thing I can think of right now is, make warpgate still be able to produce units the original way as a gateway and can only warp-in to a warp prism. Since the PTR 1.3.3 patch indicate that gateway build time and warp gate cooldown times are actually the same now, this will even make more sense.
When a Protoss not attacking, he will produce units normally with his warpgate. On the occasion of offense, you bring a warp-prism at you, and you can warp in units to that.

The opponent however will try to snipe your warp-prism, which makes it more exciting in term of micro and placement of the warp-prism and negate the ability of a Protoss to infinite warps in units as long as you have enough WG or Nexus charges.

This will also completely change the way PvP is playing out right now. PvP will very likely not be a coin-flip anymore.( People are now comparing PvP in SC2 to ZvZ in SC:BW. I found that in some sense a ridiculous compare. ZvZ in SC:BW actually not very much of a coin-flip but really rely alot alot on micro. )

Though, with this change you still be able to 4 gate as Tester show us today in his 1st game vs Anypro, ofc minus the fact that he sends his Warp prism into 6 waiting Stalkers that he knew they would be there .
Terran
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2011-04-26 18:10:10
April 26 2011 18:09 GMT
#34
On April 27 2011 00:24 Chill wrote:
Show nested quote +
On April 26 2011 13:56 GHOSTCLAW wrote:
On April 26 2011 13:13 Chill wrote:
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.


I really like this solution.


I'm thinking of a dark pylon type of building?

I think you just give a Pylon an upgrade - Upgrade to Warp Pylon. It costs $100 and takes 30 seconds or something like that.

Alternatively, you give the nexus that ability and make it cost 50 energy + money + some time.


That's a neat idea for the nexus to use energy to actually produce the pylons (+money/+time). I like it :D


Also, people in this thread are bitching about how warp-in pylons don't solve the protoss ability to warp in cross map etc. The idea of the warp-in pylon is to help limit this and make it 'more' preventable both early game and late game. By game design, the protoss are supposed to have the ability to cross-map reinforce - removing this ability entirely would alter the game design and how every matchup works massively, hence removal should be avoided. . Just wanted to clarify that for some of the people who've been posting.


Try hard or don't try at all.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 26 2011 18:21 GMT
#35
On April 26 2011 13:11 Joementum wrote:
Show nested quote +
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.


Protoss players had a good time without Warp-Gates in SC: BW. Why would they start dying fast without WG now? It would take a while to adjust, but it wouldn't be impossible. Another thing that's annoying with WGs is the fact that a Protoss can keep pace with Zerg production with enough WGs. It's kind of ridiculous that a late-game Toss can drop down 16 gates, build 16 units, Chrono and then warp-in again to have a full army that can take on what the Zerg just created. It kind of ruins the whole Zerg swarm mechanic, but whatever.


Because your gateway units take about 1.6x as long to make as comparable zerg/terran units, which happen to be much stronger than they were in broodwar, and yours are the same as before or weaker (minus blink). Good luck holding out against a remax without going back to your base, unless you were ahead already. You're just not going to have much persistent offensive capability of many maps due to the long reinforce distance without having been ahead already.
Sega92
Profile Blog Joined November 2010
United States467 Posts
April 26 2011 18:27 GMT
#36
On April 26 2011 12:50 Stealthypoo wrote:
I see what you're saying - but, it's not viable considering how the tech tree works and how late you'd actually get the warp-prism. You'd die - fast.

A simpler idea, on the same perspective - is to create some sort of 'warp-in pylon' that can be constructed by the Protoss army. That way the mechanic stays in the game - this'll ensure whatever 'balance' that is in the game - isn't severely effected. An idea would be to make Pylons act like spore colonys back in SCBW where you have a pylon which has the ability (For some set price) to 'upgrade' into your supposed 'Warp-In Pylon". I think by creating an additional cost, plus a longer delay - would help solve some of the timing crisis involved with the warp in timing attacks (ex. early 4gs, etc) and increase the risks of cheese/all-ins.




well damn...I think you might have just solved all warpgate timing pushes...too bad blizz won't think of something that is so clearly a good idea because sometimes it seems like they just randomly change things with no thought at all


anyways, +1 for you sir
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
Last Edited: 2011-04-26 19:18:42
April 26 2011 19:17 GMT
#37
I thought of this today too when playing random 4s with friends.

1. Did a massive ling runby on Outpost and got to the mineral line, only to have Zealot Stalker warp in my face so the lings would auto acquire them. His Gateways were miles away from the choke :S.

2. This always happens, whenever I harass with Muta (yea I do it lots to pretend I'm Jaedong, go figure ><). My initial few Mutas would fly in sometimes when the Protoss has his army out of position somewhere, only to have Stalkers warp in so I have to pull back before I can do the amount of damage I should have been able to do. While this sounds like a defender's advantage, the main Protoss army can be anywhere without having to invest in cannons or holding units back.

In a game whose predecessor emphasized positioning to be one of its fundementals, as stated before, the ability to have units instantly and anywhere is a major asset. Even with the Nydus (both versions) you would have units on hand that are near the Nydus.

Imagine if Jaedong doom dropped Bisu late game and had 15 units spawn in his face :O.

I don't know, since SC2 balance talk is a really delicate thing on TL, I normally refrain from saying anything even remotely close to discussing balance. I only play SC2 for fun with friends and don't really care for my record or anything.

I'm not saying that Warp Gates are necessarily imbalanced. Just an observation from someone who watches BW playing SC2. And after being subjugated to the various WG mechanics, I'll just say it's not really that fun to deal with.

In short, not really trying to imbalance whine, but I don't really find the WG mechanic to be all that exciting.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Bracket Stage: Day 1
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
ZZZero.O246
Liquipedia
CSO Contender
17:00
#42
CSOeSports9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Bellum Gens Elite1465
IndyStarCraft 276
CosmosSc2 140
ROOTCatZ 104
ProTech85
BRAT_OK 0
StarCraft: Brood War
Britney 19259
ZZZero.O 246
Dewaltoss 85
soO 29
Terrorterran 19
Rock 13
Dota 2
Gorgc8840
LuMiX1
League of Legends
Grubby2635
Dendi1342
Counter-Strike
fl0m6889
olofmeister2713
rGuardiaN88
Super Smash Bros
C9.Mang04691
Mew2King68
Chillindude32
Heroes of the Storm
Liquid`Hasu502
Khaldor241
Other Games
tarik_tv35362
gofns13258
summit1g5406
FrodaN2773
B2W.Neo586
Pyrionflax111
KnowMe57
QueenE44
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4486
Other Games
gamesdonequick566
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 103
• Adnapsc2 21
• Hupsaiya 11
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21149
• Ler124
Counter-Strike
• Shiphtur413
Other Games
• imaqtpie1379
Upcoming Events
Replay Cast
4h
SOOP Global
7h
Creator vs Rogue
Cure vs Classic
SOOP
13h
Classic vs GuMiho
Sparkling Tuna Cup
14h
AllThingsProtoss
15h
Fire Grow Cup
19h
BSL: ProLeague
22h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 4h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
2 days
WardiTV Invitational
2 days
GSL Code S
3 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
4 days
herO vs TBD
Classic vs TBD
The PondCast
4 days
Replay Cast
5 days
GSL Code S
5 days
WardiTV Invitational
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
WardiTV Invitational
6 days
Cheesadelphia
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.